(The illusory Vic is still telling a story)

"The Department of Administration of Wizard Civilization is responsible for all matters within Wizard Civilization, including the Public Affairs Department, Trade Department, Academy Department, Finance Department, and many other secondary departments."

"The Department of Arbitration of Wizard Civilization is responsible for conflicts within Wizard Civilization. It is a judicial and law enforcement agency. It is also responsible for public security and negotiation and mediation, etc. It also has departments such as the Judicial Department, Law Enforcement Department, Mediation Department, etc..."

"The Department of Trial of Wizard Civilization is responsible for the external affairs of Wizard Civilization. It is the diplomatic and special agency of Wizard Civilization. It has established the Diplomatic Department, Intelligence Department, Execution Department, etc. When things outside Wizard Civilization infringe on the rights of wizards, the Trial Department is usually responsible."

"The Department of Supervision of Wizard Civilization is the most special. The original Wizard Civilization only had three secondary governing agencies. , but because the power of the Ministry of Administration is too huge, the parliament decided to separate some of its functions and set up a separate department, and the supervision affairs were added later. The supervision department has a large number of supervision wizards who do not receive benefits or receive a small amount of benefits. These wizards are ordinary wizards who take turns to serve, and the purpose is to prevent the abuse of power. In addition, the supervision department also has the Transportation Department, the Wizard Network Department and other departments. "

"By the way, the relationship between them is more complicated."

"But roughly speaking, there is a conflict between the Ministry of Administration and the Supervision Department. Although there is no major conflict between the Arbitration Department and the Trial Department, the relationship is not good either."

"Of course, these so-called conflicts are within limits."

"We are all members of the wizard civilization, and there is no conflict that cannot be resolved."

The illusory Vic smacked his lips.

"Then, it is the core value standard of wizard civilization."

"That is wizard-centrism, also known as the collective will of wizards."

"Wizard-centrism believes that among formal wizards, there are only differences in power, social status, and public authority, but no differences in dignity, human rights, personality, and value. That is, all wizards are equal, and the life of each wizard is extremely precious."

"Wizard-centrism encourages the personal development of wizards, does not impose any restrictions on any wizard in any matter that does not involve other wizards, and allows every wizard to live the life he wants is the core concept of wizard-centrism."

"For social and collective affairs, wizard-centrism encourages unity, but does not encourage unity except at the critical moment of the survival of wizard civilization. Any sacrifice and dedication, unless it is a spontaneous sacrifice and dedication made by the wizard on a voluntary basis, and unless necessary, no wizard should be sacrificed or suffer losses. If losses are suffered, the Eternal Wizard Civilization Council should make up for it, and except when the wizard civilization encounters a major crisis that may lead to the extinction of civilization, no group or individual may interfere with any wizard's personal freedom. "

"Wizard-centrism is rooted in the soul of every wizard and is one of the cores of the wizard power system. If wizards violate the core principles of wizard-centrism for a long time, it will lead to a series of negative consequences. At the least, the meditation speed will slow down and the power growth rate will slow down. At the worst, the power will be lost and the soul will disintegrate. "

"Of course, wizard-centrism has no fixed dogma. As long as Without violating the core principles, every wizard can build his own wizard will on this basis, follow the core principles of wizard-centrism, or act according to his own wizard will, and can obtain various enhancements, which are not listed one by one. "

"In addition to the same core principles, the differences in wizard will between different wizards may be very large. For example, some wizards (fusion faction) believe that wizard civilization should be absolutely united and help each other to infinitely approach the state of "entering the void and the unity of man and nature". Some wizards (competition faction) believe that low-intensity competition is necessary, and appropriate status differences can make wizard society more dynamic; for example, some wizards (development faction) believe that wizard civilization should expand the organization and control scope of the Eternal Wizard Civilization Council, A big government can promote the development of wizard civilization, and with the help of wizard-centrism, there is no need to worry about the transformation to dictatorship. Some wizards (plunderers) believe that it is meaningless to expand the institution of the Eternal Wizard Civilization Parliament. Once the government used to lubricate society is bloated, it will only waste resources in vain, and it will have an adverse effect on wizards engaged in conquest and plunder, and will dampen the enthusiasm of wizards to spontaneously organize conquest wars. "In short, there are many differences like these, but none of them affect the overall unity of wizard civilization and the core principles of wizard-centrism. These differences also allow wizard civilization to have more choices and tolerance, which has been proven to be beneficial to the development of wizard civilization. "

After saying such a long paragraph in one breath, the illusory Vic seemed a little tired.

However, the next topic made him very excited.

That's right, that is-money!

"Speaking of the currency of wizard civilization, it is actually no different from many other multiverse civilizations."

"After all, the power of rules is common to the entire multiverse."

"The magic crystal-wizard coin system is the currency system of wizard civilization, which has actual value. Magic crystals are obtained by mining or conversion, and wizard coins are condensed by wizards using the power of rules."

"Magic crystals are the lower-level currency in this system. According to the difference in quality, they can be divided into low-grade magic crystals, medium-grade magic crystals, and high-grade magic crystals. The exchange rate is 100:1. Above the high-grade magic crystals is the wizard coin, and its exchange rate with the high-grade magic crystals is 10,000 high-grade magic crystals = 1 wizard coin."

"The average monthly income of an ordinary first-level apprentice is 1,000 low-grade magic crystals, a second-level apprentice 2,000 low-grade magic crystals, a third-level apprentice 4,000 low-grade magic crystals, a fourth-level apprentice 100 medium-grade magic crystals, a fifth-level apprentice 300 medium-grade magic crystals, a first-level wizard 10 wizard coins, a second-level wizard 30 wizard coins, a third-level wizard 100 wizard coins, a fourth-level wizard 10,000 wizard coins, a fifth-level wizard 30,000 wizard coins, and a sixth-level wizard 100,000 wizard coins."

"The exchange rate between academy points and low-grade magic crystals is 1 to 1."

"To put it bluntly, the currency of wizard civilization is bound to the power of rules."

"After all, everyone does not recognize the currency that is not bound to the power of rules."

The illusory Vic said this and changed to the next topic.

"Well, the next thing is witchcraft."

"The power systems under the rules of the multiverse are diverse. The system practiced by apprentices in the wizard world has been revised by countless formal wizards over the years. That is, through the understanding of the rules of the wizard world, authority is derived, and the rules of the wizard world are used to cast spells with one's own magic power. This casting system can be said to be relatively weak in the multiverse, but its advantage is that it allows wizards to more easily access the rules and facilitate their promotion to formal wizards."

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