Savior Simulator

Chapter 1061 Good Luck

Chapter 1061 Good Luck

Mr. Puzo took a puff on his pipe, then told Musk about the past.

"Your father once told me that Francisco is very strong in business, and he will not stop until he knocks down his competitors. He offended many people for this."

"He also knows that he has made too many enemies, and he is worried that his enemies will come to seek revenge. He always wears a "refuge ring". In a critical situation, he can be transported to a pre-designated safe place. Francisco managed to escape assassination more than once."

"When I heard this at the time, I felt that this person was too dangerous. I advised your father to avoid dealing with such ambitious people. It would be a disaster if he got implicated someday!"

"Unfortunately, your father was blinded by the interests in front of him. He didn't listen to me, and praised Francisco's strong capital and unique vision. Partnering with him will surely make the business bigger and stronger."

"Your father also said that Francisco is also a sea-blue immigrant, and for the sake of fellow villagers, he would never cheat him."

"It turned out that he was wrong, and he paid an irreparable price for it..."

Mr. Puzo sighed, and then said: "Musk, I am old and my memory is getting worse and worse. After so many years, don't say that Francisco intends to change his appearance, even if he is still the same as before, standing in the crowd, I will I may not be able to recognize it, but I still remember the magic ring on Francisco's hand."

"It's a platinum ring with a sapphire inlaid on the ring face, carved into the shape of an iris flower, very delicate."

"If you see a middle-aged man wearing this kind of ring in Patus... no, Francisco Corleone is already over fifty years old, and the other person is likely to be the one who killed your father. enemy."

The young judicial knight listened silently, keeping Mr. Puzo's advice in mind, and swore to himself:

"We must find Francisco Corleone, the old fox, and avenge his father!"

……

After watching this cutscene, Gao Fei had some doubts about the next development of the plot.

So, in this trip to Hailan, apart from fighting on behalf of Queen Polja, there is also a plot clue, which is to track down the protagonist's father's enemy?
This clue corresponds to the orphan life of the protagonist Musk Justice. It should be said that it has been foreshadowed long ago, but Gao Fei still finds it a bit abrupt from the perspective of the creator.

Such an important clue about the protagonist's life experience should have been reflected in the plot a long time ago. It is mentioned from time to time, so that the players are mentally prepared to know that the protagonist still has a mysterious enemy who has not yet appeared on the stage.

However, in the game, this foreshadowing didn’t come in handy until the last chapter of the whole module, Chapter 2. First, it seemed blunt, giving players a feeling that there were not enough roles and backgrounds; second, there were only the last two chapters left in the whole story. Well, the theme of one of the chapters is still "The Case of Queen Aquamarine", and the space left for the protagonist to track down the enemy is very limited.

Module screenwriters wake up, why did you go so early? !
In such a short space, a revenge scene related to the grievances between the protagonist's father and son is forced into it. How should the game designer arrange the role of the villain and how to create the character of the villain?
To make these two points reasonable and full of flesh and blood, according to Gao Fei's own creative experience, it is almost an impossible task to complete in such a short space.

In the end, there is a high probability that a big villain with tyrannical strength but can only speak clichéd lines and an assembly line mask will be produced. After being caught by the protagonist, he will be beaten violently and vent his anger. It will not leave a deep impression on the players. .

If this is the case, the story of "Duel Agents" will inevitably end in an anticlimactic and uninteresting ending. It is better to simply cut off this superfluous plot!

Sighing, Gao Fei tried his best to comfort himself and think of the good.

There is another possibility, that is, the author of the script has long hidden the key information of the main scene of "the protagonist's revenge for his father" in the previous text.

It's just that the foreshadowing was buried too deep, and the hints were too vague, which were ignored by the player himself. Only when the answer to the mystery was revealed, would he suddenly wake up and realize that the whole story was carefully conceived, echoed back and forth, and at the same time there was no lack of intense plot. dramatic conflict.

If this happens, Gao Fei has nothing to complain about. He can only admit that the screenwriter is awesome, and his level is much higher than that of a writer like himself.

Putting aside his messy thoughts, Gao Fei spent an astrolabe energy to quickly skip the cutscenes of the game.

When the time came to the appointed day to board the ship, Musk, Lisa, Paul, Umberto, and Claire with a large "golden poodle" gathered on the pier.

The freighter "Lucky" was parked at the port, and the seafarers were manipulating the steam-hydraulic hoist to hoist the containers of uniform specifications onto the deck and stack them neatly.

"Monsieur Dantès, what is in the container?"

Musk asked the captain curiously.

Captain Dantès is in his forties, wearing a three-cornered hat and a blue-black cloak. His bushy beard makes him look majestic, and he looks a little lame when he walks—this is rheumatism caused by years of working at sea.

"There is nothing particularly valuable, just bags of flour, woven cloth, soap, tea bricks, bottled condiments, and enamelled containers such as pots and pans." The captain patiently explained, "We send these goods to The Fizen Kingdom trades them in various overseas colonial islands for local specialty rubber, coffee, cane sugar, and rum, and then sells them to the Ocean Blue Kingdom to earn some hard money.”

What Captain Dantès said was an understatement, but in fact, the profit of this trip by sea is not low.

This route fully reflects the trade characteristics of the colonial empire era: purchase daily necessities produced by factory assembly lines from the industrially developed suzerain country, traffic these industrial products to underdeveloped colonies, exchange for cheap raw materials, transport them back to the suzerain country, or transship them to In another industrial country, such a cycle is repeated, and the high profits come from the "scissors difference" between the industry and the planting industry.

So, can't the price of raw materials be raised?

It is certainly possible in an ideal market environment of free competition, but unfortunately there is no real free market in reality.

In the world of Vales in the 1620s, most of the raw material producing areas had been divided up by the major industrial powers and reduced to colonies and semi-colonies. Restricted by the so-called "imperial preferential system", the prices of raw materials exported by the colonies were completely determined by the suzerain country. The final say.

Colonial aborigines and even large manor owners and slave owners complained about this unfair trading system. When their dissatisfaction accumulated to the limit, there would naturally be a colonial independence movement. The independence war that is breaking out in the New World is the concentration of this contradiction. reflect.

(End of this chapter)

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