Top game producer

#376 - Production begins

Wang Jian said: "The main content of the game is basically completed through interaction with event points on the map.

When we first step into a new maze, the map only shows this small area, and the surrounding area is shrouded in fog. After triggering this event point, the map next to it is revealed, and then we can trigger new event points. In this way, players can get a real sense of exploration and make the game more immersive.

For example, after entering a cave and the narration introduces the environment, there will be a line like, 'Just then, you suddenly see a monster attacking you,' and then the player will enter a battle state.

When passing through a tunnel, the narration says, 'Just as you were passing through the tunnel, boulders fell down,' and the character will be injured and lose health.

Some event point interactions require the use of props or skills. For example, there is a cliff here, and the player has to move the cursor here and choose to use the rope prop to slide down. And the location of this event point is a large stone, which can only be pushed away by someone in the player's team with the 'Strength' skill.

There are also some hidden event points that are not directly displayed. For example, this dark cave, when the player uses an oil lamp to illuminate it, they can see a hidden stone crevice with a bag of gold coins hidden behind it.

There are also treasure map props in the game. When the player solves the riddle of the treasure map and uses the hoe prop in the appropriate location, they can dig up the treasure.

When returning to the town, the player will see an overhead map with event points next to each building, such as the tavern, temple, dock, lord's castle, and so on.

To enter a specific scene and talk to an NPC, move the cursor to the character's face."

The planners all showed interested expressions on their faces.

Sounds like it could be quite interesting?

……

The production of 《廢都物語》 (Ruined City Story) began.

Wang Jian still liked this game very much, but the original was indeed quite old, and it was made independently by one person, so naturally there were some imperfections.

So he made many adjustments based on the original.

In addition to the battle part, the biggest change was the map, which required more detail and dynamism on the basis of the pixel art style.

The original map was static, but after becoming dynamic, a few small fishing boats and mast sailing ships in the town's port could sail in and out on the map. The sails on the sailboats were slightly swayed by the wind, wisps of smoke rose from the chimneys of the houses, and villagers and soldiers could be seen patrolling on the roads from time to time.

Lowering ropes from cliffs or moving stones, these were only described in words in the original work, but after the modification, these contents will also be reflected on the map.

Some dynamic CGs and illustrations will also be added to the game.

For example, the wandering old man, the one-armed swordsman Laban, and his hobby of fishing. When the protagonist goes to the pier for the first time, Laban will give the protagonist a fishing rod and teach the protagonist how to fish, which will unlock a CG of Laban leisurely fishing.

Like the thief Paris, although he daydreams every day, hoping that a pie will fall from the sky and make him rich, he is very fond of his sister Qiuna. After Qiuna was cursed and turned into a stone, he became much more silent and stronger.

After dispelling the curse, when you enter Paris's home in the slums again, you can trigger a CG of Paris handing Qiuna a candy, and both of them have happy smiles on their faces.

The resting scene in the original work is very simple. The screen darkens and brightens, which means you have slept. Now, some CGs have been added of everyone preparing dinner around a campfire while camping, or sleeping in sleeping bags in a cave.

Even on the map of the elven race, an event point for soaking in a hot spring has been added. Resting here allows you to enjoy a special CG of the characters soaking in the hot spring. Of course, in addition to bath towels and hazy mist, you can only imagine it, which can also be regarded as a small benefit for players.

At this time, Wang Jian was sitting behind his desk, reviewing the concept drafts handed over by Tong Ke one by one.

Suddenly, his eyes became strange and he looked at Tong Ke: "Damn, don't you think there is a problem with this?"

Tong Ke said in surprise: "What's the problem?"

Wang Jian explained: "Paris's setting is a lazy, idle thief who daydreams about making a lot of money all day long. You drew him too handsome, he looks like a wandering poet. You have to highlight his loser and wretched temperament, with a thief's gleam in his eyes, as if he is staring at other people's money bags. You can mess up his hair a bit."

"Oh, oh!" Tong Ke understood immediately.

Wang Jian turned another page: "Nilu is the daughter of the grocery store owner, who admires magicians and often runs to the old sage's hut. But she has no magical talent at all. Her special skills are brute force and heavy weapons. She has an elusive and easy-going personality and likes fantasy, adventure and other stories. She has the feeling of a naive girl, but the characteristics of brute force are not shown."

Tong Ke glanced at his concept draft, imagined Nilu with muscles all over her body, and shuddered: "Brute force, do you want to draw a muscular woman?"

Wang Jian couldn't help but laugh: "You can imagine what a country girl who often works looks like, and express the feeling of innocence, vitality, and resilience."

"I see." Tong Ke's mind was suddenly opened, and he instantly had the image of a pure girl in his mind.

Recording studio.

Wang Jian and Bai Xueyao were discussing the music for the game.

"Um... this BGM should give people the feeling of embarking on a wonderful adventure. The first small section is full of longing for the mysterious world outside the town, as well as the liveliness and joy of becoming an adventurer."

Bai Xueyao thought for a moment, and a melodious melody poured out from her fingertips.

Wang Jian listened, touched his chin: "The melody does have a bit of that feeling, but the timbre of the piano is still a bit cold, try switching to an acoustic guitar."

"Switch to an accordion again."

"Flute."

"Violin."

"It's a bit too cheerful, let's have a little bit of slight cheerfulness, like the feeling of eating a bowl of tofu pudding with fried dough sticks before going to the company in the morning."

Bai Xueyao: "..."

"Still not in place enough..." Wang Jian listened and was a little regretful, but suddenly had an idea, "Then think about the kind of anticipation and happy mood you have when going to the movies with Ye Meng."

A trace of shyness appeared on Bai Xueyao's face, but she seriously closed her eyes and imagined the scene, and then played another piece.

Wang Jian clapped his hands excitedly: "Perfect! That's the feeling, serene, expectant, and relaxed."

After torturing Bai Xueyao for a long time, this BGM was finally completed. The acoustic guitar sound is gentle and beautiful, stirring people's hearts, the flute is melodious, the harp is beautiful, the melody is free and mysterious, making people feel as if they are in a deep mountain valley, and the whole person relaxes.

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