Time Travel: 2014

Chapter 253 The wind blows in Helsinki (4)

Paananin said: "Of course I know that even a professional game engine developer will have to spend many years to develop a brand new game engine. I know this.

However, everything is not necessarily certain. Maybe there is another technical team behind GRAY FOREST that is fully supporting it. "

Mikami Miku: "The dark night scene that appears in the game "HILL CLIMB RACING" that you mentioned earlier.

It's probably just that GRAY FOREST happens to be good at that.

And the reason why it is made free may just mean that this person is showing off his skills.

It cannot be assumed that GRAY FOREST's development behavior is supported by a powerful game engine.

Regarding your statement that GRAY FOREST has game engine support, I think it is very unreliable.

I don't know why you have this idea? "

Pananin said: "Because in this game, not only the dark night scene is strange, but there are also many scenes that are very different from other games."

Paananen reminded: "I wonder if you have noticed the rooftop scene in "HILL CLIMB RACING". This scene is also very strange."

Mikami Miku: "What's wrong? There's nothing strange about this scene. There's nothing unusual happening on the roof!"

Paananin: "That's just for now. You might as well stay on the rooftop scene a little longer. You'll see some special scenes later."

Following Pananin's guidance, Mikami encountered what Pananin called a "special scene."

Mikami was speechless for a long time.

Is the so-called special scene raining?

Is "raining" considered a special scene? ?

Seeing Mikami's confused expression, Pananin said: "It's really just raining.

But you don't think so in the 2D game "HILL CLIMB RACING".

Did GRAY FOREST handle the rain scene in this game so well?

Through some software, on the jailbroken 5s, after forcing the corresponding image quality of "HILL CLIMB RACING" to the highest level, you will find some clues. "

Pananin said: “You should know that in mobile games, weather is a very important part.

Through various weather effects, such as day, night, rain, wind, etc., the expressiveness of the scene is enhanced, allowing players to better immerse themselves in the atmosphere of the game.

At the same time, it interacts with players through the weather system to enhance the game experience.

But introducing weather into a 2D game is not that easy.

There are several problems in the processing methods of weather systems in existing 2D games:

Because compared to the weather effects of 3D games, 2D games have no concept of depth (no Z-axis).

All weather particle effects are rendered at the same level, which will make the 2D game weather particle effects lack a sense of hierarchy.

But look at the 2D game "HILL CLIMB RACING".

Why is the rain scene so layered?

In addition, under normal circumstances, players can move freely in the game scene when the scene presents a certain kind of weather.

Although similar scenes are presented in the real world, the entire scene is covered with corresponding weather particles.

However, considering the performance of game rendering, the usual approach in games is to only generate and destroy weather particles on the current screen.

In this way, when players move, they will observe "blowouts" or intermittent phenomena of weather particles.

This is not a great experience for players.

But in the 2D game "HILL CLIMB RACING", if you look carefully, why is there no such phenomenon? "

Paananin continued: "I feel that there must be a lot to do with the use of particle effects.

In addition, the rooftop scene of the 2D game "HILL CLIMB RACING" involves when it rains and the sky clears after the rain.

Why can GRAY FOREST switch scenes naturally?

When it comes to this kind of switching, the same problem is actually very easy to implement in 3D games.

Because lighting is involved in 3D games.

In this way, in 3D games, many weather effects such as dark night, cold colors, warm colors, etc. can be achieved in the game scene by changing the scene lighting.

But there is no concept of lighting in traditional 2D game scenes.

What is easy to achieve in 3D games is difficult to achieve in 2D games.

And "HILL CLIMB RACING" is a 2D game.

Could it be that GRAY FOREST put a lot of effort into every frame?

In a general 2D game rendering frame, each frame may need to render modules such as maps, scene elements, and UI interfaces.

In this case, it takes a lot of energy to achieve natural changes every frame.

Does an individual developer have so much energy? "

After that, Paananen listed some design details that appeared in the game "HILL CLIMB RACING" to support his previous point of view.

But Pananin didn’t list too many.

Because Mikami, who had been aggressive before, became mute after Paananin used the "raining" scene in the rooftop scene as an example.

Mikami Miku's reaction made Pananin feel very bored.

I originally wanted to slap him in the face like crazy.

Is it okay if Mikami simply surrenders now?

Mikami Miku didn't surrender, it was just that his brain was shut down.

In fact, when Paananen talked about particle effects, Mikami didn't quite understand it.

When Pananin was talking enthusiastically, Mikami actually Googled it secretly.

However, the content found was still unclear to Mikami.

At this time, Mikami realized that her so-called systematic learning of games turned out to be just scratching the surface.

When it comes to game development, I'm a complete novice.

This made Mikami very embarrassed.

What makes Mikami uneasy the most is that her questioning about Pananen's acquisition of "HILL CLIMB RACING" this time is just her private behavior.

To a large extent, it was a decision she made on the spur of the moment to prove her worth.

This decision actually has nothing to do with SoftBank, the largest shareholder on the board of directors.

It would do her no good at all to bring this matter to the board of directors.

But what can we do now?

Mikami felt that it was difficult to get off the tiger.

Could it be that we just give in?

But for now, it seems that I can only give in.

But if Pananin still has this domineering attitude.

Even if you give in, it will be difficult for Mikami to get down the stairs.

Well, for a moment Mikami Miku couldn't help but feel deeply worried.

Fortunately, Paananin seemed not to be aggressive anymore after listing several strong design details to support his decision.

Paananen stated: "Although so far, I still have no direct evidence to confirm that GRAY FOREST used a brand-new game development engine when developing the game "HILL CLIMB RACING", but based on my past game development experience, Judging from experience, this is a highly probable event.

If there is really a brand new game engine behind this, this will be an unprecedentedly powerful game engine.

Yes, it is unprecedentedly powerful, a game engine that can handle particle effects with ease. You can fully imagine the power of this game engine.

Under such circumstances, even if there is a one in 10,000 chance to seek cooperation with GRAY FOREST, we should not give up this opportunity.

To put it bluntly, if there is no shadow of a new game engine behind this..."

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