Top game producer
#20 - The painful points store and the superb plan
Hearing the system notification, Wang Jian remembered.
When he initially drew the game design document for "Demon King," the system provided an explanation.
[When the host completes a game, the system will provide points rewards based on the game's production difficulty, overall quality, and player popularity!]
[Points can be used to exchange for items in the store, which will be unlocked after the first game is completed]
In other words, rewards aren't immediately settled upon completing a game.
Instead, you have to wait for the game to be released, let some time pass, and then release the rewards based on player feedback.
This is quite reasonable, as the player base is ultimately the one judging whether a game is fun or not.
[System calculating...]
[
Game: "The Demon King Hid the Holy Sword from the Heroine"
Production Difficulty: E
Overall Level: A+ (The meme-like art style is the highlight of the game.)
Player Preference: B (Enjoyable for a few hours, but there's no desire to replay after completing it.)
Point Reward: 100 (Base value for E-level difficulty) × 3.5 (A+ level overall bonus) × 2.3 (B-level player preference bonus) = 805
Lottery Tickets: 1
]
The overall level of the game reached A+; the "Silly Fun Stick" was undoubtedly the core contributor.
If Wang Jian hadn't used the "Silly Fun Stick" to improve the game's art, the fun level of "Demon King" would have been reduced by half.
The overall level rating might have only been a B.
"Demon King" has a rating of 9.6 on the platform, but the player preference is only B, which surprised Wang Jian a bit.
However, after seeing the note behind the rating, Wang Jian understood.
Although the specific evaluation criteria are unclear, the system's judgment of player preference should be based on the number of times players replay the game or the overall game time.
If a game can be played with relish several times, it naturally indicates that players like the game very much.
Wang Jian still had some questions: "How is this point reward calculated?"
[Different game production difficulties have different base points. E-level production difficulty is 100 points, and each level up increases by 100 points. The overall level and preference ratings start with a 1x bonus from C rating, up to a maximum of 5x bonus.]
[The final points obtained are the base points × overall level bonus × player preference bonus]
"What about the lottery tickets?"
[Completing a game rewards 1 lottery ticket. Obtaining more than 5000 points adds +1 lottery ticket, and a game can reward a maximum of 3 lottery tickets.]
"I see." Wang Jian thought, "View the point store."
Afterward, he fell into a daze: ( ̄△ ̄;)
(Note: The following items can be purchased multiple times)
Programming Beginner Experience Book, 10 points.
Database Beginner Experience Book, 10 points.
Networking Beginner Experience Book, 10 points.
Electronic Circuit Beginner Experience Book, 10 points.
...
Animation Storyboard Beginner Experience Book, 10 points.
Action Design Beginner Experience Book, 10 points.
Human Anatomy Beginner Experience Book, 10 points.
Style Design Beginner Experience Book, 10 points.
3D Model Construction Beginner Experience Book, 10 points.
...
Composition Theory Beginner Experience Book, 10 points.
Piano Beginner Experience Book, 10 points.
Vocal Music Beginner Experience Book, 10 points.
...
Game Rule Design Beginner Experience Book, 10 points.
Game Interface Design Beginner Experience Book, 10 points.
Game Value Setting Beginner Experience Book, 10 points.
Game Operation Management Beginner Experience Book, 10 points.
...
In short, skills required for game development such as programming, art, music, and scriptwriting can all be found in the point store!
Above beginner level, there are intermediate, advanced, and professional levels. Of course, they require more points.
And they can be purchased repeatedly! Buy wherever you're lacking!
[The various experience books in the point store can be used by the host for self-study or given to employees to enhance their strength! However, there is a three-day cooldown period for using them on employees!
If an employee leaves the company, the used experience books become invalid.]
Looking at the rows of "experience books," Wang Jian felt a faint pain in his liver.
He couldn't help but complain: "Is this a point store? It should be called a point bookstore! Besides these experience books, is there nothing else?"
Originally, he thought that he could buy items similar to the "Silly Fun Stick" in the point store, which would greatly help improve the quality of the game.
It seems that he can only obtain them through the lottery.
Wang Jian was just casually complaining, but he didn't expect something to pop up in the point store panel.
It was still in the shape of a book, but the cover of the book was constantly changing and flowing, giving it a sense of unknown mystery.
[Random Game Design Document, Points: ???]
[This product refreshes the purchase opportunity once a month]
Wang Jian's eyes lit up: "There's a fixed way to obtain game design documents!"
Relying on the 5% chance of the lottery is too dependent on luck.
His finger tapped on the cover of the random game design document, and immediately, the image of the design document was fixed as a hardcover encyclopedia-like book, with a simple lighthouse painted on the cover and a bright full moon in the background.
["To the Moon" Game Design Document, 500 points]
[
Game: "To the Moon"
Type: RPG
Tags: Story/Tearjerker/Masterpiece
Production Difficulty: D
Game Introduction:
Dr. Rosalene and Dr. Watts have a very special job: they can give people a second chance to live, starting from the beginning of their lives, of course, this opportunity only exists in the minds of the dying.
Due to its serious consequences, the new artificial memories will replace the real memories and become what the patient remembers before death, so the technology of modifying memories to fulfill people's last wishes can only be implemented on the dying.
This special story allows players to follow two doctors into the memory of an old man named Johnny to fulfill his dream. With each step of time, new fragments of Johnny's past will be slowly revealed. The two doctors reorganize many events that have been troubling Johnny's memory, and they try to find out why the frail old man wants to fulfill such a wish before his death.
And Johnny's last wish is... to go to the moon.
]
Wang Jian took a deep breath: "Hiss, this book is a bit expensive."
The points earned from making "Demon King" were only 805, and that was after using the "Silly Fun Stick" to improve the rating.
Otherwise, the points earned might have only been 400, not enough to buy it, so he could only stare blankly.
Looking again, there's even a masterpiece in the tags!
Like a current running from the soles of his feet to the top of his head, Wang Jian shuddered, and quickly bought it with lightning speed.
System products must be high-quality.
Just how awesome is an RPG that the system considers a masterpiece?
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