After calling the player
Chapter 86
==================
The life skills of "Natural Disaster" are exceptionally different, taking into account both gameplay and authenticity, and are extremely creative.
This is not what Eric and the system are bragging about, but what the players wrote on the guide posted on the forum after experiencing it.
Of course, they also wrote that the biggest problem with life skills is that they are expensive.
You need to pay a certain amount of money to learn skills, and you need to pay another amount of money to buy related tools. The raw materials needed for some skills are not cheap. The wealth accumulated by doing tasks alone is definitely not enough to spend on this aspect. After all, this game requires There are so many places where money is used.
In this case, players naturally divide the existing life skills into poor skills and non-poor skills.
There are 3 skills for the poor, namely herbal medicine, fishing and carpentry.
Herbal medicine is a skill that is strongly recommended in the guide for all players to learn, and it can make money.
After paying money to learn herbal medicine, you will get a book called "Basic Herbal Medicine". When you open this book, it will turn into a white light and disappear. At the same time, it will appear in the interface of "Adventurer's Handbook" and behind the Warcraft Illustrated Book. A "Herbal Medicine Illustrated Handbook".
The Herbal Medicine Illustrated Book contains the names, characteristic introductions, medicinal values, processing techniques, reference prices, etc. of various herbs.
With this herbal medicine illustration book, when you go to the wild and see some valuable plants that can be called herbal medicines within a certain distance, the name of the herbal medicine and its treatment will automatically appear next to them. technique.
Some herbs only need leaves, some herbs only need flowers, some herbs are poisonous and need to wear gloves, some need to cut off all the parts except the roots, and some only have the roots...
Some of these hints, players encountering such herbs in the wild is equal to extra money, many players lower their flight altitude when they go out to explore, just to find the herbs on the ground in time.
And compared with other skills, although herbal medicine also requires an initial investment, it is already the least.
In addition to the tuition fee, you only need to spend 2 silver coins to buy a set of tools for digging herbs.
This set of tools includes gloves, shovels, hoes, sickles, and medicine baskets. The first four can be placed in a backpack grid, collectively referred to as "herbal tools". If one is missing, it is a "broken herbal tool".
The medicine basket occupies a backpack alone, but there is a cross column inside the medicine basket to divide the interior into 4 spaces, each of which can hold a lot of dug herbs, and different types of herbs can also be mixed.
Just be careful not to put poisonous and non-toxic herbs together, and you can't mix herbs that are clearly stated in the herbal medicine illustration book to affect their medicinal properties, otherwise it will affect the NPC's recycling price.
Another advantage of the medicine basket is that it can be counted. From the introduction, you can see what types of herbs are in the medicine basket and how many of them there are, which makes players who are troubled by mixed coins very gratified.
The friendlier thing is that as long as you don't die with this set of herb digging tools to fight monsters, cut trees, dig stones, etc., and don't let the medicine baskets be attacked, their durability will basically not decrease. The 2 silver coins The investment can be used for a long time, and after the cost is paid back, it will be a net profit. This is why herbal medicine skills are strongly recommended.
Fishing is a bit like herbal medicine. After learning it, you will get a book of "Common Aquatic Creatures". After reading it, there will be an additional column "Illustrated Aquatic Creatures" in the "Adventurer's Handbook".
The Aquatic Life Encyclopedia includes the name, introduction, possible locations, and the best of the tribe.
Needless to say the first two, the latter two need players to perfect together.
The possible locations will record all the locations where the player caught this creature. Players who want to catch the specified creature can use this to find a place to try their luck.
The most tribal is divided into two, the player who first discovered this creature and its record, and the player who currently caught the heaviest creature and its record.
Tribal Tribes will record the player's character name, the date the fish was caught, the location where it was caught, and the weight of the creature.
This was originally intended to encourage players to set new records, but Eric found that those players who caught the largest, longest and heaviest aquatic plants did not seem to be happy about it.
Part of the information in the Aquatic Creature Illustrated Book is intersected with the Warcraft Illustrated Book, which is the so-called Aquatic Warcraft.
The information collected in the Illustrated Book of Warcraft does not consider the means of the player, while the information collected in the Illustrated Book of Aquatic Creatures must be obtained by the player through "fishing".
In other words, at least let it "take the bait". Players can wait for the target to take the bait, tighten the fishing line to shorten the distance, and then use a net to get it up, or even use a bee stinger after the fishing rod is broken Fork it up.
However, if the target cunningly only eats bait and does not hook, the player gets angry after fishing, goes into the water with a weapon to fight with these fish monsters, and kills and knocks them out to bring them up, it will not refresh the information in the aquatic life guide , and will not gain Fishing Proficiency.
Although fishing can also make money by selling caught things, it is basically not recommended for players other than fishing enthusiasts to learn.
One is that it is relatively boring. Unlike other games in "Natural Disasters", you can catch a fish in one or two minutes.
It was only after Daxia Longque personally got started that they realized that it was really hard to find a silly little white fish like them at the beginning. Most fish, especially fish monsters are very shrewd. Even the little white fish is now "Well-informed", not very hooked.
So fishing is the same as in reality, you have to be patient, if you are not a fishing enthusiast, it is really difficult to sit for hours.
However, the fishing conditions in the game must be much more comfortable than in reality, at least there will be no mosquito harassment.
The second is that the efficiency of making money is too low. Ordinary players who are not fishing masters may catch one or two fish in an afternoon. It is hard to say whether it is rare or not, whether it is worth it, or how much it is. It's a little more secure, and there are still experience to be gained when doing tasks.
The third is that fishing tackle is really a bottomless pit.
There are various materials and grades for fishing rods, fishing lines, buckets, and even baits.
The bait is not bad, not expensive, and you can dig earthworms by yourself, or use monster meat instead, but it is a little troublesome, and it is still a consumable, which needs to be replenished in time.
But the first three are more troublesome.
The cheapest fishing rod, fishing line and a large wooden barrel also cost 3 silver coins.
Moreover, the fishing rod and fishing line may be damaged at any time during the fishing process, which is quite pitiful.
Therefore, unless you are a fishing enthusiast, it is really not recommended to invest in this skill.
The last skill recommended for poor people is carpentry.
This is actually a bit controversial, because it is only a professional skill that is most suitable for the poor to learn, and it requires considerable investment in the early stage.
The main reason is that the tools are relatively expensive. A set of carpenter tools has 12 pieces and costs 20 silver coins. However, players who have invested too much in other areas will never be able to afford them.
However, carpenters are more friendly in terms of raw materials.
I don’t know if it’s because they are located in the forest. The wood sold by the NPC is quite cheap. If you don’t want to spend money to buy it, you can go outside to cut the tree yourself, but you have to be far away to cut it, and cut it at the door of your house. The tree will lose reputation.
I haven't found the impact of different woods on the final product yet, but it's nothing more than a problem of effect and durability.
In the beginning, almost no players learned this skill, because it felt like making furniture. They don't have any home system now, so what's the use of making furniture?
However, there will always be the first person to eat crabs, and at this time they will find it really delicious.
The life skill of carpenter was decided by Eric after a long study with the system.
After all, it takes at least a week or two to complete a fine piece of furniture, and it is impossible for players to have the patience to learn and make it.
The system can indeed guide their actions, and even optimize their production process, making manual manufacturing look like mechanical manufacturing, but players must first learn it from the teacher in a decent way before the system can take over later.
So he proposed to Eric the concept of an assembly line. Simply put, it is to disassemble an item into various standard parts that can be assembled.
What players have to learn is how to make and assemble various parts.
For example, the simplest table is actually divided into a tabletop and four legs, and the structure of the four legs is actually exactly the same, so it can be divided into square faces (horizontal), square solid legs (straight)*4.
Another example is a simple back stool, which is divided into a chair back, a chair surface, two armrests and four legs, that is, square face (vertical), square face (horizontal), armrest (base)*2, square solid leg (straight )*4.
The manufacturing method of the chair surface is actually the same as that of the table top. The manufacturing method of the chair legs is actually the same as that of the table legs, but the specifications are different. This can be completely controlled by the system. Players only need to input before making Specification parameters on the line.
Steps such as grinding wood thorns, flattening and straightening can also be completely omitted. They don't need to be too detailed, as long as they have a rough shape, the rest can be left to the system.
In this way, the time for learning to make each part can be completely controlled within 10 minutes, and the actual production process is systematically guided, and it will not exceed too much.
Eric once specially trained all carpenters under the guidance of the system to get them used to this method of splitting into parts and the structure provided by the system called mortise and tenon.
After these days of mastery, human carpenters are almost very familiar with this aspect, and there is no problem teaching players.
The learning of carpentry skills is also different from other skills. It is necessary to sign up for courses in advance, but there is no additional charge.
Each class is about 30 minutes long and will teach 3 methods of making parts. There are two classes a day, one in the afternoon and one in the evening.
The bulletin board at the commercial plaza will state what the 4 courses of today and tomorrow will teach respectively. Players can fill in the gaps according to their own needs, but they need to sign up at the relevant NPC at least 10 minutes in advance. If players sign up, it won't open.
For example, some of the most basic parts will be repeatedly interspersed in each class, but the probability of some variants such as hollowing out, carving, and tilting at 30° or 45° will be relatively low, and it may take a while to miss a learning opportunity. Wait a long time.
In addition to this learning method, players can also "enlighten" themselves. Anyway, they have tools and materials to toss by themselves, regardless of the actual appearance and quality, as long as the system can determine its efficacy, it can be regarded as "learning" "Successful.
However, this method is much more troublesome than direct learning, and it may work hard for a long time but get nothing, not all players are happy.
The whole system of carpenter skills looks complicated, but players quickly discovered its benefits, that is, it is very free, they can combine and piece together at will, or several players can cooperate together.
After the players have mastered the carpenter skills, the panda Lan Lan will get the most benefits.
——Yes, that panda has a name. After soliciting names and voting these days, its name has been called Lan Lan ever since. , "Yuanyuan" among the ten names that the system finally decides to vote on, this name is the least bad street and there is no duplicate name.
Lan Lan harvested a lot of enrichment toys.
It was also the first time Eric heard of this term. Those players insisted that pandas would be rigid and depressed if they didn't have these.
Eric didn't understand very well, but he really wanted to persuade those players.
Some wooden climbing frames are not bad, they are quite strong, and with them, Lanlan's escape frequency seems to be reduced.
But let’s forget about the rocking horse. It’s not easy to make one. Lan Lan’s weight is really not suitable for playing with it. It has collapsed by three.
The life skills of "Natural Disaster" are exceptionally different, taking into account both gameplay and authenticity, and are extremely creative.
This is not what Eric and the system are bragging about, but what the players wrote on the guide posted on the forum after experiencing it.
Of course, they also wrote that the biggest problem with life skills is that they are expensive.
You need to pay a certain amount of money to learn skills, and you need to pay another amount of money to buy related tools. The raw materials needed for some skills are not cheap. The wealth accumulated by doing tasks alone is definitely not enough to spend on this aspect. After all, this game requires There are so many places where money is used.
In this case, players naturally divide the existing life skills into poor skills and non-poor skills.
There are 3 skills for the poor, namely herbal medicine, fishing and carpentry.
Herbal medicine is a skill that is strongly recommended in the guide for all players to learn, and it can make money.
After paying money to learn herbal medicine, you will get a book called "Basic Herbal Medicine". When you open this book, it will turn into a white light and disappear. At the same time, it will appear in the interface of "Adventurer's Handbook" and behind the Warcraft Illustrated Book. A "Herbal Medicine Illustrated Handbook".
The Herbal Medicine Illustrated Book contains the names, characteristic introductions, medicinal values, processing techniques, reference prices, etc. of various herbs.
With this herbal medicine illustration book, when you go to the wild and see some valuable plants that can be called herbal medicines within a certain distance, the name of the herbal medicine and its treatment will automatically appear next to them. technique.
Some herbs only need leaves, some herbs only need flowers, some herbs are poisonous and need to wear gloves, some need to cut off all the parts except the roots, and some only have the roots...
Some of these hints, players encountering such herbs in the wild is equal to extra money, many players lower their flight altitude when they go out to explore, just to find the herbs on the ground in time.
And compared with other skills, although herbal medicine also requires an initial investment, it is already the least.
In addition to the tuition fee, you only need to spend 2 silver coins to buy a set of tools for digging herbs.
This set of tools includes gloves, shovels, hoes, sickles, and medicine baskets. The first four can be placed in a backpack grid, collectively referred to as "herbal tools". If one is missing, it is a "broken herbal tool".
The medicine basket occupies a backpack alone, but there is a cross column inside the medicine basket to divide the interior into 4 spaces, each of which can hold a lot of dug herbs, and different types of herbs can also be mixed.
Just be careful not to put poisonous and non-toxic herbs together, and you can't mix herbs that are clearly stated in the herbal medicine illustration book to affect their medicinal properties, otherwise it will affect the NPC's recycling price.
Another advantage of the medicine basket is that it can be counted. From the introduction, you can see what types of herbs are in the medicine basket and how many of them there are, which makes players who are troubled by mixed coins very gratified.
The friendlier thing is that as long as you don't die with this set of herb digging tools to fight monsters, cut trees, dig stones, etc., and don't let the medicine baskets be attacked, their durability will basically not decrease. The 2 silver coins The investment can be used for a long time, and after the cost is paid back, it will be a net profit. This is why herbal medicine skills are strongly recommended.
Fishing is a bit like herbal medicine. After learning it, you will get a book of "Common Aquatic Creatures". After reading it, there will be an additional column "Illustrated Aquatic Creatures" in the "Adventurer's Handbook".
The Aquatic Life Encyclopedia includes the name, introduction, possible locations, and the best of the tribe.
Needless to say the first two, the latter two need players to perfect together.
The possible locations will record all the locations where the player caught this creature. Players who want to catch the specified creature can use this to find a place to try their luck.
The most tribal is divided into two, the player who first discovered this creature and its record, and the player who currently caught the heaviest creature and its record.
Tribal Tribes will record the player's character name, the date the fish was caught, the location where it was caught, and the weight of the creature.
This was originally intended to encourage players to set new records, but Eric found that those players who caught the largest, longest and heaviest aquatic plants did not seem to be happy about it.
Part of the information in the Aquatic Creature Illustrated Book is intersected with the Warcraft Illustrated Book, which is the so-called Aquatic Warcraft.
The information collected in the Illustrated Book of Warcraft does not consider the means of the player, while the information collected in the Illustrated Book of Aquatic Creatures must be obtained by the player through "fishing".
In other words, at least let it "take the bait". Players can wait for the target to take the bait, tighten the fishing line to shorten the distance, and then use a net to get it up, or even use a bee stinger after the fishing rod is broken Fork it up.
However, if the target cunningly only eats bait and does not hook, the player gets angry after fishing, goes into the water with a weapon to fight with these fish monsters, and kills and knocks them out to bring them up, it will not refresh the information in the aquatic life guide , and will not gain Fishing Proficiency.
Although fishing can also make money by selling caught things, it is basically not recommended for players other than fishing enthusiasts to learn.
One is that it is relatively boring. Unlike other games in "Natural Disasters", you can catch a fish in one or two minutes.
It was only after Daxia Longque personally got started that they realized that it was really hard to find a silly little white fish like them at the beginning. Most fish, especially fish monsters are very shrewd. Even the little white fish is now "Well-informed", not very hooked.
So fishing is the same as in reality, you have to be patient, if you are not a fishing enthusiast, it is really difficult to sit for hours.
However, the fishing conditions in the game must be much more comfortable than in reality, at least there will be no mosquito harassment.
The second is that the efficiency of making money is too low. Ordinary players who are not fishing masters may catch one or two fish in an afternoon. It is hard to say whether it is rare or not, whether it is worth it, or how much it is. It's a little more secure, and there are still experience to be gained when doing tasks.
The third is that fishing tackle is really a bottomless pit.
There are various materials and grades for fishing rods, fishing lines, buckets, and even baits.
The bait is not bad, not expensive, and you can dig earthworms by yourself, or use monster meat instead, but it is a little troublesome, and it is still a consumable, which needs to be replenished in time.
But the first three are more troublesome.
The cheapest fishing rod, fishing line and a large wooden barrel also cost 3 silver coins.
Moreover, the fishing rod and fishing line may be damaged at any time during the fishing process, which is quite pitiful.
Therefore, unless you are a fishing enthusiast, it is really not recommended to invest in this skill.
The last skill recommended for poor people is carpentry.
This is actually a bit controversial, because it is only a professional skill that is most suitable for the poor to learn, and it requires considerable investment in the early stage.
The main reason is that the tools are relatively expensive. A set of carpenter tools has 12 pieces and costs 20 silver coins. However, players who have invested too much in other areas will never be able to afford them.
However, carpenters are more friendly in terms of raw materials.
I don’t know if it’s because they are located in the forest. The wood sold by the NPC is quite cheap. If you don’t want to spend money to buy it, you can go outside to cut the tree yourself, but you have to be far away to cut it, and cut it at the door of your house. The tree will lose reputation.
I haven't found the impact of different woods on the final product yet, but it's nothing more than a problem of effect and durability.
In the beginning, almost no players learned this skill, because it felt like making furniture. They don't have any home system now, so what's the use of making furniture?
However, there will always be the first person to eat crabs, and at this time they will find it really delicious.
The life skill of carpenter was decided by Eric after a long study with the system.
After all, it takes at least a week or two to complete a fine piece of furniture, and it is impossible for players to have the patience to learn and make it.
The system can indeed guide their actions, and even optimize their production process, making manual manufacturing look like mechanical manufacturing, but players must first learn it from the teacher in a decent way before the system can take over later.
So he proposed to Eric the concept of an assembly line. Simply put, it is to disassemble an item into various standard parts that can be assembled.
What players have to learn is how to make and assemble various parts.
For example, the simplest table is actually divided into a tabletop and four legs, and the structure of the four legs is actually exactly the same, so it can be divided into square faces (horizontal), square solid legs (straight)*4.
Another example is a simple back stool, which is divided into a chair back, a chair surface, two armrests and four legs, that is, square face (vertical), square face (horizontal), armrest (base)*2, square solid leg (straight )*4.
The manufacturing method of the chair surface is actually the same as that of the table top. The manufacturing method of the chair legs is actually the same as that of the table legs, but the specifications are different. This can be completely controlled by the system. Players only need to input before making Specification parameters on the line.
Steps such as grinding wood thorns, flattening and straightening can also be completely omitted. They don't need to be too detailed, as long as they have a rough shape, the rest can be left to the system.
In this way, the time for learning to make each part can be completely controlled within 10 minutes, and the actual production process is systematically guided, and it will not exceed too much.
Eric once specially trained all carpenters under the guidance of the system to get them used to this method of splitting into parts and the structure provided by the system called mortise and tenon.
After these days of mastery, human carpenters are almost very familiar with this aspect, and there is no problem teaching players.
The learning of carpentry skills is also different from other skills. It is necessary to sign up for courses in advance, but there is no additional charge.
Each class is about 30 minutes long and will teach 3 methods of making parts. There are two classes a day, one in the afternoon and one in the evening.
The bulletin board at the commercial plaza will state what the 4 courses of today and tomorrow will teach respectively. Players can fill in the gaps according to their own needs, but they need to sign up at the relevant NPC at least 10 minutes in advance. If players sign up, it won't open.
For example, some of the most basic parts will be repeatedly interspersed in each class, but the probability of some variants such as hollowing out, carving, and tilting at 30° or 45° will be relatively low, and it may take a while to miss a learning opportunity. Wait a long time.
In addition to this learning method, players can also "enlighten" themselves. Anyway, they have tools and materials to toss by themselves, regardless of the actual appearance and quality, as long as the system can determine its efficacy, it can be regarded as "learning" "Successful.
However, this method is much more troublesome than direct learning, and it may work hard for a long time but get nothing, not all players are happy.
The whole system of carpenter skills looks complicated, but players quickly discovered its benefits, that is, it is very free, they can combine and piece together at will, or several players can cooperate together.
After the players have mastered the carpenter skills, the panda Lan Lan will get the most benefits.
——Yes, that panda has a name. After soliciting names and voting these days, its name has been called Lan Lan ever since. , "Yuanyuan" among the ten names that the system finally decides to vote on, this name is the least bad street and there is no duplicate name.
Lan Lan harvested a lot of enrichment toys.
It was also the first time Eric heard of this term. Those players insisted that pandas would be rigid and depressed if they didn't have these.
Eric didn't understand very well, but he really wanted to persuade those players.
Some wooden climbing frames are not bad, they are quite strong, and with them, Lanlan's escape frequency seems to be reduced.
But let’s forget about the rocking horse. It’s not easy to make one. Lan Lan’s weight is really not suitable for playing with it. It has collapsed by three.
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