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Next is the second stage of the relocation. The members who stayed in the new territory will start to build their homes according to the original plan, and the remaining large troops will also bring supplies and start to migrate. The main task of the players is naturally to accompany the protection .

You can get contributions around the big troops, and if you participate in the battle, you can also get extra contributions. It is the easiest task to collect contribution points at this stage.

However, not all players' online time can be coordinated with the work and rest time of the main force, so some people prefer to stay in the new territory and earn contribution points that are better than nothing through various small tasks such as moving things. Less becomes more.

However, there are still some players who try to find ways to overcome difficulties and follow the big forces during their online time, in order to protect the NPCs they are familiar with.

Although players have never experienced similar things before, they have their own understanding of this - it is like the migration of wildebeest herds and antelope herds on the African savannah. Attracts predators such as lions and hyenas, who knows who the lucky ones are randomly selected by these hunters?

What if those NPCs who were closely related to them died unfortunately?

After experiencing this full-server mission that was forced to explode, no one dared to believe in the integrity of the plan, not to mention that there were so many new NPCs in the previous stage, and there were already replacements.

So they are very concerned about this slightly boring task.

Their move this time is actually not that dangerous.

The Zerg members of the tribe all went into battle lightly this time. If they encountered any danger, they could always dodge it flexibly.

Human craftsmen have little spiders to ride, and they have become bigger after moulting once, and their speed has increased again, making them harder to hit than Zerg members.

The light materials have long been transported by the players over and over again, and the huge and heavy things are the airships developed by Mark.

Eric didn't pay much attention to the research of airships before, and just let the system monitor to avoid safety accidents.

This was the first time he had seen a complete airship prototype, and it was really ugly.

It is divided into upper and lower parts, which are connected by iron chains in the middle.

Above is the power cabin, which is oval in shape, and flames will be ejected from the tail end.

The shell of the power cabin is made of iron sheet. I don't know if it's because of the rush of time or because there are too many dwarves participating. Anyway, it looks mottled, and there are several "patches" like things.

Below is the transportation compartment, which is about twice the size of the power compartment. The interior can be divided into passenger compartment and cargo compartment. In the future, when a large airship is built, it can even be divided into several layers. Of course, there is no such thing now, only one large space.

The shape of the transport cabin is a bit like a ship with the stern cut off. Mark said that he really referred to the shape of the ship. The streamlined head is kept to reduce air resistance, and the tail is rectangular to increase the space as much as possible—— The reason why the shape of the ship is not completely copied is because the airship can only advance but not retreat.

There is a guardrail on the top of the transport cabin. Mark said that this is a proposal of an adventurer. Standing tickets can be sold here in the future, especially for flying races. They can also jump off the plane halfway if needed.Other races will go up and down through the gates at the bottom of both sides. These two gates will not be opened during the flight.

He also specially left a place for the artillery, which can increase the force value of the airship in the future, and it can also fight against air robbers or birds and monsters.

Mark patted his chest to assure Eric of the safety and stability of the airship, and 24 fully armed dwarves jumped up and down on it without any accident.

Eric was skeptical. He asked Weiwei to put in the extraneous things like the statue of the god of commerce and the wall panels made of beeswax together with other members, but Eric still planned to observe and observe the loading of living things.

However, if the players want to log off during the escort, they can go to the top of the airship's transport compartment to log off. Anyway, there are guardrails, so they won't fall off.

On the other hand, under Tony's arrangement, they have already exchanged non-survival supplies for money through familiar caravans. This move seems very wise now, and each worm can carry a small bag for the remaining things. Eric intends to avoid all those heavy stone furniture, so he doesn't need the help of players to transport them.

The road was finally safe and sound, and the two sides met smoothly in the new territory.

The plan of the new home finally adopted the plan of a cloud player on the forum, because his layout is the most regular and beautiful, and Eric also has the partitions that Eric wants.

However, because it is indeed possible to develop in the direction of Sky City or Mobile Fortress in the future, Eric also awarded rewards to these two groups of players.

The central square in the center of the city is where the four basic pools are placed. Eric started to rebuild them as soon as he passed by, and only after they were completed did they make spiritual connections with the new members one by one.

Each urban area is very independent, and each creature has different areas of free passage according to its own authority.

For clan members, this authority is determined by their job responsibilities.

For players, this authority is reputation.

Players are generally in favor of this idea, so they can avoid some of the more difficult creatures to accept.

This is mainly about those mid-level Zergs.

The middle-level Sender Crystal Bee players have come into contact with a lot, and they are already quite familiar with it, and they will not have any resistance.

The mid-level Woods Bumblebee is fluffy and chubby, and it looks cute at first glance, which is not unacceptable to most players.

But the mid-level Reidranzi bee looks even more ferocious than the enlarged version of the wasp in reality, and it scares everyone to death. It made them suspect that it was either the artist who replaced them, or the plan was stimulated.

During the first stage of the whole server, most players walked around these bumblebees.

But these bumblebees are very intelligent. When they realize that they are afraid of being hated, they will droop their heads and look very disappointed, which makes their conscience ache.

So as it is now, it is better to separate from the beginning and not interfere with each other. Players who can accept it can find them to play by themselves.

Because standing in the mission square most frequently visited by players, the first area passed by the east road belongs to Woods Bumblebee, the second area belongs to Sendri Crystal Bee, and the first area passed by the west road belongs to humans. The two areas belong to Reid Langzibee, so everyone jokingly called the east side "Dream Filter Group" and the west side "Human Reality Group".

Eric has a better understanding of the player's face and dog attributes, and decides to make full use of this in the future.

Coincidentally, the game mall on the commercial plaza is already under construction, and it's time for Xinghaidie and his wife, who have been idle for so long, to start working.

Eric and the system have already decided on the contents of the game store.

Most of them are things that can be bought directly with money in the game, such as resurrection coins, trading scrolls, teleportation scrolls, little red and blue mushrooms, etc., mainly functional items, a few equipment (such as those purchased from spider tribes) Robes of different colors) have a special appearance, without any other ability bonuses, and will not affect the balance of the game.

In addition, there are only some limited wing styles, except that the color pattern is more unique, and there is no additional function.

Who would look at such a game mall and not be conscientious!

But this is what makes players feel that they can play without spending money. Spending money is just a game mall that allows them to be lazy and do less tasks.

"Full Server Mission: Opening up a New Territory" has entered the final stage.

The task at this stage also made them feel clearly that they really are tool people.

But they have learned to have fun while suffering, and their mentality is quite stable.

There are four types of tasks in total.

The first type of task is to collect raw materials, including four main items of wood, stone, ingredients and leather.

This type of mission does not have any requirements for the player's level and reputation, anyone can take it, and the player who takes this type of mission calls himself a "gathering tool man".

Timbers and stones are different from the previous tasks. In the past, it was enough to carry them, but now they have to find and cut them by themselves.

Leather needs hunting, and the range of ingredients is much wider. Hunting can get meat, wild fruits can be found in the wild, and even go fishing in the river.

It's just that the surrounding areas of the city have been cleaned up, and those who want to do these tasks have to travel far away, so generally only players who do not meet the conditions of other tasks will accept this type of task.

The second type of mission continues the construction mission of the second stage. It is still in the city to obey the command of the internal staff responsible for the construction, but now it is still required that the player who accepts the mission can fly, and the reputation must be a positive number. The players who accepted the mission claim to be For "construction tool man".

The content of the task includes but is not limited to carrying building materials, fixing the NPC when bonding materials, using body weight to exert pressure, etc. It is to allow players to see the magic of building a house with a bee family.

The third type of task is only for players who have mastered cooking skills and carpentry skills, so the minimum level required for the task is level 4, and they are so-called "skill tool people".

One is to make big pot dishes according to requirements, and the other is to make furniture according to requirements. The materials are all ready-made, and the specific tasks are assigned. They just need to repeat the same thing over and over again.

In view of the fact that doing this is too boring, unlike other tasks where you can walk around, even if you can forget the existing life skills and relearn them for free at this time, few players are willing to do so.

There is also the last category—"backpack tool man". This type of mission level only requires level 3, but the reputation requirements are very, very high, and only a few players meet the conditions.

Their task is to accompany NPCs to nearby towns to purchase necessary supplies that are lacking in the tribe, but their role is not to protect them, but to provide space backpacks. Regardless of their curiosity, they refused to let them wander around towns they hadn't seen before, and let them die directly to save time.

It's just too much.

In this case, why can't it be sent?

Eric also wants to teleport, but unless he can find a safe place in the town and buy a piece of land that belongs to them, he is willing to bury the energy group and let the system turn it into a resurrection point and teleportation point for players. Otherwise, no matter how much energy there is in the tribe, it cannot be wasted like this.

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