Slime simulator
#850 - Chapter 849 Mermaid!
"Day 30, you return to Beckla City.
You find Shagen and inquire in detail about the wave injury incident.
You discover that in Shagen's description.
Every wave injury incident has one thing in common.
That is children.
Children are the primary victims.
And there has not been a single case involving adults.
These injured children have nothing in common, or rather, Shagen didn't notice it."
"Day 31, you have Shagen organize a clearing team again to come to the shore, and release the news that you will meet with the various magical beast forces in the ocean as the King of the Kingdom of Kern."
"Day 32, Shagen, carrying your order, sets off with the team.
You didn't go with them, but found Kun Fire Ape.
During this period, Kun Fire Ape has been busy with the pilot work and has achieved some results.
Now, there are already tens of thousands of magical beasts in the city.
These magical beasts live in the southern part of the city and are temporarily separated from the human residential area.
But daily life is together.
For this reason, Shagen and Kun Fire Ape specially selected some jobs for the humans and magical beasts in the city to complete together.
In the process of completing these tasks, the estrangement between humans and magical beasts can be gradually eliminated.
According to Kun Fire Ape's current statement, some humans and magical beasts have already become friends.
This is an excellent start."
"Day 33, Shagen returns to report.
The marine magical beasts in the Flenia Sea are unwilling to meet and communicate with you.
Marine magical beasts have always been a point you overlooked.
The Principality of Ronos does not have an ocean; it is all land magical beasts.
Only the current Kingdom of Kern has the ocean under its jurisdiction.
These marine magical beasts are powerful and live in the ocean, posing little threat to the creatures on land.
And conquering them is very difficult.
The combat power of most land magical beasts decreases when they enter the ocean."
"Day 34, you enter the Flenia Sea again.
As soon as you enter, you release the divine power of the God of the Sea.
Immediately, a large number of magical beasts gather around you.
Through the divine power of the God of the Sea, you directly control several magical beast races.
With these magical beast races, you begin to conquer.
Land magical beasts are useless, so you decide to go into battle yourself."
"Day 35, you have gathered one percent of the sea's magical beasts."
"……"
"Day 49, you have gathered half of the magical beasts in the Flenia Sea.
However, they are all ordinary magical beasts that have not reached the sixth rank.
If you want to continue gathering magical beasts, the management and resource investment will be too great, so you stop continuing to gather."
"Day 50, you lead millions of marine magical beasts towards Akester."
"Day 51, the dense marine magical beasts surround Akester completely.
The two seventh-rank fishmen who had appeared before appear again.
They block your path.
'Slime, what do you want to do?'
You look at them and say calmly, 'I am the King of the Kingdom of Kern, Kern.
I am here to pay a visit.'
One of the fishmen snorts coldly, 'Slime, since you are the king of humans and also a magical beast, it has nothing to do with us fishmen.'
'This place does not welcome foreign creatures, please leave.'
You look at them and shake your head, 'Listening to your words, you neither consider yourselves among humans nor among magical beasts.'
Another fishman says directly, 'We are noble ocean nobles, deep-sea fishmen!
How can weak humans and crude magical beasts be compared to us!'
As soon as he says this, the millions of marine magical beasts you brought become unhappy.
Most of the marine magical beasts nearby know that there is such a fishman group living here.
But knowing is knowing; they usually don't interact with each other.
Unexpectedly, these fish-not-fish, human-not-human guys are so arrogant!
Immediately, a large number of marine magical beasts express their anger.
In the ocean, a large number of undercurrents appear, impacting the two fishmen.
The two fishmen look disdainfully at the surrounding marine magical beasts; as seventh-rank beings, they can easily defuse the power of these impacts.
However, more and more magical beasts are angry.
The power of the impact is getting stronger and stronger.
The impact, carrying the power of the ocean, seems to carry the anger of the sea, making it difficult for them to resist even with their seventh-rank strength.
Finally, their expressions change.
You look at them, 'As the King of the Kingdom of Kern, I have the obligation to be responsible for my people.'
'The citizens of Beckla City have been disappearing, causing panic in the city.
I have come here personally to investigate.
And the clues are hidden among you.'
After hearing Suk's words, the pupils of the two fishmen obviously shrink.
Obviously, they know about this.
One of the fishmen says, 'I will report to the Queen!'
After saying that, a vortex appears directly beside him, his body enters it, and he disappears.
Queen?
You mutter a sentence and wait patiently."
"Day 52, the fishman who left finally appears.
'Slime, the Queen is willing to see you, please follow me.'
His tone uses honorifics, which makes you curious about that queen.
At the same time, you are also wondering what distance it is that it takes a day to deliver a message.
A vortex appears beside the seventh-rank fishman.
'Please.'
You look at the vortex and enter it directly.
As soon as you enter, you feel a strange power attached to your body.
Around you is an endless ocean, without fish, without living things, like an underwater tunnel.
Your body moves forward uncontrollably, forward.
After an unknown amount of time, a palace appears in front of you.
The exterior of the palace appears somewhat dilapidated, but in front of the palace, there are a large number of fishmen.
Among them, you find the fishman transformed from the human child some time ago.
You find that the levels of these fishmen are not very high, the highest being only sixth rank.
The seventh-rank fishman beside you seems to be the highest-level existence here.
The seventh-rank fishman leads you into the palace.
Inside the palace, it is as dilapidated as the outside.
Everywhere is a dim scene, with moss and seaweed everywhere.
You follow the seventh-rank fishman together and arrive at a small palace through a long passage.
After seeing the figure in the palace, you are stunned and your eyes widen.
A huge open pearl shell, with a small amount of white light revealing, in which sits a graceful figure.
A mermaid!?
Different from fishmen who have human forms and fish scales.
The back view in front of you is like a mermaid in a movie.
The upper body of a human, the lower body of a fish.
With her back to you, her long hair hangs down outside the shell.
'You've come.'
The ethereal voice, through the transmission of seawater, drifts into your perception."
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