Cannon Fodder Genius Game Producer

Chapter 090 The first day of the explosion

On the day of the WG Game Developers Conference, the relevant topics of the teacher's first appearance were directly posted on the most popular forums on the Internet such as WG forums, Dimensional Wall Forums, Weibo, and Mohu.

So much so that Li Chuyue and Qiu Boyu's first appearance and speech at the developer forum were completely overshadowed by Pei Shu - of course, the two of them had no opinion on this matter at all.

Regarding the discussions at this conference, the most popular topics are of course not losing the teacher's appearance. After all, for ordinary people, the pursuit of beautiful and beautiful things is always a natural instinct.

In addition to topics related to appearance, the full text of Pei Shu's personal speech was also directly sorted out by game enthusiasts that day.

Including the industry certification section of the WG forum and the question-and-answer section of Mouhu, industry insiders responded more enthusiastically to the full version of Pei Shu's speech.

In the words of an industry insider, this full speech, which is not inferior to the teacher, is bound to become the primary material that game IP developers must read and study repeatedly for at least two years in the future.

Anonymous authentication section in the WG game industry

Topic: [After listening to Teacher Buba’s speech again, I am very moved. This kind of open and open source spirit is indeed worthy of our study and admiration. 】

3L: [Admiration +1, it’s hard to describe my current mood. When I watched the live broadcast for the first time, I couldn’t believe it, but I was still shocked when I watched it the second time. In the past, the planning of various major manufacturers would indeed share some dry goods with us, but to be honest, there are technical barriers between different game projects and different developers for many technical contents. , but IP development is different.

In particular, Mr. Budi even classified and analyzed different projects, and told us which type of project is more suitable for which IP development method in the analysis and discussion—even if these are pure thoughts that he has not practiced, relying on Losing the studio's current successful experience and level of IP development, the value of his thinking is far more than that simple. 】

Someone also posted a question on the above-[What should I think about the IP-related speech of Mr. Buba at this WG Game Developers Conference? 】

Among them, the most praised answer was a very short sentence: [The behavior of saints. 】

As for what kind of saint method?

Anyway, all the people in the industry who have been forced to hold their noses and start IP development recently can't help but burst into tears after seeing it.

There were still some people in the game circle who were a little bit critical of the IP roll-up method of Budi Studio, but after seeing Pei Shu's speech, they all silently let go of their prejudices-it is because of the success of their IP development. People's abilities, now they have passed on these to everyone without any secrecy, and how to work hard in the future is a matter of each person's ability!

As for Li Sheng praised Pei Shu with everyone in Jixing Studio with a face of emotion, and after a wave of enthusiastic praise with Wang Fei, I won't mention the matter of Wang Fei's unfathomable "hehe". .

***

Sometimes Wang Fei thinks that Pei Shu is really a good person, and sometimes he thinks that this guy's heart, liver, spleen, lungs and kidneys are all black.

Just like the speech at the developer conference this time, Pei Shu was indeed very frank, so frank that he didn't hide any secrets, but in fact, the Bulo studio had already taken the absolute lead with its vision in IP development. Not only has a large number of painters been signed, but also a good cooperative relationship has been established with many animation studios.

Although the current Bulo Studio is still called a studio, but after the great success of the IP development of "Super Evolution Era", the studio has joined forces with Li Shi and Qiu Shi to set up a company with IP development as its main business. Liu Jieyu is currently in charge of the new studio, and the current business is mainly related to the IP development of "The Age of Super Evolution", "Legend of Xianyuan" and "One Nian Xianmo", but in the future, it will obviously extend its tentacles to the entire industry— —A comprehensive development plan for customizing IP for games, even including follow-up execution, these are the business directions of the new studio.

Those people who were moved by Pei Shu's speech today are obviously the new studio's follow-up business development targets.

Wang Fei is sure that in the end, at least 10% of these game companies will pay out their wallets for their touching and good impression today.

As the saying goes, the one who sells people and asks them to help count the money is probably a 'black heart' like Pei Shu.

"What's the matter, old Wang? Look at me like that?"

At this moment, the WG Game Developers Conference has already ended, and Pei Shu has returned to the Bulo studio, squatting peacefully in front of his own workstation to prepare for his new project.

Wang Fei said "hehe", without saying anything, and turned the topic to Pei Shu's new project: "What is the new project you mentioned at the developer conference? What type and subject matter is the new game? How is your preparation progress? Do you need to match the development team for you?"

Pei Shu was stunned for a moment, then smiled and said, "Old Wang, is the efficiency so high?"

Wang Fei sneered and ignored him.

Seeing Wang Fei's sneer, Pei Shu laughed immediately: "My idea hasn't been fully formed yet, and there is only one spirit running through it for the time being. I haven't considered the specific game type and gameplay yet."

Speaking of this, Pei Shu said very calmly: "However, the content of the game this time may be completely popular or not."

Wang Fei raised his eyebrows, noncommittal to Pei Shu's statement.

There are a lot of things like whether it is popular or not popular in the game circle, and more of them are neither popular nor popular, and such games are complete and complete failures.

Seeing that Wang Fei didn't respond at all, Pei Shu laughed: "Old Wang, your reaction is not right. You are the project manager and veteran of the studio, shouldn't you object to me?"

Wang Fei sneered: "The whole studio is yours. If it is popular or not, you, a big boss who pays for it yourself, are not in a hurry. Why are we so anxious to get some dry shares and dividends?"

"Anyway, the studio is currently supported by two games, "One Thought Immortal Demon" and "Super Evolutionary Age". Even if you make a little more, the studio will not fail."

Why can't it fall?

It's just living a stronger life, okay?

Regardless of the large investment in the game and early IP development of "Super Evolutionary Age", the market feedback received is not at the same level as the original "Yi Nian Xian Mo". Now "Super Evolutionary Age" is firmly on the WG best-selling list The top ten position, and "Super Evolutionary Age"'s instant noodle fan, Tiaoman and a series of peripheral industrial chains have also spread out.

Both Instant Noodles and the soon-to-be-launched Fanju have signed a click-to-monetization agreement with the Dimension Wall Forum. According to the current animation broadcast volume, even the cost of Instant Noodles has already been recovered.

With these two huge income chains, the studio's current cash flow is absolutely healthy and abundant.

Not long ago, when the studio convened the second batch of project development intentions, Pei Shu had already stated bluntly that everyone doesn’t need to move closer to purely commercial games, and just do it according to their own ideas. The main purpose is application for game project development.

As soon as this news was announced, it was like dropping a blockbuster in the hearts of the members of the studio.

Those who will join the No Loser Studio, there are quite a few thorns in the original company's projects, not to say that they don't cooperate with the work, but most of these people have their own obsessions in their hearts, and they don't want to purely cater to game development. In the commercial market, when developing commercial games in the original project, some disputes will inevitably arise due to different creative concepts.

When these people joined the Bulo Studio, the Bulo Studio actually knew the temper of these people, and they chose the Bulo Studio more in order to be able to independently apply for the legendary "welfare" of project development.

Pei Shu had no objection to their thoughts, but when they joined the company, the studio had a frank exchange with them—[I want to go through the studio's project approval channel, no problem, but before the project is successfully approved, When you are in another project, it is important that the style of that project dominates. 】

These people waited for a long time, and finally waited for the notice of the opening of the new project review meeting.

They were even more excited by the news that the studio was accepting project applications mainly of an experimental nature.

Of course, there are gains and losses. The studio is indeed willing to support some experimental projects, but for this type of projects, the support of R&D funds will not be too high. Unless there are special circumstances, it is impossible to reach the level of "Legend of Xianyuan" support.

At the same time, if the development of commercial projects is successful, just look at the project dividends of "Yi Nian Xian Mo" and "Super Evolutionary Age" to know the benefits, and these experimental projects will probably only have jobs by the end of the year Room-based year-end bonus rewards.

In addition to experimental projects, there are also "studio support projects". Pei Shu and some technical experts in the studio cannot announce some technical difficulties. These technical difficulties are more or less overcome and used in the game. There are certain problems. If you have corresponding inspiration members, you can consider trying to challenge this type of project.

When Wang Fei saw the content posted by Pei Shu, he knew that Pei Shu's heart for independent games had emerged again.

After all, it is the "Teacher Not Losing" who started with independent games. After the success of consecutive projects with strong commercial nature, the studio has abundant capital reserves, and it is not difficult to understand that it is moving closer to the research and development of independent games.

"There are commercial games, and it's a good direction to make other games that can win prizes." Wang Fei really has no objection to Pei Shu's idea.

Pei Shu smiled, nodded, and didn't say much.

Indeed, in terms of the current financial health of the studio, there is really no need to worry too much, and those project applications submitted from the project application channel are not all kinds of independent games, and there are also some people who have A heart for making successful business games.

Unknowingly, the studio has indeed entered a very virtuous cycle.

And in a state of natural relaxation, he gradually outlined in his mind the outline of the new game he wanted to make.

——"The Eight Years of Disappearance"

This is the tentative name Pei Shu has set for this game in his mind.

This is destined not to be a very happy game. Players will experience it from the moment the protagonist is born. From the moment the protagonist is born, players can carefully cultivate the protagonist they have created, learn piano, ballet, and violin. , running, playing football, learning to paint... all kinds of things.

Players can carefully cultivate their own 'Zai Zai' and watch them grow up all the way.

Until one day, when Zai Zai is about to reach the pinnacle of his life, the player will lose control over the development of the protagonist of the game—no matter how sensible, intelligent, or cute and hearty your previous game character is, in their fixed life One day, players will find that after an accident, they lost control.

The originally glamorous Zai Zai will suddenly become a bleak character, and then keep making mistakes in the field they were originally proud of, and be ridiculed by others.

Players will find that there is another dazzling character, and the cub they raised carefully is just a background board next to that dazzling character. A piece of bragging rights.

Only after being trampled by that dazzling character can the cubs carefully cultivated by the players be regained control.

But at this time, the past achievements and geniuses of these cubs have become a thing of the past, and they are often burdened with all kinds of dirty infamy - empty names, plagiarists, no talent at all, just trash.

Faced with such a desperate situation, can these pathetic characters regain their lives?

Of course, there is another "Shuangwen" route in the game. Under special conditions, players can regain control of their characters before their lives are completely destroyed by Zai Zai, and start to fight with the "dazzling protagonist". 'Start to contend.

At this time, the player's opponent not only has the "dazzling protagonist", but also has the suppression and malice from the will of the world.

No matter which road you take, it is a difficult road against the "established destiny" - there may be success or failure ahead, depending on whether you want to do everything possible to regain the master of your own destiny. control.

The author has something to say:

Pei Shu: ^^ Who is black?

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