The game concept of "Iron Horse and Glacier" is Mingyan's first attempt, and it is exciting enough for Tulong Baodao Studio, let alone outsiders.

Those who listen in this conference room are all outside the studio, including technical partners and marketing groups.

Each of them can be said to have experienced people, but after a meeting, they were still dumbfounded.

That's why, Tulong Baodao Studio will hold this internal lecture.

It is God of Wealth's design this time, which has challenged too many industry norms.

After Xia Cheng left the conference room, he was still in deep thought.

He also overheard a few marketers walking out and chatting.

"Is it really possible to do this? Although we had many charging points before, we never set such a high limit..."

"It's more than the upper limit! There is almost no upper limit for new games! It's drizzle to charge 80, and it feels shabby to charge [-] to start a business."

"Don't underestimate the paying ability of rich players, have you forgotten the report of "Defiant Art" that we have seen before?"

"...That's true. Anyway, my legs are weak. This time, the God of Wealth is really bold."

"Just trust the boss, hiss... I'm also a little weak in the legs, let's eat some ice cream to warm up later."

For them, many novel concepts are earth-shattering, and they have never thought that games can do this before.

For example, this pvp system has been done in many games, such as opening the battlefield at [-] o'clock every night, allowing players to go in and play a few games.

At most, a few regular league matches or guild battles can be held.

Good news everyone: a has declared war on b!The system determined that the fight would start at [-]:[-] pm three days later!

The course of the battle can be ignored.

But after the fight, everyone's strength will not be damaged at all. At most, they will lose a little resource, which can be recovered by spending time and energy.

Those who win can get rewards from the system, while those who lose will pat their butts and go back to continue.

How should I put it, it's like playing a game of chess when passing by, both parties are polite, and at most there is a little verbal dispute.

It can't be called a war, and it can't even be called a battle. It should be called "comparison".

But "Iron Horse Glacier" is not like this.

The God of Wealth said: We don't play upright disputes between gentlemen, and we don't engage in any peaceful competitions. The most important thing is to participate in this set.If you want to fight, you have to come for real!

"Iron Horse Glacier" supports players to play the most insidious routines and fight the most despicable wars.

Players can silently attack unsuspecting neighbors in the middle of the night;

You can also instigate a member of the hostile alliance, let the inner ghost cut open the city wall and cooperate with the outside, the inner ghost will not be punished if he does not arrive, and he can still get a share of the pie;

You can also combine vertically and horizontally, gather the largest alliance to bully the weak, and collect protection fees from weak players and alliances...

Rather, this game encourages players to intrigue and bully!

The God of Wealth almost wrote the sentence "Natural selection, survival of the fittest" on the first page of the design draft.

Everyone in the studio carefully read his design draft, and the more they looked at it, the more frightened they became. It was as if they could see a sword that kills people without blood in the few straightforward concept introductions.

The dragon-slaying sword is so terrifying!

"Iron Horse Glacier" is such a game that does not set any rules for players.

Even more frightening is that its war is still a zero-sum game.

There is no system reward for the victory or defeat between players. There is no reward from the sky in this world.

The developer team even handed over the map to the players themselves, which basically didn't interfere with almost anything that happened to the players.

All soldiers, weapons, food, resources, and even destroyed buildings lost in the player's war will not be automatically restored after the battle.

This means that the victor must take away all the plunderable resources of the loser, so that this war is completely over, and he can continue his normal game process of "slowly becoming stronger".

And the loser, he will really have nothing.

The most ruthless player can even rob a city of all resources, enter the mine, take away the population, kill all the captives, and burn the city... turning the loser into an almost eternal scar on the map.

In this game, there are only three ways to obtain resources:

First, occupy and develop your own mine, but you must always be on guard against greedy enemies to attack, sneak attack, plunder, assassinate, or even besieged by multiple people:

Second, use war to support war, constantly attack other players' cities and plunder resources, and then grow yourself to continue the war:

Third, krypton gold.

Tulong Baodao Studio is too familiar with the krypton gold system.

People in the industry directly refer to their chief designer as the "God of Wealth", and the entire studio is also well-known and well-known in terms of fee-based design.

For players classified as civilians, casual, light, female, etc., they all have skilled robberies... oh no, cheating Krypton... oh no, recharge skills are encouraged.

And this time, the mall for rich players may be the most straightforward in history.

648 yuan for a chance to draw ten generals, there is no guarantee.

The same 648 chance to draw ten treasures, including weapons, armor, mounts, siege equipment and special props.There is no guarantee either.

Yes, no guarantee, no shards, no consolation prizes, no return of points or anything like that, not even a discount :)

With those discounts, for some local tyrants, it is equivalent to being underestimated.

They really don't care about the price, they only care about the face——

Buying things is to spend money, buying expensive things is because they are expensive enough, does the discount look down on me? !

Also, 8848 is an alliance order, allowing five players to form an alliance.The upgrade of the alliance requires more alliance tokens, 1 for the first level, 2 for the second level, 4 for the third level...

888 yuan is a gift package of a single resource, which is given to a unit, and this unit depends on the player's own average acquisition.

That is to say, there is no shortcut for local tyrants when they first come in. They either mine or spend a lot of money to buy a little bit of resources first, and then slowly invest in them.

For example, an old player has mined 1000 ores for ten days.

A local rich newcomer also wants to catch up with his progress, but just came to the first-level mine and just dug 10 for him.

Then he needs to buy 100 big gift bags, each with 10 ores, totaling 88800 yuan.

If he is willing to live for a day and already has 100 mines, then he only needs to buy 10 big gift bags, 8880 yuan is enough.

However, at this time, the old players will have another day to develop.

What if this old player also krypton 10 big gift bags, which turned into 10000 ore?

Fake local tyrants will: mmp

The real local tyrant is: Oh, interesting.

It is possible for Shenhao: Come on, arms race!Really I have participated, what is this?

By the way, by the way, there are a total of 16 basic resources in this game.

Iron ore is just one of the easier to obtain. The truly rare resources are different in each province, such as oil.

In addition to basic resources, there are also scarce special resources.

For example, a certain place is rich in diamonds, and a certain sea area can hunt whales for whale oil...

These are very easy to cause bloody storms among players.

God of Wealth: If you want to krypton, don’t forget to krypton with more than 20 resources.After krypton is finished, consider conscription, recruiting generals, props, alliances and other issues? :)

It can be said that in the world of "Iron Horse and Glacier", problems cannot be solved by passive development.

If you don't want an arms race, you have to have an arms race.

Otherwise, if you continue to be poor and weak, you will only become a fat sheep that can be bullied, and sooner or later you will be skinned, cramped, boned and marrow sucked.

Even if the player is honest and diligent in farming at home, it is still possible to be invaded suddenly, and even the farmland and mine that he has worked so hard to develop for many years cannot be kept.

Fighting and grabbing is the mainstream of this game.

Therefore, those who came out after the meeting were sweating behind their backs.

But Xia Cheng was still very interested. He even felt: "This concept is very passionate, what we want is the feeling of war. I think the audience of this game may not be large, but the profitability is definitely expected."

Because people at his level have never experienced the feeling of failure since childhood, so the fight for it is a game for him.

Going all out to compete is an experience that he finds very interesting. For this kind of passionate experience, he feels that spending some pocket money is totally worth it.

But for ordinary people who are used to social injustice, they only know how to do their best to avoid competing with the rich and powerful - they were not the target paying users of "Iron Horse Glacier" from the beginning, but they are an essential part of the game .

This is another design that clearly makes other designers fall in love.

Because according to the charging experience of "Nei Tian Jue", zero-krypton or micro-krypton players are the game content that paying players step on and play.

100 such ordinary players can support the sense of accomplishment of a rich paying player.

But they will always be lost, and sooner or later they will be lost to the point where they cannot afford the local tyrants.

In the end, the rich players don’t have enough sense of accomplishment, feel “boring”, and lose it.

Such a design was astonishing at the time, and it could be said to have opened the door to a new world, which suddenly raised the payment rate of the entire industry.

Up to now, the industry does not know how many middle and low-level workers are still relying on this concept to support their families!

And "Iron Horse Glacier" actually proposed a brand new support model: Let civilian players directly work for rich players.

This mode, long before the first studio test, even before the framework of the game has been established, has been clearly and clearly written on the design draft of God of Wealth.

Everyone who has seen it wants to exclaim the miracle, and a little doubts whether the God of Wealth is a god who knows the prophet.

Because although he does not set any rules for the players, and does not interfere with any social interactions or conflicts between the players, he arranges the future pattern of the players clearly.

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