My fintech empire.
Chapter 1202 [Having a good SGX is half the battle]
Chapter 1202 [Half the victory is won if the SGX is well managed]
After listening to the data reported by Tian Jiayi, Fang Hong nodded and said to himself: "It is in line with expectations."
There are about two months left in this year. According to this issuance schedule, it will not be a problem for the size of the stock pool of the SGX market to exceed 600 by the end of the year, because there will be no billion-level giants like Game Box going public in the last two months.
More than 95% of the companies registered and listed on the SGX are in the range of 30 billion to 50 billion, with technology-based growth stocks being the majority.
After a moment, Fang Hong asked again: "What is the financing situation of the entire A-share market?"
Tian Jiayi replied: "Including the financing scale of the SGX, the total financing scale of the three major A-share trading markets is about 1.28 trillion, including data on IPOs, additional issuances and rights issues... What are you laughing at?"
The beautiful assistant who was reporting data noticed that Fang Hong next to her suddenly smiled, and she was immediately quite confused.
Fang Hong still smiled and said, "Nothing, I'm just quite satisfied with this number."
At this moment, Fang Hong's mind was recalling the data on the A-share market's fundraising amount in 2016, the same period in his previous life. In his previous life, 2016 was known as the "first financing year in the history of A-shares". The total amount of funds raised, including IPOs, rights issues and additional issuances, reached a staggering 1.62 trillion yuan, exceeding the 2015 trillion yuan financing amount in 1.55, becoming the year with the highest financing amount in history at that time.
But the current data is only about 1.28 trillion. If the amount of funds raised by the SGX is removed, the scale will be less than 1 trillion, which is more than one-third less than the data of the same period in the previous life.
It is obvious that the birth of the Singapore Exchange has in fact had a huge impact on the issuance of new shares in the two neighboring cities. It is no wonder that a group of financial rentiers are getting anxious. The decline is really too exaggerated. If it is like this in the first year, what will happen in the future?
Since the opening of the Singapore Exchange, especially since the second quarter of this year, financing on the neighboring main board has become noticeably weak.
The only data that can be used is probably IPO. This is because currently it is basically a guaranteed profit if you win the lottery in new shares, so investors still insist on buying new shares. However, the situation of rights issue and additional issuance for refinancing is very not optimistic and they will soon be abandoned by investors. Once investors know about this, they will choose to redeem.
If investors had not continued to insist on buying new stocks, it would be very likely that the fundraising data on the main board this year would have been halved compared with last year.
There are fewer and fewer leeks, which forces the financial rentiers to have internal conflicts. There is less meat, but the number of rentiers remains the same, and there are even more. It is hard to avoid conflicts, and back-stabbing has happened. For example, companies that have "passed the IPO" suddenly have scandals of sudden dividend distribution before listing, performance fraud scandals, and so on. These are all external manifestations of internal conflicts.
So when Fang Hong saw this financing data, he of course smiled. He was happy to see it.
It is worth mentioning that the two neighboring cities can maintain a fundraising scale of nearly 1 trillion yuan, which is also due to Fang Hongrang Qunxing's strategy for the main board market. Investors come to the SGX, and Qunxing's funds go to the main board. However, Qunxing's funds are also used to bottom-fish for high-quality core assets and to finance listed companies of Yangqi and Guo Jia's team, including the SGX theme funds issued by major public funds in the second half of the year, which mixed main board targets to participate in financing.
If there had not been a U-turn by Qunxing and the financing of the SGX-themed hybrid fund mixed into the main board targets, the amount of funds raised by the next door would have dropped by more than 2000 billion yuan.
This shows why those financial rentiers hate the SGX so much, and why they deeply regret not trying their best to obstruct the implementation of the SGX registration system pilot project. It also explains why those people took the initiative to attack Fang Hong this year, because if the conflict is not transferred to Fang Hong, it will explode internally.
Fang Hong also made it clear that the strategic focus in the financial sector in the future is to improve the Singapore Exchange. If investors and funds are attracted to this place, the game will basically be won.
That group of financial rentiers, who have no targets to harvest, will harvest each other, and fall into a state of stock game among themselves. Even greater conflicts will surely erupt within their ranks, unless someone is willing to give up. But how could those rentiers give up their interests?
In short, if we can develop the SGX market well, we will have won half the battle.
Finally, Fang Hong put away his thoughts and said, "The game box will be online next week. Just proceed as planned and don't let anything go wrong."
Tian Jiayi, who was sitting next to him, suddenly said, "Speaking of game boxes, there is some news related to it in Europe. The Propaganda Department of the Bolan Government issued a "Guide for Game Developers in the Greater China Market", which caused heated discussions among many gamers in China."
Fang Hong was very interested when he heard it: "Oh? How do you say that?"
Tian Jiayi said methodically: "This guide aims to provide European and American game developers with detailed information about the Greater China market, so as to guide their game companies to do business in the Greater China market. I originally thought it would be a mechanical and long-winded article, but I didn't expect that almost every sentence hit the pain points of domestic players."
"The guide points out that the revenue of mobile games in our domestic game market has grown extremely rapidly, but PC games are very popular in the domestic market, accounting for more than half of the domestic players. It also points out that the market in Greater China is larger than anyone can imagine, and no matter what type of game you make, you can find enough audiences here."
"It also pointed out that players in the Greater China market believe that games are a means of social interaction, so making online cooperative games is more conducive to attracting Chinese players. It is also emphasized that even if your game does not require text, it is best to be translated into Chinese. One of the most common negative reviews of foreign games on the game box platform (Asian server) by domestic players is that there is no Chinese. For games without Chinese, they usually leave without reading the game page content."
"So the game must support Chinese, and localization to simplified Chinese is a priority. The guide also points out that the humor of our domestic players mostly relies on puns and word games, so players have very high expectations for the quality of Chinese localization of games. Subtitles are more important than dubbing. Unless your Chinese dubbing is very good, don't put it up."
"Then it also points out that the quality of Chinese localization and the recognition of the Chinese title of the game must be guaranteed, and that Chinese players appreciate the efforts made by game developers to provide Chinese localization content. In addition, the guide also points out not to put anything politically correct in the game, or try to teach players to do things in the game, and points out that most domestic players are not interested in American art style, and a cute style would be more suitable. Finally, it points out that it is necessary to enter the Chinese Internet, which will make players feel more familiar."
Fang Hong couldn't help but smile after listening to this. The influence of the Game Box platform began to show. Currently, the Game Box platform is online in four major regions around the world, namely the Chinese server, European server, American server, and Asian server. A total of more than 15 billion players from all over the world have registered Game Box accounts, and the number is still soaring.
This gaming platform provides a more convenient channel for China's 7 million gamers to access foreign games. It also allows foreign game manufacturers to see the consumption potential of players in the Greater China market, and to attach unprecedented importance to this market.
This is also due to the lucrative returns brought by the "Elder Scrolls" series, known as the "Elder Scrolls" series on the Asian server, and the Chinese translation of the popular "The Witcher 3". These game developers have all been acquired by Qunxing, but the game companies are overseas and have not been fully acquired.
For example, the game developer of "The Witcher" series is still in Bolan, Europe, and the majority of its employees are from there. It was only in recent years that it entered the Chinese Internet industry, recruited people in China, and set up offices. That's why Bolan came up with a promotional guide to guide its own game company on how to develop its game business in the Greater China market.
……
(End of this chapter)
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