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As soon as the outgoing team returned to the door of the lair, Eric asked the system to settle the task rewards, and then kicked them offline without even giving the players a chance to check the rewards or run to the lounge.

(The tenth person who just finished working overtime and wanted to play the game when he got home: ???)

Things have to be solved the same way.

The three monsters pulling the cart are too big to enter the lair, so they can only be tied outside the cave.

Wanting Unicorn Fairy Fink volunteered that he could manage them well, and his only request was to have short-term residence and construction rights in the territory.

Eric agreed, and Fink happily went off to gather materials for the little pavilion.

The race of Wanting Unicorn Immortals is named for the fact that they will build their own small pavilions in their temporary residences as their own houses. They can often build hundreds of small pavilions in their lifetime.

After they leave, these kiosks don't go to waste, often being reused by other races.

Fink's small pavilion was built about 300 meters away from the entrance of the cave in consideration of safety. The guards at the gate could see the situation on his side at a glance. This distance is also convenient for Fink to watch over the monsters pulling the cart and truck.

Eric planned to use the pavilion as a sentry post after Fink left.

In order to prevent the corpses from rotting so badly, they have to send people to send the captives and these corpses to exchange for rewards tomorrow, and also dispose of the monsters and trucks pulling the carts. This is a bit useless for their tribe, and they have space for themselves.

The three items were said to be the new collection of a certain big shot. Eric counted them as hidden missions, gave the player a little more experience and prestige, and then confiscated them directly.

The amber that sealed the body of their eldest son was naturally returned to Xinghaidie and his wife. Eric asked their family to calm down, cry as much as they wanted, think about their plans in the future, and come to him again.

The other two things Eric took a good look at.

The oil painting is 3 meters by 2 meters in size, it is considered a giant oil painting, and it is well protected. It took Eric a lot of effort to completely remove the outermost protective cover and see the contents inside.

This is a landscape painting, on which is a very ordinary scene of the sun shining on the sea. According to Eric's level of appreciating paintings, this painting can only be regarded as a top-notch painting, but the frame is very expensive at first glance. , which was obviously custom-made, with runes drawn to stop time and protect the painting.

And I don’t know if it was rescued after not protecting it well at first, or the painting was just like this, the sun and light on it are red or white, gold or gold, Eric can’t tell whether the painting is the rising sun Rising or setting sun.

The painter didn't know who it was, and the signature in the lower right corner was too scribbled. Eric studied with the system for a long time, not to mention what he wrote, and he couldn't even tell which language he was using.

Eric always felt that the level of the painting was not worthy of the frame and the layers of protection outside.

As a result, the system's brain was wide open: [Could it be that the value of this painting does not lie in the painting itself, but in other aspects? 】

Eric: 【For example? 】

System: [For example, it is a treasure map with hidden information about the location of the treasure.Or maybe it's a key to some hidden place. 】

For novels and film and television dramas similar to routines, the system can search a lot from the library in minutes.

Eric thought it made sense, but it had nothing to do with them, and they had no relevant information.

If this is the case, you have to be careful not to be approached by those enemies who are bound to win this painting.

Eric finally had Clara wrap a piece of cloth around the painting and tuck it into the warehouse.

The other small wooden box is much more interesting, no magical breath can be sensed from it, but it just cannot be received into the space.

Eric tried several methods, but failed to open it, not even a brute force cracking. Got it out.

Who knew that the small box was not damaged at all under his full attack, so Eric calmed down.

He is quite confident in his own strength, which only shows that this small box is really not an ordinary item.

No wonder goblins were involved.

According to the information obtained by Goliath, the goblin went to great lengths to sneak into the convoy disguised as a slave just because of this little box.

He used a kind of alchemy item called a camouflage stone, which can be disguised as a human being by eating the stone. It is flawless from all angles, but it cannot be touched by hand. It is also very simple to restore the original shape, just spit out the stone That's right, this stone can be reused.

Because this camouflage stone was a limited version of the goblin turned into a human, and it was covered with the goblin's saliva, Eric didn't have any interest in it, so he didn't take it away from the goblin.

But the small box will not be given to him easily, Eric is very interested in it now, and he can put this palm-sized small box on his heart when he is not good at fighting, and it is also very good as a heart guard.

The small box was neither big nor heavy, and Eric kept it close at hand for the time being, intending to carry it with him, and fiddled with it when he had nothing to do, and maybe he opened it by chance when he was lucky.

The next step is to deal with the prisoners.

These captives were still in a coma. Some of the mid-level Zerg didn't cooperate well with the little spiders when they were carrying them, and accidentally knocked their heads to the ground. They didn't respond. Eric was really shocked .

He even suspected that they were dead, and sent Chong to check them one by one. After making sure that they were still breathing, he asked Chong to move them to a special place where they were held. He also sent a small team of mid-level Zerg to detain them. , not only to prevent them from gathering crowds to resist after waking up, but also to regularly check whether they are still breathing, Eric is still not at ease.

Among these captives, Eric only planned to keep a few of them, and the rest of the captives would be dragged together with the corpses tomorrow for the bounty.

One is the bald one-eyed man. There are too many elements in this team. Eric thinks that as the leader of the team, he should know something that others don't. Then he can check with what the surrendered mage Clark explained. See See if Clark is cheating.

One is the guy who can transform. He is neither like a pure-bred human nor a pure-bred orc.

Clark called him "Evil Orc", a term Eric had never heard of, but it didn't feel like a good thing.

When he woke up, Eric was going to ask him about his origins before deciding how to deal with him.

And there's that curly-haired archer.

When Eric watched the live projection, he noticed that there were a total of 5 archers in the entire camp, and their archery levels were actually about the same, and none of them were particularly outstanding.

Of the same level, the youngest one must be selected. The curly-haired archer is the youngest-looking one among the five. He probably has only reached adulthood not long ago. Even if there is a reward on his body, he must be lower than the others.

And after a systematic scan, although the curly-haired archer now looks covered with injuries and hurts when he moves, he is actually not seriously injured, and he can recover after lying down for a few days.

He was left by Eric to teach the players how to bow and shoot.

Eric did not participate in the distribution of the extra loot by the players, they decided the ownership of the weapons and coins themselves.

Some players who got bows and arrows were harassed by NPCs one by one on the way back to the city, wanting to learn archery.

Eric also remembered the strange archery posture and the appalling hit rate when they tried shooting.

"Archery" is really needed.

But Eric now has a little understanding of the nature of players.

Do they really need someone to guide them through thousands of draw and aim drills to make them marksmen?

of course not!

They just want a sight that hits every shot!

So Eric is only going to let the curly-haired archer guide the player's standard archery posture, and the rest has to be handed over to the system.

It's time to launch the front sight module.

Although it is inconvenient for the system to completely take over the player's body during the battle and let them release the so-called "archery skills", it can simulate in real time the final fall of the arrow fired by the player's current posture according to the wind speed, wind direction and other factors at that time. point.

The front sight module visualizes this process in the eyes of the players. The flight trajectory of the arrow is represented by a golden dotted line, and the final landing point is represented by a golden cross.

The system said that this is very similar to the novice guide level of the Bubble Bobble game. Eric didn't know what Bubble Bobble was, but he tried the front sight module himself. No matter the standard posture, aiming at the leaves shaken by Aaron from the air at a distance of 100 meters can guarantee a hit rate of about 90%, which is enough.

The front sight module can also be applied to magic, but because magic is not affected by factors such as the environment and gravity, the players' own hit rate is not low, and the demand for the front sight module will not be great.

Eric thought about it, and simply packaged the front sight module, which became the special skill "Archery" that only works when holding a bow and arrow, and the special skill "Spell Control" that only works when using magic.

Skills that are not acquired through genetic modification are collectively referred to as special skills, so that it will be convenient to add in other content in the future.

These special skills can be learned by players for a fee. Basic ones such as "Archery" and "Spell Domination" can be used with ordinary currency. When they develop more advanced skills in the future, they can use special currency. Players complete a series of tasks that give them the opportunity to learn for a fee.

Considering the authenticity of the holographic game, and for the convenience of making money, Eric is also planning to classify the special skills, which are tentatively designated as elementary, intermediate, advanced, and title level four.

The performance effects and bonuses of each level are different, and the prerequisites must be completed before you can pay to learn the next level again.

Take archery as an example. At the elementary level, players can see the golden parabola and the landing point. At the intermediate level, there is only the parabola. Simply turn off the front sight module and return to normal archery.

Eric's idea is that as long as the proficiency of the previous level is full for the intermediate and advanced levels, that is, after the number of attacks reaches the standard, they can spend money to learn, while the title level needs to complete the test task on the basis of full proficiency just do.

Players with really good talents can keep their skills at the elementary level, while those who pursue authenticity and advanced players who are really good at this aspect can challenge the title level.

Of course, in order to encourage players to exercise their abilities, the most important thing is to spend more money, and each level of special skills will give a certain attribute bonus.

The reason why the highest level is called the title level is because the player will also be given a title.

Yes, at the suggestion of the system, Eric agreed to add another title system.

The title is displayed above the name above the player's head, and each player can only wear one title at the same time.

Each title has different attribute bonuses, which only take effect when worn.

Originally, the system also proposed whether to add a collection attribute. As long as this title is collected, it will take effect without wearing it, but Eric rejected it.

Thinking about it, the system seemed to have a strong mobile game flavor, so it didn't insist.

What Eric thought of was to use the title to motivate players to work and cultivate their sense of honor.

In addition to the only two titles "Archery Master" and "Spell Expert" corresponding to the only two special skills, Eric is also planning to get a title of "Honorary Member of Yangtusi Litaya".

The measures he thought of before had to be added when the second test was started, and now he can only use this method to deepen the player's impression of the tribe.

This title must have a greater bonus than the previous two titles, and the way to obtain it is also different from them.

Because of this full-server mission, Eric has seen the difference between when players explode their livers and when they don’t. Of course, he hopes that players can continue to explode their livers, so he plans to set this title to a higher level. The value of the prestige is exchanged to encourage them to do the task seriously.

With this title on (other people's) heads all the time, Eric felt that players should be able to remember the clan's name next time.

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The author has something to say:

感谢在2021-07-0410:55:14~2021-07-0510:33:02期间为我投出霸王票或灌溉营养液的小天使哦~

Thanks to the little angel of the irrigation nutrient solution: I missed the flowering period ヾ Who is the flower to blame for 2 bottles;

Thank you very much for your support, I will continue to work hard!

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