Time Travel: 2014

Chapter 292 Design against humanity

For the upcoming next-generation Apple products.

When developers actually develop, the rendering resolution is higher than the physical resolution of the screen.

Apple doesn’t “waste” the higher rendering resolution either.

Based on the principle of making the best use of everything.

In the previous life, a new function appeared in time on the upcoming Apple 6 and 6plus generation new systems - "zoom in".

As the name suggests, the "zoom in" function naturally enlarges the content displayed on the screen by one level.

From the perspective of software logic, the essence of "enlarged" display is to downgrade the higher-level logical resolution to the lower-level logical resolution of the same ratio.

Because the logical resolution is originally higher than the resolution of the actual device.

So even if the logical resolution is lowered by one level after the enlargement operation is performed.

But as long as the logic is not lower than the actual physical resolution of the mobile device.

Then things after magnification are still very clear.

At this time, some users will call out: "Pingchengniubi..."

This is actually just a low-level trick from a software perspective.

But having said that, it is such a relatively simple principle.

There are also no other friends who followed up during the same period.

At the same time, other competitors either did not have this function, or they simply enlarged it and blurred it into one piece.

Again, there are some technologies on Apple.

It's not that awesome in itself.

It all depends on the support of friends and businessmen.

But having said that, it seems extraordinary that simple things can be done to the extreme.

For such a "magnified" display technology.

If you are a product manager, how should you interpret this function when it appears on your mobile phone?

Of course, it cannot be said that it was a choice forced by both technology and supply chain.

That's too silly.

Rather, it should be interpreted as a proactive change to focus on people with visual impairments.

This is a choice that was made out of desperation.

On the contrary, it has some more humanistic feelings.

In fact, Pingchun did exactly this in her previous life.

But I have to say that this publicity strategy is really clever.

There is no irony in this statement.

With the development of the times, some things have quietly changed.

The aroma of wine is also afraid of deep alleys.

On the contrary, the crying child gets candy.

It's June 2014.

Although it is not too far away compared to 2021.

But it gave Lin Hui a feeling of being in another world.

Anyway, as a senior electronic product enthusiast.

Lin Hui was very uncomfortable after traveling through time.

Not long ago, Lin Hui passed several mobile phone stores that were still open on his way to the Beiyu International Conference Center.

Lin Hui saw that some mobile phone stores were quarreling with each other with slogans such as "eight-core" and "true eight-core".

Not to mention that the really important thing about a mobile phone is the experience rather than the cold parameters.

Even if you are a parameter person, you may care about the quality of the mobile phone screen, charging speed, pixels, etc.

It’s not like anyone really cares about the core features of a mobile phone.

Is eight-core important?

Maybe it's important.

But in actual scheduling, if one core is difficult and seven cores are watching, it is useless.

This current propaganda strategy is speechless.

But these are not what Lin Hui cares about.

Although mobile phones can be considered technological products, they are not entirely technological products.

Lin Hui feels that mobile phones are more like the product of the integration of many technologies.

The true technology of mobile phones is not in the mobile phones themselves.

It's about the hardware and software behind the phone.

The hardware aspect involves chips, communications, display technology, high-end sensors, etc.

In terms of software, the first priority is the mobile operating system, followed by some algorithms when it comes to actual experience.

These are the things that mobile phone manufacturers should focus on.

The constant war of words between major manufacturers will only increase internal friction.

The truth is to do your job well and accumulate more and more.

These construction machines were brought by Elizabeth Nish.

Although Lin Hui knows many parameters of the engineering machine gen 6 and engineering machine gen 6+ in detail.

But Lin Hui still showed the same joy as when he encountered a large-screen mobile phone for the first time.

Of course, it's just a gesture.

It's really impossible for Lin Hui to say "amazing" without restraint.

Even so, Lin Hui's attitude of admiring construction machines also benefited Elizabeth Nice.

Afterwards, Elizabeth Nishi took the initiative to introduce the parameters of the engineering machine to Lin Hui.

Elizabeth Nish's introduction confirmed some of Lin Hui's previous judgments.

The physical resolution of the screen and the rendering resolution required for software development are indeed the same as Lin Hui's impression.

I don’t know why, when I introduced this feature of the engineering machine gen 6+.

Lin Hui felt that Elizabeth Nishi seemed to be slightly disappointed.

Uh... could it be some dissatisfaction with higher-level personnel at Apple?

It's too specific and Lin Hui can't judge.

Lin Hui chose to turn a blind eye to this suspected disappointment.

Like Lin Hui, Elizabeth Nice also engaged in software development.

Elizabeth Nice also knows that the change of model will bring some minor troubles to the adaptation work.

This outgoing and kind-hearted female siege lion volunteered to ask Lin Hui for help at any time if she encountered difficulties in upgrading the suitability.

Lin Hui was very grateful for the kindness released by Elizabeth Nessie.

But there is no need to trouble Elizabeth Neshi with this little thing.

Like an average iOS developer in this time and space.

iOS application development for 4.7'' and 5.5'' screens may be somewhat unfriendly to existing iOS software developers at this time and space.

But for Lin Hui, it was completely within reach.

After all, in the next few years after 2014, Apple's mainstream devices basically had 4.7" and 5.5" screens.

Lin Hui is still very familiar with these two screen software adaptations.

On the contrary, Lin Hui felt very awkward developing applications for the previous 3.5'' and 4'' screens.

Of course it's awkward to say.

Nothing feels more awkward than developing for a notch.

To put it bluntly, things like Liu Haiping are not only aesthetically pleasing from a hardware perspective.

It is very unfriendly to developers. . .

When I first came into contact with Apple X, my feelings were hard to describe.

The alien screen is truly anti-human/human.

Like normal mobile phone users when they actually use their mobile phones.

When users are attracted by the content, they tend to pay more attention to the content itself and less notice the bangs problem.

But developers have to always pay attention to the painful bangs during actual development.

There are many issues that do not need to be considered during normal development.

Related issues must also be considered when developing applications adapted to special-shaped screens.

For example, how can the text elegantly skip the bangs when scrolling the list in landscape mode?

Another example is how does the originally applied background naturally extend to the edges on both sides of the bangs?

Of course, the main problem is the unprecedented aspect ratio of the Apple X generation.

In portrait orientation, the width of Apple X is the same as that of 4.7-inch Apple mobile devices.

But in terms of height, the height of Apple X is 145pt higher than the 4.7-inch screen.

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