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According to Vincent's previous investigation, theoretically speaking, in another hour or so, the slave caravan will enter their predetermined ambush area, and then they will rest there for a period of time as usual, avoiding the most poisonous sun at noon .

It's still early for the ambush, and it's only about a kilometer away from there. It didn't take much time in the past, and Eric didn't issue tasks to the players for the time being.

Vincent and the others were also told by Eric, as long as you bring the adventurers here and point them to the direction of the ambush site, you don't need to worry about the rest. If any adventurers ask about the situation, just Just tell them the time has not come and tell them to wait patiently.

From the perspective of players, this is the free time before the official start of the event.

Some people speculate that if someone fails to log in on time for such a large-scale full-server mission and wants to participate in the event, this is an opportunity to make amends.

But there is no NPC leading the way like them, and the benefits of riding a mount. You can only look at the map and run over by yourself.

Players generally accept this mechanic well, after all, they may encounter such a situation next time.

The players who finished taking the code names were not idle, they were like a group of children on a spring outing, chattering and full of curiosity about everything around them.

Fink was surrounded by the most people, and he had just experienced the feeling of riding a spider, and they were all very interested in the new mount system.

Although the four members of the exploration team had ridden spiders before, they just walked back slowly at the speed of the tractor last time, but this time they were galloping at full speed.

Well, for the bird dragon, it is running at full speed, but the little spider has not done its best yet, and from time to time there will be those who run too fast and are about to leave the team and are called back by Fink. Even so, this speed also makes the players feel very exciting up.

The panel of the mount system is very simple, the structure is like a resume, the upper right corner is the 3D model of the mount, just like the miniature of the player in the character panel, and a series of information such as number, name, age, length of service, status, etc. are written in other places , and at the bottom is the rating of the font in red, and the rental price of the enlarged font.

The names of the mounts are not distracting. The little spiders are "Spider 01" to "Spider 17", and the bird dragons are "Bird Dragon 01" to "Bird Dragon 03". However, careful players have discovered that the number of Spider 01 is 3. The number of Bird Dragon 01 is 21, and there are three spaces in the middle.

Of course, these three positions belong to the mounts of Vincent, Goliath, and Aaron. Although they will not be placed in the mount panel for players to rent, they are still numbered together.

Aaron didn't really have much use for the little spider, but Eric saw that he always went to the breeding plant in his free time and watched Vincent and Funk train the spiders, so he gave him one too.

Eric originally wanted to have a bowl of water, and also get Clara a spider or a dragon riding a bird, but she strongly refused.

Clara is a traditional bee tribe. She doesn't like to see these ground mounts, and prefers to fly by herself, and she can barely accept them when she acts in groups.

The highest score for a mount is 10 points, and the lowest is 1 point. When the players got off the mount just now, a translucent panel popped up automatically to make them score too much.

Everyone gave 10 points, even Bai Xiaoyuan, who was almost thrown off by the little spider who ran too fast, habitually gave full marks.

The rental price is not yet visible, and the column says "Under special conditions, not available for lease".

Such a mount panel is fairly brief, but players still have a lot of details to ask Fink, who looks like a beast trainer.

However, most players have a problem, that is, they like to give NPCs nicknames.

In the beginning, there were only five NPCs, Eric, Vincent, Goliath, Aaron, and Clara. They were small in number and their names were not long, so they could barely remember them.

Suddenly a few more NPCs came out this time, and they were a little too lazy to remember the names, because there will only be more and more NPCs in the future.

Some of them can't even remember the name of the blacksmith shop owner who has to go to repair equipment every day in the game they have played for three years. They can only call blacksmith blacksmith.

The nickname is really much easier to remember than the name. Once a player calls Shun Kou, other players will follow suit.

For example, Fink, although his name is not difficult to remember, but players still directly call him "Coach" because of his bodybuilding coach-like appearance.

"Coach, are you an animal trainer?"

"Coach, what race are you?"

"Coach, will there be other mounts in the future?"

"Coach, can you explain in detail the regulations for renting a mount?"

Fink is very innocent, he is a part-time worker, and he can answer a few questions about himself, but he doesn't know anything about other aspects!

And what exactly is a "coach", why do you call him a "coach"?

Fink didn't know why, but he wasn't angry either. He answered the questions he could answer, and passed the questions he couldn't answer to his little friend Vincent who was training the mount together.

Vincent did know more than him. Although he didn't want to talk, he explained it to the adventurers.

On the other side, George and Lynn in the eyes of players only have nicknames but no names. George is "Brother Dragonfly" and Lynn is "Brother Dragonfly".

Players, brother and brother are still unclear.

No way, the two of them are too much alike.

The local Zergs use pheromones to identify other creatures, so naturally they can't mistake the elder brother and the younger brother, but the players can't do this.

The NPCs in "Natural Disasters" don't put their names on top of their heads like players do, and they don't have the same skills as scouting. Players can only judge by their appearance.

But they have the same hair color, the same face, the same height, the same style and color of clothes, and there are no other characteristics. They even have similar voices, so they can't be distinguished at all.

Before they set off, they saw one bang facing the right and the other facing the left. The players thought this was the difference between the two.

However, flying all the way against the wind on the back of the spider, the hair of the two brothers was messed up when they came down, and they just took care of it with their hands. From the original four or six points to five or five points, the players will understand The road of distinguishing them by their hairstyles doesn't work, which is very uncomfortable.

Fortunately, there is no need to distinguish between them. When the time comes to distinguish who the brothers are, players believe that there will always be careful people who will find out the difference between the brothers.

Some players originally wanted to observe them carefully and identify the differences, but George and Lynn brothers were a little scared, so they hurriedly slipped away under the pretext of going to investigate.

I understand that Daxia Longque also said hello to other people and NPCs, as I said before, I followed Dragonfly Brothers to insert eyes, and they are not going to come back, they plan to be nearby Find a place to sit and wait for the big troops to come.

Brother Dragonfly is weak and can't take people with him, so he can only walk there with everyone who understands and Daxia Longque. Fortunately, it is not too far.

Nick and Wendy were a bit worried, feeling as though they alone had nothing to do.

However, as a new NPC whose name is remembered by players who are controlled by their appearance, there are always players who pay attention to them and are willing to help.

After understanding their racial characteristics and troubles, someone gave them an idea: "You are responsible for contributing poison powder and paralysis powder. These two things should be preserved, right?"

"It can be, but it needs to be inhaled to be effective. It can also be dissolved in water, but it still needs to be drunk by the enemy. It is useless to apply it on weapons."

Teacher Zimu felt that the effect was the same as the small mushroom poison bottle she made, so she asked them for a little bit of the two powders.

She was embarrassed to directly touch their wings, so she took several large leaves and covered them on a kind of short bushes around them, and asked them to use poisonous powder and phosphorous powder on these leaves respectively.

Afterwards, Teacher Zimu scraped off the shiny powder from the leaves and poured it into the glass bottle she used to hold poisonous mushroom soup.

Because there is no biological test, the name and introduction of this bottle of stuff have become full of question marks, but Teacher Zimu just thinks that it must have evolved to be more poisonous and harder to find.

Teacher Zimu firmly believes that there are always occasions where the poison can be used. If it is not possible, she will apply the poison on the meat like in the cartoons her grandson watched when she was a child, and throw it into the place where the beasts are haunted as a trap.

She actually thinks this trick is quite feasible, and it should be the same principle as poisonous rats.

Green pepper and potato shreds also volunteered to experience the paralysis effect of phosphorous powder, because it is difficult to imagine what kind of state paralysis is based on verbal description.

This is not a turn-based game. After the enemy is equipped with the paralyzing debuff, there is a certain probability of losing the opportunity to act every round.

According to him, the paralysis effect of phosphorous powder feels like the state of waking up after the operation, the anesthesia effect has not completely passed, the pain is greatly reduced, and people are dizzy, but they can still move, with strength and speed It doesn't seem to have dropped much, and it's a bit like a drunk state. Although the mind is not very clear, and you can't even walk in a straight line, it doesn't affect your strength at all. If you hold on to the fire hydrant and don't let go, two or three people may not be able to pull it.

Hearing his description, the players around were silent, the metaphor was quite vivid, and they couldn't help guessing what this player called Green Pepper and Potato Shreds had experienced, as if he had a lot of experience.

Green Pepper and Potato Shreds didn't know what other people were thinking, so he evaluated for himself: "Maybe it can be made into an anesthetic and sold to other NPCs."

The pain perception of their players is only 5%, and there is no demand for it, but there must be a market in NPC.

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The author has something to say:

感谢在2021-06-2011:08:14~2021-06-2111:56:10期间为我投出霸王票或灌溉营养液的小天使哦~

Thanks to the little angel who threw the mine: 1 mung bean ice cream;

Thanks to the little angel of irrigation nutrient solution: 10 bottles of bamboo slips and book hearts;

Thank you very much for your support, I will continue to work hard!

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