Top game producer

#275 - Dark fairy tale style

The next day!

Taiwan Novel Network → 𝓽𝔀𝓴𝓪𝓷.𝓬𝓸𝓶

Wang Jian gathered his team and explained the game "Night of the Full Moon."

"'Night of the Full Moon' is a deck-building game with a dark fairy tale style."

Most of the team members were a bit confused, with only a few showing surprise.

Currently, most card games on the market are TCGs, or trading card games.

As the name suggests, these games are based on collecting cards. Players need to collect cards by purchasing random booster packs or other means, and then use different cards flexibly according to their strategies to construct decks that meet the rules for the game.

Since everyone's decks are different, and the order in which cards are drawn in each game is also different, endless changes arise from this. Whether it's preparing the deck or playing the game, players need to constantly use their brains to think.

Deck-building games, or DBG games, are characterized by players purchasing the cards they need from a public card pool according to the game rules to build their personal deck and complete the game objectives. Compared to traditional trading card games, which are built based on the player's existing cards, DBG games emphasize randomness and trade-offs. It is difficult for players to build the same deck in two games.

These types of games are very rare, so only a few team members know this term.

Bai Li Ao pondered, "Is the boss talking about something similar to the 'Kingdom Builder' board game series? I remember that this game was the originator of deck-building games."

Now most of the team members showed understanding. Their thinking was limited to video games, and they forgot about board games.

Although they haven't played it, they still know a little about it.

The subsequent works of 'Kingdom Builder' did not perform very well, but the previous works still have many loyal fans. The production team launched some other peripheral games to expand the game's influence.

In board games, the player's goal is also to develop their own kingdom and expand their territory, but the operations have all become cards. The types of cards are roughly divided into three types: kingdom cards (action cards), wealth cards (gold, silver, and copper), and score cards (manors, provinces, and duchies).

The game rules are very simple. Initially, each player will have a certain amount of wealth and several manors. Each round, they act according to the kingdom card instructions, then play wealth cards to purchase the cards they want, and finally settle the score. The player with the highest score wins.

A planner immediately raised a question: "Are we… developing a board game?"

Wang Jian smiled and said, "Of course not."

A planner wondered: "I don't think deck-building games are very fun… I can't say they're not fun, but the audience is indeed relatively small. Although the 'Kingdom Builder' board game series sold well, it still has the bonus of loyal fans."

Someone nodded in agreement: "Although the mechanism of deck-building games is relatively novel and the strategy is very strong, the fun is still insufficient."

"I think it's very fun. The cards you get each time are random, and you have to build your deck according to the situation. Each start is a brand new attempt, which is a different kind of fun from trading card games."

"You still play board games?"

"What, do you look down on us noble board game players?"

Wang Jian waited for the planners to discuss the advantages and disadvantages of DBG games before explaining: "'Night of the Full Moon' not only has the randomness and strategy of deck-building, but also integrates roguelike and dungeon exploration elements. It has innovated by drawing on the strengths of traditional DBG models.

The adventure mode of the game is roughly like this. At the beginning, players have initial decks according to different professions, and then they will randomly encounter various monsters, treasure chests where they can get cards, shops, etc. They gradually build their decks during the adventure, and the monsters they encounter will become stronger and stronger…"

Roguelike? Dungeon exploration?

The planners listened to Wang Jian's explanation and gradually understood, with some excitement: "So deck-building games can have this kind of transformation!"

"Damn, I like roguelike games the most! Sounds pretty good!"

"Boss is awesome! 6666"

Bai Li Ao secretly sighed in his heart: "Deck-building games are so unpopular that basically only board game players can remember them. I was also addicted to 'Kingdom Builder' for a while before I had some impression. The boss is indeed the boss. Not only does he know about it, but he has also deeply explored the rules and made substantial innovations on this basis! I think the boss must have gotten the inspiration when he was making 'Civilization'!"

Wang Jian saw that Bai Li Ao's expression was so serious, he must be thinking seriously, and couldn't help but smile and nod: "This young man is good, a good seedling! Work hard to grow, and I can slack off in the future!"

Bai Li Ao saw Wang Jian smile at him calmly, and suddenly his expression changed, and his brain spun rapidly: "Hmm, what is the boss implying to me?

I understand! What the boss means is that any unpopular game has its value! Don't underestimate unpopular games. Perhaps after a serious study, you can discover the wonderful points and innovate to make an excellent game!

So that's how it is. The boss really never forgets to cultivate me!"

He nodded gratefully to Wang Jian, indicating that he understood!

Wang Jian continued: "The game background is a dark fairy tale based on the story of Little Red Riding Hood. Grandma mysteriously disappeared, and the clues pointed to the dangerous Black Forest. Little Red Riding Hood embarked on an adventure to fight various monsters and find her grandma. The Big Bad Wolf, the Little Carpenter, and even the Priest are enemies in the game.

When players defeat monsters, they can view their stories.

For example, when the Priest was very young, his father was a kind missionary. Because he offended the interests of the powerful, he and his disciples were executed as criminals. The Priest escaped the executioner's execution because of his young age, but became an orphan wandering on the streets, being regarded as a criminal's child and enduring the villagers' cold eyes.

Hunger, cold, and mental torture made him desperately crawl towards the cold dark forest, hoping to die quietly there, but the devil healed the dying Priest and told him that he would be respected if he had power. The devil can give the Priest black magic, and no one can bully him again, but the price is to provide him with fresh humans regularly. The Priest turned to the dark side under the devil's seduction…"

A planner asked doubtfully: "Why choose a dark fairy tale style? Is dungeon exploration not enough?"

Wang Jian said seriously: "I hope to convey to players the view that even if there are many difficulties around them, even if there are crises everywhere, there will always be a glimmer of hope in the end. So the process is dark, but the final ending must be bright. And, don't you think dark fairy tales are cool?"

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