Top game producer

#111 - A lot of fun! (100 songs plus 1/3

Wang Jian said, "Another joy of 'Pokémon' is collecting. ♦♦ ♦♦"

Collecting can be said to be widely present in various games.

In some games, collecting is an element that enriches the game's system.

For example, there was a once-popular game that was banned for being too violent, called 'Black Hand'. In the game, the protagonist is a small-time gangster who, after being beaten badly, is unwilling to remain a nobody for the rest of his life. He decides to challenge the local boss, Black Hand Yang Nuof, to become a star in the underworld.

The main storyline of the game is all about fighting and killing, but outside of the main storyline, there are various cigarette cases to collect.

These can be won by playing cards with gangsters, found hidden in various locations such as bar counters and trash cans, or purchased from different stores.

At the time, a player created a very detailed guide. In 'Black Hand', there are a total of 108 types of cigarette cases to collect. Many players later lost interest in fighting and became addicted to collecting cigarette cases.

This is the charm of collecting elements.

There are also classic games like 'Snake', which use collecting as the fundamental driving force of the game.

Still other games focus on the process of collecting, while downplaying the value of the collectibles themselves and the purpose of collecting.

Simply put, the gameplay is attached to the collecting process, making it interesting or challenging. For them, the collectibles are merely rewards or spoils of war for completing this process.

For example, in platform jumping games, coins are set as collectibles and placed on a platform with spikes on both sides.

You can choose not to eat the coins and go directly to the next level, or you can challenge a higher difficulty to get the coin reward.

Although coins are very common, the process of collecting them is very challenging. You can enjoy the fun of challenging high difficulty in the process of collecting.

There are also games that combine the various pleasures of collecting: you can only collect items that bring about increased strength through various interesting or challenging processes.

However, it is not always good to combine the pleasures of collecting; suitability is the most important thing.

In addition, collecting elements can also be used as a means to enrich the game's worldview, enhance the game's atmosphere, and enhance immersion.

For example, in 'Pirate King', the various national treasures and antiques in various treasures have their own history behind them. Giving them to private collectors also triggers special dialogues, making the world seem more real.

Another example is in 'Electronic Wasteland', research notes scattered in different laboratories gradually reveal the reason why the world became a ruin and the protagonist's origins through the recorded experimental content.

Returning to 'Pokémon', the wide variety of Pokémon, each with its own distinct personality and image, undoubtedly allows players to fully experience the joy of collecting.

It's not just because the Pokémon themselves are cute, can fight, and have practical value, but the process of collecting Pokémon is full of fun—running around every corner of the continent, spending an afternoon walking back and forth in dense grass or dark caves, until you catch the Pokémon you want, excitedly sharing your joy with friends... Watching the Pokémon in the Pokédex being filled in one by one, the sense of accomplishment that arises in your heart...

After talking about collecting, Wang Jian said again: "And another great joy in 'Pokémon' is trading."

Trading?

The tool people fell into contemplation.

Although they couldn't figure out where the fun of trading was for a while, they still worked hard to think.

Baili Ao's brain was also spinning rapidly. He supported his chin with one hand, and the frown on his brow could crack walnuts: "Trading is actually a core pleasure? If you want to catch a certain Pokémon, can't you just catch it yourself? Why go to the trouble of doing it?"

"Or are you going to lower the probability of certain Pokémon, making it difficult to catch them, and then some players catch this one, and other players catch that one, and then trade with each other?"

"But in this way, doesn't the game experience decline instead? It feels very坑爹 from an intuitive point of view."

"And what is the purpose of this? To promote player interaction? But sacrificing the game experience is a bit of a loss."

"No, there must be something I haven't figured out."

Wang Jian said, "Do you remember the name of the game? 'Pokémon FireRed/LeafGreen'."

Baili Ao was stunned, as if he had grasped some inspiration!

Wang Jian smiled and said: "In fact, 'Pokémon FireRed/LeafGreen' are two versions of the same game! Divided into 'Pokémon FireRed' and 'Pokémon LeafGreen', there are some version-exclusive Pokémon in two different versions!"

Wang Jian said, feeling emotional in his heart.

Wonderful!

He also discovered the wonderfulness of this setting through continuous thinking.

One game, two versions.

As mentioned earlier, collecting is one of the core pleasures of Pokémon. Players may not understand what two versions mean at first, and they don't pay attention to the trading function, but when they play the game to the later stages and want to collect the entire Pokédex, they will find that there are a few Pokémon that they can't find no matter what!

When they ask for help online, or communicate with friends who also play 'Pokémon', they will be surprised and puzzled: 'Hey, why are some people like me, also missing these few? Why do some people have these few that I don't have, but don't have those few that I have?'

At this time, players will notice the trading function and spontaneously look for players of other versions to trade!

In the process of trading Pokémon, exchanging game experiences is also a matter of course.

Even becoming friends in the process of happily trading Pokémon and discussing the game, and the relationship with friends will become deeper.

Spontaneous gathering, spontaneous publicity, spontaneous formation of topics!

This game mode of trading Pokémon is the best and most natural viral marketing!

One of the reasons for the success of the earliest 'The Demon King Hid the Holy Sword from the Hero' was that it relied on free games and bizarre brain holes to form spontaneous publicity among players.

Wang Jian couldn't imagine how popular 'Pokémon' would be after its release!

He cleared his throat and continued: "As for the battle, it is also complementary to the exchange! When players have collected almost enough Pokémon and want to exchange them, they have also been battle-hardened in the game and cultivated their own Pokémon team."

"When the enemies in the game cannot satisfy them, and the exchange of Pokémon creates opportunities for battles, they will naturally start passionate battles."

"Then they will find that fighting with people is even more fun!"

After listening to Wang Jian's explanation, the tool people exclaimed: "Damn, awesome!"

"This design is too strong! It perfectly combines the fun of the game and the means of publicity!"

"Linked one after another, four levels of fun come one after another, who can withstand this!"

"So the late game is not the end but the beginning?"

"It would be unreasonable if 'Pokémon' wasn't popular!"

Baili Ao was even more shocked: "I can always learn too much from the boss!"

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