God-level game designer starts with scared crying anchor
Chapter 6 Gou Thief Pays My Pants
Chapter 6 Gou Thief Pays My Pants
Saturday, July [-]th.
After the update, the sales of "Phobia of Ghosts" have been steadily increasing, not too crazy, but the game still helped Xun Ze gain a lot of emotional value.
Originally, the game's routines, as well as the ghost's action mode, response to stimulation, etc., players have almost figured out, but this update almost knocked down the game and redone it.
Players are not familiar with the new map. After the old map has been adjusted, it is difficult for players to go around the column with the ghost king of Qin.
In the past, when the player controlled the character to run, even in a straight line, many ghosts could not catch up.
However, after the update, when the ghost was hunting, the movement speed increased significantly. Many players who hadn't reacted were unexpectedly output by the ghost's face and gave waves of screams.
What scares players the most is that after the ghost's AI is improved, its actions are no longer straightforward.
Before starting the hunt, the ghost will try every means to scare the player, such as disappearing after sticking to the player, lying on the player's back, etc.
After starting hunting, if the ghost can't catch up with a certain player, it will immediately shift its target and pounce on the player who is closer.
The expert difficulty and purgatory difficulty allow players to experience what it means to be a ghost out of the cage.
There is no safety time for the first 3 minutes. If the player is unlucky and encounters a neurotic demon, he may be hunted and killed as soon as he steps into the haunted house.
In addition to the debuffs such as the rapid drop in SAN value and the increase in ghost movement speed, the difficulty of purgatory.
Even in the three large-scale maps of "Abandoned Mental Hospital", "Anatomy Academy after the Fire", and "Underground Death Row Prison", it is possible to spawn two ghosts.
It can be said that this wave of updates has scared many players who felt good about themselves, almost out of their bodies.
Therefore, in the comment section of the sales page of "Fear of Ghosts", players once again gave the game high marks while greeting Xun Ze.
Seeing the players "burning with anger" in the comment area, Xun Ze smiled and took a sip of instant coffee. This is all the love the players have for him, and it is also a cute leek that contributes emotional value. How can Xun Ze be willing to play against them? ?
However, it is not appropriate to always let players vent in the comment area. It will give people the illusion that players on the steampunk game platform are very hostile.
Lin Song had asked him politely if he wanted to delete some comments.
Deleting the comments might further irritate the players, but Xun Ze's ban would probably only make the players scold more fiercely.
That being the case, wouldn't it be enough to simply provide players with a place to vent?
So Xun Ze registered a big eye blog, and with the help of Lin Song, the account quickly completed the official certification.
"Hi everyone, I am Xun Lingjun, the game designer of "Phobia". Thank you for your support and love for this game. I will continue to work hard and make more games that can warm the hearts of players. (Funny.JPG)"
Since the magical expression of "funny" has not yet appeared on Aquamarine, this JPG was drawn by Xun Ze himself.
45 art drawing a funny is not difficult at all.
Then Xun Ze posted a message in the comment section of the "Phobia" sales page, posting a link to his big eye blog.
Since he is the first brother of the steampunk game platform, his message was not only immediately pinned to the top of the platform, but also added a golden light effect, making it difficult to ignore.
"Look what I found? The thief has opened his eyes!"
"Gou thief! If you have a conscience, give me money and pay for my wet pants!"
"Isn't his surname Xun? Why do you call him a thief?"
"What's wrong with calling him a dog thief? I think it's just right!"
"A game that warms the player's heart? Are you afraid you want us to die!"
"Get out of the way! Don't accidentally injure friendly troops with my 40-meter-long sword!"
"Brothers, don't be impulsive, first check to see if it is you, and don't rush the wrong innocent people."
"Then there's a big V hanging on it! Can there be a fake official certification?"
"Don't let anyone stop me, I can only live with the thief today."
"Why do I feel that this JPG of Gou Zie is a bit cheap and a bit mocking?"
"Really, after watching for a long time, it turned out to be a bit over the top."
"It's funny, but the next second will be my avatar!"
In the beginning, it was just ordinary players who were persecuted, pouring into Xun Ze's big eye blog to vent, and later, anchors and UP hosts who heard the news also joined the ranks of denouncing Xun Ze.
"Gou thief! You and I will never live together!" This is Hanmei. After the game was updated, she once again realized what fear is.
"Gou thief! Pay me for my pants!" This is another anchor who was frightened and cried.
"Gou thief! Stay with me!" This is an anchor who came to catch the heat.
In just half an hour, Xun Ze's big eye blog was like a hornet's nest, and every time it was refreshed, there would be dozens or even hundreds of comments.
And the number of his fans has surged from only Lin Song and the steampunk game platform to [-] fans, and the number is still increasing.
#狗贼费我衣衣# This topic has been rushed to the No. 20 hot searched by players.
Now more passers-by came to join in the fun. In addition to bringing a new batch of fans to Xun Ze's big eyes, the sales of "Phobia" also began to increase.
People are curious. Seeing that everyone is talking about being scared by "Phobia" and peeing their pants, they really want to see what this game looks like?
I believe that in the near future, another group of players will come to denounce Xun Ze.
It's a pity that the player's venting in Dayanbo can't help Xun Ze earn emotional points, otherwise he wouldn't mind interacting with the players.
After turning off the big eyes, Xun Ze leaned on the gaming chair, wondering which game to play next?
After the baptism of "Phobia", the player's threshold for horror games must have increased.
It shouldn't be possible for Hanmei to contribute a thousand emotional points with a scream, and help him unlock an achievement by the way.
So for the next game, Xun Ze first ruled out horror games.
"Next, we should treat the majority of players kindly, with a degree of relaxation, shallow and deep, so that the players can't help but want to die..."
"So what kind of game should we develop? Farm Story? Stardew Valley? Or Plants vs. Zombies?"
While thinking, Xun Ze reached for the mug, planning to take another sip of instant coffee to quench his thirst.
And the moment he held the mug, the name of a game popped up in his mind - "Tea Cuphead"!
Inspired by the cartoons of the 30s, the game's screen and sound effects strive to reproduce the technology of the time, such as traditional celluloid hand-painted animations, watercolor backgrounds, and original jazz recordings.
As the best independent game of TGA2017, "Tea Cuphead" is undoubtedly a success, and the players' evaluation of this game is also very high.
My 45 points of art are just useful in this game.
As for the acoustic jazz music, just carry it over. In this way, although he only has 30 points of music ability, it is still enough.
At the same time, he also wanted to test how much emotional value this type of game could bring him.
Do the seven emotions of joy, anger, sorrow, longing, sadness, fear, and surprise given by the system earn the same amount of emotion points?Or there is a gap, but negligible.
Or it can be said that a certain emotion gives a lot, and a certain emotion gives a little.
Thank you guys who voted for me!Thanks!
The contract has been sent out, and after the status is changed, it will be updated at least twice a day.
(End of this chapter)
Saturday, July [-]th.
After the update, the sales of "Phobia of Ghosts" have been steadily increasing, not too crazy, but the game still helped Xun Ze gain a lot of emotional value.
Originally, the game's routines, as well as the ghost's action mode, response to stimulation, etc., players have almost figured out, but this update almost knocked down the game and redone it.
Players are not familiar with the new map. After the old map has been adjusted, it is difficult for players to go around the column with the ghost king of Qin.
In the past, when the player controlled the character to run, even in a straight line, many ghosts could not catch up.
However, after the update, when the ghost was hunting, the movement speed increased significantly. Many players who hadn't reacted were unexpectedly output by the ghost's face and gave waves of screams.
What scares players the most is that after the ghost's AI is improved, its actions are no longer straightforward.
Before starting the hunt, the ghost will try every means to scare the player, such as disappearing after sticking to the player, lying on the player's back, etc.
After starting hunting, if the ghost can't catch up with a certain player, it will immediately shift its target and pounce on the player who is closer.
The expert difficulty and purgatory difficulty allow players to experience what it means to be a ghost out of the cage.
There is no safety time for the first 3 minutes. If the player is unlucky and encounters a neurotic demon, he may be hunted and killed as soon as he steps into the haunted house.
In addition to the debuffs such as the rapid drop in SAN value and the increase in ghost movement speed, the difficulty of purgatory.
Even in the three large-scale maps of "Abandoned Mental Hospital", "Anatomy Academy after the Fire", and "Underground Death Row Prison", it is possible to spawn two ghosts.
It can be said that this wave of updates has scared many players who felt good about themselves, almost out of their bodies.
Therefore, in the comment section of the sales page of "Fear of Ghosts", players once again gave the game high marks while greeting Xun Ze.
Seeing the players "burning with anger" in the comment area, Xun Ze smiled and took a sip of instant coffee. This is all the love the players have for him, and it is also a cute leek that contributes emotional value. How can Xun Ze be willing to play against them? ?
However, it is not appropriate to always let players vent in the comment area. It will give people the illusion that players on the steampunk game platform are very hostile.
Lin Song had asked him politely if he wanted to delete some comments.
Deleting the comments might further irritate the players, but Xun Ze's ban would probably only make the players scold more fiercely.
That being the case, wouldn't it be enough to simply provide players with a place to vent?
So Xun Ze registered a big eye blog, and with the help of Lin Song, the account quickly completed the official certification.
"Hi everyone, I am Xun Lingjun, the game designer of "Phobia". Thank you for your support and love for this game. I will continue to work hard and make more games that can warm the hearts of players. (Funny.JPG)"
Since the magical expression of "funny" has not yet appeared on Aquamarine, this JPG was drawn by Xun Ze himself.
45 art drawing a funny is not difficult at all.
Then Xun Ze posted a message in the comment section of the "Phobia" sales page, posting a link to his big eye blog.
Since he is the first brother of the steampunk game platform, his message was not only immediately pinned to the top of the platform, but also added a golden light effect, making it difficult to ignore.
"Look what I found? The thief has opened his eyes!"
"Gou thief! If you have a conscience, give me money and pay for my wet pants!"
"Isn't his surname Xun? Why do you call him a thief?"
"What's wrong with calling him a dog thief? I think it's just right!"
"A game that warms the player's heart? Are you afraid you want us to die!"
"Get out of the way! Don't accidentally injure friendly troops with my 40-meter-long sword!"
"Brothers, don't be impulsive, first check to see if it is you, and don't rush the wrong innocent people."
"Then there's a big V hanging on it! Can there be a fake official certification?"
"Don't let anyone stop me, I can only live with the thief today."
"Why do I feel that this JPG of Gou Zie is a bit cheap and a bit mocking?"
"Really, after watching for a long time, it turned out to be a bit over the top."
"It's funny, but the next second will be my avatar!"
In the beginning, it was just ordinary players who were persecuted, pouring into Xun Ze's big eye blog to vent, and later, anchors and UP hosts who heard the news also joined the ranks of denouncing Xun Ze.
"Gou thief! You and I will never live together!" This is Hanmei. After the game was updated, she once again realized what fear is.
"Gou thief! Pay me for my pants!" This is another anchor who was frightened and cried.
"Gou thief! Stay with me!" This is an anchor who came to catch the heat.
In just half an hour, Xun Ze's big eye blog was like a hornet's nest, and every time it was refreshed, there would be dozens or even hundreds of comments.
And the number of his fans has surged from only Lin Song and the steampunk game platform to [-] fans, and the number is still increasing.
#狗贼费我衣衣# This topic has been rushed to the No. 20 hot searched by players.
Now more passers-by came to join in the fun. In addition to bringing a new batch of fans to Xun Ze's big eyes, the sales of "Phobia" also began to increase.
People are curious. Seeing that everyone is talking about being scared by "Phobia" and peeing their pants, they really want to see what this game looks like?
I believe that in the near future, another group of players will come to denounce Xun Ze.
It's a pity that the player's venting in Dayanbo can't help Xun Ze earn emotional points, otherwise he wouldn't mind interacting with the players.
After turning off the big eyes, Xun Ze leaned on the gaming chair, wondering which game to play next?
After the baptism of "Phobia", the player's threshold for horror games must have increased.
It shouldn't be possible for Hanmei to contribute a thousand emotional points with a scream, and help him unlock an achievement by the way.
So for the next game, Xun Ze first ruled out horror games.
"Next, we should treat the majority of players kindly, with a degree of relaxation, shallow and deep, so that the players can't help but want to die..."
"So what kind of game should we develop? Farm Story? Stardew Valley? Or Plants vs. Zombies?"
While thinking, Xun Ze reached for the mug, planning to take another sip of instant coffee to quench his thirst.
And the moment he held the mug, the name of a game popped up in his mind - "Tea Cuphead"!
Inspired by the cartoons of the 30s, the game's screen and sound effects strive to reproduce the technology of the time, such as traditional celluloid hand-painted animations, watercolor backgrounds, and original jazz recordings.
As the best independent game of TGA2017, "Tea Cuphead" is undoubtedly a success, and the players' evaluation of this game is also very high.
My 45 points of art are just useful in this game.
As for the acoustic jazz music, just carry it over. In this way, although he only has 30 points of music ability, it is still enough.
At the same time, he also wanted to test how much emotional value this type of game could bring him.
Do the seven emotions of joy, anger, sorrow, longing, sadness, fear, and surprise given by the system earn the same amount of emotion points?Or there is a gap, but negligible.
Or it can be said that a certain emotion gives a lot, and a certain emotion gives a little.
Thank you guys who voted for me!Thanks!
The contract has been sent out, and after the status is changed, it will be updated at least twice a day.
(End of this chapter)
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