(Recommended background music for this chapter: "Steel for Humans" Source: The Witcher 3 Wild Hunt Original Soundtrack.)

Everyone returned to the mountain col, rearranged their equipment, and ate some dry food. Amavit's internal injuries have been nourished by the healing potion and will not affect his movements for the time being.

After leading the horses back to the road, the six people continued to ride their horses westward and arrived at the village of Lindenville in the afternoon.

He rented two houses belonging to the village chief at a high price of 5 oren. Amavit asked the guards to make their own arrangements while he fell asleep. He didn't know when the next battle would come, so he had to recover from his injuries as soon as possible, especially in When he was still weak.

For half a day and a night, except for dinner, Amavit slept.

The next morning, during the morning exercise, the prince made sure that his internal injuries had basically healed and would not affect the battle.

He called the village chief.

"Is there any beast or monster problem in the village currently?"

"What do you want to do? An outsider? Let me tell you, there are many young and strong people in our village." The village chief with a big waist and a round waist and a beard was unexpectedly irritable.

"You're not that old. Considering how much you pay to rent a house, I advise you not to cause trouble." The village chief, who was as tall as a bear, also beat his chest.

Amavit sat on a chair at the door and asked slightly surprised: "Ever been a soldier?"

"Humph, the Third Infantry Division has retired." The village chief puffed out his chubby belly and said, "The son-of-a-bitch regimental commander insisted on me retiring."

"Okay, retired soldier, let me be clear. Are there monsters in your village? I'll solve the problem and you pay."

"Just you? Are you an adult? Didn't your adults tell you not to talk nonsense about things you can't do?"

Guards gathered around from the stables and the house.

Amavit waved his hands to tell the guards to calm down. He held up his left hand with a fireball hanging in his palm and said, "Answer the question, soldier."

The village chief took a step back and asked slightly warily: "Who are you?"

"Faq, why is it so troublesome to ask something? Drina shows him the file."

The guard took out a piece of parchment, unfolded it for the village chief to see, then put it away and pushed the village chief: "Answer the question."

As a retired soldier and the head of a village, he is naturally literate.

Amavit didn't bother to care which document Drina took, since it wouldn't say he was a prince.

"Hello, sir."

Amavit pointed out four fingers and said: "I'm not good, for the fourth time, is there any monster problem in your village?"

The village chief scratched his beard: "Well, it's not a monster, just a water ghost. There are water ghosts in the river to the west, and they always attack the villagers. Every year, several people go to the river and never come back."

"About how many?"

"I haven't counted them. They are scattered along the river south, probably about a dozen. There have been more and more recently."

"Okay, we will clean up the water ghosts today, from here to 500 meters south. But only this side, I don't care about the other side. How much can you pay?"

"Ah, sir, do you want more money?"

Amaweite suddenly stood up.

"I work, why can't I ask for money?!"

The village chief looked at the black-haired boy and then pointed at Drina, not knowing what to say. He doubted whether it was this little brat who was doing the work or his men who looked like soldiers.

The guards have received unprofessional training and will never smile under normal circumstances.

His Highness the Prince took his steel sword expressionlessly.

"Give him a sword!"

He was already angry because of the failed hunting, but the village chief was caught in the crossfire.

A guard handed the village chief a sword. The village chief took it with a confused look on his face and said nonchalantly: "This is not appropriate."

The guard patted the village chief's arm and said a few words in the spirit of military comradeship: "It's okay, don't worry, if you can hit our young master, I will lose, and I will give you 10 more orens."

Drina went up and gave the guard a kick.

"Young master can use it for betting?"

The guard really didn't look down on the village chief, but he was just a soldier who had retired for who knows how many years. The prince really won.

Amavit waved his hand irritably: "Get out of here, if I keep talking nonsense, I'll beat you all up too."

The guards hurriedly hid in the stable and pretended to tidy up the horses.

Five minutes later, Amavit threw the sheathed steel sword to Drina and asked the fallen village chief: "I collect money for my work. Is there any problem?"

The village chief got up and rubbed the back of his head, which was sore from the sword hilt, and replied: "Hiss... no problem... 30 orens, I can pay 30 orens."

In line with the attitude of doing business, His Royal Highness wanted to negotiate the price, but waved his hand impatiently: "Okay, just 30 orens."

He walked back into the house to prepare the armor and said to himself: "It's really troublesome to negotiate the price. I'm really not good at doing business."

[Task tip: Clean up the water ghosts. Lindenville Village in the middle of Willen has been harassed by water ghosts all year round. Every year, villagers are injured or killed due to attacks by water ghosts. It is even more difficult for fishermen in the village to catch fish. The village chief entrusts you to clean up the nearby water ghosts. Do you want to accept it? 】【whether】

After accepting the mission, Amavit and the guards came to the river.

The village of Lindenville was built along the river. Probably because of the water ghosts, several houses facing the river were abandoned and dense fences were built.

Water ghosts are monsters from another world when the heavens and the earth first met. Now this group has spread everywhere with its strong reproductive ability.

Water ghosts are extremely human-like but have green or blue patterned greasy skin, small scales and fins on the upper and lower limbs and back, webbed fingers and toes, and emit a stench like rotting fish. They build nests in shallow water or swamps near the water, and usually move in groups of 3 to 6.

On the shore, a single water ghost poses little threat and can be killed by a farmer with a pitchfork. It is important to pay attention to groups of more than 3 water ghosts, and avoid fighting with water ghosts underwater.

The intersection of the celestial spheres is a celestial wonder unique to the world of demon hunters. Simply put, it is another world colliding with the demon hunter world, resulting in a short-term interaction between the creatures and energies on both sides.

When the celestial spheres intersect, the entire continent can see the strange phenomenon in the sky, as if another continent is hanging overhead, where there are also seas, land, forests, mountains, and various creatures.

The intersection of the celestial spheres not only brought monsters such as water ghosts and goat-horned demons, but also brought intelligent species that can communicate, such as vampires, shapeshifters, female night demons...

...

At present, no water ghosts have been found by the river at the entrance of the village. In order to avoid missing the diving water ghosts, Amavit cast the Eagle Eye and Sharp Ears on himself, and asked the guards to keep quiet and go to the river to investigate carefully. There was really nothing except fish.

Everyone walked south along the river bank.

About 100 meters south of the village, on the river bank, four thin human figures were running wildly, making unpleasant sounds of "chirp, chirp..." from time to time. They were water ghosts.

Amavit drew out his silver sword and said, "You watch from behind. I'm unhappy today and need to vent."

The guards put down their swords and looked helpless.

The four water ghosts found someone approaching and thought it was another villager delivering takeout, so they ran over with a chirp.

One of the water ghosts was the closest, and raised his right claw while running towards the prince.

Amavit dodged, turned around and slashed horizontally with both hands holding the sword.

The blue-green head flew up with half of the right arm, and blue blood scattered in the air, emitting a strong fishy smell.

The water ghost was indeed very fragile.

Amavit turned around, Alder Seal, and the surging mental impact blew over the two water ghosts that followed closely.

The fourth one also arrived, and with the same attack, Amavit did not wait, ducked forward, dodged the attack, and held the silver sword across his waist, using his arms to exert force.

Puff~, this sword swept across the waist of the water ghost, almost cutting it in half, leaving only the spine still connected.

Alder Seal, the air wave blew over the two water ghosts who had just climbed up again.

Amavit hurried two steps, and while the water ghost was unable to get up, he turned the silver sword upside down, stabbed the enemy's heart with his backhand, drew the sword and beheaded him, killing 2 people.

The water ghost that was blown down twice finally got up, and grabbed with two claws on the left and right.

The prince raised his sword with both hands, and the blade cut the water ghost's chest, interrupting its forward attack.

The water ghost was really not very strong.

Amavit ducked behind the water ghost, and the long sword cut through the water ghost's hind legs.

The water ghost, who had just stood firm, fell to his knees with a plop.

The prince turned around and slashed with the silver sword, and a slippery head fell to the ground, killing 3.

The last water ghost that was almost cut in half was still crawling. This monster had no such emotion as fear.

Amavit walked over, stepped on its claws with one foot, and nailed the silver sword into the back of the water ghost's head with his backhand, killing 4.

Shake off the remaining blood on the silver sword, take out a flannel to wipe it clean, put the sword back into the sheath, and look at the guards who came over, Amavit took out the skinning knife from his waist.

"Wait a little longer, I haven't dissected the water ghost yet."

Drina actually appreciated the prince's behavior of dissecting monsters, but he couldn't stand the smell.

"Master, what about cutting the ears?"

"Oh, so, I'll do that, and you guys do the rest. Left ear or right ear?"

"Left ear, Master."

"Okay."

...

"Ugh... This tastes so disgusting, bah, bah..."

The prince threw away the water ghost brain, spit out the vomit in his mouth, took the water bag handed by the guard and started to rinse his mouth.

If I remember correctly, the water ghost brain is the alchemical material of the demon hunter's potion. This thing cannot be preserved at present. It is better to throw it away directly than to keep it for composting. Anyway, there are many water ghosts, and it will not be difficult to find them if needed in the future.

After burning the water ghost nest and a pile of large fish eggs with fire breath, everyone continued to head south.

All the way south, they found another 4 groups of water ghosts, ranging from 3 to 6. It was not easy to encounter such a handy monster, and Amavit did not let the guards do it, and vented a lot.

He also did some practical experiments with water ghosts.

When facing multiple melee enemies, use various fighting methods such as magic control + melee, pure magic destruction, etc. Even the Igni Sign, which has not been used much, has been tried. In this way, you can explore the fighting method that suits you.

The river ahead turns, and everyone stops. Today's water ghost clearing operation should end here.

Although there are still water ghosts on the small island in the middle of the river intersection ahead, it is obviously not within the scope of this mission. Without a boat, swimming over there may be dragged to death underwater.

Amavit was about to turn around and walk back, and vaguely heard a "buzzing" sound, like radio noise.

Raising his hand to let the guards keep quiet, he cast clairaudience on himself and listened carefully. There was indeed. This sound is a bit familiar, as if it is the "place of magic"?

Following the sound forward, bypassing the bushes and stones that blocked the view, he finally found a cave more than one person high on the hillside. It was pitch black inside, and the buzzing sound came from inside.

Amawit stepped back and said to the guards, "Drink some water, eat something, and rest for a while. Let's go into the cave and take a look."

He had to wait for the Sharp Ear Technique to wear off on its own, otherwise he might not be able to save his eardrums if the enemy yelled at him in the cave.

‘It seems that we need to learn the elimination technique quickly, otherwise we will die if someone catches us. ’ His Highness the Prince thought to himself and wrote it down in a small notebook.

"The entrance to the cave is too small to allow so many people to enter. Drina led two people to guard the entrance, and the rest followed me into the cave."

"Yes!"×5

The two guards set up shields and walked into the cave. At the end, Amavit lit up the illumination technique above the guards' heads.

As the cave widened at a bend, the two guards in front walked side by side. Deep in the cave was an open space about 10 meters wide. Not far away, the water surface across the entire cave was exposed. When the three water ghosts heard the movement, they turned their heads and shouted "chirp" , and a water ghost is climbing ashore from the water.

"Just block it, I'll do the rest!"

The two guards held their left shoulders and hands against the shields, preparing to face the impact, while His Royal Highness the Prince cast spells with both hands in the back row.

The water ghost's sharp claws attacked the shield, and fireballs burned and exploded. The four water ghosts were easily eliminated.

Amavit threw a lighting spell on the roof of the cave, illuminating every detail of the cave.

The cave walls are covered with water stains and slippery moss. The water surface in front is almost flush with the ground and more than 2 meters wide. It is living water and is probably connected to the river outside. The water ghosts should also have swam from the river.

A stalagmite as tall as a person stands on the shore of the water more than 2 meters wide. There is a round hole as big as a person's head in the upper part of the stalagmite. There is a bright white ball of light suspended in the hole, which continuously makes a "buzzing" sound. Note①

Amavit stretched his head and looked under the water, and there were three water ghosts swimming around.

Swim in the water? How could this be possible as a magician with an affinity for ice? !

Frost Breath, a torrent of ice that lasts for more than 20 seconds, freezes the entire water surface, and even freezes a water ghost.

He stamped on the ice hard, it was very strong.

Just as he was about to walk over, the guard behind him reminded: "Your Highness, there may be danger."

"I recognize this thing, it's not dangerous."

He stepped across the ice and looked closely at the stalagmite.

It is slightly different from how it looks in memory. There are obvious carving marks from the Elf Empire period everywhere on the stalagmites. It is impossible to distinguish more because of the severe wear and tear. There is a high probability that this stalagmite is a place of magic.

Amavit reaches out his left hand to touch the stalagmite. In case of an accident, the left hand can be cut off, but the right hand must be preserved.

"bite!"

[Tip: If you find a low-level magical energy source, do you want to absorb it? 】【whether】

You must choose yes.

The ball of light in the stalagmite went out, and the buzzing sound disappeared.

[Tip: The low-level magic energy source has been absorbed, and the bonus ability point +1]

ha! ha! ha! His Royal Highness was ecstatic.

There are many "magic places" throughout the northern region.

You have to write a letter to the King’s father quickly, and look for it nationwide!

20 ability points is not far away.

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