The Great Thief of Online Games
Chapter 1630 Ahn'Qiraj Zerg (Second update)
Druid has also been optimized.
On the one hand, the appearance is optimized. The cat druid has enlarged its eyes, the bird druid has gained weight, and on the other hand, the bear druid is more ferocious. This is designed for players with reverse aesthetics. Only the milk virtue has been truly optimized in both directions. The tree virtue, the little tree man, has become more adorable, and its healing skills have also been enhanced.
There are not many changes to the hunter profession, which mainly enhances the intelligence of pets. A few pets can simply speak.
The Warlock profession adds a control skill, further consolidating its status as the king of control.
In addition, there are some invisible changes, mainly focusing on the difficulty of the dungeon, which are left to be discovered by the players themselves. Soon everyone will be able to feel the sudden reduction in difficulty of the dungeon that was originally a life-and-death experience.
Many people poured into the Alterante Valley battlefield, wanting to compete with Waiguo's friends.
Lu Li was more concerned about the new copy.
His early positioning for the Sword of Judgment is very simple, which is to ensure the first kill in the dungeon as much as possible, so as to gain survival ground in the brutal competition with other clubs. After it reaches a certain level of strength, he can then enter the wild BOSS battle. .
The new copy is about the Zerg.
The official information on the Zerg race is not much, but there are no deliberate measures to keep it confidential.
Collecting information and mission descriptions about the Zerg became a task issued by the Sword of Judgment Guild during this period. As long as it is relevant, it can be sent to the strategy team for summary. The relevant Zerg information, including the skills that are useful to the Zerg, are also analyzed.
In fact, skills have very distinct occupational and racial characteristics.
Lu Li himself entered the Royal Library in Stormwind City. Because the Zerg had fought against the trolls, Lu Li looked for some early information about the trolls.
To understand a person, you can also start with his enemies. There is nothing wrong with this.
There is no exact information about the origin of the Zerg. Like many creatures on the continent of Azeroth, their appearance seems sudden, but it is understandable. The same is true in our reality, such as the Cambrian explosion of life, such as the human Appearing, it feels very sudden.
I can't introduce it in detail, explaining how the ancestors of insects were born in the ocean, how they developed from single-cell organisms to multi-cell organisms, how they left the ocean and climbed onto land, and how they further evolved into intelligent insects.
Although its origin is unexplainable, the time when it began to develop can be deduced. It was after the Titans defeated the Old Gods, the original rulers of Azeroth, that they provided space for the Zerg to develop.
From a book called "Origin of Trolls", Lu Li found some information about trolls.
In the dawn of 16,000 BC, the Zerg already had their own civilization - the Aziyaki civilization.
And established the third largest empire in Kalimdor at the time, the Yaqir Empire, which ruled the western part of Kalimdor. Standing next to it are the empires established by the trolls, the Gurubashi Empire in the southeastern jungle and the Amani Empire in the central forest.
In addition, there is another small kingdom of trolls in the far north, the continent of Nordson.
These intelligent insectoid creatures are eager to expand their territory and are very evil. The aqir are dedicated to eradicating all non-insect creatures on Kalimdor - this is highly consistent with Deathwing's ideas, but Deathwing wants to Destroy all non-black dragon creatures on Kalimdor.
Well, this is a standard evil template. If Lu Li is like this, then he will definitely be called a war demon or a destroyer (I would like to complain about Drax the Destroyer, he is so weak that he dares to be called a destroyer) .
There is no room for two tigers in one mountain, except one male and one female.
It is obviously impossible for two bloodthirsty races to come together without going to war.
The war between the two lasted for thousands of years. Although the trolls never gained an overwhelming advantage over the Yaqir Zerg, the Zerg eventually lost the war with the trolls - the trolls back then were indeed powerful, and it was difficult to defeat them. Then we can see the glory of our ancestors from these trolls currently on the continent of Azeroth.
The Aqir Empire was split in two, and its subjects fled to remote settlements in the north and south of the continent to eke out a living.
Two Aqir city-states were established - Azjol-Nerub in the northern wastes, and Ahn'Qiraj in the southern desert. Although trolls suspect that there are remaining aqir burrows beneath Kalimdor, their existence has never been proven.
Let’s talk about Azjol-Nerub first.
Lu Li synthesized the fate of this branch from several books such as "The Origin of the Undead: Ner'zhul", "The Legendary Nordson", "My Years in Nordson" and other books.
While Thrall freed his brethren in Lordaeron, Ner'zhul continued to consolidate his base in Northrend, building a massive castle high above Ice Crown to control the massive undead legions.
But as the Lich King expands his realm, a lonely, secretive kingdom begins to resist his power.
This ancient underground kingdom known as Azjol-Nerub was founded by a cruel race of humanoid spiders. They sent elite troops to attack Ice Crown and gave Ner'zhul the crazy idea of conquering them. .
Ner'zhul was dismayed to discover that these spiders were completely immune to his mind control and powerful enough to compete with his undead hordes.
The Spider King of the Arachnids controls vast armies and has a network of underground tunnels covering half of Northrend. Their guerrilla tactics kept the Lich King exhausted but achieved nothing.
In the end, Ner'zhul won the war against the spider web monster with difficulty. Under the attack of the violent dreadlord and countless undead warriors, the spider kingdom Azjol-Nerub became a ruin.
Although the web monster is immune to Ner'zhul's spiritual power, Ner'zhul's powerful psychic ability allows him to manipulate the corpses of spider warriors and make them fight for him, and build fortresses and buildings suitable for these spider warriors. .
After unifying Northrend, the Lich King is ready to embark on his true mission. The Lich King extends his thoughts into human territory and calls upon all dark souls willing to listen to his voice...
The defeated spider web monsters lowered their noble heads to the Lich King.
If you think about it now, if these spider monsters destroyed Ner'zhul, then there wouldn't be so many troubles later, there would be no new tribes now, and the alliance and tribes would not exist. There is nothing that can be done about this game. Play on.
Let’s talk about the Ahn’Qiraj Zerg.
In fact, it is easier to find information in this area. After all, the Battle of Quicksand happened in the not too distant past, and many people who participated in that battle are still alive.
The influence of that war has never ended.
It should be noted here that bugs and bugmen are two completely different concepts.
Bugs have no intelligence. Currently, bugs exist in many places on the continent of Azeroth, but bugmen are intelligent creatures. They are equivalent to commanders in the Zerg tribe. Currently, bugpeople are almost extinct on the continent.
The magnificent Ahn'Qiraj Fortress was originally the prison where the Guardians imprisoned C'Thun. The poor Zerg did not know this.
They entered this fortress, spread their wings inside, regained their strength, and tried to reappear on the mainland one day and sweep the world. This was strikingly similar to the trolls, who all wanted to restore their former glory.
While seeking great power, the insect-men of the Yaqir Empire were corrupted by the sealed C'Thun.
This group of aqir began to be called the Ahn'Qiraj Zerg.
Although Azshara and her night elf empire once knew of the fortress's existence, they were unable to prevent it from being forgotten in the long river of time. Moreover, this fortress stands in the vast and desolate Desert of Silithus, where almost no intelligent life has set foot.
It was not until the archdruid Fandral Staghelm ordered the restoration of the land of Silithus that Ahn'Qiraj entered the sight of the elves again.
In the biographical work "Sons of the Archdruid", the author describes in detail the scene at that time, when the Archdruid sent his brave son Valastan and a team of druids whom he trusted The Iraqi Communist Party was sent to carry out this mission.
They trudged back and forth in the scorching desert, looking for underground reservoirs that could turn the land into a dense forest.
Eventually, Valastan led his comrades into the stronghold of Ahn'Qiraj, and despite several druids warning him to avoid the fortress, the Son of Fandral continued onward without looking back.
The many Qiraji sleeping in this cold and dead hall were awakened by Varastan who rashly entered.
C'Thun also discovered the awakening of the Qiraji from the prison deep in Ahn'Qiraj, and immediately drove the numerous Zerg into a fierce and aggressive rage.
The high-level Qiraji then began to organize the inferior insect swarms, and the most numerous of them were the silithid scorpions - these evil insectoids came in various forms, and everything they did was just to obey. The will of the Qiraji overlords.
The existence of the Qiraji alarmed Varastan and the accompanying druids. They immediately fled Ahn'Qiraj and established a small outpost in Silithus in order to monitor these zerg. trends.
And the Zerg that was entrenched in the fortress were growing stronger day after day before their eyes.
Afterwards, a large army surged out from the channels under Ahn'Qiraj without any warning, and the leaders of this swarming army were the Qiraji. They commanded numerous silithid minions to engulf the surrounding desert, and then spread further to other lands.
When this was done, Varastan sought aid from his father. Fandral then raised an army of druids, sentinels, priestesses, and jungle keepers to fight against the Qiraji threat.
At that time, the archdruid Fandral Staghelm was an ancient night elf with a far-reaching reputation. He had been a very prominent member of the Cenarion Circle in his youth. Staghelm's tall stature and fiery personality made him a difficult and powerful druid in the eyes of the world. He often contradicted his mentor because of this, but was selected by Malfurion as the most talented among the students. One of his disciples.
That battle changed the fate of many people.
The night elves have repeatedly tried to drive all the zerg people back into the sand dunes of Silithus. However, the zerg counterattacks that followed were always able to regain the advantage from the elves. For months, the battle situation had been repeating itself endlessly, and the battlefield was filled with the scattered and mutilated corpses of elves and zerg.
The battle of quicksand begins from here.
While maintaining the war, Fandral and his comrades established numerous outposts in the south of Kalimdor, and based on these outposts, they continued the brutal battle with the insectoids.
The Qiraji were eventually driven back to their base in Silithus thanks to the tireless efforts of the druids and their allies.
However, just when victory was within reach, the war ushered in a sudden reversal.
In a feint orchestrated by the Qiraji, Fandral's son Varastan fell into their hands and was torn to pieces before Fandral's eyes.
Varastan's death completely crushed the archdruid, and even more so, he was implanted in the hearts of many night elf soldiers.
The Qiraji did not miss this perfect opportunity and swarmed out from Silithus again, attacking the city and advancing to the Tanaris Desert in the east. And these hot-headed insect-men later broke into the sanctuary of the Bronze Dragon Legion - the Cave of Time.
This reckless attack angered the bronze dragons, causing them to take action.
Under the leadership of Anachronos, they gathered assistance from the three dragon legions of red dragon, green dragon and blue dragon. Many powerful dragons joined the night elves' formation and worked together to drive back their army. The Wall of Ahn'Qiraj.
However, even with the aid of the dragons, the Qiraji's vast array was still difficult to completely wipe out. Fandral worries that this battle may never come to an end - thousands of elves have already died under the claws of many zerg, and he is really unwilling to sacrifice his people further.
As a result, he and the Dragon Clan finally found a way to end the war immediately, which was to lock the Zerg in Ahn'Qiraj forever.
Night elves and dragons gathered before Ahn'Qiraj to complete their mission. Fandral ordered the druids under his command to unite their powers into one, and the elves and Anachronos summoned a vast barrier to isolate the entire Ahn'Qiraj.
The dry land outside this cursed city collapsed, and a magic wall made of rocks and roots suddenly appeared. From this wilderness stood a solid barrier called the Beetle Wall, forever and ever. Seal the Qiraji inside.
In the end, Anachronos forged two artifacts: the Beetle Gong and the Quicksand Scepter.
The dragons then handed the scepter to Fandral for safekeeping, and if he really had to step into Ahn'Qiraj again, he could use this artifact to reopen the Scarab Wall.
The threat of the insect men ended, but Fandral did not feel even a small amount of relief. Varastan's death still lingered in his heart, and he immediately shattered the Quicksand Scepter in one fell swoop, and the many fragments would be scattered around the world in the next thousand years.
When the War of Quicksand broke out, the three giant dragons Arygos, the dream dragon Merinthra and Kerestraz sacrificed their lives to create the Beetle Wall.
Although the Beetle Wall successfully sealed the Qiraji, the Zerg Empire was still ready to move.
Now, countless cannon fodder, oh no, players, are about to step into this monster lair. A large number of equipment, gems, reputation, skill points, etc., and countless wealth are attracting everyone.
Fight to the death!
It's a bit sketchy, but it's a big chapter, about 4,000 words, and there should be two more updates today. In the previous BUG, I said that the City of Glory wanted to capture Tanaris with the Scarlet Banner. In fact, Tanaris was captured by Seventh Heaven, and Hillsbrad Hills should be captured by the Scarlet Banner. So the seventh heaven should be worried about being attacked. I remembered it wrong. When I have a girlfriend, I will update it twice a day! ! !
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