The White Wizard's efforts will yield a hundredfold rewards

Chapter 220: Great Achievements in the Wizarding World over the Past Century (Part 3)

The third great achievement of the Heart of Plants Academy in the past 100 years——

Mr. Green led the research on super carpet plants, which accelerated the greening of the Gobi Desert in the west by 1000%!

As the inheritor of the botanical school, Green naturally has many secrets about the cultivation of various magical plants. In 100 years, Green used the characteristics of the golden finger to fully learn and absorb these valuable knowledge.

For the wizards of the Misty Coast wizard world, conquering the Northwest is the best way to obtain the world's destiny. Every force, as long as it has the ability, will do its best to smash resources and manpower to accumulate power and personal destiny by repairing this barren land.

According to historical records, three thousand years ago, the Misty Coast only had the Misty Forest, a green home for human survival and reproduction. At that time, the Misty Forest was not as sparsely populated as it is now, with only wizard activities, but full of human fireworks, and countless humans reproduced on this fertile land.

Three thousand years ago, wizard civilization exploded. Dozens of formal wizards who inherited the ancient wizard civilization led the ancestors of the human race under the guidance of destiny to develop the western part of the Misty Coast. After generations of wizards' struggle, the current Misty Coast was formed.

..............

The current Misty Coast is clearly divided into four areas.

The first area is the Misty Islands area in the east. This is the fragment of the continent that was broken into pieces, forming islands of various sizes. Because of the ancient war, this area is always shrouded in clouds and mist, the elements are chaotic and abundant, and there are many precious resource points scattered around. It is the first choice for wizards to explore.

Because the terrain here is extremely complex and the climate is changeable, there is no human destiny to suppress and evacuate the fog. It has become the nest of black wizards and has gathered countless black wizard pirates.

This area is not suitable for ordinary human beings to survive. Even wizard apprentices will encounter danger if they are not careful. Therefore, the major forces in the Misty Coast regard this place as a resource point.

The second area is the main location of the wizard civilization of the Misty Coast, and it is also the birthplace of the wizard civilization in this area - the Misty Forest.

After tens of thousands of years of historical evolution, this area has become a paradise for wizards. It not only has hundreds of ancient relics of various sizes, but also has relatively rich and mild elements, which are extremely suitable for the practice of wizards. In order to protect ordinary humans from the radioactive substances naturally emitted by wizards, only wizard apprentices can explore freely here. Thousands of wizard gathering points are distributed on this fertile land.

Basically, all the major forces and wizard academies in the Misty Coast have built wizard towers here to develop their power. This area has been affected by the radioactive substances of countless wizards for many years, coupled with the strong elemental environment, so countless magic plants, magic beasts, and even mutated plants and beasts have been born. Wizards often study some strange things, so all kinds of failed experiments and experimental garbage are thrown in the Misty Forest. This place has become a forbidden place for mortals and a resource area for wizards.

...............

The third region is the mortal region where the Kingdom of Mottland is located.

This region is extremely vast, with an area more than twice that of the Misty Forest. It is the habitat of tens of billions of mortal humans and the foundation of wizard civilization.

The wizards have protected this place very well, and coupled with the suppression of the human race, this region has been transformed from the desert terrain. Therefore, there is no fog in this region and the sun can be seen.

The Kingdom of Mottland is a typical unified civilization consciousness, but the medieval nobles ruled the world with a feudal system. It is a pan-federal political system composed of local nobles.

Each wizard force can support a noble in this region according to its own power. In other words, every noble here has a close relationship with the wizard world.

The fresh blood of the wizard world is born here, and some of the old wizards will return here. This is a base of civilization.

The fourth region is the forward base for the development of the West.

Hundreds of thousands of wizard apprentices came here for various reasons, fighting against the sky and the earth, resisting the wind and sand, and opening up new green land for survival. At present, the area here is half the size of the Misty Forest.

However, the ecological environment here is still very fragile and cannot accommodate too many people, so only some key nodes are inhabited by human beings. In the front line facing the desert, it is still mainly wizard apprentices and knights, and there are no ordinary people.

............

In order to earn world contribution points, Green has been fighting for his life.

In the annual fiscal expenditure of the Heart of Plants Academy, the Western Development Strategy has remained at around 30% all year round, ranking first in the Misty Coast Wizarding World.

With the development and growth of the Heart of Plants Academy, the resources invested in the Western Development Strategy by the Heart of Plants Academy are also increasing. Especially after Green developed the super carpet plant, the difficulty of developing the Northwest was reduced by more than 10 times, and the destiny obtained by the Heart of Plants Academy also skyrocketed.

The super carpet plant is a great creation of Green combining the hybridization technology principle of the Blue Water Star with the magical plant knowledge of the Botanical School!

Why is the Northwest region so difficult to govern?

That’s because this is an ancient battlefield!

The desert here is mixed with special energy. It is difficult for ordinary mortal plants to survive. Even if a few mortal plants have evolved, they cannot be promoted and planted on a large scale. The survival rate is extremely low. Wizards can only plant demonized plants and use them. They absorb and dissolve the chaotic energy in the soil, which is why the cost of developing the Great Northwest is so high.

Often, a medium-sized force with a formal wizard at its command would need one or two hundred years of hard work to expand to 1 square kilometer of land, in exchange for the destiny required for a formal wizard to break through.

............

The super carpet plant developed by Green broke through the difficulty of large-scale planting of ordinary plants for the first time, using the symbiotic sharing relationship between the sea buckthorn tree and the sand thread grass, a low-level magical plant.

Super carpet plants that are extremely adapted to the desert areas of the West have been developed.

Low-level magic plant - sea buckthorn tree, this is a low shrub type magic plant. It is a special magic plant cultivated by an official wizard on the Misty Coast two thousand years ago. It can grow and bloom in three years, and its root system is extremely developed. It can penetrate hundreds of meters into the ground and slowly dissolve the special chaotic energy in the desert soil.

Sand line grass, a common plant, is characterized by extremely long and thin stems, spiny leaves, the thickness of a little finger, but has extremely strong photosynthetic ability and consumes very little energy. It is a perennial herbaceous plant. One plant can cover an entire area when it grows. One hundred square meters.

The sea buckthorn tree is responsible for taking root in the ground, dissolving the chaotic energy of the desert soil, and changing the soil properties. The symbiotic sandline grass is responsible for covering the desert surface, preventing the desert soil from absorbing sunlight, replenishing the chaotic energy, and at the same time using photosynthesis to produce and accumulate a large amount of energy, which is transferred to Sea buckthorn tree helps the sea buckthorn tree to replenish and resist the consumption of special chaotic energy.

This special combination reduces the wizard's resource requirements for cultivating sea-buckthorn trees by 10 times, and the survival rate of sea-buckthorn trees is also greatly improved. However, the lifespan of sand-line grass is often not high, and a mature sand-line grass often cannot survive more than three years. moon.

But it doesn't matter. Sandweed is just a common plant. Ordinary humans in the Motland Kingdom can plant it. The wizards only need to issue tasks and drive ordinary people to plant a large number of it in the Motland Kingdom.

It was this great research discovery that allowed Green to receive a massive amount of destiny and successfully become a level 2 advanced wizard!

............

In Year 148 of The Witcher's Path, Green's panel is as follows:

Name: Green Angelet

Occupation: White Wizard (Elemental Wizard + Blood Knight + Biomechanical Warrior)

Identity: The second dean of the Heart of Plants Academy, a traveler from Aqua Blue Star (world changer, civilization innovator, world repairer)

Physical age: 158 years old

The Wizard's Road: Year 148

Current strength: Level 2 senior wizard (early stage of level 2 elemental wizard) + extreme bloodline knight + level 1 peak biological mecha warrior (blessed by biological mecha version 2.0)

Strength: 43 (the strength of a normal adult mortal male human being is 1)

Constitution: 45 (the constitution of a normal adult human being is 1)

Speed: 42 (normal adult mortal male human speed is 1)

Mental strength: 100 strength (the spiritual power of the second-level wizard has been substantial, and the strength is between 100-300)

Total amount of mental power: 100*5u003d500 scale (1 level 2 wizard’s mental power can carry 5 scales of mental power)

Natal witchcraft:

Level 2 compound defensive witchcraft - plant guardian force field (transformed from the first level natal witchcraft)

Level 2 compound type of confinement witchcraft——Cage of Thorns

(The compound confinement witchcraft is composed of plants and forbidden magic fields. It creates a huge thorn cage of 3*3*3 meters through casting, which can suppress the enemy's magic power and has a weak effect to imprison the enemy's body. , absorbing some elemental attacks to replenish itself. Only the internal and external forces cooperate at the same time can the cage be opened the fastest, otherwise it will take twice the super-limit strength to break it.)

Longevity: 158/1000 years

Gold Finger: Hundred-fold harvest (you can specialize the knowledge you learn once every day, and get a 100-fold harvest effect bonus. Skills have the best effect, and accumulated knowledge has the worst effect. You can accumulate one source of light every year, Green You can actively enter the brain overclocking state, accumulate and digest all your knowledge).

Price: Green must promote the development of wizarding civilization and help restore the vitality and vitality of the wizarding world (if he fails to meet the contribution requirements within the specified time, he will be punished by being permanently stationed in the endless desert for the second half of his life (the next 200 years) to repair this barren land. place)

World Contribution Points: 6,000,000 points in existence (the cost of using cheat fingers every year is 100 points of world contribution points. Green’s current accumulated contribution points can be used for 60,000 years of cheat points.)

Source of Green World contribution:

1: Develop and expand the Plant Heart Wizarding Academy, change the fate of more than 100,000+ wizard apprentices, directly or indirectly help more than 30+ wizards break through and become official wizards, and promote the civilization of the wizarding world on the Misty Coast to become more prosperous and diversified. More dynamic, world contribution +10086.

2: Improve the basic theoretical foundation and knowledge base of the biological armor genre, and create the 2.0 version of the first-level special biological armor, widely promote the biological armor genre in the Wizarding World of the Misty Coast, and help the development of wizard civilization on the Misty Coast. 100,000+ The wizard of the bio-mecha genre regards Green as the founder of the bio-mecha genre, with a world contribution of +1 million.

3. Developed super carpet plants, helped the Misty Coast wizard world to develop the Northwest dozens of times faster, greatly saved resources, and made the recovery speed of the trauma zone in the wizard world +1000%, which benefited the present and the future! You know, the area of ​​this desert is not small, it is 20 times the size of the area currently developed by the Misty Coast, so a one-time reward of +5 million world contribution.

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