This is why she chose to let a cub set off with the fleet back then.

Hong, with a weak AI, has inherited her powerful micro-manipulation ability, first-class battlefield coordination and control ability, and can command the entire fleet to accurately complete the predetermined tactical goals, but because she has no self-awareness, she is very lacking in coping and decision-making in complex environments ability.

As for the Jeffreys, their situation is just the opposite. Their ability to grasp the battlefield is average, and their detailed operations are all automated by computers. , is the brain with extremely low energy consumption, extremely small size, but quite good performance.

A brain with an average weight of only 1.4 kilograms and mainly composed of protein endows them with a lot of abilities that strong AI requires a huge amount of computing power to achieve, such as a strong ability to adapt to changes, although the details are often wrong, the overall situation will not be too biased Perspective and judgment, as well as the ability to analyze and respond to complex environments, etc.

In the past, they could only fight on their own because of mutual scruples, but now, after more than ten years of getting along, the two who have been able to trust each other completely. Effect.

Under the combination of the two, the weak AI Red is responsible for controlling the fleet and proposing plans according to the situation, while the Jeffrey command group is responsible for helping her solve those factors that are difficult to be quantified by the preset program for various reasons, and choose the best solution based on the situation. good solution.

Accurate and efficient.

"The firepower of these two fleets is stronger than their other fleets."

After carefully reading the data on the screen, a staff officer said so.

"It's reciprocal." The deputy commander shook his ears, feeling more cheerful, "We help them intercept air defense, and they help us relieve pressure and rescue each other. This is what allies should do."

Yes, the two fleets that are currently supporting the frontal battlefield are precisely the two fleets that were previously protected by the air defense network the most.

Since the cat alliance's strong air defense effectively reduces the threat of enemy missiles, after the initial battle, the two fleets are the two best among the human fleets in terms of numbers and damage. fleet.

Therefore, these two fleets will naturally have stronger firepower than other human fleets.

Everyone didn't know the small thoughts of the human beings—as I said before, limited by the physiological limitations of organic creatures, it was impossible for them to observe the subtle movements of the human fleet while commanding the overall situation of the battlefield.

As for the red color on Katus, of course she can see it, but she doesn't really care about it - for her, as long as it is beneficial to the overall situation, it is a good thing.

As for the small actions of human beings, as long as they don't affect the overall situation, it doesn't matter to her - anyway, on the battlefield, the two sides should help each other, and there is no need to care too much about "yours" "mine".

No matter what, it is impossible to say yes, while enjoying her air defense protection, not only did not thank her at all, but also scolded her secretly, right?

Not really.

Volume Two: The War Against Extinction: Chapter 150 Seven Probabilistic Cloud Maneuvers

With the rapid weakening of the anti-aircraft firepower of the fortress and the loss of a large number of phased array laser turrets, the power of the electromagnetic guns began to gradually show.

While the front-line laser ships were fighting, the Oluga-class support ships behind the formation were also firing barrages in the direction of the fort one after another, trying to open a gap in the opponent's increasingly weak air defense network.

Compared with warships that can maneuver flexibly, the maneuverability of the fortress itself is very poor. Even if the engine is fully turned on, it can only produce an acceleration of about 0.00075 meters per second, which is equivalent to about 20/1 of the economic cruising speed of a warship. About 200 in 300 to 1.

Therefore, even if the bullets fired by the turret of the Hulu-class battleship are only a few dozen kilometers per second, and it takes nearly 20 minutes to fly from launch to hit, it can still achieve at least a [-]% hit rate.

For electromagnetic guns, this is already a very exaggerated data-you must know that the reason why electromagnetic guns are not easy to use in space is not because of their lethality. All the disadvantages of electromagnetic guns in space are due to their essence The above are all hit rate problems caused by insufficient speed.

Compared with the speed of light strike, the laser that hits when observed, and the laser that is very close to the speed of light, the battlefield below the light second can also be regarded as a particle beam weapon with a hundred shots and one hundred meters. every second or so.

It looks fast, but if it is put into a space battle with a distance of tens of thousands of kilometers, it will undoubtedly not be enough.

A concept of "probability cloud" needs to be introduced here. To give a simplified example, suppose the enemy warship is maneuvering irregularly at a speed of 0.05m/s, and the own warship is 100 kilometers away from the opponent, and the bullets fired at a speed of 250 0.05 kilometers per second shell, then during the 100 seconds from the launch of the shell to the hit, the enemy warship may maneuver to any location within a radius of 2 meters ([-]*[-] ?/[-]).

Since the shells are almost in a straight line, the maneuvering of the battleship on the horizontal plane is simplified here, and its maneuvering range is reduced to a circle with a radius of 250 meters. Then the flagship of the 250-second flight of the shell, the battleship may appear within this radius of 196500 meters. A circle of meters, that is, any position in a space of about [-] square meters.

The frontal projection of a single pusher is about 1000 square meters, so a simple calculation can conclude that the hit rate of the shell is about 0.5%, that is, every 196 rounds can hit one round.

Of course, this is only a very simplified conceptual model, and there are still many complex situations to be considered in actual operation.

For example, although maneuvering in the horizontal plane has less probability impact than vertical maneuvering, it is not negligible. Therefore, the actual probability cloud area is not just a quadratic increase, but more than the square (the theoretical upper limit is cubic ).

Moreover, the probability of warships appearing in this spherical space is not equal. It is not difficult to imagine that this is because the probability of warships maneuvering at full speed in one direction is very low.

Therefore, the actual warships are more likely to be distributed in the middle of the circle, showing a distribution with low marginal probability and high probability around the center of the circle.

In addition, the electromagnetic gunship and the target are not completely face-to-face. The angle difference between the two sides will also affect the distribution of the probability cloud, and the coordinated attack of multiple warships can increase the hit rate to a certain extent.

However, there is no problem with the overall idea. Compared with directed energy weapons, which are almost infallible, electromagnetic guns need to consider the problem of "probability cloud".

In fact, directed energy weapons are not completely immune to this problem. If the future battlefield expands to light-second-level or even light-graded battlefields, even lasers that advance at the speed of light will face the problem of probability clouds.

But in today's battlefield below light seconds, weapons that strike at the speed of light can basically be considered a must.

Although the electromagnetic gun has such a serious problem, it is undeniable that if it can hit, the lethality of the electromagnetic gun is definitely much higher than that of a laser or a particle beam-and relatively speaking, at the same power Under the premise, the working efficiency and rate of fire of electromagnetic guns are significantly higher than those of directed energy weapons.

Even if it is launched by the Hulu-class turret, it only has a low-speed bullet of more than ten kilometers per second, and its damage can be equal to the power of a single-push human-level main gun-level laser. This is also because the electromagnetic gun is obviously very difficult to use, but there are still people. A reason to be passionate about it.

The benefits are simply too high.

Some people may think, why not install a guidance module on the shell to solve the problem of hit rate, just like the electromagnetic gun on land.

But in fact, if you think about it carefully, you will find that although they are all electromagnetic guns, things on land cannot be copied into space.

First of all, unlike the casual 127/155 caliber heavy artillery on land, in order to increase the speed of the projectile and shorten the flight time, the electromagnetic guns in space all take the route of high-speed and light bullets, so they are often several kilograms or even larger than them on land. Compared with relatives of tens of kilograms, the mass of space electromagnetic shells is too small, which makes it difficult for the shells to accommodate the next set of equipment for guidance, orbit change, etc.

Secondly, there is an important environment on the ground that is not available in space—air. In the atmosphere, as long as the tail is installed, the shell can complete many complex maneuvers by virtue of aerodynamics.

But in space, there is no air, which means that all orbit changes must be completed by injecting working fluid. How much working fluid can a small shell hold?What's more, due to the extremely high speed of space electromagnetic shells, the higher the speed, the more difficult it is for the shells to change their trajectory.

Assuming that an airplane flying at 10 kilometers per second wants to change its direction of travel to a 45-degree angle to the left front, it only needs to adjust the rudder and ailerons, and it can be done with almost no fuel consumption. A 45 degree turn.

However, in space, whether it is a 10 km/s shell or a battleship, if you want to change the direction of travel (not orientation!) to 45 degrees to the left front, without considering gravity, the only way is— — Let the engine give a force of 90 degrees to the left, with a total DV of 10 kilometers per second, to complete the direction change.

Similarly, if you want to complete a 180-degree U-turn, the aircraft only needs to make up a little speed, and the whole process can be completed by aerodynamics.

But for a space object, it must first decelerate itself until the deceleration reaches 0, and then re-accelerate towards the rear in order to complete a 180-degree turn.

The most important thing here is to get rid of the inertial thinking in the atmosphere, and make one thing clear—in space without an atmosphere, all attitude changes need working fluids to complete.

A small cannonball that is only a few tens of grams, how can it hold so many things?

To sum up, it can be considered that it is basically impossible to make guided shells in space—at least light shells are impossible. If you want to guide them, you must use heavy shells, and they must be heavy heavy shells. Relying on its size and quality, it is possible for the shell to complete valuable direction fine-tuning.

Yes, it’s just fine-tuning. After all, there is no air available, and even a slight change in direction is a real consumption of working fluid.

But here comes the problem, if you choose to engage in heavy bombs, the speed of the shells will drop very much - it's easy to understand, the power is so much, a light shell of tens of grams can hit 100 kilometers per second, and a few kilograms The rebounce is probably only a dozen kilometers or even a few kilometers per second.

On the one hand, the decrease in bullet speed will increase the flight time, which will lead to an increase in the opponent's probability cloud—this is not a linear growth relationship, but a square relationship. Every time the bullet's flight time doubles, the probability cloud area will increase. four times.

On the other hand, the increase in volume brought about by heavy bullets will allow the opponent to detect it at a farther distance, and at the same time, the reduction in bullet speed will also cause it to stay longer in the enemy's intercepting firepower. Under this condition, the probability of shells being intercepted by the opponent will be greatly increased.

Obviously, the key to the feasibility of low-speed guided heavy bombs lies in whether the guided orbit change capability brought by its guidance module can overwhelm the growth rate of the probability cloud area and the ability of the opponent to intercept—if the performance of guided heavy bombs is sufficient in the If it can still overwhelm the high-speed flick after being subjected to the double debuff of probability cloud square growth and greatly improved interception efficiency, then this design is feasible, and vice versa.

As for the answer, it is already obvious and easy to see.

Unit 01 chose to use high-speed flicks and low-speed flicks to alternate barrage, while Hong chose to use purely low-speed flicks to play support. Neither side showed any signs of using low-speed heavy flicks.

By the way, the function of the electromagnetic gun was only discovered after the battle between Hongzai and unit 01 on the Katus [-] satellite.

This is very funny. After a tentative battle between the two sides, Red stole Unit 01's understanding of electromagnetic guns, and Unit 01 stole Red's understanding of missiles. The two sides complemented each other from each other. The short board has reached a new height in tactical understanding.

Only the world where human beings are injured is reached.

"The interception firepower of the enemy fortress has dropped to 50% of its original level."

After about 5 minutes of laser roll call and shell coverage, Hong gave such data.

It's not that 5 minutes of overloading can hit so much output, but they can only destroy so much air defense - the remaining 50% air defense is provided by the FEL fortress guns and the main guns of the warships docked in the berth , If you want to destroy them, you have to go head-to-head to penetrate their heavy armor, or you can only rely on destroying heat dissipation to make the opponent overheat and shut down.

Obviously, both of these are very time-consuming, far from being completed in just a few minutes, or even a few minutes, so after destroying most of the opponent's light armored forts, they will no longer be on top of them. Waste of time.

Instead of fighting on these smelly and hard rocks, it's better to divert firepower to hit other targets-there are still many anti-aircraft defenses waiting for them to take down.

"How long will it be before the missile enters the interception zone?" the deputy commander asked.

"It has already begun to be attacked by sporadic main guns." Hong Tiao looked at the data and quickly replied: "Based on experience, there is still one minute before entering the opponent's large-scale main gun interception area, and one minute before entering the opponent's secondary guns." 1 left in the interception zone...

"Oh, wait a minute."

Hong paused for a moment, and then there was a hint of ridicule in his voice: "The opponent has already started a large-scale anti-missile main battery, which is about 1200 kilometers earlier than before.

"It seems that it really wants to keep its fortress."

"It's useless to think about it, you have to show real firepower."

The deputy commander followed Hong's words and continued.

"If it's just this firepower, it might be a little difficult to keep it."

After the flagship's ultra-long-range harassment and the fleet's 3-minute overloaded fire, the enemy's fortress air defense has been terribly beaten. Except for the FEL main gun, which is hard to destroy in a short time with heavy armor, almost all The fort was either destroyed, or it could not resume work within a short period of time after being hit.

Although it is possible for some of the forts to resume work after field damage management and maintenance, but for the missile group that will arrive in 7 minutes, these forts are equivalent to being destroyed.

The situation of the Mobile Fleet is not much better, although due to their huge number, they do not have time to clean up as carefully as the fortress, so the loss of the anti-aircraft turrets of the warships is not as tragic as the fortress, but relatively, Battleships also have their own disadvantages.

Because the performance of the FEL lasers carried by mobile battleships is not as good as that of fixed fortress guns, and more importantly, as mobile platforms, their accuracy is much lower than that of fortress platforms that can be regarded as almost stable.

This is different from when facing a warship. When facing a warship with a projected area of ​​thousands of square meters, the slight difference in platform stability of the warship is almost negligible. It's just on the top, although the damage effect is almost there, but the output is actually played out.

In any case, no one expects warships to aim and hit wherever they are separated by tens of thousands of kilometers. This is unrealistic.

Besides, for the main gun of the Giga-Jiao level, as long as it is not completely missed, no matter where it hits, it will not cause low damage.

Stability is not to say that there is no impact at all, otherwise Hong would not always keep warships in groups of at least two when assigning tasks. An important purpose of this is to make up for the possibility that a single warship may miss The probability of , brings more redundancy to the task.

But it can be said that most of the time, the difference in stability between a battleship and a fortress will not be reflected in ship-to-ship missions.

But in anti-missile missions, the situation is quite different.

Since the frontal projection of the missile is very small, most of which are only about a few square meters, it is only a deviation of "missing the position you want to hit" when facing the ship, and it is very likely to miss the target when anti-missile .

Therefore, even if it is the same type of FEL laser, the anti-missile performance of the mobile battleship will be much higher than that of the fortress, not to mention that the performance of the main gun of the battleship itself is quite different from that of the fortress. This will undoubtedly widen the gap between the two.

Although Hong does not have the specific performance data of the enemy's fortress guns, but from the performance gap between his own fortress guns and ship-borne guns, combined with the currently observed strike effects, it can be inferred that the anti-missile capability of an enemy fortress gun is approximately equivalent to 2.5 ship-mounted guns. The anti-missile capability of the gun.

Not only that, even compared with warships, the anti-missile performance of mobile fleets is not as good as those warships parked in starports that have received powerful heat storage and stability bonuses from fortresses.

Therefore, relatively speaking, although the survival status of the mobile fleet's secondary battery is much better, the disadvantage of the stability of the battleship will offset the two, so that it does not have any advantage as a whole.

"There are still 5 minutes before the missile arrives, and it has entered the interception area of ​​the enemy's secondary battery."

While continuing to direct the fleet to dismantle the air defense, Hong reported the latest movement of the missile group in real time.

"At present, there are 87% of the remaining missiles, and it is expected that at least 3% of the missiles will break through the air defense network and complete the attack."

"3%..."

Stuart pursed his lips, looking a little nervous.

Is this data good?That must be very good. If 3% of the missiles have successfully penetrated the defense, then there are nearly [-] missiles, and each missile is equipped with different numbers of nuclear warheads according to its combat positioning, at least several thousand. The nuclear warheads are enough to destroy the fortress more than ten times.

Even so, she still felt nervous.

On the one hand, if this battle is really successful, the balance on the battlefield will be basically equalized immediately. At this point in time, which can be called a "turning point", even a seasoned commander who has experienced many battles cannot maintain Completely normal, let alone a newcomer like her who only had theoretical knowledge before and had no real contact with actual combat.

On the other hand, she was also worried that something would happen to that insidious and cunning unit 01—after all, it was not the first time that they suddenly threw out a new hole card when they thought it was inevitable.

From her point of view, what worries her the most is that Unit 01 will imitate the operation of Kawei II again, and use the jump to take the fortress to avoid their missile cluster.

This is very likely to happen. After all, in order to increase the probability of a breakthrough, they used up a full third of the cat alliance's missile load to plan this operation.

Not only that, this round of attack also used up the most critical group of polar-orbital missiles. After these missiles are destroyed, all missile attacks after the Cat League can only be launched from the arsenal fleet behind the position, which means that they It is necessary to pass through the entire firepower network from the plane where the frontal battlefield is located, instead of attacking from the flanks and below the orbital surface like polar orbital missile groups.

It can be said that this is already an attack launched by them betting on an important hole card, and it is completely worth using a precious leap to avoid it.

"Don't make a mistake..."

As a mascot, the only thing she can do is pray in her heart.

Sadly, however, the heavens did not seem to hear her prayers.

"It was observed that the enemy fleet began to turn collectively, with an angular velocity of 0.013rad/s. It is suspected that it is preparing to jump, and is calculating the possible jump landing point..."

Stuart bit his lower lip, and unconsciously pinched the corner of his clothes with his fingers.

I'm really afraid of what's coming.

She glanced at Hong quietly from the corner of her eye, trying to see something on her face—every time the carefully planned attack was cracked by the opponent with this almost cheating method, Hong must be very upset Bar.

After all, it was as if a swordsman who had studied kendo for 30 years was racking his brains in a game with his opponent, trying to judge the opponent's moves, but the opponent suddenly lifted his robe and took out a pistol.

Just thinking about it makes me very uncomfortable.

Of course, the more important thing is that they were not the ones who pulled out the pistols.

Most people have double standards.

--------

PS: There are two kinds of people I hate the most in my life. One is the one who has poor marksmanship and only takes a gun and stands on a high place to tease others every day.

The other is to prevent me from taking Zibunzi people.

Volume Two: The War Against Extinction: Chapter 150, Star City Jumps In!

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