After calling the player
Chapter 78
==================
The other one is the chat function, players want private chat channels, team channels and world channels.
Theoretically speaking, this should be very simple, and it can be done with the technological level of the world where the players live. At best, the layout and interface styles of various games are slightly different, and the functions are similar.
There is almost no difference between the chat system of holographic games and keyboard games, except that players need to open the system menu to actively enter the chat channel, which is very similar to the situation of the mining boss before the system.
[But no, in your world, the chat function is forbidden, otherwise I would have arranged it long ago. 】The system sighed deeply.
Eric was very puzzled: [What do you mean? 】
[There have been incidents before, the most serious one was that the world was destroyed because of the war. 】The system said casually,【So, if you are lazy to use a real world to make a holographic game like us, then some content of the game will be restricted by that world. 】
[To put it simply, only if you can find something with the same effect in that world, can you add corresponding content and functions to the game.Unless your world fast forwards to someone inventing the mobile phone, you can't join the chat system.After all, this kind of real-time communication can influence the situation of a battle, and it is easy to be used by those who want to. 】
[This chat system is actually very similar to the spiritual link of our Zerg, except that the spiritual link between the royal family and the high-level Zerg is point-to-point. ] Eric was thoughtful, 【Can we use this feature to bypass the limitations of your mastermind, and we can make a chat function by ourselves? 】
[Look, the player's body can also be regarded as a high-level Zerg that has a spiritual connection with me.If player A wants to chat privately with player B, it is actually equivalent to A telling me the content, and I will pass it on to B. Team chat is equivalent to forwarding the content to specific B, C, and D at the same time, and the world channel is equivalent to conveying the content to all but All players except A. 】
[Really, in this case, I can provide this function in the menu on the surface, but in fact the information is not transmitted from me, but through you, I just input them into the chat interface at the end, so that Will not be restricted by the mastermind. 】The system thinks it is feasible, but he asked again, 【But if this is the case, won't you find it annoying?If you give me permission, I can indeed complete the "forwarding" step in the middle for you, but every time players send messages, you will still know. 】
The system imagined the situation by itself, and persuaded: [If many players send messages at the same time, it will be very noisy, and there are thousands of messages every day, and there are players cultivating immortals in the middle of the night, and they can’t sleep well. Carbon-based organisms estimate Can't stand it. 】
Eric nodded: [I really can't stand this, so can you find a way to find a suitable transfer station to replace me? 】
[Theoretically, there is no problem.According to my previous observations, the essence of the spiritual link is actually the hierarchical suppression of the same source of spiritual power. 】The system began to think seriously, 【Players can be of the same origin as anyone, so we can go and catch another king-rank Zerg.No, it doesn't have to be Zerg, as long as the spiritual force is strong enough, it is fine, and it is also fine to catch a powerful human mage. 】
[Can't I use props or something instead? 】Eric hesitated a bit, the work at the transfer station sounded too miserable, he felt that no creature could endure this kind of torture.
[No, it has to be a living mental power.They are equivalent to a server, and the strength of mental power is equivalent to the performance of this server. 】The system shattered his delusion.
[Then let’s let it go for now, and we’ll talk about it later when we meet a suitable target. 】Eric is unwilling to persecute innocent targets for such a trivial matter, but if it is an enemy who is actively attacking, then it is another matter.
[Okay, then I'll make the framework first, and I can use it directly when I have a transfer station in the future. ] The system is very sorry.
The chat function was temporarily unable to go online due to the lack of a transfer station. Eric and the system decided to pretend that they didn't see this opinion that they understood. If it couldn't work, they used the excuse of pursuing authenticity.
In addition, Eric is also planning to add a function - Warcraft Illustrated Book.
Of course, he himself can't know all kinds of monsters. He only knows some monsters that are more related to them, and some monsters that have traces near the territory. He can't even name some monsters, but he knows how to deal with them. convenient.
Eric's knowledge alone cannot make a complete Warcraft Illustrated Book, and he didn't want to make this function into an encyclopedia for players to consult.
Eric hopes to collect and complete this Warcraft Illustrated Book together with the players.
And, do some popular science for the players.
The main thing is to let them know which monsters can be brought back and which ones are suitable to bring back. Otherwise, if they see one they like, they will take it to the tribe. Eric can't bear it, at least they have to bring some useful ones back.
Like the rock bear, it is an object that needs vigilance. It likes to snatch honey, but it doesn't intentionally hurt insects, so Eric can barely bear it.
But if it was their mortal enemies, such as honey badgers and various bird monsters, Eric would never agree.
These mortal enemies will feed on their bee-like insect race, and countless of their kind die under their hands every year, and the losses of the middle and low ranks are particularly heavy.
Therefore, when encountering mortal enemies, they will never let them go if they can beat them, even if they encounter cubs, they will be merciless.
Some monsters are enemies of the enemy, such as various creatures that like to eat bird eggs. Players don’t have to fight to the death every time they encounter them in the wild.
Because of these considerations, Eric decided that the Warcraft Illustrated should include items such as name, alias, number, living environment, morphological characteristics, main food, combat power level, fighting style, economic value, gene entry, hostility level, etc., and there must be a A portrait of a monster.
The first few are easy to understand. The combat power level is the level of an adult monster, which is convenient for players to compare the strength of the enemy and ourselves.
The pheromones of the game characters of the players are all normal. It stands to reason that seeing a certain creature will naturally have a vague feeling, similar to "this is very weak", "this can be beaten", "this can't be beaten" and so on. judgment.
The problem is that players often feel too good about themselves, and feel that they can't beat them. They also like to go up recklessly, and feel that it is no problem to leapfrog monsters with their own operation level.
Eric felt that it was somewhat useful to have a level of combat power for their reference. One or two levels higher was called jumping over the level to fight monsters, but if they were reckless in the face of level suppression, it would be pure courting death.
The system felt that this was of little use, and most players would never open the Warcraft Book to take a look before rushing up.
Combat methods include two parts, one part is about the attacking methods of the monsters, whether to pounce, bite or scratch, prefer to attack the neck or stomach, what attributes and magic are used, etc., and the other part is about their weaknesses and how to deal with them.
It is better to understand the economic value, which means that there are valuable things on this monster, and the magic core must be counted as one. Others such as fur, meat, horns, teeth, tail feathers, nails, etc., some of them can be used directly, and some are manufactured. Raw materials for other things can be entrusted to goblins to sell.
The players brought back the entire body of the Warcraft and handed it in. Eric also specially listed this column, mainly hoping that they should pay attention when fighting and try not to destroy some valuable things.
Gene entry refers to whether the gene of this monster has been included in the biological pool. There are only two possibilities in this column: yes and no.
This point was brought up by the system. He said that players should know that the choices of genetic modification are also related to the types of monster corpses they provide. They will take the initiative to help search, collect and improve the gene pool, and maybe they can come up with some magical combinations. , so that the overall strength of their tribe has been raised to a higher level.
To put it mildly, the degree of hostility is the relationship between the tribe and the monster. To put it bluntly, it is the degree of Eric's dislike for this kind of monster. It depends on his mood. The lowest is 0 and the highest is 100.
With this set, the system will have a basis for warning or punishing players in the future, which is more convenient.
If the player has to die to bring back a creature with a hostility level of 100, he will naturally have to accept the most severe punishment equivalent to betraying the tribe-commonly known as "your number is gone".
In the end, the portrait of Warcraft was decided to be modeled by the system. The 3D full-color can also be viewed from various angles. Warcraft with similar appearances can be easily distinguished, but the player needs to bring the corpse back to collect data, which cannot be as ideal. After being discovered by a certain player for the first time, the picture of this kind of monster will automatically appear.
Eric thought of this for the time being. At the next trade fair, he can order a few books introducing Warcraft from the goblins. Some races seem to specialize in this, so he can refer to it at that time.
The system finished making the Warcraft Illustrated Book according to Eric's requirements, and when they wanted to add it to the system menu, they found that they had already completed a lot of things in a piecemeal manner, and took this opportunity to integrate everything and optimize the interface .
Eric also helped. Although he doesn't know much about user interaction experience, he can judge whether it is reasonable or not.
In the end, the main menu of the system that players can summon only retains four interfaces.
The first is the "role" interface, which integrates information related to the individual, including attributes, favorability, the amount of virtual currency, equipment, backpacks, and language modules.
The second is the "Skills" interface, which includes the skills acquired by genetic modification, and the special skills you have learned. The life skills that will be unlocked when you reach level 4 in the future will also be placed here.
The third is the "Adventurer's Handbook", which contains a list of tasks, maps, and the newly completed Warcraft Illustrated Book.In addition, the mounts that do not belong to the individual player but belong to the entire tribe are also assigned to the adventurer's handbook.In fact, the system secretly reserved space for the collection system and achievement system that may be opened in the future, which is very convenient to add.
The last one is "ask for help". The system has added a lot of things that are actually useless, but seem to be quite intentional.
For example, "character suicide", this was originally a means of self-saving when players of other games encountered bugs and were stuck and unable to move.
This kind of situation will definitely not happen in "Natural Disaster", but if the player doesn't care about the experience dropped by death, if he wants to return to the city for free but dare not do it himself, he can use this function, which is absolutely painless and has no side effects.
Another example is the "Encyclopedia". This is actually called a novice guide, which is more appropriate. You can view and search some very basic and simple questions in it. It is a bit like the artificial mentally retarded customer service with automatic replies. How did you come into contact with super cute newcomers, such as Mr. Zimu?
It's not very useful, choosing the last "what can I do now" will always let the player do the task.The main reason is that it doesn't take too much trouble to make this kind of thing, and the system adds it at will.
The remaining "contact GM" and "suggestions and opinions" are already existing things, one can be communicated in real time, and the other is prepared for particularly thoughtful long speeches and deep social fear patients.
In addition, there is an additional "report player" function, which is also useless in Eric's view, and it looks better purely.
After all, unlike competitive games, they don't have their own set of rules, nor do they have records for the speeches made by keyboard games.
Open world holographic games, if there is any dispute, it is recommended to resolve it in the arena.
Unknowingly, their game has a lot of functions.
After sorting out the things that have been tossed out these days with the system, Eric still feels quite fulfilled.
The other one is the chat function, players want private chat channels, team channels and world channels.
Theoretically speaking, this should be very simple, and it can be done with the technological level of the world where the players live. At best, the layout and interface styles of various games are slightly different, and the functions are similar.
There is almost no difference between the chat system of holographic games and keyboard games, except that players need to open the system menu to actively enter the chat channel, which is very similar to the situation of the mining boss before the system.
[But no, in your world, the chat function is forbidden, otherwise I would have arranged it long ago. 】The system sighed deeply.
Eric was very puzzled: [What do you mean? 】
[There have been incidents before, the most serious one was that the world was destroyed because of the war. 】The system said casually,【So, if you are lazy to use a real world to make a holographic game like us, then some content of the game will be restricted by that world. 】
[To put it simply, only if you can find something with the same effect in that world, can you add corresponding content and functions to the game.Unless your world fast forwards to someone inventing the mobile phone, you can't join the chat system.After all, this kind of real-time communication can influence the situation of a battle, and it is easy to be used by those who want to. 】
[This chat system is actually very similar to the spiritual link of our Zerg, except that the spiritual link between the royal family and the high-level Zerg is point-to-point. ] Eric was thoughtful, 【Can we use this feature to bypass the limitations of your mastermind, and we can make a chat function by ourselves? 】
[Look, the player's body can also be regarded as a high-level Zerg that has a spiritual connection with me.If player A wants to chat privately with player B, it is actually equivalent to A telling me the content, and I will pass it on to B. Team chat is equivalent to forwarding the content to specific B, C, and D at the same time, and the world channel is equivalent to conveying the content to all but All players except A. 】
[Really, in this case, I can provide this function in the menu on the surface, but in fact the information is not transmitted from me, but through you, I just input them into the chat interface at the end, so that Will not be restricted by the mastermind. 】The system thinks it is feasible, but he asked again, 【But if this is the case, won't you find it annoying?If you give me permission, I can indeed complete the "forwarding" step in the middle for you, but every time players send messages, you will still know. 】
The system imagined the situation by itself, and persuaded: [If many players send messages at the same time, it will be very noisy, and there are thousands of messages every day, and there are players cultivating immortals in the middle of the night, and they can’t sleep well. Carbon-based organisms estimate Can't stand it. 】
Eric nodded: [I really can't stand this, so can you find a way to find a suitable transfer station to replace me? 】
[Theoretically, there is no problem.According to my previous observations, the essence of the spiritual link is actually the hierarchical suppression of the same source of spiritual power. 】The system began to think seriously, 【Players can be of the same origin as anyone, so we can go and catch another king-rank Zerg.No, it doesn't have to be Zerg, as long as the spiritual force is strong enough, it is fine, and it is also fine to catch a powerful human mage. 】
[Can't I use props or something instead? 】Eric hesitated a bit, the work at the transfer station sounded too miserable, he felt that no creature could endure this kind of torture.
[No, it has to be a living mental power.They are equivalent to a server, and the strength of mental power is equivalent to the performance of this server. 】The system shattered his delusion.
[Then let’s let it go for now, and we’ll talk about it later when we meet a suitable target. 】Eric is unwilling to persecute innocent targets for such a trivial matter, but if it is an enemy who is actively attacking, then it is another matter.
[Okay, then I'll make the framework first, and I can use it directly when I have a transfer station in the future. ] The system is very sorry.
The chat function was temporarily unable to go online due to the lack of a transfer station. Eric and the system decided to pretend that they didn't see this opinion that they understood. If it couldn't work, they used the excuse of pursuing authenticity.
In addition, Eric is also planning to add a function - Warcraft Illustrated Book.
Of course, he himself can't know all kinds of monsters. He only knows some monsters that are more related to them, and some monsters that have traces near the territory. He can't even name some monsters, but he knows how to deal with them. convenient.
Eric's knowledge alone cannot make a complete Warcraft Illustrated Book, and he didn't want to make this function into an encyclopedia for players to consult.
Eric hopes to collect and complete this Warcraft Illustrated Book together with the players.
And, do some popular science for the players.
The main thing is to let them know which monsters can be brought back and which ones are suitable to bring back. Otherwise, if they see one they like, they will take it to the tribe. Eric can't bear it, at least they have to bring some useful ones back.
Like the rock bear, it is an object that needs vigilance. It likes to snatch honey, but it doesn't intentionally hurt insects, so Eric can barely bear it.
But if it was their mortal enemies, such as honey badgers and various bird monsters, Eric would never agree.
These mortal enemies will feed on their bee-like insect race, and countless of their kind die under their hands every year, and the losses of the middle and low ranks are particularly heavy.
Therefore, when encountering mortal enemies, they will never let them go if they can beat them, even if they encounter cubs, they will be merciless.
Some monsters are enemies of the enemy, such as various creatures that like to eat bird eggs. Players don’t have to fight to the death every time they encounter them in the wild.
Because of these considerations, Eric decided that the Warcraft Illustrated should include items such as name, alias, number, living environment, morphological characteristics, main food, combat power level, fighting style, economic value, gene entry, hostility level, etc., and there must be a A portrait of a monster.
The first few are easy to understand. The combat power level is the level of an adult monster, which is convenient for players to compare the strength of the enemy and ourselves.
The pheromones of the game characters of the players are all normal. It stands to reason that seeing a certain creature will naturally have a vague feeling, similar to "this is very weak", "this can be beaten", "this can't be beaten" and so on. judgment.
The problem is that players often feel too good about themselves, and feel that they can't beat them. They also like to go up recklessly, and feel that it is no problem to leapfrog monsters with their own operation level.
Eric felt that it was somewhat useful to have a level of combat power for their reference. One or two levels higher was called jumping over the level to fight monsters, but if they were reckless in the face of level suppression, it would be pure courting death.
The system felt that this was of little use, and most players would never open the Warcraft Book to take a look before rushing up.
Combat methods include two parts, one part is about the attacking methods of the monsters, whether to pounce, bite or scratch, prefer to attack the neck or stomach, what attributes and magic are used, etc., and the other part is about their weaknesses and how to deal with them.
It is better to understand the economic value, which means that there are valuable things on this monster, and the magic core must be counted as one. Others such as fur, meat, horns, teeth, tail feathers, nails, etc., some of them can be used directly, and some are manufactured. Raw materials for other things can be entrusted to goblins to sell.
The players brought back the entire body of the Warcraft and handed it in. Eric also specially listed this column, mainly hoping that they should pay attention when fighting and try not to destroy some valuable things.
Gene entry refers to whether the gene of this monster has been included in the biological pool. There are only two possibilities in this column: yes and no.
This point was brought up by the system. He said that players should know that the choices of genetic modification are also related to the types of monster corpses they provide. They will take the initiative to help search, collect and improve the gene pool, and maybe they can come up with some magical combinations. , so that the overall strength of their tribe has been raised to a higher level.
To put it mildly, the degree of hostility is the relationship between the tribe and the monster. To put it bluntly, it is the degree of Eric's dislike for this kind of monster. It depends on his mood. The lowest is 0 and the highest is 100.
With this set, the system will have a basis for warning or punishing players in the future, which is more convenient.
If the player has to die to bring back a creature with a hostility level of 100, he will naturally have to accept the most severe punishment equivalent to betraying the tribe-commonly known as "your number is gone".
In the end, the portrait of Warcraft was decided to be modeled by the system. The 3D full-color can also be viewed from various angles. Warcraft with similar appearances can be easily distinguished, but the player needs to bring the corpse back to collect data, which cannot be as ideal. After being discovered by a certain player for the first time, the picture of this kind of monster will automatically appear.
Eric thought of this for the time being. At the next trade fair, he can order a few books introducing Warcraft from the goblins. Some races seem to specialize in this, so he can refer to it at that time.
The system finished making the Warcraft Illustrated Book according to Eric's requirements, and when they wanted to add it to the system menu, they found that they had already completed a lot of things in a piecemeal manner, and took this opportunity to integrate everything and optimize the interface .
Eric also helped. Although he doesn't know much about user interaction experience, he can judge whether it is reasonable or not.
In the end, the main menu of the system that players can summon only retains four interfaces.
The first is the "role" interface, which integrates information related to the individual, including attributes, favorability, the amount of virtual currency, equipment, backpacks, and language modules.
The second is the "Skills" interface, which includes the skills acquired by genetic modification, and the special skills you have learned. The life skills that will be unlocked when you reach level 4 in the future will also be placed here.
The third is the "Adventurer's Handbook", which contains a list of tasks, maps, and the newly completed Warcraft Illustrated Book.In addition, the mounts that do not belong to the individual player but belong to the entire tribe are also assigned to the adventurer's handbook.In fact, the system secretly reserved space for the collection system and achievement system that may be opened in the future, which is very convenient to add.
The last one is "ask for help". The system has added a lot of things that are actually useless, but seem to be quite intentional.
For example, "character suicide", this was originally a means of self-saving when players of other games encountered bugs and were stuck and unable to move.
This kind of situation will definitely not happen in "Natural Disaster", but if the player doesn't care about the experience dropped by death, if he wants to return to the city for free but dare not do it himself, he can use this function, which is absolutely painless and has no side effects.
Another example is the "Encyclopedia". This is actually called a novice guide, which is more appropriate. You can view and search some very basic and simple questions in it. It is a bit like the artificial mentally retarded customer service with automatic replies. How did you come into contact with super cute newcomers, such as Mr. Zimu?
It's not very useful, choosing the last "what can I do now" will always let the player do the task.The main reason is that it doesn't take too much trouble to make this kind of thing, and the system adds it at will.
The remaining "contact GM" and "suggestions and opinions" are already existing things, one can be communicated in real time, and the other is prepared for particularly thoughtful long speeches and deep social fear patients.
In addition, there is an additional "report player" function, which is also useless in Eric's view, and it looks better purely.
After all, unlike competitive games, they don't have their own set of rules, nor do they have records for the speeches made by keyboard games.
Open world holographic games, if there is any dispute, it is recommended to resolve it in the arena.
Unknowingly, their game has a lot of functions.
After sorting out the things that have been tossed out these days with the system, Eric still feels quite fulfilled.
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