Top game producer
#272 - A game with profound cultural connotations
Various game review media outlets have also successively released their scores!
"The game I'm reviewing today is called 'Huh? It's Already Dawn After Just One Turn?', no, it's called 'Your Majesty, Wonders Will Ruin the Country!', oh, wrong again, actually it's called 'Civilization'..."
All of the above are just jokes. Seriously speaking, it's rare to see a game like 'Civilization' that has so many memes so soon after its release.
First, let's talk about 'It's Already Dawn After Just One Turn.' This is because 'Civilization' uses a turn-based system, and the game is so addictive that people can play it for a very long time without realizing it. You might start playing at night, and before you know it, it's dawn.
Why is 'Civilization' so magical? On the one hand, the game chooses 'civilization' as its core, which naturally possesses a charm that transcends the river of time. When players play the game, it's as if they are witnessing the birth of a civilization, watching their civilization fight against barbarians, cultivate fields, trade with other civilizations, and witness the civilization overcome various difficulties. They also hope to see the civilization gradually develop and prosper under their guidance, so they are reluctant to leave.
And the turn-based system is another reason why 'Civilization' is so addictive. For example, when you want to sleep, you see that your civilization is only 5 turns away from building the wonder Forbidden City. Will you think, 'Oh, it's only 5 turns, I'll wait until the Forbidden City is built before going to sleep?' After building the Forbidden City, there are still 3 turns left, and the port in another city is also built. Will you wait another 3 turns? After the port is built, the technology of printing is only 2 turns away; after the technology is completed, the great person will come out in 3 turns; after the great person comes out, the barbarians have robbed your caravan, do you want to rob it back? After robbing it back, Nubia next door declares war on you..."
In short, there is a reason to continue to the next turn every turn, unless you finish a game, so players can be said to both love and hate 'Civilization'.
As for wonders ruining the country, it refers to the fact that 'Civilization' includes some famous buildings in the world, such as the Hanging Gardens, the Pyramids, and the Terracotta Army. Wonders often have powerful and unique bonuses, and they are also beautiful in appearance. Who wouldn't want to include all the wonders in their civilization?
However, the construction of wonders has strict location requirements, such as requiring adjacency to a certain community or resource. Many times, you need to sacrifice some good cells to build wonders, which affects the development of the city. Moreover, it is time-consuming and labor-intensive. If multiple people build wonders at the same time, and others complete the wonders before you, then your wonder construction will be terminated, and you will lose the construction time; even if it is built, it may bring long-term benefits and cannot obtain immediate benefits.
Pursuing magnificent wonders is very likely to delay your own development, thereby being destroyed by other countries, but the attraction of building wonders is extremely powerful, so there is the saying that wonders ruin the country.
As for 'barbaric,' one refers to the barbarians in the game being too powerful. If the difficulty is high, there will be a constant stream of barbarians coming to attack. If there is an iron mine around the barbarian camp, congratulations, you will face barbarian swordsmen; if there is a horse farm near the camp, then very good, barbarian riders will plunder wantonly in your territory.
And the computer is not so polite either. If you have too few troops, they will denounce you; if you have a good relationship with your neighbors, they will denounce you; if you live too close, they will denounce you; if you have more treasures than them, they will denounce you; if you don't include them in your business, they will denounce you; if you don't have nuclear weapons, they will denounce you...
Your favorability keeps dropping, and after denouncing you twice, be prepared to go to war. And if you fight too many wars, other countries will think you are a warmonger and will want to crusade against you.
Based on my personal experience, I played a game on Prince difficulty, and on the left was Nubia attacking me with 6 warriors; on the right, Japan was denouncing me while moving 5 warriors towards me; below, the Golden Yuan Dynasty also sent 5 warriors, obviously harboring ill intentions towards me. And this is just the ancient era!
In fact, some players may not like war, especially for Chinese players, the gene of farming is integrated into their instincts. They just want to be cautious, diligently farm, build wonders, and research technology, but the computer constantly causes trouble. If players don't want to fight, they will be surrounded and destroyed by the enemy's army, forcing players to develop military power.
This also leads to the fact that although there are various ways to win in the game, technology victory, cultural victory, etc. are not so easy to achieve, except for the simple and brutal domination victory.
"Civilization" is a good game, but there are still some shortcomings. I think this is where "Civilization" needs to be improved." - Youle, Four Bananas.
"'Civilization' is so much fun that the editors have been coming to work with dark circles under their eyes and yawning these past few days!
In addition to the well-known advantages, we also want to say something different. Have you noticed the famous quotes used in the game?
For example, Astrology, its introduction is 'A surgeon who does not understand astrology is not a good doctor. - Hippocrates'
Hippocrates can be called a stand-up comedian from before Christ!
Cartography: 'Not all those who wander are lost. - J.R.R. Tolkien'
Writing: 'Writing is easy, you just strike through the words that shouldn't be there. - Mark Twain'
Ballistics: 'Let us kneel and pray. I don't know who to pray to. Is there a patron saint of ballistics? - Adam Savage'
These humorous quotes bring a unique scenery to 'Civilization'.
In addition, there may be interesting stories behind these quotes.
Astronomy: 'Astronomy is more interesting when you are not an astronomer - Brian May'
He is not only the guitarist of the rock band Queen that makes rock fans crazy, but also has a little-known identity as an astrophysicist. His doctoral dissertation confirmed that the direction of movement of zodiacal dust is the same as the direction of planetary orbits around the sun.
Oxford University is the first university in the English-speaking world, so it has become a popular wonder in 'Civilization'.
Its quote 'The clever men at Oxford Know all that there is to be knowed. But none of them knows one half as much As intelligent Mr. Toad!' is also very witty. This sentence comes from the classic children's literature 'The Wind in the Willows' by the famous writer Kenneth Grahame of the Rose Country, and was also adapted into the TV series 'Oh, Mr. Toad', and the theme song of the version broadcast in the Rose Country is Grahame's poem.
Guided Systems: 'I like watching my mom argue with the GPS on the way home.' The owner of this sentence is the child star Isabella Fuhrman of the Golden Yuan Dynasty, who is famous for playing Esther in the movie 'Orphan'.
There is no doubt that 'Civilization' is a game with profound cultural connotations, and there are many cultural treasures waiting for you to enter the game and discover them yourself." - Jihe.com, Heaven Level.
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