Ding, the system prompts, congratulations, you have gone through a small-scale war, and now you will be evaluated and rewarded for your performance in this war. After the evaluation is complete, please check the specific results in your personal system.

Li Taining had just received all the captives, and immediately a system notification popped up. This is the most exciting and attractive point of Beacon - the post-war evaluation system.

Whenever a player has experienced a war or battle, the system will give evaluation rewards according to the player's performance during this period. This kind of evaluation reward is quite fair and just. The more effort you put in, the greater the effect, the higher the reward. In comparison, the reward is quite generous.

For an ordinary player, the enemy he is fighting against is equal to or slightly inferior to him in battle. As long as he doesn't steal or play tricks, those who can survive after the battle will be rewarded with at least a little force value.

Except for a very few players who played tricks during the war, the surviving Baiyun coalition forces at the scene basically got at least a little force value as a reward.

In addition, if there is a relatively good shot record, or if the strategy is used to achieve the corresponding effect, there will be additional rewards, usually command points, intelligence points and the like.

In fact, this evaluation system is quite in line with reality. In the real world, one can be called a veteran after one bloody battle, and one can survive ten battles without dying. If there are truly battle-hardened fighters who are the first in every battle, those who can survive will basically be left in history.

The death penalty in Beacon is quite severe, but correspondingly, the rewards for participating in battles are also extremely generous. As long as a player can survive a battle, his strength can be improved rapidly.

In addition, there is no need to worry about the balance explosion caused by the rapid improvement of the player's strength in the later stage. This evaluation system has some innate requirements-the opponent in the battle cannot be obviously weaker than yourself, and the abuse of vegetables cannot improve the combat effectiveness at all.

The player's force value in the later stage is eighty or ninety. After a fierce battle, of course, the corresponding force value can be improved, but the increase rate is not as large. It may be ten consecutive battles to increase the force value.

In addition, many of the force values ​​​​corresponding to eighty or ninety are historical famous generals.

In the later stage, players want to rely on the evaluation system to improve their strength, and what they have to face are all famous historical figures. In life-and-death battles with such characters, players may not be able to win one game in a hundred games. The combat power of the historical military generals is all over the table, and various powerful characteristics, skills, equipment and combat awareness are dozens of blocks away from the players.

The above conditions and restrictions determine that there will only be a very small number of players who can compete with historical military generals on the same stage, and the upper limit of most players' growth is at the level of senior generals.

Open the system prompt and look at my post-war evaluation:

Congratulations to player Shangji, you performed excellently in the sniper battle at Heifengzhai, and played the role of the mainstay to turn the tide. According to your performance during the battle, you will be rewarded with three points for strength, two points for commander, two points for intelligence, and reputation. The value is 20, please pay attention to check it.

Open the genus panel, the new genus is as follows:

Name: Shang Ji

Reputation: 3030

Identity: Villager of Baiyun Village

Attributes: Strength 38+1, Commander 10, Intelligence 10, Politics 5

Features: gun proficiency, mad battle

Gun Proficiency: Increase the lethality of guns by 15%.

Berserk: The spirit of fighting is surging, the more frustrated you become, the more you fight, the stronger you become. Fighting will not stop fighting, ignoring non-fatal injuries during the battle, greatly reducing negative status effects, and increasing the player's combat power (combat power is not force value) as the battle time increases, and the upper limit of the increase is 50%.

Skills: Basic marksmanship (full level)

General's Tactics: Thrust, Deterrence

Thrust: A gun-type military commander's plan, only those who hold a gun-type weapon can use it, gather strength at one point, and stab at lightning speed, with armor-piercing effect.

Surrender: Deter the enemy by showing high-strength force, and then recruit the enemy. The success rate of surrender depends on the comparison of the force value between the player and the target.

Military division skill: Disguised surprise attack, assigning troops to disguise themselves as enemies and mix in with the enemy army before the battle, causing confusion and lowering morale of the enemy army. The skill success rate and skill success effect depend on your own intelligence value, commander value, enemy commander intelligence value, and commander value.

Equipment: Silver spear (refined long spear, force value +1), a set of armor, a low-grade war horse, yellow puma

Money: 1 gold and 78 copper coins

War is indeed the fastest way to increase strength. After a battle, Shang Ji's force value has increased by a full seven points, his command value has increased by five points, his intelligence value has increased by four points, and the overall increase has increased by sixteen points. The force value has almost caught up with the top wave of players, and the real combat power has greatly surpassed it.

In addition, this battle also comprehended two kinds of general tactics, one military division technique, and one extremely powerful characteristic.

These are the pre-requirements for players to transfer to generals or military advisers. Only after comprehending a corresponding skill can they be transferred to generals or military advisers.

This kind of skill cannot be learned without a skill book, and can only be learned by the player himself. I can't understand that even if the force value reaches or exceeds 40 points, he cannot be a full-time general and can only exist as an elite soldier.

A general can fight a group of ordinary soldiers with the same force value, and this gap becomes more obvious in the later stage. In addition, only generals can truly command the army. The army mentioned here is a real army, not a grassroots team like Baiyun Village. Obviously, becoming a general is the stepping stone for players to become high-end players, and non-general players are basically high-level cannon fodder in the later stage.

Shang Ji has mastered two general skills and one military master skill in one battle. If he is stuck at 40 force points and cannot be transferred to a general without a general skill, Gao Wan will know, and he will definitely vomit blood with envy.

The last feature is an even more precious good. Let's put it this way, having good characteristics does not guarantee becoming a super-class general, but super-class generals have at least one top-level characteristic.

The later the stage, the more precious the characteristics can be highlighted. And the characteristic of this mad war is a very good general characteristic, even if it is placed on a famous historical general, it will not look shabby.

The final harvest is the thirteen Tier 3 thugs who have been subdued.

As the saying goes, a hero has three gangs. Beacon is a war strategy-based game. It may be okay to fight alone in the early stage, but it will be absolutely impossible in the later stage.

In any later battle, hundreds of thousands or millions of troops will participate in the battle, not to mention the merchants, even the resurrected God of War, Chi You, will have to kneel in the face of this overwhelming army!

Thirteen third-tier bandits, although the number is a little smaller, but the quality is absolutely top-notch. At present, the only player who can gather such a lineup is Yanhuang. However, the Yanhuang family has a great business and many places to employ people. It must not be like Shang Ji, who arranges a dozen third-tier combat forces at will without interference.

After these people have been trained, they can definitely be used as seeds to form their own army in the future. They all have the potential to become low-level officers.

In general, this battle is a good harvest!

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