Cannon Fodder Genius Game Producer

Chapter 095 The first day of the explosion

The players who were able to rush into "Fairy Tale" at the first time are of course fans of the studio or White Horse Animation Studio. They were deeply impressed by the flying demos released in the early days of "Fairy Tale". At least half of the players entered the game for the flying experience of "Legend of Xianyuan".

As soon as you enter the game, you will be guided by the CG connection flight function that breaks the boundary. Doesn't this immediately satisfy the appetite of these players?

So these players, almost all of them were full of energy, and after mastering the flight, they flew up happily first, and had a good time flying into the sky and earth.

……

Oh, this is all the first half of the plot, but everyone who flew happily at the beginning, without exception, all of them exhausted their spiritual power and couldn't find a place to land safely, and then happily contributed the first time in the game' "Seriously injured" - the reason why we only talk about serious injuries but not falling to death is because the version department does not recommend the use of the concept of "death" in the game, so it is impossible to fall to death, at most it is a seriously injured child.

After these people enter the game, they fly in various directions-after all, "Legend of Xianyuan", which insists that it is not an open world, actually does not set a standard guide for beginners, so these players are interested in which direction they are looking at. Fly in any direction.

If you want to say that the only secret guidance that the people who don’t lose the studio to the players is the limit of the upper limit of the initial aura. The monsters and ghosts will not be able to instantly kill the player.

This was probably Feng Chenchu's last conscience.

As the players who entered the game fell to "serious injuries" one after another, a bunch of "N ways to fall to death at the beginning of "Legend of Xianyuan"" quickly emerged on WG forums, Weibo and WG video areas. Videos and discussions.

Someone has counted countless ways for players to fall seriously injured at the beginning of the game. The common ones fall to a flat ground like Xunmeng Xiaoyao, and some fall into rivers and lakes, fall into cliffs, fall into hunting traps, and so on. There are everything that one expects to find, and it can definitely be called colorful.

Although it felt like the beginning of the game was "trapped" by the studio that habitually swindled the players, but these players complained about it, and everyone was swindled willingly.

For no other reason.

"Fairy Tale" is really beautifully done!

When the trailers were pushed continuously, players had already noticed the gimmick of 'all images are recorded from the actual game scenes' played by the Bulo studio on the trailers, but noticed that the vast majority of players still couldn't believe it What the studio says is true.

Most players think that these screens should be the research and development screens of "Legend of Xianyuan".

After all, for the same scene, if you use the R&D personnel, especially the special effects machines for art and special effects, the effect will often be different from the actual game rendering effect.

Players originally thought that even if there was a slight gap, as long as there was 80% of the effect of the trailer, they would be satisfied enough. Who knows, the words that did not lose the studio were really not discounted——The real game screen of "Legend of Xianyuan" Really fully achieved the performance effect in the trailer!

At least the experience of flying, they all felt it at the beginning of the game. The feeling of flying freely against the wind has already captured their hearts in the first place.

For the vast majority of players, the game scene and character modeling are so good, coupled with the exhilarating flying experience, this game is already playable.

For the game producers, what they see is the strength of the project team behind these art performances and various game experiences.

***

Xingyun game company

Xingyun is one of the three leading players in domestic games. Even if Xingyun's nickname "Lucky Game" is so famous in the industry, they have always been serious about the development of each game. Of course, the line is constantly conducting research and development of various new projects.

The planning department of Xingyun Games is also paying close attention to this new game called "Legend of Xianyuan" by Bulo Studio in real time.

In fact, this "Legend of Immortal Fate" is inextricably related to their Xingyun game. The game believes that the story core of "Legend of Xianyuan" is not a game that will be popular in the market, and if it wants to achieve a sufficiently good effect according to Feng Chenchu's meaning, the investment in the project cannot be small.

In addition, Feng Chenchu ​​was not a successful planner when he was in the Xingyun game, his persistence and the dispute between him and a certain person in charge of the Xingyun game are well known.

In the end, this game failed to be successfully approved in the Xingyun game.

Then there is the story of Feng Chenchu ​​leaving and seeking investment from various parties with the planning of "Legend of Xianyuan".

Everyone in Xingyun Games knows that Feng Chenchu ​​joined the No Loser Studio, which was not a big deal at the time. When Feng Chenchu ​​joined the No Loser Studio, the No Loser Studio was still a game with only "One Thought Immortal Demon" His new studio, even if "One Thought Immortal Demon" explodes, how long will it last?

At that time, not many people were optimistic about the studio.

Unexpectedly, just over a year has passed, and the Bulo studio has grown into a behemoth.

With two popular games in hand, and another popular Two-dimensional IP, Buba Studio has become another game company standing at the top of the ecological chain pyramid in the game circle.

And this new game company supported Feng Chenchu ​​in making "Legend of Xianyuan", a project that was originally disliked by countless insiders.

And it's very well done.

"In this scene with such a complex light environment, the shadow effects of scene objects are so accurate and real?!"

The boss of the Xingyun art group couldn't help but exclaimed: "If you don't lose to the studio, this... uses the light-chasing system? But if the light-chasing system currently needs special graphics card support, doesn't it? And it's only available on the PC side. Support the presentation of this effect? ​​Isn’t this my mobile phone?!”

"It's more than that? "Legend of Xianyuan" is a dual-terminal intercommunication between PC and mobile phone. You can see that the dual-terminal effect is the ultimate. Has their technology reached this level?"

"Looking at the art alone, they have already mastered some technical difficulties that we cannot overcome, including the fluorescent effect on the player's clothes. I took a look. It is not a simple light effect. It will breathe with the strength of the aura around the player. I temporarily Can’t think of any technology that would allow this to happen.”

"There is also this flying feel and the first visual experience, including various artistic expressions of the flying speed of the player in flight, including the fluttering effect of the corners of the clothes and the undulating effect of the hair, almost everything has been achieved to the extreme, allowing you to pass The surrounding airflow, the swaying of the corners of my clothes, the hair, and the streamer on the flying sword, etc., are all well tuned..."

The rookies in the Xingyun art group dare not say anything. The boss of the art group and several technical experts are discussing the modeling fineness of "Legend of Xianyuan", the size of the overall art resources, and how to digest the ray tracing system. Dependence on hardware and practical algorithms and so on.

After they landed on the ground and started to try to fight, the combat techniques of the player characters have their own unique set of aesthetic logic in line with the different cultivation identities of the players—such as sword repair, talisman repair, and other professional tendencies.

"Oh my god, the combat feel of this operation is absolutely amazing!"

"The combat feedback is very pleasant, and it really fits the status of a 'monk'. These combat skills are between real and super martial arts, which vaguely makes you feel that a cultivator should really fight in this way..."

"Which boss designed this combat skill?"

"The training of strike feedback in this battle is definitely not for ordinary people..."

Everyone said what they said, and almost wanted to send "Legend of Xianyuan" to the altar.

Not to mention anything else, your mobile game has achieved this level, and the feel and visual experience have surpassed those of large-scale end-to-end games, not to mention that you still have dual-end communication.

Xingyun started out as a mobile game player, but after seeing "Legend of Xianyuan", he has to be thankful that his games are mainly idle and strategy games, and the overlap with the players of "Legend of Xianyuan" is not high. Otherwise, I am afraid that we will be prepared to be hit hard.

But while being so fortunate, they couldn't help but remember that Feng Chenchu, the game producer of "Legend of Immortal Fate", was originally the person behind their Xingyun game, and the game had been in the hands of the head of the planning department for a long time.

Now, this seemingly explosive game has surfaced—the head of their planning department probably needs to work hard to explain to the company why this game failed to be successfully approved in Xingyun Games.

***

Not only Xingyun Games, but at the same time, the people in charge of interviewing Feng Chenchu ​​and rejecting his games from the companies that Feng Chenchu ​​had interviewed at the same time all looked like they had kidney pain.

This game and Feng Chenchu ​​were rejected by them at the beginning, and it would be fine if they disappeared from now on, but now, they are obviously another popular new game that is rising.

Not only did their kidneys hurt, but their hearts hurt too!

Even though they clearly know that the current "Legend of Xianyuan" contains countless technical barriers that their own company can't overcome, but they don't lose to the studio because they made it!

No matter how you think about it, it's very uncomfortable.

Taking another look, I saw that the game's public beta had only been started for a few hours, and it was climbing up the best-seller list——oooh, it's even more uncomfortable!

What's up with these players?

Didn't they all stop being a human being in the studio, let them fall to death at the beginning and scold them on the hot searches?look! The most popular video on the WG game video platform at the moment is an edited video summarizing how players fell to their deaths in "Legend of Xianyuan". Where is the money? !

Of course, if you ask this question to the player, the player will answer you - scolding is scolding, krypton is krypton, can this be the same thing?

Woohoo, look at the flying special effects in the mall, it’s so beautiful, look at the neon dress and feather coat in the mall, it’s so fairy, look at the spiritual energy pill in the mall, it’s so fragrant... only quick krypton of the spiritual energy pill , to fly happily!

Oh, you ask, what else can you krypton?

Coincidentally, this game can also engage in infrastructure construction, do you think you are blind?

Players have their own portable fairy mansion, and they can build it however they want. If you have the ability, you can build a fairy pavilion on the cloud—in your own portable fairy mansion, you can also invite friends to visit and play across planes , even if you have the ability, you can build your own fairy mansion into a sect, and you can take in the aborigines who want to cultivate immortals in the small world of Xianyuan.

Not only that, but they seem to be able to open up spiritual fields and cultivate spiritual pets in their portable fairy mansion...

In fact, they don't want to charge money. Isn't it good to be a pure prostitute player?

They just wanted to come in to experience a happy flight, but the wallet was disobedient and collapsed accidentally, it really has nothing to do with them!

In short, under the "careless" krypton gold of these "hardworking" players, "Legend of Xianyuan" also unceremoniously broke through the daily turnover of tens of millions on the first day of the public beta.

The three games that are not inferior to the studio simply give people the illusion that 'the first day of the new game public beta is not so difficult to break ten million'.

The author has something to say:

Pei Shu: ^^ Well, the players are right.

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