Infinity Game: I want to live
Chapter 46
If the purpose of the game is not to save the princess, then what is its point?
In order to attract players, games on the market usually have some general plots, telling players how to operate the game and the purpose of the game.
Although the plot of games such as "Snowman Brothers" is not strong, there must be a plot after all-this can be seen from the introduction of the two snowmen at the beginning of the game.
Could it be that the game of death deliberately hides the purpose of this game?
Lin Dong looked at the character standby animation looped on the screen, his eyes flickered, and he already had a rough outline of the game in his heart.
if so……
……
As expected, Lin Dong passed the octopus boss level with a red hat "difficultly", "adventurously", and "extremely lucky".
The fireworks on the screen looked ridiculous in Lin Dong's eyes.
This game seems to be difficult, but in fact, players have been successfully clearing the level through various methods.
According to Lin Dong's speculation before, even with three invincible skills, it is almost impossible to beat the octopus boss with the red hat.
Besides, Lin Dong's operation has not reached the point of perfection.
On the screen, the octopus boss dropped a teddy bear pendant.The snowman in the red hat also disappeared in a convulsion.In the animation, the snowman was jumping excitedly for defeating the octopus boss, but suddenly stopped, began to twitch, and then gradually melted, leaving only a red hat.
Lin Dong was startled, and before he knew what was going on, he found a black vortex appeared on the entire screen, and a pendant and a hat fell out of it.
"The red hat given by the princess: immune to three fatal injuries (3/3 used)"
"Princess's beloved pendant: it seems to be just an ordinary pendant, does it have any special function?"
At the same time, two reminder boards fell from the platform.
The first piece reads "Red Hats Can Save Lives".
The second block reads "The player can use the acquired item".
Not in a hurry to look at the two dropped props, Lin Dong picked up the reminder card, looked at the words on it, and began to think carefully.
With the addition of these two reminder boards, a total of three boards appeared.And the first sign reads: "If you don't play electric, you will die."
Although the rules say "The reminder sign may not be correct", anyone who sees this sentence will always follow the above requirements.
The risk is not directly proportional to the income, and no one is willing to take this risk.
……
If the first cue card is to get the player to start the game of "Yeti Brothers", what is the purpose of the second and third cue cards?
Maybe the hint card is just a kind of blindfold, used to confuse players, so that they can't make a choice when they are entangled, or they can't make the right choice immediately.
But in an A-level death game, is this item really that simple?
The function of the signboard is to convey information.If the information conveyed is inaccurate, then what is the meaning of the warning sign?
Instead of struggling to think about whether the content on the prompt card is correct, it is better to ignore it directly.
Lin Dong believes that what he can think of, other veteran players will also be able to think of it.
But... is it really that simple?
Does simply ignoring these cues increase your chances of winning?
……
joke.
Although the prompt card will play a role in confusing players, but once you see the key, you can read the really useful information from the prompt card.
The first sign reads "If you don't play video games, you will die". It seems to let the player make a choice, but in fact it is giving the player an instruction to play video games.
The same is true for the second and third reminder boards, which have other meanings.
"Red hats save lives"
"The player can use the acquired items"
Lin Dong looked at the remaining two reminder cards and had an idea in his mind.He picked up the red hat and pendant that had fallen from the ground, and threw them off the platform.
These two items only had a brief introduction, but no other explanations, which proved that they were not foreign objects, but indeed just props in the game, which also made Lin Dong more sure of his guess.
The hat and pendant fell into the abyss and disappeared soon, but Lin Dong felt no regrets.
Lin Dong had thought a lot about the rule of "reminders are not necessarily correct". At the moment when the red cap and pendant fell off, he finally understood the true meaning of this rule.
On the surface, the appearance of the prompt card is to give you a multiple-choice question.
For example, "If you don't play video games, you will die", this prompt can be regarded as A. If you don't play video games, you will die, and B. If you don't play video games, you will not die.
Players can easily choose option A.
There is nothing to be seen on the first sign, but the second and third are interesting.
The second reminder board "Red hats can save lives"
If it is a multiple-choice question, it can be regarded as A. The red hat can play a life-saving role in a certain situation later, and B. The red hat has no life-saving role
That is to say, no matter how the choice is made, the result is harmless to the player.
is it possible?
Coupled with the animation of the red hat swallowing the dwarf snowman at the end of the game, Lin Dong didn't believe that such a good thing would happen.
Game of Death never loses money.
Therefore, if this reminder is regarded as a multiple-choice question, it should be regarded as A. The red hat can save people, and B. The red hat can kill people
Choose one of the two, either lose your life, or win a registration item.
Maybe some people will give up the choice and not pick up the red hat, but some people will be willing to take a gamble-after all, you can't get a tiger if you don't enter the tiger's den.
However... the answers to general multiple-choice questions are fixed, what if the multiple-choice questions are not fixed?
Lin Dong remembered the story about the Buddha and the sparrow.
A man holds a sparrow in his hand and asks the Buddha whether the sparrow is dead or alive.
If the Buddha promised to live, he would crush the sparrow to death; if he refused to die, he would release the sparrow.
Similarly, here is also very likely to be a multiple-choice question similar to "Is the sparrow dead or alive".
Then the best answer is not to pick up the dropped red hat.
According to this logic, the real message contained in the sign "Red hat can save lives" should be "Stay away from the red hat!"
In the same way, the third prompt card "The player can use the obtained props" should mean "stay away from the dropped props".
The reminder card does serve as a reminder, but whether it can be understood or not depends on the player himself.
……
After throwing down the red hat and pendant, Lin Dong suddenly lost his vision, as if blind.After a long time, the light gradually appeared in front of my eyes.
The scene in front of me was very similar to the infinite staircase of the D-level game at that time, but it was even more eerie.
Ahead was a familiar, rusted iron door.
In order to attract players, games on the market usually have some general plots, telling players how to operate the game and the purpose of the game.
Although the plot of games such as "Snowman Brothers" is not strong, there must be a plot after all-this can be seen from the introduction of the two snowmen at the beginning of the game.
Could it be that the game of death deliberately hides the purpose of this game?
Lin Dong looked at the character standby animation looped on the screen, his eyes flickered, and he already had a rough outline of the game in his heart.
if so……
……
As expected, Lin Dong passed the octopus boss level with a red hat "difficultly", "adventurously", and "extremely lucky".
The fireworks on the screen looked ridiculous in Lin Dong's eyes.
This game seems to be difficult, but in fact, players have been successfully clearing the level through various methods.
According to Lin Dong's speculation before, even with three invincible skills, it is almost impossible to beat the octopus boss with the red hat.
Besides, Lin Dong's operation has not reached the point of perfection.
On the screen, the octopus boss dropped a teddy bear pendant.The snowman in the red hat also disappeared in a convulsion.In the animation, the snowman was jumping excitedly for defeating the octopus boss, but suddenly stopped, began to twitch, and then gradually melted, leaving only a red hat.
Lin Dong was startled, and before he knew what was going on, he found a black vortex appeared on the entire screen, and a pendant and a hat fell out of it.
"The red hat given by the princess: immune to three fatal injuries (3/3 used)"
"Princess's beloved pendant: it seems to be just an ordinary pendant, does it have any special function?"
At the same time, two reminder boards fell from the platform.
The first piece reads "Red Hats Can Save Lives".
The second block reads "The player can use the acquired item".
Not in a hurry to look at the two dropped props, Lin Dong picked up the reminder card, looked at the words on it, and began to think carefully.
With the addition of these two reminder boards, a total of three boards appeared.And the first sign reads: "If you don't play electric, you will die."
Although the rules say "The reminder sign may not be correct", anyone who sees this sentence will always follow the above requirements.
The risk is not directly proportional to the income, and no one is willing to take this risk.
……
If the first cue card is to get the player to start the game of "Yeti Brothers", what is the purpose of the second and third cue cards?
Maybe the hint card is just a kind of blindfold, used to confuse players, so that they can't make a choice when they are entangled, or they can't make the right choice immediately.
But in an A-level death game, is this item really that simple?
The function of the signboard is to convey information.If the information conveyed is inaccurate, then what is the meaning of the warning sign?
Instead of struggling to think about whether the content on the prompt card is correct, it is better to ignore it directly.
Lin Dong believes that what he can think of, other veteran players will also be able to think of it.
But... is it really that simple?
Does simply ignoring these cues increase your chances of winning?
……
joke.
Although the prompt card will play a role in confusing players, but once you see the key, you can read the really useful information from the prompt card.
The first sign reads "If you don't play video games, you will die". It seems to let the player make a choice, but in fact it is giving the player an instruction to play video games.
The same is true for the second and third reminder boards, which have other meanings.
"Red hats save lives"
"The player can use the acquired items"
Lin Dong looked at the remaining two reminder cards and had an idea in his mind.He picked up the red hat and pendant that had fallen from the ground, and threw them off the platform.
These two items only had a brief introduction, but no other explanations, which proved that they were not foreign objects, but indeed just props in the game, which also made Lin Dong more sure of his guess.
The hat and pendant fell into the abyss and disappeared soon, but Lin Dong felt no regrets.
Lin Dong had thought a lot about the rule of "reminders are not necessarily correct". At the moment when the red cap and pendant fell off, he finally understood the true meaning of this rule.
On the surface, the appearance of the prompt card is to give you a multiple-choice question.
For example, "If you don't play video games, you will die", this prompt can be regarded as A. If you don't play video games, you will die, and B. If you don't play video games, you will not die.
Players can easily choose option A.
There is nothing to be seen on the first sign, but the second and third are interesting.
The second reminder board "Red hats can save lives"
If it is a multiple-choice question, it can be regarded as A. The red hat can play a life-saving role in a certain situation later, and B. The red hat has no life-saving role
That is to say, no matter how the choice is made, the result is harmless to the player.
is it possible?
Coupled with the animation of the red hat swallowing the dwarf snowman at the end of the game, Lin Dong didn't believe that such a good thing would happen.
Game of Death never loses money.
Therefore, if this reminder is regarded as a multiple-choice question, it should be regarded as A. The red hat can save people, and B. The red hat can kill people
Choose one of the two, either lose your life, or win a registration item.
Maybe some people will give up the choice and not pick up the red hat, but some people will be willing to take a gamble-after all, you can't get a tiger if you don't enter the tiger's den.
However... the answers to general multiple-choice questions are fixed, what if the multiple-choice questions are not fixed?
Lin Dong remembered the story about the Buddha and the sparrow.
A man holds a sparrow in his hand and asks the Buddha whether the sparrow is dead or alive.
If the Buddha promised to live, he would crush the sparrow to death; if he refused to die, he would release the sparrow.
Similarly, here is also very likely to be a multiple-choice question similar to "Is the sparrow dead or alive".
Then the best answer is not to pick up the dropped red hat.
According to this logic, the real message contained in the sign "Red hat can save lives" should be "Stay away from the red hat!"
In the same way, the third prompt card "The player can use the obtained props" should mean "stay away from the dropped props".
The reminder card does serve as a reminder, but whether it can be understood or not depends on the player himself.
……
After throwing down the red hat and pendant, Lin Dong suddenly lost his vision, as if blind.After a long time, the light gradually appeared in front of my eyes.
The scene in front of me was very similar to the infinite staircase of the D-level game at that time, but it was even more eerie.
Ahead was a familiar, rusted iron door.
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