Super Tycoon

Chapter 736 Stand-alone game networking

The popularity of the public beta of CrossFire has made Zhiduoxing Group completely determined to bring some once popular stand-alone games to the Internet and reawaken their vitality.

In the 1980s and 1990s, there were no online games at that time, and basically everyone played stand-alone games.

From Tetris, Super Mario, Red Fortress, to King of Fighters, Warcraft, Diablo, etc., the game operation has become more and more complicated, with the addition of game backgrounds, bigger and bigger maps, and more and more exquisite pictures.

However, since the end of the 1990s, with the rise of the Internet, stand-alone games have begun to decline. Of course, it doesn't mean that no one will play stand-alone games. The stand-alone games of many game companies are still very popular.

Even before Zhang Yang was reborn, there was still a type of stand-alone game that was very popular, that is, the 18th game that the island country is very good at, and the graphics are getting more and more refined.

But it is undeniable that more people like to play online games at this time, and they can play against different opponents, no matter where the opponent is, as long as they have the Internet and game equipment, this greatly broadens the game group.

For example, in Huaxia, you often see many friends in the game chatting together. In fact, they may be meeting for the first time, but they are just like old friends.

Another advantage of online games is that multiple people can complete a task or deal with a target at the same time. The requirements for collaboration are higher, the time to pass a level becomes longer, and the fun is more abundant.

However, one of the main reasons why it is difficult for online games to completely replace stand-alone games is that stand-alone games can be paused and archived at any time, and you can just continue playing next time you have time.

Unlike online games, you have something to do, but others are not. Boss, you left halfway through the fight, and others just took advantage of it. If you hang up in the wild, it is more likely that someone will kill you and explode your equipment.

Another reason why stand-alone games are still very popular is that there are more companies making such games and the threshold is low.

Even Zhiduoxing Group, Blizzard Entertainment, etc., all made stand-alone games first, and then made online games. Online games have higher technical requirements, and it is more difficult to modify scripts.

You can see many cracked versions of stand-alone games on the Internet, but cracked versions of online games are very rare. It is undeniable that there are also many online games with cheats, but the loopholes are quickly filled, and those who use cheats will be punished to ensure the fairness of players.

Online games, especially large-scale online games, are one of the thresholds for a game company to be a large game company. Small companies not only do not have enough technology, but also do not have enough funds to support game development.

Blizzard spent nearly three years developing World of Warcraft, and at the same time spent more than 100 million U.S. dollars in research and development costs, and more than 100 million U.S. dollars in follow-up promotion costs. Is this something a small company can do?

Not to mention 200 million US dollars, even if it is 20 million RMB, many companies can't afford it, let alone it will take three years, dragging more manpower and material resources. Some companies may go bankrupt if they don't release new games for three months.

Therefore, Zhiduoxing Group made a decision to shift the focus of game development from stand-alone games to online games. This represents the future.

However, designing some new game backgrounds will make it difficult to develop new games. Many ideas are not so easy to think of, and they may not be popular in the market.

There is another way to avoid risks to a large extent, and that is to network stand-alone games, just like Warcraft and World of Warcraft.

...

【Feasibility Analysis Report on Internetization of Stand-alone Game】

Zhang Yang looked at the documents sent by Xiao Wang and found it very interesting.

Is this submitted by Mr. Li? Has Mr. Duan reviewed it?

Mr. Duan has reviewed it, and thinks Mr. Li's suggestion is very good, please review the chairman. Xiao Wang said while refilling Zhang Yang's teacup with hot water.

You've seen this too, right? What do you think? Zhang Yang casually flipped through it and put it aside.

Xiao Wang was stunned for a moment, what's going on, does the chairman not approve of this? But he also read it, obviously the above analysis is very reasonable.

Chairman, my personal opinion is that this report is of a high standard and the plan is feasible. Here we take World of Warcraft as an example. Although there are some coincidences, there are many online games now, and you can actually see the shadow of the previous stand-alone games.

For example, there are already some fairy-tale online games in the domestic market, and this one can see the shadow of the original Legend of Sword and Fairy.

Now there are martial arts online games such as Jin Yong Heroes that have been approved, and there are also many online games of Xianxia. This has been registered in our China Game Alliance.

The Huaxia Game Alliance was established in the first place to prevent the games developed by some companies from colliding, resulting in internal competition, and no one can develop.

But now there is another function, which is to allow Zhiduoxing Group to better grasp the game development direction of Huaxia Game Company, so as to better grasp market trends.

Do you think it's feasible? Does our Zhiduoxing Group have any games worthy of being online? Zhang Yang asked.

Cross Fire has been a popular shooting game before, and this is the online version of CS. World of Warcraft is modified from Warcraft, and Crazy Kart is an online racing game.

Shooting, role-playing, and racing are all available, so the next thing that should be networked is fighting, adventure, sports, music, etc.

Our company has developed music-related online games, ranging from Encore to Audition. Many people play this game. We also cooperate with Penguin, which is especially popular among girls.

Dungeons are even adventure games, so we don't need to worry, then the rest should be fighting and sports games.

In the past, the company had stand-alone football, basketball and other games, and now it is going to be online, but it may not be as good as EA. After all, they have firmly grasped the copyright of some sports events. I heard what Mr. Li means, it should be from there. Purchase authorization and distribute as an agent.”

Then the only thing we can do is to make fighting games online. For example, the Meteor Butterfly Sword we released was not made by us, but the original contract stated that we have the right to adapt it. I think it can be adapted to the Internet. Try the game.

In addition, Mr. Wang has the idea of ​​adapting KOF into an online game. It seems that a team is doing it.

King of Fighters break through? Zhang Yang didn't know if this kind of game would be popular.

You are right, and I agree with this plan. Let Junsheng inform the game alliance, tell them that this is the future trend, and at the same time warn them, don't make online games if you don't have money, and be careful that the company will be dragged into bankruptcy.

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