(Still continuing to read the Book of the World.)

"In order to reduce the frequency of the birth of new legends and the speed of their growth, they limited the population of the original world and condensed it into a separate plane, which is the "Continent of Faerun" named after the leader Faerun."

"The Morning Star, Glowing Moon, and Dawning Sun after the original epic were also deleted from the information level to reduce their damage to the continent of Faerûn. In the later world, the original Morning Star was also renamed It’s a legend.”

After reading these contents, both Vic and Illusive Vic obviously had some ideas.

Obviously, according to the rules of the low narrative level, if the "world of Faerûn" itself is everything in that low narrative level world, then the legend that the legends want to explore beyond the world is completely untenable.

Because the outside of the world is simply not a place where the power of the low-narrative-level world itself can reach.

Without the intervention of a higher narrative level, if the legends really implement their plan, the only result will be nothing, and they will even suffer some backlash from the power of the low narrative level world itself.

In fact, in the multiverse, civilizations that have tried to "transcend" have essentially just allowed the cause and effect of the "multiverse" to be split at a higher narrative level.

Thus "borrowing" the power of a higher narrative layer and creating a new world.

In other words, they use the cause and effect of their civilization to split off a part of the "multiverse" to forcibly open up their "ascended" world.

It is almost impossible for legends to create a new low-narrative world on their own.

Unless, the "World of Faerûn" itself is not the entire world of that low narrative level.

In other words, the "author" also arranged a world after the legends "ascend".

But this is obviously unlikely.

Because they did not see the relevant content in the "Book of the World".

Therefore, either those legends have new encounters behind them.

Either they have escaped the control of a higher narrative level, or they have fallen into another arrangement that the "author" has not disclosed to them.

In short, none of this is known to Vic and others.

Taking a deep breath, Vic continued to look through the Book of the World.

"Well, Chapter 25, related to currency."

1 gold coin = 10 gold-plated coins (10% gold) = 100 silver coins = 1,000 silver-plated coins (10% silver) = 10,000 copper coins

Usually only gold coins, silver coins, and copper coins are called, while gold-plated coins are counted as 10 silver coins, and silver-plated coins are counted as 10 copper coins.

The gold coins can be made in any style, but they must meet the specifications required by the Eye of Judgment.

Gold coins of suitable specifications can be cast by the Eye of Judgment to prevent counterfeiting and wear.

Anyone can mint currency, and non-professionals are not allowed to use items other than this series of currencies as currency. Violators will be punished as appropriate.

Irregular currency shall not be circulated. If circulated, it will be recovered and punished as appropriate.

The exchange rate between different currencies is fixed. No one is allowed to deliberately damage the system or make profits through it, otherwise he will be severely punished.

The Eye of Judgment has the absolute right to interpret the currency system, and anyone who exploits loopholes in the rules will be punished.

One million parts of silver can be refined into one part of mithril.

One million parts of gold can be refined into one part of gold essence (the essence of gold) or one tenth of fine gold. In other words, one million gold = 100 mithril = 10 fine gold = 1 gold fine.

After quickly scanning the above content, Vic made no comment.

Obviously, this is a simple but efficient monetary system, similar to that in the wizarding civilization.

It is essentially a classical monetary system based on coercion and broad standards.

Further down the line is the “distribution of social wealth.”

"In the world of Faerûn, there are about 400 billion ordinary people, accounting for a total of 6.5% of social wealth. Excluding nobles, the average net income per person per day is 50 coppers. (That is, non-professional nobles and others account for about 1.5%)"

"There are about 300 million apprentice-level professionals, accounting for 0.75% of social wealth in total. The average net income per person per day is 1 gold, which means the ratio to the income of ordinary people is about 200 to 1."

"There are about 50 million apprentice-level professionals, accounting for 1.25% of social wealth in total. The average net income per person per day is 10 gold, which means the ratio to apprentice-level income is about 10 to 1."

"There are about 250,000 formal-level professionals, accounting for a total of 7.5% of social wealth. The average net income per person per day is 12,000 gold, which means the ratio to the income of the trainee-level is about 1,200 to 1."

"There are about 40,000 master-level professionals, accounting for a total of 12% of social wealth. The average net income per person per day is 120,000 gold, which is about 10 to 1 with the income of the formal level."

"There are about 200 professionals at the epic level and above, and below the legendary level, accounting for a total of 72% of social wealth. The average net income per person per day is 144,000,000 gold, which means the ratio to the income of the master level is about 1,200 to 1."

"Note that social wealth does not represent production value. Wealth is constantly circulating. In this process, wealth is often not consumed, but transferred from one person's hands to another."

"The assets of the above-mentioned professionals include the gold coins that can be obtained by selling the resources they obtain, rather than purely gold coin gains."

"Well, this is also very classic, there's not much to say."

Vic glanced at it and quickly passed it over.

Although the economic system of the wizard world is quite complex, it is basically based on similar rules.

All resource allocation is based on strength, and special cases are rare.

Next is Chapter 27 of the World Book, which is related to the distribution of resources and power.

"Different regions produce different resources."

"Like the division of professionals, low-level materials are almost useless to high-level professionals, so high-level professionals allow the existence of kingdoms and empires."

"High-level professionals only need high-level materials, but areas where high-level materials are produced will produce more low-level materials, which is why low-level professionals are willing to take risks to stay in high-level areas."

"The empire region produces epic resources and a large number of low-level resources, so most epic-level strongmen will stay there. Under the protection of the epic level, the country's low-level professionals compete in an orderly manner."

"The empire does not produce or produces very few epic resources, but produces more master-level and formal-level resources, and there is no pressure from the existence of epic levels, so a large number of master-level and formal-level professionals gather here, and the competition is relatively cruel."

"The kingdom is in a resource-scarce area, occupying only a small amount of master-level and formal-level resources, and high-level professionals are often scarce."

"High-level professionals have a customary rule that they will not massacre low-level professionals on a large scale. Even if they want to obtain materials such as souls, they will ask their subordinates to start a war, and they themselves try not to attack low-level professionals."

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