Savior Simulator

Chapter 259 Choose the sorcerer

Chapter 259 Choose the sorcerer
The so-called "disguise expert" means that he can cast the 1st ring "disguise" at will without consuming mana.

This is why Goofy chose to imitate Claire's "magic tooth" instead of "disguise".

As the imitator's level increases, the 12 magic masks also grow simultaneously, evolving many new abilities.

For example, "Warrior Mask", level 1 awakens "Battle Style", and level 3 can use "Slash".

There is also "Poet Mask", which awakens "Inspiration Song" and "Courage Song", which is most suitable for matching with "Berserker Mask" - switch out "Poet Mask" after the berserk, and sing an "Inspiration Song" to yourself to eliminate exhaustion , This is called self-motivation, incarnation of a humanoid perpetual motion machine!
"Paladin Mask" at level 1 can summon a mount from the heavens, usually a war horse, but Goofy prefers to summon a bull from the heavens. Of course, riding a bull is not as fast as riding a horse, but compared to fighting, a brave bull is worse than a horse too much.

At level 3, the most powerful housekeeping ability of a paladin comes.

That's right, it is the domineering "Holy Cut"!
After launching the "Holy Slash", within the next 1 minute/level, the paladin's melee attack check will be included in the Charisma modifier, and the moment it hits an enemy target, in addition to the normal damage, it can also spend mana points to add additional radiant damage!

Specifically, for enemies not of this alignment, +1d1 radiant damage for every 6 mana point consumed.

For enemies of the same good and evil alignment as your own, +2d1 radiant damage for every 6 magic points spent.

Each time the "Holy Slash" is cast, the mana value consumed must not exceed the casting level.

Take Goofy as an example, wearing the "Paladin Mask" is equivalent to a level 3 paladin. When using the "Holy Slash" to hit neutral or evil creatures, you can spend 3 points of magic power and add 3d6 radiant damage, while against Enemies of good alignment can only inflict 1d6 radiant damage at most.

What changes more is the "Druid Mask". When you reach level 3, you can cast "Wild Transformation" and temporarily become a small or medium-sized animal or plant.

Gao Fei took a brief inventory, and felt that the following transformation modes are more practical.

Consider first the terrestrial animals.

If you want to pursue powerful hand-to-hand combat capabilities, then both black bears and pythons are good choices, both of which are medium-sized beasts.

If you want to pursue speed and agility, the petite leopard cat has a 22-point agility attribute, which is basically the ceiling of wild animals in nature.A medium-sized cheetah, with an agility attribute of 20, has the highest land sprint speed in nature!
Next, look at aquatic animals.

Aquatic creatures are either too small or too big, and not many meet the conditions for "wild transformation".

If it is in the freshwater area, Gao Fei thinks the crocodile is the best.

A medium-sized crocodile with natural defense +4, strength 19, agility 12, constitution 17, with alertness and grabbing specialties.

And in brackish waters, moderately sized reef sharks are also good.

Gao Fei’s favorite aquatic animal is the killer whale, which is cute and good at fighting, but unfortunately it can’t change, it’s too big.

And birds.

Small-sized falcons and medium-sized golden eagles are birds of prey that fly high and see far.

Awakening "wild transformation" is actually equivalent to gaining the ability to fly, which is very important!
Finally, consider supernatural plants.

Goofy doesn't know much about this type, he has only seen dry branch monsters, killer vines and vine monsters.

Of course the creeper is the strongest, but unfortunately he is too big, and he can't change now.

The dead branch monster can change, but it is so weak that it is useless to change it out.

At this stage, the most suitable match for "Wild Transformation" is none other than Killer Vine.

Medium size, natural defense +6, strength 20, agility 10, constitution 16, built-in immunity to electric shock, fire and cold resistance 10 points, bonus attack specialty 10 feet vine grab, can be called the strongest transformation at this stage choose.

The only disadvantage of the killer vine is that it moves too slowly. It can only crawl 15 feet per round, which is equivalent to half the human walking speed, and it is easy to be "kited" by people.

Fortunately, Gao Fei got the bonus specialty "Delicate Movement" in the last chapter, and he can use "Sprint" when necessary to make up for the speed disadvantage of Killer Vine.

The last thing worth mentioning is the "Warlock Mask".

Goofy has chosen the "Weapon contract (rapier)" for the magician's contract.

The imitator is upgraded to level 3, and with the "magician mask", you can also choose a "magic".

Most elementary magic is very weak, the advantage is that it does not consume mana, just like 0 ring tricks, you can use it casually.

Gao Fei picked and picked from the list of sorcery spells. At first, he set his sights on "Evil Energy Rebuke", which is equivalent to a level 1 "command spell".

If the opponent cannot pass the will save, he has to kneel obediently, and he can resume normal actions after one round.

In the early game, this is a good control skill, and it is definitely not a loss to choose it.

But there is another sorcery called "Magic Spear", which also fascinates Gao Fei.

"Magic Spear" is an enhanced version of the 0-level trick "Magic Explosion". If you have not learned "Magic Explosion", choosing this magic will automatically learn "Magic Explosion" and get two additional items. benefit.

First of all, the range of "Magic Blast" has been extended from the normal 120 feet to 300 feet - no other 0-level magic, or even most high-level magic, can reach such a long range!

Secondly, the warlock can count the Charisma modifier into the damage caused by "Magic Explosion".

The basic damage of "Magic Energy Explosion" is 1d10, which is almost the most lethal of all 0-level tricks, and the damage type is "force field".

Basically, the "force field" attribute is the most powerful damage type that mortals can master, ignoring any damage reduction armor, directly killing incorporeal and spiritual creatures!

"Magic Lance" has greatly enhanced the already perverted "Magic Explosion" in terms of range and damage. If you don't choose it, Gao Fei feels that he will regret it so much that he can't sleep.

But "Magic Rebuke" is also very good...

Gao Fei couldn't help falling into a choice obstacle, what a happy trouble!
Oh, forget it!

Gao Fei finally gave up "Magic Rebuke".

Anyway, I already have the "Flash Technique", so instead of learning another control skill, it is better to get the "Magic Lance" first, which can just make up for the short range of the "Whip of Thorns".

"Magic Spear" plus "Whip of Thorns", this is a long spear with a short spear, a perfect match!
Next, Goofy checks out the chapter's perfect pass rewards.

This time there is finally a reward job.

Claire's "beast tamer" and Mario's "thief", choose one of the two.

This is not a difficult question.

"Beast Tamer" is the more powerful type of ranger, while "thief" is only the basic type of rogue. Of course, Goofy has to choose the former.

Finally, there is the bonus feat, choose one of "Survival Expert", "Trap Expert" and "Intuitive Dodge".

(End of this chapter)

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