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#215 - Is this a direct win?

Wang Jian knew that he was using a pure damage build, making him relatively fragile. Being focused would definitely result in an instant kill, so upon hearing the warning, he began to retreat towards his own defensive tower.

However, his retreat was somewhat late, as several burly men had already formed an encirclement. The ogre swung his massive club backward and hurled it with all his might, sending it flying far with a 'whoosh'.

Wang Jian controlled the gargoyle, making a right-angle turn, and with a twist of his rear, dodged the incoming club with a flourish. If he had been hit, the several seconds of stun would have left him with no room to maneuver.

In a flash of thought, he changed his route and ran downwards: "The ogre on the top lane is more resistant to damage, and there's a Holy Hammer Priest nearby to heal him, making it difficult to deal with. The elven ranger on the bottom lane is squishy and easier to kill, so let's break through from the bottom lane."

Formless Intimidation!

The elven ranger was about to draw her bow and shoot when the gargoyle let out a shriek, causing her to spin in place as if drunk.

Wang Jian controlled the gargoyle as he moved down the river towards the bottom lane, while simultaneously launching a Fear Sonic Wave and a Mind Blast towards the elven ranger.

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"Steel Gargoyle has slain Elven Ranger!"

"Steel Gargoyle has slain Arcane Assassin!"

The elven ranger collapsed to the ground, and along with her, an assassin dressed in black also fell.

Wang Jian sensed something was amiss: "Huh? Why does it look like there's an extra corpse on the ground?"

Elven Ranger: "...Are you sick? Don't you know to spread out! Seriously, how is this guy's damage so high? Is he a monster?!"

Arcane Assassin declared emphatically: "This guy is definitely cheating!"

The murloc mage chased after him, throwing a pool of slime at his feet: "Hehe, I slowed him down! Kill him quickly!"

Mind Blast!

"Steel Gargoyle has slain Murloc Mage!"

Wang Jian was a bit speechless: "You were already low on health and still chased me, how confident are you? Did you think I couldn't kill people without Fear Sonic Wave?"

Mind Blast requires the enemy to be in a state of fear to unleash its maximum damage, and its cooldown is much shorter than Fear Sonic Wave. However, Wang Jian's entire build was focused on ability power, and the murloc mage was already low on health, so a single blast was enough to kill him.

Only the ogre and the Holy Hammer Priest were left, both melee fighters. They hadn't even chased for two steps before seeing three teammates die, and they were dumbfounded!

Meanwhile, Luo Shuai and Bai Li'ao had also arrived, encircling the ogre and the Holy Hammer Priest, instantly reversing the situation!

"Boss, these two kills are yours!"

Wang Jian killed both of them together, feeling a bit bored, and sighed: "Eh, the gargoyle hero is a bit too overpowered, it's no fun."

After this team wipe, the opposing side lost their desire to fight, and the ogre directly initiated a surrender.

The elven ranger hesitated: "Should we... play a bit more?"

"There's no way to play this anymore."

"Hurry up and surrender, we can start the next game directly. I want to try the gargoyle with an ability power build too."

Luo Shuai and the other felt it was a bit unbelievable: "We won just like that? This game was too easy. Boss, should we play another game?"

Wang Jian waved his hand: "No playing, no playing."

His main purpose in playing 'Dawn Battlefield' was to see the game's level of polish.

Currently, it only has the rudimentary form of a MOBA game and is not comparable to 'League of Legends' at all.

Firstly, the game's map is not being used reasonably. The jungle monsters can only be challenged at higher levels, making them much harder to defeat than the lane minions, turning jungling into a thankless task.

In fact, in the initial version of 'League of Legends', the jungle was not heavily developed either. At first, there may have only been a few players with an exploratory spirit who tried the jungling playstyle, but as a team formally used jungling in a competition in a certain season, this playstyle entered Riot's vision.

Riot believed that the jungle position was a great improvement to the game, so they gradually adjusted the jungle and equipment, eventually forming the current layout, which is the standard 1112.

Top, mid, jungle, ADC, support.

In the S4 version, supports had gold-generating items, allowing them to gain decent farm even without last-hitting minions, even more than the ADC's economy.

Each position is clearly defined, which also means a faster learning curve and easier to pick up.

However, 'Dawn Battlefield' is still in a chaotic state, where anyone can choose any hero and go to any lane.

After all, the transition from RTS games to MOBA games is not an overnight process, and it requires a long period of development to gradually mature.

Furthermore, 'Dawn Battlefield' only has the ordinary 5V5 mode, while 'League of Legends' has many more modes, allowing players of different levels and needs to find what they want to play.

The AI mode is suitable for new players who are just starting the game, used to familiarize themselves with various knowledge in the game, such as the hero's skills, attack methods, suitable equipment. At this time, the computer is their best learning teacher.

When players are familiar with the game, simple and rigid computers can no longer meet their needs. As the saying goes, fighting with people is endless fun. At this time, they will choose the matching mode to enjoy the fun of fighting with people.

In the ranked mode, the player's level will be visually displayed. At first, it was points, and later it was ranks such as Brave Bronze, Unyielding Silver, Glorious Gold, etc., the purpose of which is to stimulate players to continuously move towards higher levels.

The ARAM mode is more suitable for players who want to relax and have fun, random heroes, fast pace, a game of thirty minutes can fight more than a dozen team fights.

Regardless of the mode, the system will allocate teammates according to the player's level, trying to allow players to fight with people of the same level, so that the opponents are not too strong to be abused, nor are the opponents too bad to win enough, and can maximize the player's competitive pleasure.

However, 'Dawn Battlefield' currently only randomly matches some players, and the strength of the two sides may be very different, and the outcome has a lot of randomness. However, with the development and improvement of the game, this will definitely be the first problem to be solved.

Another major shortcoming of the game is the balance of hero design.

Not to mention gargoyles with serious loopholes, heroes like Arcane Assassin have high base damage, and with equipment, they are even more terrifying. Their small skills can also be invisible, and they basically kill randomly in advantageous situations, leaving people with no ability to fight back.

There is also the ogre, whose throwing stick skill can stun people for 5 seconds when upgraded to the highest level. Even if the action has a long pre-swing, this stun time is too long.

In addition, 'League of Legends' has common summoner skills such as Ignite, Flash, Heal, Teleport, etc., which greatly enrich the game's tactics and playability. Many cool operations are made through the Flash skill, such as Lee Sin's R Flash, Yasuo's EQ Flash, and Teleport is an indispensable skill for global operations in professional competitions, while 'Dawn Battlefield' is blank in this regard.

There are also some shortcomings in details, such as the hero's avatar on the mini-map is not obvious, so you can't immediately notice when people on other lanes disappear, the equipment is not rich enough, there is no quick signal prompt key, the hero has no actions such as dancing and provoking, etc.

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