Who designed this underworld dungeon?

Chapter 134 Living Dungeon

It hasn’t been long since the last major changes to Thane Dungeon.

Unexpectedly, there would be another major change so soon, and other dungeons would also be changed. This made Gong Qiying a little tired while being excited.

After all, it is impossible to be full of inspiration all the time.

He spread out a map on the table. It was a rough map of the Anor Kingdom. He found the cities of Bede and Vaal on it.

The distance between the two cities would take nearly two days if you traveled non-stop in a carriage. For ordinary people, this distance is already far, but for the underground city, it is too close. It is so close that it will definitely There is a problem of Thain and Val competing for each other's traffic.

This problem is inevitable. There will always be some people who originally belonged to Thain and will go to Vaal Dungeon to explore.

Fortunately, both dungeons belong to Gong Qiying. No matter where people choose to adventure, spiritual power will eventually enter his pocket.

However, if Val follows a setting similar to Thain, there will always be overlap between the people who will eventually choose to go there and the people who will choose to go to Thain. It will still be the same group of people who are cutting leeks over and over again. Although they are prosperous now, in the future, The number of this group of people may become stagnant after rising to a certain level.

So Val must change and be different from Thane!

"To sum it up, I just want to expand the circle," Gong Qiying said to himself.

Jean Var Dungeon uses differentiated elements to attract those who are not interested in Thane Dungeon, expand the flow of people, and thereby gain more spiritual power.

The idea is good, but execution is another story.

“One thing must be clear, that is, the design cannot deviate from my original intention.”

What is his original intention? Of course it's a lie.

"Under the premise of deceiving people, let the Val dungeon appear with elements that are different from Thane."

No matter what it is, from organizational power to game novels, if you want to successfully expand your circle, you must not do one thing - abandon old customers.

Unless there are no old customers left in the first place.

Take the Ring of Elden as an example. It adds many things that previous Souls-like works did not have, such as maps, open worlds, ashes, and many wheelchair weapons and spells. Many Old Souls 5 commented on it that it has reduced difficulty and has a Souls flavor. It's not enough, the old thief has mercy.

But it is the hottest selling game. Before him, even Sekiro, which also won the best game of the year, was not as popular as Ring of Magic.

Why? In addition to the excellent quality of the game, the reduced difficulty and the addition of new elements have also attracted a large number of newcomers. With wheelchair weapons, most people who are not so skilled can also enjoy the game. hapiness.

Most players only need to keep throwing stones as magicians, and the monster's health bar will disappear on its own.

Lowering the difficulty allows the circle to successfully expand, but veteran players of Soul Travel are the basic players. The combination of the two makes Elden's circle truly popular.

This is a successful case of expanding the circle. As for the failed cases, there are also a lot of them in the game, so I guarantee that people will not be disappointed.

Therefore, no matter what new elements are added to the Vaal Dungeon, they must closely revolve around Gong Qiying's original intention. The ancestral methods are immutable!

Gong Qiying feels that the Vaal dungeon and the dungeons that will be added in the future can be collectively called "Sain series" dungeons.

The Thane dungeon may be closed down, but it will never go bad!

So, how should Val differ from Thane? At this time, we need to use the treasures left by our predecessors.

Because of Kilic, the Var Dungeon will never be closed, and Gong Qiying does not have the authority to modify this matter now, so...

Why not make it a lifestyle dungeon?

If he can attract a group of people to settle there, it will be equivalent to having a mine that continuously produces spiritual power, and his life will surely be much more comfortable.

"Okay, it's decided,"

After establishing the design direction, Gong Qiying decided to follow Thain's original design after thinking for a while, and turned the Vaal Dungeon into a classic multi-level dungeon where you can continuously attack the floors.

Since you want to attract people to live inside, it is best not to make too many changes after it is opened. If there is anything you want to add, you can just add new layers.

Several livable places must be added to each layer. Except for the safe area on the first layer, which can be unlocked unconditionally, the settlements in other places must complete corresponding conditions, such as clearing out monsters or solving puzzles.

But the safe zone cannot be safe forever, and the people who live in it cannot be safe once and for all, so he plans to design regular monster attacks, but this will not make the attacking monsters become stronger and stronger like "Seven Days to Kill" .

"Monster attacks are just a way to bring mental stimulation to people, so..."

Gong Qiying thought about it and decided to set up monster attacks for each safe zone that fit its background, and these monster attacks could be circumvented and defended by certain means.

Every safe zone in "Dying Light" must light up ultraviolet lights at night to prevent zombie attacks.

The safe area of ​​Vaal Dungeon can follow similar settings, such as lighting torches at night or continuously using lighting, etc. As long as adventurers follow the rules, they will be safe. If they are careless and forget to do this, they will have to deal with the monsters. Got into a fight.

The focus of lifestyle dungeons is always the dungeon, not life.

The purpose of his design is to allow adventurers to stay in it for a period of time to explore, rather than to let adventurers marry and have children and really live there.

If they really want to live, why don't they go to the safer outside world?

Perhaps one day the demons swept the world, and when the outside world became more dangerous, the survivors might run to the dungeon for refuge.

The safe zone is set like this for the time being, so the highlight is coming.

How to do the trapping part here?

There is no doubt that if someone really lives in it for a long time, then the traps fixed in a certain area will hardly trap people except for the first kill.

So Gong Qiying has to work hard on monsters.

If people want to live in the dungeon, the dungeon cannot be too far away from common sense, and the same is true for monsters. The ecology between monsters and the environment must be done well.

"Monsters like skeletons that can rely on traps and terrain to lurk people are useless, so it is better to choose elite monsters."

"Divide monsters into ecological monsters and plot monsters,"

Ecological monsters are responsible for supporting this layer of exploration experience, and plot monsters are responsible for fragmented narratives and dropping some small props with background descriptions.

Each floor can have a small story to add to the immersion.

"Then. The monsters that account for the largest proportion cannot be too strong, and the mental energy consumed cannot be too much."

If all the monsters here are Explosive Scale Dragon, Golden Lion, and Greedy Dragon, even silver-level adventurers will be too lazy to come.

If they are all allowed to live in the dungeon, then they cannot be killed by monsters in one blow, and at least they must leave room for escape.

So the ones that can go up are Rune Bear, Big Lobster, Blue Bear Beast, and Big Monster Bird. There will be one or two Explosive Scale Dragon-level monsters patrolling and frying fish on each floor.

"The choice of monsters is a big trouble."

Gong Qiying wrote this matter down in his notebook. This thing cannot be done in one day.

How to design the environment of each floor is also a big effort. Since each floor is independent of each other, the difference can be made bigger.

"Why not investigate what adventurers are interested in recently," he thought, "design each floor according to the needs."

Has there been any heavyweight characters in Bed City recently that are enough to design a floor for him?

Gong Qiying rubbed his brows. Just thinking about these was enough to give him a headache.

Safe zone, monster types, environmental design.

In addition to these three issues, there is another thing.

"How to make adventurers willing to stay here for four or five days or even a week or two?"

In addition to abundant resources, the first thing he thought of was to arrange some props that require a long wait to obtain, just like in the immortal novels, the protagonist guarded the unripe fairy fruit for seven days and seven nights before getting something. Maybe he could also add a scene where he had to stay for many consecutive days to get a certain state.

Hmm. Can we also have a dream that will make people have many consecutive days?

One thing that needs to be made clear is that the Val Dungeon has to take the route of a long-term flow of water, which means that his daily output of mental power will be somewhat different from that of Sean.

In order to reduce costs, the resources that appear here cannot consume too much mental power.

"Even if I just get a field that can double the grain output, I guess someone will come."

Gong Qiying collapsed on the altar, sighed leisurely, and felt that his brain was overloaded.

When you start to seriously design a dungeon, you will find that there are more and more things to consider, and your brain will feel insufficient.

It would be great if someone could share his pressure at this time.

He stroked the knowledge crystal left by Kidd and said to himself:

"It would be great if you could give birth to a consciousness. An artificial intelligence like the Red Queen would be good. If not, just chat with me."

The knowledge crystal did not move. Perhaps it should not have reacted.

According to Gong Qiying's current efficiency, it would be considered efficient to design the prototype of the Val dungeon within two weeks.

Two weeks means that we will soon fight to the death with the Evil Nest dungeon. During this period, we really cannot devote mental power to design the Val dungeon.

He has to accumulate a wave of mental power and wait until the battle with the Evil Nest dungeon is over before he can start to implement the construction of Val.

"By the way, how much mental power do I have now?"

Gong Qiying just opened the city lord interface and suddenly opened his mouth.

Why did it suddenly increase so much?

Looking at the crystal ball again, he seemed to understand the reason.

An old man in a loose robe is playing Wushuang in the Fortress of Faran.

It is the Swordmaster Japar.

Yharnam is indeed coming out soon, but it is not necessary to build a whole dungeon into Yharnam.

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