Your San Value is Zero

Ninety One Inner Ghost Mutual Aid Association

The physically and mentally exhausted [Pickup Soldier] saw that the situation was over.

So he changed the battle plan and decided to use this opportunity to expand the influence of [Miaoshou Huichun Doctor Yang].

I didn't think about it, but it coincided with Du Wei's idea by accident.

She finally didn't have to suffer alone.

As long as the water is completely muddied, there will be a lot of players buried with them.

Let them all experience the madness of [Miaoshouhuichunyang, Physician], and then study countermeasures together.

The trotting [Pickup Soldier] stopped suddenly, smiled and looked back at [Doctor Miaoshou Huichun Yang], Your name is not bad~ But how can you be called a guild just by yourself? We need to recruit more members and follow up more. Other players talk about the importance of the healer and let them choose this class.

【MiaoshouhuichunYang Physician】When he heard the truth, he turned his head and walked towards the secret law tower, My wife, wait for me~ I will recruit some members first, and I will contact you later!

Seeing his disappearing figure, [Pickup Soldier] finally heaved a sigh of relief.

Du Wei nodded silently, thinking that [Pickup Soldier]'s proposal was good.

This will not only increase the influence of [Dr. Yang].

It would be even better if the number of people who choose professions such as healers and mystics can be increased.

Players who have been abused by remote occupations have even affected their San value.

Due to the limited number of players who choose these professions.

The victimized group is still a minority, and the increase in energy is not obvious.

Du Wei can just take this opportunity to increase the remote professional population.

Expand the victim group, make a fortune, and lay a solid foundation for the third test.

An official announcement appeared on the game's forum:

Because remote occupations are difficult to control at this stage, remote players cannot display their true strength.

The damage done to monsters was much lower than expected.

After discussion, the official hereby compensates the player.

All players who have chosen or are about to choose the three types of remote occupations: archer, mystic, and healer.

They will all receive a special weapon whose power is equivalent to the strongest professional weapon used by players at this stage.

If the player already has an above-average class weapon, they will receive a more powerful special weapon.

Many players who have already chosen remote occupations are ecstatic when they see this message.

Melee players have commented and complained below, but at this stage, the ranged players are the most talented wave.

Most of them have a significant improvement in hit rate after a period of exercise, so the harm is not great.

But with a large number of mystics and healers graduating one after another.

Players have discovered an extremely serious problem.

That is, most remote crosshairs have problems.

The further you go, the less talented the graduated players are, and the more difficult it is to master this type of operation.

Many of them are veteran members of those large teams and guilds. It is impossible to dismantle the former fixed group or kick friends because of this problem.

The players had to bite the bullet and accept it, and then bite the bullet and bear their baptism of artillery fire.

This made many melee players resentful, and returned to the village to pick up bows and arrows or change their profession to become a mystic.

Repeatedly, fewer and fewer players are willing to take the melee route.

In the end, a situation like [Turbo Duck] appeared.

One person stood in front alone to bear the pressure from different directions, and a group of people excitedly threw skills and arrows in the distance.

Only then did the melee players realize the seriousness of the problem, and they lost two or three long-range skills in the front and back.

The front seven or eight melee monsters, everyone can share the backstab damage.

Moreover, their hit rate is not too bad, and their firepower is relatively concentrated, as long as they pay attention to dodge when focusing fire remotely.

But now there are eight or nine long-range throwing skills in the rear, and one or two melee fighting monsters in the front.

Said it was fighting monsters, but in fact they couldn't touch them at all.

Almost all of the time is spent avoiding friendly attacks.

Not only has the range increased, but the brothers who share the damage have also switched careers to join the backstab team.

And these guys don't have any talent at all, and they don't know where to aim.

It is often a hail of bullets whistling past, the intensity is comparable to torrential rain, and there is nowhere to hide.

The status quo of the melee profession is in jeopardy, and everyone ran to the official announcement to comment:

Is the official going to play the melee class?

Is their damage used to fight monsters? Is it used for melee combat!

All melee players died in situ.

I changed my job, I changed my job, and I can't play melee combat anymore.

In the future, whoever tells me that melee combat is brainless, who am I to worry about? Why don't you stand in front and try to kill monsters without brains? See if the group of dog archers behind can shoot you to death!

In this way, the Archer Mutual Aid Association and the Inner Ghost Mutual Aid Association are indeed popular. The problem is that there are fewer and fewer players who are willing to be close combat players.

But this is also within the scope of Du Wei's consideration. He is not in a hurry, and some people will be in a hurry.

Now the players of the first test and the second test have formed large and small groups.

Guild executives naturally have to balance the professions in the team.

It can't be like those three mutual aid associations, where all members have the same occupation.

That's not good for future development either.

The fixed group of players began to adjust their occupations according to the instructions issued by the high-level.

Only truly talented players can take on the remote occupation.

For a while, the occupations of the Grand Guild and the team were balanced again.

But those retail investors who are left alone are still very embarrassed.

A long-range team couldn't fight close combat, and they scattered when they went outside to kill monsters.

Who is to blame is all luck.

The person being chased by the monster has to avoid the attack of the monster while being careful of the backstab of his teammates, playing a melee role.

As a result, a group of players were forced to push into the melee seats and became Du Wei's leeks, allowing him to harvest energy comfortably.

Although on the surface it seems that the only benefit is providing energy, in fact Du Wei has other considerations.

The player's combat power has just ushered in the first leap of improvement, and has not yet fully adapted.

It is just right to use this high-pressure state to exercise their agility.

Melee combat that survives in the current meta will become powerful in the future.

Take it out and compare it with the noble army of the same level, at least one out of ten.

It's just that the goblins in the Forest of Shadows are a little confused. I don't know when there is an unwritten rule in their tribe.

When encountering humans, the primary target of attack is close combat, and there is no need to fight with them, just reveal your identity a little, and just lure them.

The rest is left to humans with bows and arcane techniques.

Wait for those close combat to die, and then deal with the long-range.

There is also a way to deal with long-range goblins, that is, to disperse them, and then walk back and forth among them.

It doesn't take long for them to slowly shoot their teammates to death.

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