Top game producer
#424 - Born without bugs
Tong Ke went to draw concept art for "Traveling Frog," while Wang Jian continued to ponder some aspects of "The Scroll of Taiwu."
The more he studied this game, the stranger it felt.
It had many flaws, such as a complicated system, yet it was full of bizarre ideas. Especially the cricket fighting, which was clearly a dispensable side activity, but was the most complete and well-developed part of the game.
There were 28 kinds of special crickets, each with a poem to describe it!
The most common and weakest cricket, the 'Dull Thing': Its head is muddled and its crown is tight, what's so strange about that? Its legs are speckled and its belly is black. There's even a plaster on its wings, it's only good for feeding chickens.
The highest-level crickets, collectively called Cricket Kings, included the 'True Yellow,' described as: Born golden, its entire body is yellow, its meaty legs are like gold leaf. It even has a set of black teeth, invincible against all other insects.
The other crickets were randomly generated from a combination of modifier names and color names, with a total of 81 modifiers, each with a corresponding poem.
For example, 'Gemstone Head': Its six-sided head is carved from gemstone, exquisite, translucent, and sparkling.
He wondered why the producer was so obsessed with such a niche subject like crickets.
Analyzing from these aspects, "The Scroll of Taiwu" felt like the work of a newbie.
But its content was too rich and too vast! Which newbie doesn't start with something simple?
Trying to take too big of a bite at once usually ends in choking.
If you start out wanting to make such a huge game, you'll encounter all kinds of problems when you actually implement it!
Not only is technical skill lacking, but funding is also a headache.
From this perspective, it doesn't seem like something a newbie could make.
Weird, contradictory.
Wang Jian couldn't help but ask the system, "System, tell me about the story behind this game's development?"
[10 Points]
To satisfy his curiosity, Wang Jian didn't hesitate to pay the points.
Then, his mouth widened.
He had to admit he was impressed by the producer of this parallel world, "Dark Eggplant"!
Eggplant was a Chinese literature major, who then went into architecture, both fields completely unrelated to games - well, Chinese literature was barely related.
However, his experience in architecture gave him a unique skill: using CAD software for architectural design to draw game design diagrams!
He recruited a small team, and showed them over 100 complex design diagrams drawn in CAD!
According to him in an interview: "I don't think this game is too difficult myself, but I explained this design diagram to the other members for a week, and they still only vaguely understood it."
Wang Jian was dumbfounded!
There are many legends about "The Scroll of Taiwu."
After the game was released, curious people discovered by decompiling the game that the code was outrageous!
The entire game had hundreds of thousands of nested if statements, which made programmers exclaim that it was impossible!
Actually, it was later debunked, and there were only over 10,000 if statements.
But even so, anyone who has learned a little programming knows how terrifying that is!
Generally speaking, any slightly larger program is divided into different modules.
For example, a library management system would be divided into login module, database module, storage module, announcement module, etc.
Dividing it into small modules, and then calling them with the main program.
The benefit of this is that it is convenient for testing, maintenance, and expansion.
If there is an error in the process of writing the program, you can see the error message and know which module has a problem, and then go to the module to find it.
Adding new features is the same idea!
With ten thousand nested if statements, if there is a bug in the middle, you won't know where to find it.
Ask any programmer with common sense if a program written like this can run, and they will tell you categorically: Impossible!
However, "The Scroll of Taiwu" subverts the impossible!
Because in the game, cultivation manuals can be practiced normally, but also in reverse.
After reversing the practice, the requirements for the technique are greatly reduced, and the effects are completely different from the normal practice.
So some players jokingly said that Eggplant made this game by reverse-engineering C language!
After "The Scroll of Taiwu" became popular, because the game was only in Chinese, many foreigners also wanted to play, but were limited by language barriers and could only watch enviously.
A domestic player recommended the game to Sony employees, and he came up with a crooked idea, thinking that even if they couldn't understand the game, they could play it after decompiling the game.
As a result, two days later, the Sony employee still did not reply to the domestic player.
But a little girl at the studio's front desk asked him, did you cast a spell on our employees?
The four of them, except for eating and sleeping, were staring at the computer screen obsessively, studying the game's code!
The domestic player said that he was going to send the game to his friends at Microsoft next.
Some programmers said that this code is no longer within the scope that human programmers can interpret, who knows what the hell it is!
With such vast and complex code, debugging becomes an impossible task.
No one knows how it was written, how to modify it, or how to maintain it!
In other words, this code is completely 'I think it works'!
'I think this code can work,' and then there were no bugs, and it actually ran!
Moreover, countless lines of code, intricate logic, for three whole years, without a single comment!
One of the things programmers hate most is writing code without comments.
Not only when taking over someone else's work, you can't understand what this thing is for, but even if you write it yourself, if the code is long and time passes, you will be confused when you look at it again.
But Eggplant was able to keep writing.
Some people describe Eggplant as a creator god, The Scroll of Taiwu is the little world he created, and Eggplant controls the laws of this world. Others can't understand it, and can't modify this world.
Eggplant personally writing the code was actually out of a helpless choice.
At the beginning, "The Scroll of Taiwu" only had 3.5 developers, the members had never met, and the entire team only had one logistics person (0.5) with experience working in the game industry.
The programmer decided to leave after cooperating for 1 year, without leaving a single line of code. Eggplant stared at the blank screen for a long time, and finally taught himself programming for 1 month, and decided to personally take charge of the program.
Leaving behind a mythical legend!
"The Scroll of Taiwu"'s code is so magical that some people even made emoticons, writing couplets on a picture of cricket fighting.
Cricket God protects peace, the program passes all at once!
Horizontal inscription: I think it can pass.
Forward this koi, and there will be no bugs this month!
Countless programmers, after learning about the deeds of "The Scroll of Taiwu," worship Eggplant like a god!
Kneel!
They call Eggplant: Born without bugs!
Makeup for yesterday's update.
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