You said you would teach top lane, but are you going to get materials for the world competition?

Chapter 108 Top-level blood exchange, this guy really knows how to play Yasuo! [4K]

The camera swept across the players' seats, and the expressions of the five EDG players were quite solemn.

They also knew that EDG was completely at a disadvantage in BP in this game. If they wanted to win the game, they had to rely on outstanding individual performance.

Before Nofe stepped down, he finally explained to the players that in this game, they must severely target LGD's top laner.

After all, the top laner was targeted by five bans in BP. No matter what, the targeting must be carried out to the end in the game.

Otherwise, it would seem that EDG's five bans in the BP stage were very child's play.

But no matter how to target, the premise is that Korol's laning must be good.

If he collapsed directly from the beginning of the laning like Mouse in the last game, it is very likely that he could not be targeted, and he would be killed as much as he went.

The hero Gnar is naturally Korol's specialty.

The nickname "Tong Wudi" was also earned by Gnar.

Korol knows Gnar very well, and naturally understands the counter relationship between Gnar and the mainstream top laner.

Playing Yasuo in the top lane is not a mainstream play style nowadays.

Korol does not have much experience using Gnar against Yasuo.

But he knows very well that if both Gnar and Yasuo are operated by unique skills, Yasuo can counter Gnar.

Gnar is a hero who is long-range when in the form of Gnar, but the range of his basic attack is only 400 yards.

When Yasuo's Steel Flash (Q) is released in a straight line, not counting the third blow, the attack range is also 450 yards, which is slightly longer than the range of Gnar's basic attack.

If Gnar can attack Yasuo, Yasuo has a chance to attack Gnar with Q.

Facing Gnar, Yasuo can seize the lane right at level 1.

If he seizes the lane right, he can reach level 2 first.

At level 2, Yasuo has the E skill, and Gnar's pulling ability, which is used to bully melee heroes, is not enough in front of Yasuo.

When there is a line of soldiers, Yasuo cannot be pulled at all.

However, Gnar is more or less playable in the line.

The best counter point of Yasuo against Gnar is still in the solo lane in the middle and late stages.

Gnar is less and less able to beat Yasuo as time goes on.

Of course, all this has a premise, that is, Yasuo's operation skills are good enough.

If the opponent is someone else, Korol may think that this top-lane Yasuo is just here to mess around.

What era is this? He is still playing top-lane Yasuo here!

But in this game, his opponent is Zhou, the ancestor of top-lane.

A person who has already used top-lane Cassiopeia and top-lane Lucian to kill all sides in the game.

Top-lane Yasuo is indeed rare nowadays.

But compared with top-lane Cassiopeia and top-lane Lucian, it is too mainstream and too normal.

Korol has already pulled up his vigilance in his heart, assuming that Zhou's peak Yasuo is also a master level.

昘昘~~~

Accompanied by the sound effects in the game, ten heroes on both sides landed in the fountains at both ends of the Summoner's Rift.

On the big screen at the scene, after showing the full picture of the Summoner's Rift, the OB interface appeared on it.

The cheers of fans from both sides rang out from the audience.

The cheers of EDG fans, who were more numerous, were obviously much louder.

Zhou Dian quickly bought his starting equipment and controlled Yasuo to go straight to the river.

In the final game, both sides were cautious. The players of both sides lined up along the river, guarding the entrances to their respective jungles, and had no intention of invading the other side's jungle.

Eimy's Gragas chose F6 to start this game.

For Gragas, the best route to start the jungle is F6.

It happened that LGD was on the red side in this game. Gragas started at F6 and brushed from top to bottom, which could better take care of the bottom lane.

This was also what Dgc had temporarily discussed with Zhou Dian before stepping down.

With EDG's lineup, there was a lack of a big front row and a bunch of squishy skins. Imp's Kog's mouth developed well, and with the blessing of Lulu in the middle, he could be C at will.

In this game, Yasuo played by himself and helped the bottom lane attract firepower.

In the entire League of Legends, in terms of the ability to attract firepower, is there anyone who can compare to Yasuo except Teemo?

Yasuo is a hero who comes with a taunt skill when he goes out.

This is exactly what Zhou Dian wants. To put it bluntly, Yasuo on the top unit is also a single B hero. He can just lead the line without thinking. It's good to play alone.

As for whether he will attract too much firepower and burn himself to death?

Is my old Zhou so easy to catch!

As soon as he entered the game, Zhou Dian felt that his mind was unusually clear and his thinking was quite active.

It should be that the system determined that Yasuo on the top unit was not in its mainstream position, so it triggered the ability of [God's willfulness].

At this moment, Zhou Dian's entire game state has been greatly improved.

Since he decided to attract firepower, he might as well help his teammates to the end.

Zhou Dian came to help Gragas open F6, allowing GodV's Lulu to go online directly.

After several cuts and two Qs, Yasuo went to the top lane.

Yasuo went online.

The top laners on both sides were very harmonious, just watching the health of their front-line soldiers continue to drop.

Gnar, who came to the line first, did not choose to push the line.

Korol was still waiting for his teammates to catch Yasuo, so of course he could not push the line.

Besides, the line on the top lane was so long, and if he pushed the line easily against Yasuo, he would easily be caught by Yasuo and chased and slashed.

Seeing that the health of the front-line soldiers was almost gone, Yasuo raised the long sword in his hand and killed the three front-line soldiers on the blue side with a Steel Flash (Q).

At the same time, Gnar threw out a boomerang (Q) and killed three front-line soldiers on the red side.

However, Korol's Gnar threw this Q skill very tricky.

While killing three front-line soldiers, it also flew diagonally towards Yasuo.

Seeing that the boomerang was about to touch Yasuo, Yasuo moved one step to the side and up in time, narrowly avoiding Gnar's boomerang.

It also saved Yasuo's passive shield from being broken.

For Yasuo's cornerstone talent in this game, Zhou Dian chose [War Fervor], which has stronger fighting ability, and did not choose [Bloodlust], which is more capable of staying in the line.

So, try not to be consumed if you can avoid being consumed.

Seeing Yasuo dodging Gnar's Q skill with extreme positioning, Guan Zeyuan said:

"Zhou is a bit tough in this game. Yasuo's talent has War Fervor, and he chose the Doran's Blade, which is more confrontational when he starts out."

"On the other hand, Korol is relatively more stable. Gnar starts out with Doran's Shield!"

The OB of this game also knew what the audience wanted to see more. After a brief stop in the middle and bottom lanes, the OB perspective immediately switched to the top lane.

At this moment, Yasuo walked forward and Q-ed EDG's back row soldiers.

After two Steel Flashes (Q), a layer of whirlwind surrounded Yasuo's long sword.

The CD of Yasuo's Q skill is only related to attack speed.

Yasuo, who just started out at level 1, only has some attack speed bonuses from the runes, and the CD of the Q skill is more than three seconds.

At this moment, a back row soldier on the blue side is low on health.

But Yasuo's Q skill has not yet been turned on, so he can't blow the wind to kill this soldier.

So, Zhou Dian controlled Yasuo to move forward and attack the low-health soldier.

At the same time, Gary also took the opportunity to attack and attack the passive shield of Yasuo.

After attacking, Gary quickly retreated in an S shape, shaking left and right, trying to avoid Yasuo's wind.

Zhou Dian was not shaken at all, and Yasuo's wind decisively attacked and blew directly to Gary.

"This guy's skills are so accurate!" This was Korol's first reaction.

But Korol did not lose this wave.

While Gary kept moving, his position was always behind his own back row soldiers.

When Yasuo's whirlwind blew to Gary, it naturally blew to EDG's back row soldiers.

This would cause the soldiers to advance towards EDG.

Zhou Dian was of course clear about this.

However, Yasuo's wind just now was mainly for pushing the line, and whether he could blow to Gary was secondary.

Yasuo is now slowly pushing the line. As long as Zhou Dian is not caught by EDG in the fourth level wave, the soldiers will push back at that time.

In the middle lane, it is difficult for Ahri to grab the lane from Lulu in the first few levels.

After the line of soldiers is pushed back, as long as Ahri does not come, it is impossible to kill a healthy Yasuo by relying on Mantis and Gnar alone.

EDG's top and jungle cannot keep anyone when Gnar does not become big.

Now Zhou Dian starts to push the line. After the line of soldiers passes, Gnar, who is busy eating the line, has no chance to actively exchange blood with Yasuo.

This reduces the risk of being crossed over the tower.

For Zhou Dian, his jungler is going down to farm, and he can't take care of the top lane in the first few minutes.

Basically, before Yasuo reaches level 5, Gragas cannot be seen in the top lane.

So he has been preparing for the possible subsequent tower crossing since level 1.

What the audience saw was that Yasuo blew a gust of wind, and Gnar did not dodge it.

The audience and the commentator only thought that Zhou Dian's Yasuo blew the wind quite accurately.

And because Gnar was carrying the Doran's Shield, it didn't matter if he was blown.

But between the release and evasion of this skill, the two top laners had already played a game that could affect the next few minutes.

The second wave of soldiers arrived in the top lane.

Because of the wind blowing in front, Yasuo had to reach level 2 before Gnar.

And Gnar's position was also very delicate, a position that Yasuo could not easily consume immediately even if he rushed to level 2.

Korol's Gnar was quite experienced.

Then, Yasuo reached level 2, and his passive shield was regenerated.

Zhou Ding instantly upgraded his E skill.

Yasuo's Step Forward Slash (E) passed through the blue side's soldiers and slashed at Gnar with the long sword in his hand.

Hussey!

Steel Flash (Q) poked Gnar at the extreme distance.

Although Korol guessed that Yasuo would rush to level 2 E to consume, he still lacked a little experience in laning against Yasuo.

He was not sure about the casting distance of Yasuo's Q skill.

Of course, Korol reacted quickly and immediately controlled the little Gnar to take a half step forward and hit Yasuo.

This time, he only attacked Yasuo's passive shield, but Yasuo didn't lose any health.

Yasuo had already E'd the soldiers back, and Korol wanted to attack again, but he couldn't.

He suffered a small loss in this exchange.

Don't think that he only lost a little blood every time.

But the top lane is often a process of accumulating small amounts and eventually becoming irreversible.

After experiencing it personally, Korol had a deeper understanding of the laning level of the LGD top laner on the opposite side.

No wonder Mouse was beaten so weak!

At this time, Gnar also upgraded to level 2.

Because he didn't know what skills Gnar would learn at level 2, Zhou Dian didn't go forward to consume.

If Gnar kept his skill points, and Yasuo rashly E'd the soldiers forward, Korol would definitely upgrade his W skill in seconds.

It's still very painful to be attacked by Gnar's W skill with three rings.

And after Gnar attacks with three rings, he can trigger acceleration and chase Yasuo to attack.

If Yasuo doesn't come up to consume, Korol is even less likely to take the initiative to cross the line of soldiers to find trouble with Yasuo.

So, the top laners on both sides entered the stable last-hitting stage again.

LGD's top lane soldiers are still slowly advancing forward.

The stable last-hitting stage on the top lane did not last for a long time.

With the arrival of the third wave of soldiers - the cannon line, the situation changed again.

After killing the three front-line soldiers of the third wave of soldiers, Yasuo reached level 3.

Zhou Dian instantly upgraded his W skill.

Yasuo continued to press forward and forced Korol's level 2 Gnar to retreat.

Level 2 Gnar had upgraded his W skill at this time, but Yasuo was now level 3 with a wind wall, so it was difficult for Gnar to hit three rings, so Korol chose to temporarily avoid the edge.

If you press forward, I will retreat!

It's better to press harder, so that I can't catch you!

After forcing Gnar back, Yasuo's E blue side back-row soldiers returned to the pile of soldiers.

Yasuo turned back here, and Gnar naturally followed him, and he had to gain experience!

As soon as Gnar turned around, Zhou Dian quickly adjusted Yasuo's position and used Step Forward (E) close to another blue team's back row soldier.

This time, Yasuo jumped out a long distance, allowing Gnar to enter the range of Yasuo's E skill.

The next moment, Yasuo E hit Gnar's face.

On the commentary stand.

"Yasuo's continuous Step Forward finally found an opportunity to E directly to Gnar!" Guan Zeyuan spoke quickly.

"Yasuo EQ and then follow up with a basic attack, pull back!"

"Gnar backhand A Yasuo, chase A again, A can't reach, throw out the boomerang. It was confiscated by the wind wall!"

The long sword passed in front of him, and a wind wall appeared, blocking Gnar's Q skill. At the same time, Yasuo E the cannon cart back to position, and A the cannon cart with a knife.

Consume and last hit at the same time!

[Fuck, top-level pull, top-level blood exchange! ]

[Yasuo's silky seamless E! ]

[Korol started sweating, this wave of blood exchange was just toyed with! 】

【This guy can really play Yasuo! I thought he was just kidding! 】

【Are you kidding? Top laner Lao Zu will fool around with you? 】

【It seems that Yasuo is really countering Gnar! 】

【I told you a long time ago, don't question the top laner Lao Zu's understanding of the top lane! 】

【Korol: I feel a little cold on my back. Am I going to be used as teaching material? 】

【Haha, you know! 】

【.】

In the live broadcast room of the event, this wave of blood exchange also triggered heated discussions in the barrage.

On the commentary seat.

"Korol is at a disadvantage! Gnar lost 100 or 200 health points by Yasuo!"

"Instead, Gnar's first basic attack hit Yasuo's passive, and his boomerang used to trigger the three rings was confiscated by Yasuo's wind wall!"

Guan Zeyuan's commentary just didn't say QWER, but insisted on saying the full name of the skill.

Fortunately, "Boomerang" and "Wind Wall" are familiar skills, and most of the audience can understand them.

"It's a good thing that Gnar started with Doran's Shield!" Guan Zeyuan said.

"Yes!" Zhihuan nodded, "But Gnar's Q skill was eaten by Yasuo's Wind Wall, so Gnar couldn't catch the boomerang, and there was no 40% CD return."

"As a result, Gnar's Q skill has a vacuum period of nearly 20 seconds, which is what makes Korol most uncomfortable."

"After this wave of consumption, it will be difficult for Gnar to go up and make up for the damage, and he can only wait for the soldiers to enter the tower to make up for the damage!"

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