Top game producer
#7 - I'm not a cat lover.
To retain Luo Shuai, Wang Jian revealed a bit about the game "Demon Lord."
Even just a little information was enough to shock Luo Shuai into gaping, his mouth practically able to swallow a hot dog.
After a long while, he excitedly said, "Boss, your brain is too genius! How did you come up with this kind of idea? As a veteran gamer, I've played many text-based games before, but I never thought it could be done like this!"
Wang Jian raised his eyebrows: "So, you're calling me boss now?"
Luo Shuai chuckled: "I think following you will be very promising!"
Looking at the taskbar only he could see, the task of retaining the employee was already completed.
As Wang Jian expected, the completely new concept of "Demon Lord" was extremely attractive to someone like Luo Shuai who loved games.
[Congratulations to the host for completing the task! You have received one lottery draw!]
[Studio template unlocked!]
[
Name: Fugui Studio
Popularity: 0 (Represents the current popularity of the studio, with a maximum of 100. If no games are released for a period of time, the studio's popularity will decline. Before the game is released, you can increase popularity by releasing trailers, game demos, and other activities to ensure sales.)
Reputation: 0 (Represents the players' recognition of the studio's games, with a maximum of 100)
Number of Fans: 0
Games Released: None
Overall Strength: Programming 15, Planning 20, Art 7, Music 3
Evaluation: No works, unknown. Currently, there are only two rookies, and their strength is worrying. Players have never heard of such a studio.
]
[Personnel template unlocked!]
[
Name: Wang Jian
Position: Game Producer
Ability: C+ (The level of performance that the member can exert in this position)
Talent: (Generated by the system based on the member's characteristics, making performance more stable)
[Cat Slave]: Soft, cute, and adorable! As a cat lover, stamina recovery speed is increased by 30% when petting cats.
[Producer (Beginner)]: The producer is synonymous with versatility. Overall ability increased by 5%.
]
Wang Jian looked at his [Cat Slave] talent and didn't know whether to laugh or cry.
He shifted his gaze to Luo Shuai, and sure enough, his information was displayed.
[
Name: Luo Shuai
Position: Programmer
Ability: C
Talent:
[Foolproof]: Your sense of responsibility makes you serious and responsible for your work. When writing code, the chance of bugs appearing is reduced by 20%.
]
Wang Jian nodded secretly: "Being able to see the talents of employees allows me to better utilize their strengths."
Next, he discussed the development with Luo Shuai.
Regarding the game's production, there wasn't much to say.
There are several mature frameworks for text-based games on the market, all of which are freely available, and any game developer can use them.
Luo Shuai only needed to make some modifications, which was a very low technical difficulty.
The main work was drawing, with about twenty different characters and monsters, and more than a dozen different backgrounds.
Wang Jian prepared to temporarily act as the artist and draw himself.
At Xinghe Game University, his major was biased towards planning, but he also minored in game art courses.
Although his drawing skills were average, the selling point of "Demon Lord" was mainly the creativity, and the art style itself was also relatively simple, so it wasn't a problem.
The production difficulty marked on the game proposal was 5, which was basically the level that even an entry-level newbie could produce.
Luo Shuai asked: "The studio doesn't have any equipment right now. Should I bring my own computer over tomorrow to make do?"
Wang Jian said helplessly: "We can only do that for now. My funds aren't very abundant at the moment either."
Luo Shuai was very optimistic: "Boss, don't worry, "Demon Lord" will definitely be a hit. We'll have money after we finish it."
Wang Jian patted Luo Shuai on the shoulder and encouraged him: "When we make money, I'll give you a big bonus!"
After briefly assigning tasks, the two then discussed the issue of game profitability.
"It's really hard to refer to the prices of other text adventure games for "Demon Lord."" Luo Shuai was a little worried.
"A romance text game with an excellent script and exquisite art is usually priced at 50 yuan. Although "Demon Lord" has various interesting ideas, the content is relatively small and not refined enough. It's not appropriate to set the price too high. How about we price it at 3 yuan?"
Wang Jian already had a preliminary idea about how to profit.
He asked Luo Shuai: "If you were a player, what would your reaction be after playing "Demon Lord"?"
Luo Shuai thought for a while and said: "Probably think 'Damn, you can play like this,' and then complain about it in the game group and be curious to see other people's thoughts in the comments section."
Wang Jian nodded: "The gameplay of "Demon Lord" is innovative. Players who come into contact with such a game for the first time are very likely to be aroused to complain and actively promote it to friends. In other words, "Demon Lord" has the potential for viral spread."
"Why not make it a free game directly, which can better stimulate the spread potential of "Demon Lord" and profit from paid ads?"
Luo Shuai understood: "A free game with paid ad monetization is indeed very suitable. I shouldn't treat "Demon Lord" as a traditional text adventure game."
Wang Jian explained his ideas in detail.
In "Demon Lord," there are a total of twelve levels and thirty endings.
In addition to the final ending of the game, each different way of dying in the level represents an ending, each with its own characteristics.
For example, in the first level, if the player clicks on the special slime hidden among the ordinary slimes, it will trigger the ending "A Slime Stronger Than the Demon Lord."
In each level, players may have to experience several failures before they can try out the correct way to pass.
Wang Jian was considering this feature of the game and prepared to use the paid incentive video method.
Incentive videos are when users can receive some rewards after watching the video, such as in-game currency, store items, or reduced unboxing time.
This method allows players to happily accept or even actively seek out ads, while players can improve the retention rate of the game itself while getting value-added services for free.
Currently, the minimum placement price for this type of incentive ad is between 30-50 yuan/thousand impressions, and the maximum placement price is 200 yuan/thousand impressions.
The higher the popularity of the game, the higher the price the ad owner will pay.
Wang Jian's plan was to give players 10 hearts at the beginning of the game.
One heart represents one chance, and one heart will automatically recover every hour.
Every time you fail, one heart will be deducted.
If you have no hearts and don't want to wait for automatic recovery, you can watch a video ad to directly replenish your hearts.
Under various unpredictable brain holes, players have to fail at least thirty times to complete the game completely, which means they will click on three ads.
At this time, only half of the endings are unlocked.
The higher pursuit after clearing the game is naturally to collect all the endings.
Some endings are hidden relatively deeply, and collecting all of them may take a hundred or even more attempts.
Assume that the average player will click on 5 ads.
If the game has 10,000 downloads, calculated at 50 yuan/thousand impressions, it can generate 2,500 yuan in revenue.
If the game has 100,000 downloads, calculated at 100 yuan/thousand impressions, the revenue of 50,000 yuan is enough to pay for the studio's rent.
If the game has 1 million downloads...啧, that would be a real soaring to the sky.
Of course, this is a relatively ideal calculation method, and the popularity of the game is also constantly changing.
Although I really wanted to start work today, the studio didn't have any equipment, and the time didn't allow it.
The two agreed to meet tomorrow morning!
When Wang Jian returned to his rented place, lying on the bed, thinking about everything that happened today, he couldn't help but feel a little like a dream.
The excitement didn't dissipate until two or three in the morning.
Before falling asleep, he vaguely had an idea.
It seems like I forgot something important? Forget it, I'll talk about it tomorrow.
Thanks to Belt Spore for one recommendation, thanks to Liuli Yuege for three recommendations!
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