Top game producer
#140 - Sold out of stock!
Before the release of the game, even with the GG ads for "Pokémon" and the anticipation of its good quality, the media and players were still not very optimistic about its sales.
"Even if 'Pokémon' is awesome and fun, will people buy a handheld console for just one main game?"
"Is it really necessary to step into the handheld console market without a strong lineup of games?"
"Since 'Pokémon' is of good quality, why not choose mobile phones as the gaming platform? It's just an extra virtual joystick. Or even the PC platform would work. What's the difference besides not being able to battle face-to-face?"
"It's a pity. The game might be good, but it chose the wrong platform! Not many people will choose to buy a handheld console with only one game!"
However, after the game's release, "Pokémon" quickly conquered many players with its charm, and sales soared!
Soon, the first week's sales of "Pokémon" were released, shocking everyone.
500,000 copies!
Even Wang Jian himself was stunned!
He was naturally confident in the sales of "Pokémon", boldly estimating that the first month's sales could reach 1 million copies, maybe 1.3 million at most.
But he didn't expect it to be so popular, selling 500,000 copies in the first week!
This is a 349 game, not a 49 game, okay?
Sure enough, children's purchasing power is amazing!
After realizing that he had severely underestimated the game's sales, Wang Jian hurriedly notified the factory to keep the production line running non-stop to replenish the supply.
In the days following the release of "Pokémon", the media's initial reviews also came out one after another.
They were all filled with praise for "Pokémon"! This further boosted sales!
Coupled with players' crazy praise for how fun the game was, and various displays of their trained Pokémon, players who hadn't bought the Subor handheld console couldn't sit still! They went online to place orders!
The second week's sales were 800,000 copies!
At this time, as players and game media gained a deeper understanding of "Pokémon", they were surprised to find that the game's content was far more than just collecting and training!
Trading, battling!
Choosing your favorite Pokémon from hundreds of species, and equipping each one with skills to ultimately form the strongest team.
Some seemingly weak Pokémon, when paired with the right team and skills, can sometimes make unexpected contributions, no less than those Pokémon with strong stats, or even stronger!
All-powerful players always have an unyielding pursuit when it comes to playing.
Fighting NPCs is fun, but fighting against other people is twice the fun!
This game has even formed a trend, becoming a popular social phenomenon.
As Black Cat said in his review, many children shout lines related to "Pokémon" when playing.
For example, making two ants fight, "I choose you, black ant!", "Black ant, use bite!", and so on.
Or simply playing the role of Pokémon, "Take this, Thunderbolt! Zzzzz~" and the like.
Even with accelerated production, "Pokémon" was still sold out in the third week.
Sold out!
As players further understood Pokémon, some players who loved Pokémon and liked to study them even called themselves "Pokémon Researchers", "Pokémon Scholars", or "Pokémonologists".
They researched many aspects of the game and discovered that the Pokémon's settings were unbelievably rigorous! The various Pokémon didn't seem to be imagined out of thin air, but rather evolved over a long period of time in another world to become what they are now.
For example, the male and female genders of Pokémon are not simply a symbol, but have subtle differences in appearance.
The most popular Pikachu in the game, the male's tail end is square, while the female's tail end is the upper half of a heart.
Venusaur has a huge open flower on its back, the male's flower has thorns, while the female's does not.
This phenomenon is called "sexual dimorphism" in biology.
There are many similar things, and "Pokémonologists" are continuing their research tirelessly.
Even a well-known biology professor at Hua Guo's Shuimu University played the game at the recommendation of a student, and then couldn't help but post on Weibo praising the huge and reasonable Pokémon system in "Pokémon".
Ultimately, the first month's sales were fixed at 2 million copies.
This is because it could only sell 2 million copies due to lack of stock, so there is naturally still a lot of room for improvement.
It is conceivable that as the supply is replenished later, the game's sales will continue to rise!
As for how many copies it will eventually sell, Wang Jian confidently predicted, but he was shocked by the sales that far exceeded expectations, and he dared not speak lightly again!
2 million copies is nearly 700 million in revenue for the first month!
Even net profit is 200 million!
The high cost of acquiring Subor and investing in research and development has been completely earned back.
After reading the financial report, Wang Jian couldn't help but click his tongue: "Wow, I feel like even if the price was set at 400, or even higher, it would still sell out!"
But this idea was just a casual thought.
What's the point of making so much money? Bringing happiness to players is his pursuit.
After the sales of "Pokémon" were announced, players might be surprised for a moment and then forget about it, but people in the industry were really stunned and discussed it.
"My goodness, 700 million in revenue! Not to mention domestically, even worldwide, games with this achievement are top-tier!"
"Pokémon's sales are too eye-catching this time!"
"Before the sales of this game came out, basically no one in the industry was optimistic about it, but everyone was slapped in the face!"
"When will I be able to make such a game? I would die without regrets!"
"Speaking of which, the quality of 'Pokémon' is good, but it shouldn't be so popular, right? I really don't understand!"
"Yeah, even though 'Pokémon' has a bland plot and the art isn't very outstanding, it can still become popular. It's completely the opposite of the current mainstream RPG games. Does this mean that our understanding of game development is wrong? Or have players' tastes changed?"
"Actually, there's nothing wrong with pursuing high-quality art and a twisting plot in game development, but 'Pokémon' cannot be judged by common sense. It's a bit like returning to simplicity."
"I'm going to study this game carefully later!"
"What are you still discussing about game design? Haven't you understood yet? Marketing is the key! Children's money is the easiest to earn! Why can't we let them use the money they spend on toys to buy games? This is a huge potential market that we have overlooked in the past! Our company is already preparing to launch a game called 'Variable Monsters', also learning from 'Pokémon', using GG ads after the animation is broadcast!"
"What a coincidence, our company is also planning to launch a game called 'Pocket Robots', replacing various Pokémon with robots. Children will definitely like it!"
"Um, I'm afraid it's not that simple! The game's choice of handheld console as a platform should be a key factor in children's purchases! The quality of the game is also very important!"
Regardless of whether these industry insiders are shocked, envious, jealous, or have already taken action to follow suit and get a share of the pie, "Pokémon" will undoubtedly become a hot topic of conversation for them for quite some time!
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