Otherworldly Architect
Chapter 209
It is said that the "Jump" mini-game that you can do in your free time is almost the same as the literal meaning, you can just jump.
There is no story background, no complicated operations.
A stick figure stands on a floating platform and jumps to other platforms.
When the hand is pressed to the screen, the villain will charge up and prepare to jump; then release the hand, and the villain will jump forward a corresponding distance according to the time of power accumulation.
Jump to the opposite platform, give 1 point, and then face the next platform.
If you don't jump or stand firmly, you will fall off the platform and the game is over.
When the Atlas family got this little game, it was 50MB in total.
In this era when any small game has a size of 1 or 2GB, it is unbelievably small!
You should know that most of these 50MB are art and sound effect materials, because the platform has various shapes and colors, and it looks unexpectedly fresh and lovely.
The real program logic part is small and small, maybe only hundreds or thousands of lines.
So, Master Ming's programming ability is getting better and better...
After all, I still remember the version 1.0 of "Minecraft" back then. The program framework was too simple, and the game optimization was almost non-existent.
It seems that the current Chief Master Ming seems to be a version with LV100 and all skills points.
The editors of the Atlas family held a small meeting without daring to be underestimated: everyone lowered their heads and played "Jump" first.
I pressed my finger down and then released it, watching the villain jump up, I felt a small sense of accomplishment and happiness.
When the villain fell, he became annoyed for a while, and by the way, he looked around to see how many points the other players had scored.
"Ah!! It's 40 points again, I have a grudge against 40 points!"
"The platform is getting smaller and smaller. Damn, how is it possible to jump on it?"
"Holy shit Lao Yang, you have 80 points, how did you dance? Do you have any skills?"
"Don't bother me, I'll talk about it after dancing..."
It's a small game, but it seems to be poisonous for some reason.
After almost everyone gets started, they can't stop at all, and they always think about "jumping to the next platform."
Even if it is dead, the little person will automatically respawn on the first platform, as if nothing happened, and still "jump to the next platform."
And every time, the player can feel that their skills have been improved again!
This time it should be able to break through the historical record——
In other words, this time it was just a hand shake and a mistake, and it can definitely be better next time——
So, hurry up and move on to the next platform.
After the meeting at the Atlas family, the editors were a little bit unsatisfied.
Many people came out of the conference room, couldn't help but secretly took out their mobile phones, and danced a few more times - anyway, they don't need to use their brains, and they can be used to fill the boring time.
It perfectly interprets the four words "I can't put it down".
Almost at the same time, IPP players were also gathering crowds to evaluate another mini-game by Chief Master Ming.
A small game called "Flying Fly" has the same simple gameplay.
A bird trying to get through the dense foliage, hitting any obstacle is game over.
When the finger is tapped, the bird will flap its wings and fly up a little bit; when the finger is not tapped, the bird will glide and slowly lower its height.
Therefore, when encountering an obstacle that needs to be avoided, the player needs to estimate: How much height will the slide fall?How many times can I point it to fly so high?
The two mini-games are equally exquisite and small, and also have the same scoring system embedded——
Mingyan is too lazy to write another set, so I just copied the code.
In "Fly One Fly", every time a bird successfully dodges an obstacle, it will earn 1 point.
The IPP editors who came into contact with the game for the first time also felt that they were poisoned.
"Obviously there is no gameplay, but why is it so addictive?"
"The essence of the game is actually learning. Master Ming has really used this to the extreme."
"Well, a good level-breaking game, there are changes in the repetition, and the training is full of fun."
"Every time we dodge an obstacle, it is equivalent to a positive feedback; every time we achieve a higher score, it is a powerful positive feedback. Learning, and then improving our skills, and then getting better results, this is human The reason why it is easy to get addicted to the game.”
"The leader is still the leader, you will know if there is one as soon as you make a move."
The editors of IPP's analysis were as fierce as tigers, as if they saw the ancestor Bodhidharma smiling.
Does this understatement, a simple game the size of a thumb, actually contain the highest truth of game design and production?
As expected of Master Ming.jpg
This weekend, the two distribution platforms of IPP and Atlas unexpectedly pushed a small game at the same time.
Even the advertising words are similar, a line of big characters [Master Ming of Blue Star Studio personally made], I wish I could break through the screen and directly hit the players' faces, making them read and watch again and again.
— By coincidence!
Because they are all worried that the other party will take the first step and take away the traffic, and they are also worried that their own results will not be as good as the other party's.
——We must let Blue Star see the strength of our side!Capture the heart of Master Ming! !
After many years, Mingyan made a small game by himself again, and the player group was excited and curious.
The fans started to set off fireworks to celebrate, and the comment area was even more frenzied:
[Blue Star produced... ah, I'm sorry Blue Star didn't produce it.The leader is out, one is worth two! 】
【I know!Must have been an inspiration for those two months again! 】
【@朱丽叶大小姐@朱丽叶大小姐@朱丽叶大小姐, Come out and start your performance. 】
[Thinking of "The Story of Hachiko" and "Wormhole Waves", I silently prepared a roll of tissues... What, only 50MB?That's okay, I'll download it first. 】
The two mini games are directly priced at 1 yuan, and even set an unconditional refund within 2 hours.
However, on the first day of release, the number of refunds is infinitely close to 0.
Because the magical poisoning feature is there, players who have played for just 2 hours happen to be the most addicted players!
They just feel that their skills have improved, they can challenge higher records, and they can get their scores to pretend to be X in front of their friends. How could they be willing to let go.
24 hours after the release of the two games, the Atlas platform and the IPP platform began to coincide again, sending people to Blue Star to report the results happily.
The "Jump" mini-game was released on the Atlas platform, with a total of 24 billion copies sold in 230 hours!
The mini-game "Flying Fly" was released on the IPP platform, with a total of 24 billion copies sold in 218 hours!
The latter was slightly inferior in number, which was expected by Blue Star Studio.
After all, the IPP platform advocates elitism, and players are not recommended to register multiple accounts.
This time the Atlas family was elated, and even accidentally posted an extra congratulatory Weibo when they went back.
And the person in charge of the IPP family almost burst into tears, and hurried back to have another small meeting——
The next day, the IPP family developed an unprecedented full-platform, full-channel horizontal screen promotion, and even customized a set of peripheral dolls for "Flying Fly", a small game that has just been released for 24 hours.
The doll, of course, is still the little bird.
The style still maintains the cute elements of pixel art. There are three sizes, some can be hung on the wallet, some can be hugged in the arms, and the largest one can be placed on the bed.
After receiving the news, he hesitated to speak: "..."
He could see that the IPP family really worked hard, it was too difficult for them...
But he really doesn't need more money, he really can't spend it, and he's about to stretch his wallet to death.
The profits brought by the dolls clearly stated that they didn't even ask their team to make an estimate, so they immediately signed it to the Blue Star Research Institute next door.
This matter has also been specially instructed, and there is no need to post an announcement to express gratitude.
In case the players and old father fans find out, they will have to worry about Blue Star's livelihood again...
At this time, Blue Star was also completely convinced by Master Ming's little game.
——How can a 50MB game bring such a big influence?
"Why don't we just ask the boss to make another small game for our own Blue Star platform..."
"I can! I think I can do it!!"
"I really want to let the boss make 'you draw and I guess'. He always said that there is no need to make a program, after all, it is a board game."
"Such small games should be directly embedded in the platform in the future. After players add each other as friends, they can directly see a 'friend ranking'. In this way, there is no need to face-to-face to have a sense of linkage."
Chatting and chatting, the designers began to insinuate and urge changes at the same time.
"Boss, Boss, when will you finish painting 'I guess'?"
"Is there any new mini-game inspiration recently?"
"Boss, why don't you think of a few more small games, and we'll assign a programmer to implement them."
Ming Yan, who was surrounded: "..." Are you devils quq
Mingyan has been very busy recently!The kind that doesn't touch the ground!
"Assassin's Way 2", "Love in Time and Space", "Code Name: Hunting" and other ongoing new projects are waiting for his supervision and guidance.
Version updates of old games such as "Galaxy", "League of Legends", and "Xia Ke Xing", all of which need to be reviewed by him.
In addition, the Blue Star platform has produced a BETA version, the Blue Star Paradise is being expanded and rebuilt, and the new batch of games in the Morning Star Incubation Park is still being prepared for release.
All in all, the stall was too big!
Players who are waiting to be fed, urge updates on the blog;
The designers who are waiting to be fed are urging changes in the office.
Mingyan: Ah Wei is dead.jpg
At this time, Mingyan did not expect that the next day, a special visiting player was ushered in the Blue Star Building.
Zhuo Yu was dressed in a casual T-shirt, jeans, cap, and a bear mask. He visited the Blue Star studio with the players of Little Blue Chapter.
When they ran into each other in the elevator, Mingyan quickly recognized him.
Didn't this Zhuo designer lead the team's new game "Passer" this year to be nominated by the League One?Why are you so leisurely all of a sudden, did you come to the Sixth Star Province for vacation?
Zhuo Yu scratched his head and said hello: "Yo, I resigned, and now I'm a homeless person. I finally have time to visit Blue Star—do you have a smoking area?"
Mingyan calmly pointed to the rooftop for him, then looked at his back.
A brilliant idea was born suddenly.
Mingyan: Ah Wei may not have to die. jpg!
There is no story background, no complicated operations.
A stick figure stands on a floating platform and jumps to other platforms.
When the hand is pressed to the screen, the villain will charge up and prepare to jump; then release the hand, and the villain will jump forward a corresponding distance according to the time of power accumulation.
Jump to the opposite platform, give 1 point, and then face the next platform.
If you don't jump or stand firmly, you will fall off the platform and the game is over.
When the Atlas family got this little game, it was 50MB in total.
In this era when any small game has a size of 1 or 2GB, it is unbelievably small!
You should know that most of these 50MB are art and sound effect materials, because the platform has various shapes and colors, and it looks unexpectedly fresh and lovely.
The real program logic part is small and small, maybe only hundreds or thousands of lines.
So, Master Ming's programming ability is getting better and better...
After all, I still remember the version 1.0 of "Minecraft" back then. The program framework was too simple, and the game optimization was almost non-existent.
It seems that the current Chief Master Ming seems to be a version with LV100 and all skills points.
The editors of the Atlas family held a small meeting without daring to be underestimated: everyone lowered their heads and played "Jump" first.
I pressed my finger down and then released it, watching the villain jump up, I felt a small sense of accomplishment and happiness.
When the villain fell, he became annoyed for a while, and by the way, he looked around to see how many points the other players had scored.
"Ah!! It's 40 points again, I have a grudge against 40 points!"
"The platform is getting smaller and smaller. Damn, how is it possible to jump on it?"
"Holy shit Lao Yang, you have 80 points, how did you dance? Do you have any skills?"
"Don't bother me, I'll talk about it after dancing..."
It's a small game, but it seems to be poisonous for some reason.
After almost everyone gets started, they can't stop at all, and they always think about "jumping to the next platform."
Even if it is dead, the little person will automatically respawn on the first platform, as if nothing happened, and still "jump to the next platform."
And every time, the player can feel that their skills have been improved again!
This time it should be able to break through the historical record——
In other words, this time it was just a hand shake and a mistake, and it can definitely be better next time——
So, hurry up and move on to the next platform.
After the meeting at the Atlas family, the editors were a little bit unsatisfied.
Many people came out of the conference room, couldn't help but secretly took out their mobile phones, and danced a few more times - anyway, they don't need to use their brains, and they can be used to fill the boring time.
It perfectly interprets the four words "I can't put it down".
Almost at the same time, IPP players were also gathering crowds to evaluate another mini-game by Chief Master Ming.
A small game called "Flying Fly" has the same simple gameplay.
A bird trying to get through the dense foliage, hitting any obstacle is game over.
When the finger is tapped, the bird will flap its wings and fly up a little bit; when the finger is not tapped, the bird will glide and slowly lower its height.
Therefore, when encountering an obstacle that needs to be avoided, the player needs to estimate: How much height will the slide fall?How many times can I point it to fly so high?
The two mini-games are equally exquisite and small, and also have the same scoring system embedded——
Mingyan is too lazy to write another set, so I just copied the code.
In "Fly One Fly", every time a bird successfully dodges an obstacle, it will earn 1 point.
The IPP editors who came into contact with the game for the first time also felt that they were poisoned.
"Obviously there is no gameplay, but why is it so addictive?"
"The essence of the game is actually learning. Master Ming has really used this to the extreme."
"Well, a good level-breaking game, there are changes in the repetition, and the training is full of fun."
"Every time we dodge an obstacle, it is equivalent to a positive feedback; every time we achieve a higher score, it is a powerful positive feedback. Learning, and then improving our skills, and then getting better results, this is human The reason why it is easy to get addicted to the game.”
"The leader is still the leader, you will know if there is one as soon as you make a move."
The editors of IPP's analysis were as fierce as tigers, as if they saw the ancestor Bodhidharma smiling.
Does this understatement, a simple game the size of a thumb, actually contain the highest truth of game design and production?
As expected of Master Ming.jpg
This weekend, the two distribution platforms of IPP and Atlas unexpectedly pushed a small game at the same time.
Even the advertising words are similar, a line of big characters [Master Ming of Blue Star Studio personally made], I wish I could break through the screen and directly hit the players' faces, making them read and watch again and again.
— By coincidence!
Because they are all worried that the other party will take the first step and take away the traffic, and they are also worried that their own results will not be as good as the other party's.
——We must let Blue Star see the strength of our side!Capture the heart of Master Ming! !
After many years, Mingyan made a small game by himself again, and the player group was excited and curious.
The fans started to set off fireworks to celebrate, and the comment area was even more frenzied:
[Blue Star produced... ah, I'm sorry Blue Star didn't produce it.The leader is out, one is worth two! 】
【I know!Must have been an inspiration for those two months again! 】
【@朱丽叶大小姐@朱丽叶大小姐@朱丽叶大小姐, Come out and start your performance. 】
[Thinking of "The Story of Hachiko" and "Wormhole Waves", I silently prepared a roll of tissues... What, only 50MB?That's okay, I'll download it first. 】
The two mini games are directly priced at 1 yuan, and even set an unconditional refund within 2 hours.
However, on the first day of release, the number of refunds is infinitely close to 0.
Because the magical poisoning feature is there, players who have played for just 2 hours happen to be the most addicted players!
They just feel that their skills have improved, they can challenge higher records, and they can get their scores to pretend to be X in front of their friends. How could they be willing to let go.
24 hours after the release of the two games, the Atlas platform and the IPP platform began to coincide again, sending people to Blue Star to report the results happily.
The "Jump" mini-game was released on the Atlas platform, with a total of 24 billion copies sold in 230 hours!
The mini-game "Flying Fly" was released on the IPP platform, with a total of 24 billion copies sold in 218 hours!
The latter was slightly inferior in number, which was expected by Blue Star Studio.
After all, the IPP platform advocates elitism, and players are not recommended to register multiple accounts.
This time the Atlas family was elated, and even accidentally posted an extra congratulatory Weibo when they went back.
And the person in charge of the IPP family almost burst into tears, and hurried back to have another small meeting——
The next day, the IPP family developed an unprecedented full-platform, full-channel horizontal screen promotion, and even customized a set of peripheral dolls for "Flying Fly", a small game that has just been released for 24 hours.
The doll, of course, is still the little bird.
The style still maintains the cute elements of pixel art. There are three sizes, some can be hung on the wallet, some can be hugged in the arms, and the largest one can be placed on the bed.
After receiving the news, he hesitated to speak: "..."
He could see that the IPP family really worked hard, it was too difficult for them...
But he really doesn't need more money, he really can't spend it, and he's about to stretch his wallet to death.
The profits brought by the dolls clearly stated that they didn't even ask their team to make an estimate, so they immediately signed it to the Blue Star Research Institute next door.
This matter has also been specially instructed, and there is no need to post an announcement to express gratitude.
In case the players and old father fans find out, they will have to worry about Blue Star's livelihood again...
At this time, Blue Star was also completely convinced by Master Ming's little game.
——How can a 50MB game bring such a big influence?
"Why don't we just ask the boss to make another small game for our own Blue Star platform..."
"I can! I think I can do it!!"
"I really want to let the boss make 'you draw and I guess'. He always said that there is no need to make a program, after all, it is a board game."
"Such small games should be directly embedded in the platform in the future. After players add each other as friends, they can directly see a 'friend ranking'. In this way, there is no need to face-to-face to have a sense of linkage."
Chatting and chatting, the designers began to insinuate and urge changes at the same time.
"Boss, Boss, when will you finish painting 'I guess'?"
"Is there any new mini-game inspiration recently?"
"Boss, why don't you think of a few more small games, and we'll assign a programmer to implement them."
Ming Yan, who was surrounded: "..." Are you devils quq
Mingyan has been very busy recently!The kind that doesn't touch the ground!
"Assassin's Way 2", "Love in Time and Space", "Code Name: Hunting" and other ongoing new projects are waiting for his supervision and guidance.
Version updates of old games such as "Galaxy", "League of Legends", and "Xia Ke Xing", all of which need to be reviewed by him.
In addition, the Blue Star platform has produced a BETA version, the Blue Star Paradise is being expanded and rebuilt, and the new batch of games in the Morning Star Incubation Park is still being prepared for release.
All in all, the stall was too big!
Players who are waiting to be fed, urge updates on the blog;
The designers who are waiting to be fed are urging changes in the office.
Mingyan: Ah Wei is dead.jpg
At this time, Mingyan did not expect that the next day, a special visiting player was ushered in the Blue Star Building.
Zhuo Yu was dressed in a casual T-shirt, jeans, cap, and a bear mask. He visited the Blue Star studio with the players of Little Blue Chapter.
When they ran into each other in the elevator, Mingyan quickly recognized him.
Didn't this Zhuo designer lead the team's new game "Passer" this year to be nominated by the League One?Why are you so leisurely all of a sudden, did you come to the Sixth Star Province for vacation?
Zhuo Yu scratched his head and said hello: "Yo, I resigned, and now I'm a homeless person. I finally have time to visit Blue Star—do you have a smoking area?"
Mingyan calmly pointed to the rooftop for him, then looked at his back.
A brilliant idea was born suddenly.
Mingyan: Ah Wei may not have to die. jpg!
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