My fintech empire.
Chapter 1206 [Elephant Dance]
Chapter 1206 [Elephant Dance]
Another piece of information revealed by the platform executives under their real names was even more sensational. Not only did it cause an uproar in the gaming community, but many investment institutions in the capital circle also became restless.
This content is for third-party game developers, especially small and medium-sized manufacturers or start-ups, whose game works have been recognized by the market, but due to game version number issues, they cannot make profits smoothly, resulting in difficulties in the company's operation. The game box platform will provide targeted financing to support the company through the difficult period.
There is no need to "translate" this statement as it is already too straightforward. As long as the game product you develop has proven its market value, not getting a game license and not being able to make a profit is not a big deal. The platform will directly provide you with financing until you apply for a game license and make a profit.
What is market value? It means that players like your game and your game is popular among players.
Smart people quickly realized that with the series of plans launched by the game box, games launched on this game platform can basically bypass the restrictions of game version numbers. Game developers can make games with abandon. The only thing they have to be careful about is not being recognized by players. As long as they focus on the quality of the game itself and can make games that are recognized by players, that is enough.
Of course, the premise is that you don't play tricks or scheme on issues of position, right and wrong, or ideology. As long as there is no ulterior motive, the manufacturer is just for development and making money, and it is impossible for them to do such a ruthless operation.
In other words, third-party game developers only need to focus on the development of the game itself in the future, making high-quality games to win market recognition, and basically do not need to worry about things outside the game, let alone worrying about the game itself being very successful but not being able to make a profit due to external factors such as the delay in obtaining the game license, causing the company to be dragged down by operations. Such a thing will not happen in the future.
It also brings about another change in the situation, which is that capital also needs to re-evaluate the value of this industry.
To put it bluntly, there is one less key risk point, investors are more willing to place bets, and the chances of survival of invested companies have risen significantly. Especially for some innovative companies, the game box platform will provide targeted financing support, which is a very stable exit channel for other investors.
For example, there was a game startup company that received an angel investment in its early stages. The games it developed were a huge success in the market and its valuation soared, but it was unable to make a profit because it was unable to obtain a game license.
At this time, the game box platform will provide financing support to the company in the future. The company will have sufficient funds in its account, and the previous investors can withdraw their capital with interest smoothly, or they can continue to hold shares without withdrawing.
The Game Box Platform is certainly not here to take over from previous investors. Its decision to provide targeted financing to a third-party game developer indicates that the game developer has already developed a successful game product, which ensures that the money invested in the targeted financing will not be wasted.
Moreover, the game box platform will also be withdrawn later. After the game company obtains the version number and achieves profitability, it will repurchase the equity held by the game box platform, thereby completing the capital recovery of the game box platform, and will definitely earn an additional return in the form of equity premium.
The recovered funds can be used to perform the same operation on another company, and the cycle continues.
It is not difficult to see that the game box platform makes money in two ways.
First of all, if a third-party game developer can only conduct free public beta testing of the game online due to the problem of game version number, and cannot get profit sharing from the game box platform, it means that the game box platform saves this expenditure, and what is saved is real profit.
Secondly, due to the previous problems, in order to survive until the game license is issued, third-party game developers will most likely seek targeted financing from the game box platform to get through this period. After that, they will repurchase the equity from the game box platform, and the platform will definitely be able to earn another premium on the game company's equity.
Third-party game developers can certainly seek financing from other investors, but from the perspective of corporate control, it is relatively safer for the game box platform to be the investor, because other investors may acquire the company and then kick out the founder.
However, the probability of a game box platform doing such a thing is lower than that of other investors. The reason is very simple. As long as the game box platform wants to, there are really too many other ways to control the third-party game developers, so there is no need to go through the whole swallowing-up. After all, other third-party game developers will be afraid if they do so, so the game box platform will definitely not do so.
In order to reduce the risk of corporate control, the founders of game companies and their teams will definitely give priority to seeking targeted financing from game box platforms.
After seeing the leaked news, many investors in the capital market quickly analyzed these and realized that the value of the game box far exceeded their previous estimates. This is definitely another super platform-type corporate giant with a market value of trillions of dollars!
It was just listed on the Singapore Exchange today, and its current market value is around 4500 billion, which is obviously undervalued.
Buy it now!
Therefore, just half an hour after the Game Box platform executives broke the news in their real names, the Game Box stock price, which had been fluctuating at a high level after the first wave at the opening, directly broke through the intraday time-sharing line and entered a stronger second intraday main upward trend. Since there was no limit on the price fluctuation on the first day of listing, the stock price soared sharply during the day.
At around 12:23, the main boards of the two neighboring cities were closed for lunch, but the SGX was open / and continued bidding until the closing. At this time, major market software pushed a quick news:
[Game Box continued to surge by more than +86% on the first day of listing, with a market value of more than 7000 billion and a current transaction volume of more than 95 billion]
The stock quickly jumped to the top of the popularity list of individual stocks, attracting much attention from the market, and its stock bar comment section was particularly active.
[Oh my god, can a super large-cap stock with a market value of hundreds of billions of yuan rise so much?]
[The elephant dances.]
[I want to participate but I can’t buy it. I don’t meet the threshold of SGX. I can only watch.]
[The question is, can the price sustain the increase?]
[I can’t say anything about other stocks, but GameBox is a galaxy concept stock. If you look at the constituent stocks of the New Securities 50 Index and look at the galaxy stocks in it, which one is not a new high and a historical high? Toutiao has a market value of billion!]
[Will it double?]
[This company has a trillion-dollar scale at first glance, but it is a pity that it has not yet been included in the Xinzheng 50 Index, otherwise the Xinzheng 50 would definitely break through the 2000-point mark today.]
[A trillion-dollar market value? That's a bit exaggerated. This company is not profitable yet, and the price-earnings ratio is more than 180 times. This should be called the price-to-dream ratio.]
[You underestimate the game industry. The game business is known as a cash cow. Look at how Tencent next door has made a lot of money in recent years. The game box is not only for the domestic market, but also for the global market, which is far beyond the reach of Tencent and Tencent.]
[It is true that there is no profit, but have you not read the financial report released by GameBox? The loss in the first quarter of this year reached its peak. The second quarter financial report data showed that the loss was still expanding the peak limit, but if you pay attention to the details, the loss rate has slowed down, and the third quarter's quarter-on-quarter data is even more obvious, further slowing down.]
[The scale effect has taken effect. 15 billion players around the world have registered game boxes, and the quantitative change has begun to change into a qualitative change.]
[I have also read the published financial report, and it is indeed true. At this rate, the company may be able to reduce losses in the 2017 fiscal year, and may be able to reduce losses in the first quarter of next year. If we are optimistic, we may break even by the end of 2017 and start to make profits in 2018.]
[You have to believe those big funds that are aggressively attacking. One or two misjudgments are understandable, but they are all aggressively attacking, which is already very telling.]
……
(End of this chapter)
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