God-level game designer starts with scared crying anchor
Chapter 7 "Cup Head"
Chapter 7 "Cup Head"
After deciding that the next game was "Cuphead", Xun Ze immediately took action.
Although "Cuphead" is a horizontal shooting 2D game, the workload is even greater than that of "Phobia".
The reason is that most of the resources in "Phobia" can be found in the resource library of Misty Immortal Palace.
However, the painting style resource library of "Tea Cuphead" is completely absent. Even if you spend money to find someone to paint, it may not be able to meet Xun Ze's requirements.
You must know that one of the highlights of "Cuphead" is the retro style of painting.
So from Cuphead Brothers, background, boss, mobs, scenes, bullets fired, and many special effects, etc., Xun Ze had to do everything himself.
Closing his eyes, Xun Ze concentrated on recalling "Tea Cuphead".
From the appearance of the two teacuphead brothers, to how high they jump, how far they sprint, and how fast the bullets are fired, everything is presented in detail.
Compared with "Phobia", he needed to memorize more points, and it was more cumbersome. After almost two hours, Xun Ze slowly opened his eyes.
He rubbed the space between his brows, trying to wake up his dizzy brain.
In order to save time, he quickly turned on the computer to record or draw what he recalled, and this busy work took him almost four hours.
With his hands off the keyboard, Xun Ze stretched deeply, and after moving his body a little, he could hear crisp "click" sounds from his neck and shoulder bones.
After drinking some water to rehydrate, Xun Ze let out a long breath, "This is just the content of the two brothers at the top of the teacup, and it cost me half my life. This body is still too weak. It seems that I have to spare some time every day to use it. Come to the gym, or you will die suddenly sooner or later."
Although Xun Ze can recruit people to help after earning money, he still has to rely on him to "come up with ideas."
To put it bluntly, he needs to build the framework of the game himself, and no one else can help him.
After a short break, Xun Ze began to deal with another important element of "Tea Cuphead" - music.
When making "Fear of Ghosts", Xun Ze didn't know anything about music, and he didn't even know which free music in the resource library was better.
So he simply gave up adding music to "Phobia", for fear of ruining the entire game due to improper selection of music.
Just imagine, the player is wandering around in a haunted house, and suddenly pops out a Zhu Bajie carrying his wife, will it feel out of play?
Fortunately, "Phobia" is an immersive horror game, so even without music, all kinds of realistic sound effects can still bring fear to players.
But "Cuphead" cannot ignore the music.
Music is one of the highlights of this game!
If it weren't for Xun Ze's lack of connections, and his desire to make the game as soon as possible, he would have wanted to find an orchestra to perform live, and then record it into the game instead of using music software to make it.
However, Xun Ze has no intention of giving up live performances. After "Tea Cuphead" becomes popular, he will implement this matter as soon as possible.
At that time, with more fame, it will be easier to hire a band, and you can harvest another wave of players' wallets, so happy.
Although Xun Ze's music is only 30 points, he knows a little about all kinds of music and musical instruments.
Since he just moved the music from memory to reality, the process was not difficult.
But even so, it took him another four hours to transport some of the main tracks.
"Huh... I almost exhausted myself to death." Xun Ze tried to relax his brain while eating crispy noodles with spicy noodles.
The crispy noodles and spicy noodles produced by the system are not only delicious, but also ensure that Xun Ze gets enough nutrition. Unfortunately, there is no way to mass-produce them, otherwise they will be very popular if they are sold.
At night, Xun Ze didn't continue to work, but went to bed early to rest, trying to make his work and rest healthier.
In the following days, Xun Ze was like an emotionless but healthy machine, constantly perfecting "Tea Cuphead".
Two weeks later, "Tea Cuphead" was roughly completed, but after Xun Ze tested it, he found that it felt sloppy.
However, he is not in a hurry. This situation is within his expectations. In the past two weeks, he has only restored the appearance of "Tea Cuphead", but various adjustments are still needed in terms of numerical values.
For example, what is the initial attack, what is the blood volume of the boss, what kind of feedback will be brought after hitting the boss, etc.
This adjustment took another week for Xun Ze.
However, this is not the end, he also needs to perfectly integrate the music into the game, so that players can enjoy the music without affecting their operations.
Three days later, with Xun Ze's almost fault-finding efforts, the music, sound effects and the game were completely integrated.
Whether it is the fluency of operation, the picture presented, and the icing on the cake music, everything tends to be perfect.
Combining many highlights, it is even three points more perfect than the original version.
Among other things, Xun Ze can guarantee that when players play "Cuphead", they will never get stuck in the character because they want to show off.
This also allowed Xun Ze to fully appreciate the power of the game editor Piaomiao Xiangong, with a low barrier to entry and complete functions.
When a BUG occurs, it can also be tracked and locked, not only can quickly find out the problem that caused the BUG, but also don't have to worry about fixing a BUG, and another BUG will appear inexplicably.
Xun Ze admired the original game designer very much. He has a system and a powerful game editor like Piaomiao Xiangong. It took him so long to bring "Tea Cuphead" over.
Moreover, in this process, many problems were encountered, and it was not easy to solve them.
It turns out that game designers in the world don't have so many good things, but they can still conceive a god-level game from scratch. The gap between Xun Ze and them is not so big.
But because of this, Xun Ze was even more convinced that he had no opponent in Water Blue Star. After all, no matter how powerful his opponent was, there was only one person, or a team, or at most a company.
And standing behind him is the crystallization of wisdom of countless game designers.
After crying the final boss demon again, Xun Ze put down the handle, took off the title of "Top Player", and collapsed on the gaming chair as if he had no bones.
After the production of "Tea Cuphead" was completed, he personally played through the game several times, even "risking his death" to wear the title, in order to make the final adjustments.
Fortunately, Huangtian paid off. After becoming a game master, Xun Ze clearly felt that there were still some areas that needed to be fine-tuned in terms of operation.
But fortunately, the workload is not heavy. After taking a break, Xun Ze only took half an hour to finish it completely.
After packaging "Cuphead", the development of the game was finally completed, and it took a total of one month. I don't know whether it is fast or slow.
Just when Xun Ze was thinking about picking an auspicious day and putting the game on the steampunk game platform, his cell phone rang, and it was Lin Song who called.
"Mr. Lin, hello, what can I do?"
"Mr. Xun, on the 20th of this month, a game exhibition will be held in the Magic City. Are you interested in participating?"
You love me, I love you, vote for sweet honey.
(End of this chapter)
After deciding that the next game was "Cuphead", Xun Ze immediately took action.
Although "Cuphead" is a horizontal shooting 2D game, the workload is even greater than that of "Phobia".
The reason is that most of the resources in "Phobia" can be found in the resource library of Misty Immortal Palace.
However, the painting style resource library of "Tea Cuphead" is completely absent. Even if you spend money to find someone to paint, it may not be able to meet Xun Ze's requirements.
You must know that one of the highlights of "Cuphead" is the retro style of painting.
So from Cuphead Brothers, background, boss, mobs, scenes, bullets fired, and many special effects, etc., Xun Ze had to do everything himself.
Closing his eyes, Xun Ze concentrated on recalling "Tea Cuphead".
From the appearance of the two teacuphead brothers, to how high they jump, how far they sprint, and how fast the bullets are fired, everything is presented in detail.
Compared with "Phobia", he needed to memorize more points, and it was more cumbersome. After almost two hours, Xun Ze slowly opened his eyes.
He rubbed the space between his brows, trying to wake up his dizzy brain.
In order to save time, he quickly turned on the computer to record or draw what he recalled, and this busy work took him almost four hours.
With his hands off the keyboard, Xun Ze stretched deeply, and after moving his body a little, he could hear crisp "click" sounds from his neck and shoulder bones.
After drinking some water to rehydrate, Xun Ze let out a long breath, "This is just the content of the two brothers at the top of the teacup, and it cost me half my life. This body is still too weak. It seems that I have to spare some time every day to use it. Come to the gym, or you will die suddenly sooner or later."
Although Xun Ze can recruit people to help after earning money, he still has to rely on him to "come up with ideas."
To put it bluntly, he needs to build the framework of the game himself, and no one else can help him.
After a short break, Xun Ze began to deal with another important element of "Tea Cuphead" - music.
When making "Fear of Ghosts", Xun Ze didn't know anything about music, and he didn't even know which free music in the resource library was better.
So he simply gave up adding music to "Phobia", for fear of ruining the entire game due to improper selection of music.
Just imagine, the player is wandering around in a haunted house, and suddenly pops out a Zhu Bajie carrying his wife, will it feel out of play?
Fortunately, "Phobia" is an immersive horror game, so even without music, all kinds of realistic sound effects can still bring fear to players.
But "Cuphead" cannot ignore the music.
Music is one of the highlights of this game!
If it weren't for Xun Ze's lack of connections, and his desire to make the game as soon as possible, he would have wanted to find an orchestra to perform live, and then record it into the game instead of using music software to make it.
However, Xun Ze has no intention of giving up live performances. After "Tea Cuphead" becomes popular, he will implement this matter as soon as possible.
At that time, with more fame, it will be easier to hire a band, and you can harvest another wave of players' wallets, so happy.
Although Xun Ze's music is only 30 points, he knows a little about all kinds of music and musical instruments.
Since he just moved the music from memory to reality, the process was not difficult.
But even so, it took him another four hours to transport some of the main tracks.
"Huh... I almost exhausted myself to death." Xun Ze tried to relax his brain while eating crispy noodles with spicy noodles.
The crispy noodles and spicy noodles produced by the system are not only delicious, but also ensure that Xun Ze gets enough nutrition. Unfortunately, there is no way to mass-produce them, otherwise they will be very popular if they are sold.
At night, Xun Ze didn't continue to work, but went to bed early to rest, trying to make his work and rest healthier.
In the following days, Xun Ze was like an emotionless but healthy machine, constantly perfecting "Tea Cuphead".
Two weeks later, "Tea Cuphead" was roughly completed, but after Xun Ze tested it, he found that it felt sloppy.
However, he is not in a hurry. This situation is within his expectations. In the past two weeks, he has only restored the appearance of "Tea Cuphead", but various adjustments are still needed in terms of numerical values.
For example, what is the initial attack, what is the blood volume of the boss, what kind of feedback will be brought after hitting the boss, etc.
This adjustment took another week for Xun Ze.
However, this is not the end, he also needs to perfectly integrate the music into the game, so that players can enjoy the music without affecting their operations.
Three days later, with Xun Ze's almost fault-finding efforts, the music, sound effects and the game were completely integrated.
Whether it is the fluency of operation, the picture presented, and the icing on the cake music, everything tends to be perfect.
Combining many highlights, it is even three points more perfect than the original version.
Among other things, Xun Ze can guarantee that when players play "Cuphead", they will never get stuck in the character because they want to show off.
This also allowed Xun Ze to fully appreciate the power of the game editor Piaomiao Xiangong, with a low barrier to entry and complete functions.
When a BUG occurs, it can also be tracked and locked, not only can quickly find out the problem that caused the BUG, but also don't have to worry about fixing a BUG, and another BUG will appear inexplicably.
Xun Ze admired the original game designer very much. He has a system and a powerful game editor like Piaomiao Xiangong. It took him so long to bring "Tea Cuphead" over.
Moreover, in this process, many problems were encountered, and it was not easy to solve them.
It turns out that game designers in the world don't have so many good things, but they can still conceive a god-level game from scratch. The gap between Xun Ze and them is not so big.
But because of this, Xun Ze was even more convinced that he had no opponent in Water Blue Star. After all, no matter how powerful his opponent was, there was only one person, or a team, or at most a company.
And standing behind him is the crystallization of wisdom of countless game designers.
After crying the final boss demon again, Xun Ze put down the handle, took off the title of "Top Player", and collapsed on the gaming chair as if he had no bones.
After the production of "Tea Cuphead" was completed, he personally played through the game several times, even "risking his death" to wear the title, in order to make the final adjustments.
Fortunately, Huangtian paid off. After becoming a game master, Xun Ze clearly felt that there were still some areas that needed to be fine-tuned in terms of operation.
But fortunately, the workload is not heavy. After taking a break, Xun Ze only took half an hour to finish it completely.
After packaging "Cuphead", the development of the game was finally completed, and it took a total of one month. I don't know whether it is fast or slow.
Just when Xun Ze was thinking about picking an auspicious day and putting the game on the steampunk game platform, his cell phone rang, and it was Lin Song who called.
"Mr. Lin, hello, what can I do?"
"Mr. Xun, on the 20th of this month, a game exhibition will be held in the Magic City. Are you interested in participating?"
You love me, I love you, vote for sweet honey.
(End of this chapter)
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