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#208 - Highly praised!

Various game review media outlets quickly released their scores!

【Image】

Take a look at this image first. This is the starting scene of the game 'Undertale,' where the protagonist falls from a cave into the underground world, landing on a bed of flowers.

Even for pixel art, it looks a bit too simplistic. The environment doesn't seem to have been decorated properly, with the area outside the flower bed lazily painted black. The protagonist also looks listless, making it hard to tell if they're male or female, let alone endearing.

Perhaps, after seeing this, you might feel somewhat disappointed with the game.

However, with the appearance of this little flower...

Indeed, a lovely little flower that every player who has played the game will surely remember.

It smiles and says it will share some 'friendliness pellets' with the player. But as soon as the player accepts, it suddenly turns hostile, revealing a terrifying expression, telling you that in this world, it's kill or be killed.

If you're excited by this unexpected 'surprise,' then congratulations, the game has countless similar surprises in store. Amusement park, five bananas.

At the end of the pacifist route, Sans says: 'You never gained any LOVE. Of course, that doesn't mean you're completely innocent. It just means you kept your standards. No matter what, you kept going. You kept pushing. You did the right thing. You didn't hurt anybody. Even when you probably should have. You took it with a smile. You never gained any LOVE, but you gained love.'

'Undertale' is crazy awesome! Our editors were crying like mad after playing it!” -- GCore.cn, Heavenly.

“In the story of 'Undertale,' humans and monsters once had a great war. The victorious humans banished all the monsters to the underground. We play as a child who accidentally falls into the underground world, with the goal of finding a way home.

Along the way, we'll encounter many interesting monsters and events. The story itself isn't exactly a thriller, but it always makes you feel uneasy, as if the game might suddenly shift gears and turn into a horror movie.

As for choices, the most central and important choice is whether to kill or not to kill.

Whether it's random monsters encountered or monster NPCs with independent storylines, you can kill almost every character you meet in the game. At the same time, all conflicts can be resolved peacefully.

In the event of a conflict, or rather, a battle, you can choose mercy instead of attacking. The subsequent plot and ending of the game will change based on every time you raise your blade or show compassion.

However, as the game progresses, we quickly discover that showing mercy is not only costly but also quite difficult. Even if you intend to be a pacifist, your enemies may not be immediately persuaded. The price of not killing is often that you have to endure one, two, or even more enemy attacks in each battle until you persuade them.

Ordinary monsters are one thing, but in some special battles, it's really hard to resolve things peacefully, and sometimes mercy seems completely useless, leaving you feeling unsure.

At the same time, the result of resolving enemies peacefully is that you don't gain experience points, and naturally, you can't level up. Faced with increasingly difficult enemies, the difficulty of being a good person naturally increases. What's more, there are certain characters in the game that you hate to the core. Trying to suppress the urge to kill in front of them is also a test.

As the saying goes, it's not hard to do one good deed, but it's hard to do good deeds your whole life. When faced with difficulties, can we always maintain our kind hearts? I think this is perhaps the reflection that 'Undertale' brings to us.” -- Chu Shou Wang, Eight Tentacles.

“The combat in 'Undertale' is done through turn-based bullet hell mini-games. Thanks to the game's extremely simple design, the forms of the bullets can have all sorts of variations, which is extremely interesting and doesn't feel out of place, greatly enriching the game experience.

When entering combat, the player turns into a heart, and the monsters will shoot bullets. The attack methods of different monsters are completely different, and are related to the characteristics of each monster, and even their current psychological state.

If your enemy is very angry at the moment, then their attack form may be more fierce and rapid. If the enemy in front of you doesn't really want to fight you, they may deliberately hold back.

For example, a vegetable beast at the beginning of the game, he wants everyone to maintain a healthy diet, so the bullets fired are a pile of vegetables, and you need to use your heart to touch the green vegetables in the vegetable barrage to forgive.

Through the current barrage, you can even feel the joy or sadness of the monsters. For example, the little ghost in the ruins maze, when you encourage it, the tears from its eyes will float to the top of its head, and even conjure a hat to share its joy after feeling encouraged.

For another example, when you have to fight the goat mom who takes care of you gently in order to leave the ruins, when the player's health drops to only 2 points, the goat mom will reveal a very sad expression, and then deliberately avoid all the wisp attacks. Even if you actively meet them, the wisps will dodge.

I have to say, the first time I played here, I was really deeply shocked and moved when I saw these bullets that actively avoided me.” -- Youqushe, 10/10.

“Two things fill the mind with ever new and increasing admiration and awe, the more often and the more intensely the reflection dwells on them: the starry heavens above me and the moral law within me.” -- UGTIME, 10/10.

“The genocide route is very excellent. The boss battle opponent is fearless and heroic, very difficult to deal with. The ending after the victory is唏嘘, finding the long-lost feeling of excitement and trembling when being a bad person.” -- Evil Valley, 10/10.

“Inferior pixel art -5, excellent music +2.” -- Rotten Shrimp Net, 7/10.

“A completely garbage game. In which game are monsters not meant to be killed? Why is it necessary to pretend to be a good person with monsters? Moreover, there are some plots that make people feel very out of place. Eight hours of gunfire may allow people to vent their unhappiness, but playing this game can only leave you with a numb expression and a head full of question marks. Suggest not to play.” -- Poison Apple, 1/10.

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