Cannon Fodder Genius Game Producer

Chapter 069 The first day of the explosion

After the release of CG, the two new games of No Loser Studio became an instant hit on the WG forum.

Whether it's "The Age of Super Evolution" or "Legend of Xianyuan", the players seem to be very excited and want to play.

All of a sudden, the number of followers and game reservations on the special editions of the two new projects ushered in a new climax. The title of the post that appeared most in the special editions was [You have the ability to play CG, you have the ability to play games! ], and [Dog Planning, why the flight experience is only 3 minutes! ! ! 】.

These two titles are published almost every day on the special editions of the two games, but it is still an old saying that the studio is cruel-hearted—stay tuned.

It's too much!

However, after "The Era of Super Evolution" and "Legend of Xianyuan" have released their CGs, "Future Life" by Lin Cheng's studio has become silent.

There are also players chatting and discussing with each other, saying what is going on in Lin Cheng's studio?

[Didn't the last time I didn't lose to the studio also be silent?Why not allow Lin Cheng's studio to have this idea? 'I'm going to play the game quietly, and then turn around and amaze you'? 】

Based on the success of Lin Cheng's last game, most players believed in the strength of Lin Cheng's studio. Besides, if the plan given by Lin Cheng was not good, Huanyu Company would not pass the review!

***

At the same time, no one in Huanyu Company thought that Lin Cheng's new project would fail, but they were more or less guessing why Lin Cheng seemed to be moving so slowly this time.

You must know that last time, when Lin Cheng was in charge of the production of "Wasteland", he made decisions so fast that he didn't need to think about it, and after the final verification, he could always confirm that Lin Cheng's decision was correct.

At the beginning of the production stage of "Wasteland", Lin Cheng's decisiveness and ability left a deep impression on too many people, so that this time "Future Understanding", everyone thought that it should be the same as before, with the fastest and highest quality The most outstanding way, all the way to high-speed molding.

But not this time.

This time, when Lin Cheng faced the plans given by the main artist, the main program, and his planners, the most common reply was-"Well, I saw something, what do you think?"

"You submitted two plans, do you think it is better to use plan A? Why? What is your reason? What are you going to use to convince me?"

"Do you think plan A is good? Really? Can you guarantee the effect?"

When making "Wasteland" before, Lin Cheng, who was completely determined to get all the ideas by himself, this time the question he asked made the staff under him start to panic.

Those main beauties who have cooperated with some old planners in the company are better. It's not that they haven't heard of these words before, but they are just surprised how Lin Cheng has become this style.

And some young planners and other staff who lack experience and want to learn because they like the design of "Wasteland" and heard that Lin Cheng is very decisive are stupid.

What do you mean?

I submitted two sets of plans that I think are good, and then I have to make my own decision and then convince you?

Some people also questioned Lin Cheng's approach. Lin Chengcheng would stare with disappointment on his face: "Is it fast for me to make decisions? Of course, but I make decisions for everything. What can you learn? My What can a whole project team learn? Can it grow? Will I be the one to make decisions for every project in the future?”

Those words alone blocked everyone back.

Some people felt that something was wrong, but facing Lin Cheng's statement and comparing it with the fact that Lin Cheng almost did the work of the entire planning team by himself in the last project, many people could not refute it.

It's just that there are still doubts.

After all, if you want to exercise, at least wait until the core function demo of the project is released, and then come to exercise the people in your project after the official version promotion plan is finalized?Why do you have to keep teaching people when the baseline tone of the project has not yet been set?

The current "Future Life" project has a large budget, but the progress is so slow that it is unbelievable.

The main copywriter and main beauty of the project are asked by Lin Cheng to doubt life every day.

——Is this the cyberpunk world in your mind?

——Is this the feeling of the future human world?

——Do you think the setting you gave is cool?Is it fresh?Will players like it?

——Don’t you think your concept is earthy?

Simply put, every day is a soul N company. Sometimes the main editor and the main copywriter think that the content is very good. After a meeting with Lin Cheng to discuss it, the fire is misfired on the spot. After returning, it will be another round of redoing.

The only thing that has made some progress is probably the production of the combat program. After all, the required functions have been listed in the planning case, but some functions are difficult to realize in the main city, and the technical accumulation of the main program has not yet reached there—— Such as ray tracing technology.

This technology can be regarded as the cutting-edge technology in the world. It has been used in 3A masterpieces in foreign countries in the past two years, but in China, this technology is relatively unpopular. There are also art and program development teams in Huanyu. I am studying the effect of ray tracing, but it is still a bit far away to actually apply it to the game.

As a result, the main city told Lin Cheng that this technology is still a bit difficult to overcome, and Lin Cheng's expression of "are you kidding me" also annoyed the main city.

Until the main city said cruelly, "You find out who can make the effect you want in the universe, and you can fire me immediately or give me compensation!" '.

Only then did Lin Cheng realize that ray tracing, a technology that has been popularized in the future, is still in the process of being explored at the current stage. At the current stage, not only is there a limitation in technology, but the main reason is the amount of calculation required for light source tracing. Huge, there are basically no graphics cards on the market that can support this level of calculations.

In the next ten years, hardware technology has made great progress again, and ray tracing technology has also undergone a lot of calculation optimization. Even the mobile terminal can support an extremely gorgeous game using ray tracing technology.

Coincidentally, "Life in the Future" was one of the first domestic game projects that used ray tracing technology. Before Lin Cheng was reborn, "Life in the Future" was even popular all over the world with its outstanding graphics. caused some concern.

It's a pity that it was before Lin Cheng was reborn.

This time, Lin Cheng was annoyed and guilty at the same time when faced with the main program who left unhappy. Not widely used yet.

so what should I do now?

Lin Cheng has been blind since he started making "Future Life", and can only assume an authoritative posture, using those panacea-like words to scold those who ask him to make a decision one by one.

But continuing like this is not an option.

During this period of time, he also made some decisions, but he didn't know the effect of the decisions he made, so he became more and more flustered and anxious.

Especially after seeing two consecutive CGs released by the Bulo studio, Lin Cheng's anxiety became even deeper, which almost made him restless every day.

***

Do not lose the studio

At the current stage, the player base of "Yi Nian Xian Mo" in the studio is basically stable, and the data of player loss rate and new player inflow are also maintained in a very healthy range. The daily turnover of the game is stable at around 800 million on all platforms. When there are activities, it is often possible to easily break through tens of millions.

Such a healthy cycle has made the cash flow of the studio extremely stable and abundant—Pei Shu also smiled and reassured everyone in the studio, saying that at least 15% of the monthly profit will be invested in research and development projects At present, there are only two types of research projects in the studio. The extra research and development funds will be temporarily saved and can be started at any time. If you have a good idea, don't be stingy or worry, and put it forward with confidence.

And the feedback received after the CG of the two games "Mega Evolution Era" and "Legend of Ragnarok" after the launch also made the members of the studio feel very excited. The whole studio is full of vitality. People are happy.

However, in the past few days, the development of "Fairy Tale" has encountered a bottleneck, which is somewhat similar to Lin Cheng's "Future Life".

Pei Shu looked at the effect of the screen and said with emotion: "The effect of the light source is indeed a bit fake."

This is talking about the picture effect on the cloud of "Legend of Xianyuan".

During the demo production period, the artist built a part of the scene on the cloud, which was also the part that surprised Pei Shu and the players before.

But if only the model is not lit, then no matter how good the texture is, the effect will not be complete.

Lighting is an independent art. For example, in photography, light sources of different directions, different strengths, and different colors have different effects.

Above the clouds, if you want the picture to be beautiful and dreamy like a fairyland, you must set up a large number of light sources to illuminate from different angles to create the effect of a dreamy fairyland.

At present, in the production of similar games in China, the HDR effect is basically used, which is the light source effect simulated through real-time calculation, but this effect often has some "false", such as a group of birds flying under the light source, The projected shadow size, distance, number of birds, etc. are all likely to be broken.

The person who first raised the issue of the light source effect was Pei Shu, but he only noticed the problem after seeing Feng Chenchu ​​talking about something wrong every day, and then repeatedly studying the scene effect with Feng Chenchu.

But after Pei Shu figured out that Feng Chenchu ​​felt that the light and shadow effects were the problem, the main program of "Legend of Immortal Fate" and several art masters were helpless.

If there are other things, it is okay to say that the light and shadow dynamics, even if it has been made, but the ray tracing graphics cards on the market are not popular yet, so it is meaningless.

Pei Shu doesn't think so: "It's not popular now, but it doesn't mean it won't be popular next year, the year after, or after that."

The development process of the game is ahead of time. If you only use the technology you have already mastered, and if there is something annoying during the development process, and it goes online a year or two later, then you are rushing to the gimmicks such as top-notch visual effects. The project may be directly behind the times.

Feng Chenchu ​​is also a paranoid character, otherwise he wouldn't have insisted on what he wanted to do for so many years.

So when I heard that Pei Shu also supported it, Feng Chenchu ​​directly started to pull the art and program of the project team to draw big cakes-what is the first project in China to use light-chasing technology, why do we use video Efficiency to the limit, what is comparable to world-class and so on and so on.

Feng Chenchu ​​was pretty good at blowing his mouth, but in the end, the art and programming bosses were all persuaded by him, and seeing that Pei Shu was also quite supportive, they had no choice but to grit their teeth and stomp their feet—done it!

Feng Chenchu ​​was very happy to get the reply of art and program, so he raised many new questions in a blink of an eye—for example, the clothes of immortals can be like clouds, so how to deal with the materials to achieve such effects?

In short, one problem after another, chasing behind the asses of the art and the program, so that the program and the art brother got a headache when they saw Feng Chenchu, and wished they could disappear on the spot.

Sometimes they would complain to Pei Shu, and then they would also get a big bowl of chicken soup for the soul from Pei Shu.

"Cough, your current efforts are accumulating technology for the future of the studio. The studio started with "One Thought Immortal Demon", but technically speaking, "One Thought Immortal Demon" is indeed too easy to be copied. For the studio's Accumulation in the future will not be of much benefit, and if the studio wants to grow, what it needs is a project like "Legend of Ragnarok" that can broaden our technical barriers."

Pei Shu flattered Programmer and Artist with a smile: "These technologies will definitely be used in my personal projects in the future, not only me, but also the projects of many other planners in the studio... Your current efforts are all laying the groundwork for the future of the studio."

"And the overcoming of these technologies is also very beneficial to you personally. After the game is launched, you will be the first batch of authorities in China who have overcome these technologies..."

"Don't worry about overcoming the difficulty, the studio has money now."

_(:з」∠)_

Good guy.

From the future of the studio to the personal future development of the main program and the improvement of the industry's popularity, there is finally a saying that the studio is not short of money.

The main program and the main artist of "Legend of Xianyuan" both felt a little headache and irritated, but after hearing Pei Shu's words, they felt that it really made sense-it's rare to meet a studio and project that can support them to go to the industry The top world exploration, they can't give up because of their timidity, can they?

That's not a big loss!

In short, after Pei Shu's big bowl of chicken soup for the soul was poured down, the main Cheng Zhumei was convinced, so he rolled up his sleeves and gritted his teeth and went back to love and kill Feng Chenchu.

Pei Shu calmly took a sip of the coffee in hand—well, today also perfectly maintained the peaceful and progressive atmosphere of the studio.

Not far away, Jiang Ziye and Qiu Boyu saw Pei Shu pouring chicken soup for the main Cheng Zhumei in "Legend of Immortal Fate", and then saw Feng Chenchu's shameless pursuit of the main Cheng Zhumei.

……

Well, they seem to have learned it too!

Today's "knowledge dissemination" is not inferior to the studio class, and it is also very successful^^.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like