Cannon Fodder Genius Game Producer

Chapter 067 The first day of the explosion

In addition to the evolved zombies, the evolution of the steel-toothed white rabbit seems to be in the form of a giant beast. The result of the final evolution will grow from a small rabbit with the height of the zombie's ankle to a giant steel-toothed white rabbit, which can be equipped with a saddle-like The prop becomes a zombie mount.

The studio members present all laughed when they saw the little white rabbit that eventually became the zombie's mount.

It can fight and ride at the same time, which is very good, and it can be used for multiple purposes.

"The current combat form and the display of the cultivation mode are roughly like this. The time is limited, and only the content of the zombie part is demonstrated."

"The final combat form should not change much from the current one. Turn-based automatic combat, each character has its own combat performance, such as pet rabbit culling, biting, dodging, etc., but the combat performance will not be excessively pursued Gorgeous special effects - mainly because the lengthy animation special effects affect the player experience. Although the special effects will be amazing when you watch it for the first time, as long as you enter the battle many times, you will feel annoyed because of the long special effects of the battle. It is an investment A less cost-effective option, I don't think it's necessary..."

Qiu Boyu also watched the entire demonstration video with everyone in the studio, and then after the demonstration video was played, he began to explain some of his ideas and methods to everyone present one by one.

This includes the explanation that the person in charge of the art special effects team said on the side that he wanted to design cool special effects for the player characters during the battle, but was ruthlessly denied by Qiu Boyu.

The leader of the special effects team was still struggling: "The special effects have to be done."

Qiu Boyu also looked back at him: "I didn't say no, but I can't do it too much! Brother Ye, you wished for a 10-second special effect for a big move, and a 1-second special effect for a normal attack, then the player can bear it ?"

"Cough." Ye Ying, the patriarch of the special effects team, touched his nose and shut up.

The main reason is that he just joined the job not long ago and couldn't help but want to show off his skills. In fact, he also knew that it was not appropriate to have such a long special effect, but he really didn't like Qiu Boyu's idea of ​​not adding any special effects, so the two sides exchanged ideas. They always have to beep to each other from time to time, just thinking that they can completely convince each other to listen to themselves.

After hearing this, Pei Shu nodded, affirming Qiu Boyu's actions.

Just like what Qiu Boyu said, the cool skill special effects will really surprise you the first time you see it, but the player’s battle in the game is a very mechanical and long process, the rhythm and design of the battle must be good , at least make players feel refreshed rather than procrastinated.

The current mobile games, as long as they are turn-based, basically have access to automatic combat and game acceleration functions. When players really start to enter the stage of level map push, the battle can only be opened to 25 times faster with a plug-in. In this case, Who wants to see a slow skill big move?

No matter how cool this is, it is of no use.

Of course, that being said, it is impossible not to completely avoid the special effects of this kind of big move, but as the master planner in the dominant position, he must have a clear perception of the control of this kind of special effect in his heart, such as the special effects of big moves Performance controls whether special effects are required for normal attacks within X seconds, etc.

Only when the chief planner is firm in his heart can the situation of the whole project be stabilized.

Not only in the matter of art performance, but also in the plot performance of the game, from the core gameplay and functions of the game to the structure of other planning subsystems below, etc. These things seem to be able to work together, but in fact they must There must be a backbone.

If there is no backbone, then A artist thinks my painting style is suitable for the game, and B artist thinks that I have done a better job, including plot, value, level, etc. Everyone has their own ideas, and the final result is many project teams. Members are arguing over whose approach is more appropriate, so that the project is likely to be difficult to advance due to various arguments.

And if there is a main planner with absolute authority and clear goals in the project, and everyone can move forward around the needs of the main planner, then during the entire game production process, the goals of the project team members can become relatively clear and clear. Sure.

At present, it seems that Qiu Boyu has done a good job at least in insisting on his own concepts and ideas. Even if he is only taking the position of chief planner for the first time, he dares to challenge Ye Ying, the senior art special effects team leader, to deny Ye Ying's proposal.

From this point of view alone, Pei Shu felt that Qiu Boyu's potential was really not small.

Qiu Boyu smiled embarrassedly: "I learned it all from Brother Pei."

After entering the Bulo studio, Pei Shu was able to refute and reject Wang Fei with reason and evidence during the period of working with Pei Shu on "One Thought Immortal Demon" and Pei Shu's planning and determination for the whole project...

These contents are all engraved in Qiu Boyu's memory, so when he is leading the project, he can't help but think - if his brother Pei is in charge of this project, what will his brother Pei think?

Brother Ye, the special effects boss, will Brother Pei agree to this opinion?

In the process of thinking about whether Pei Shu would agree, Qiu Boyu gradually tried to understand why Pei Shu agreed and what Pei Shu thought.

During the production process of the demo of the core gameplay of "Super Era Evolution", it was also a process in which Qiu Boyu liberated himself from the thinking of a pure programmer and tried hard to turn himself into the thinking of a project leader.

Fortunately, the results of this shift in thinking now seem to be gratifying.

***

The demo video of "The Era of Super Evolution" has been rotated among the members of the studio, and some people have put forward good ideas.

For example: Zombies can have a variety of virus mutation directions, from muscular men like the Hulk to purely white-faced little white-faced images.

Of course, it is not ruled out that some people want to have the image of a little boy and have the power of the Hulk at the same time-then let me know about the plastic surgery zombie virus?Whitening virus, muscle reduction virus, body slimming virus... the whole set of viruses will not affect your own effective viruses, but at the same time give you a beautiful zombie appearance.

This person even arranged the idea of ​​changing the costumes of the zombies—since so many viruses were used to adjust the appearance, why should there be ten sets of costumes?

When everyone stared dumbfounded at the art girl who proposed this idea, the girl blushed a bit: "Uh, what... I just think that the zombie looks pale and weak, and looks dull, but it turns out to be very powerful... This kind of setting is so cute at first glance!" As for the thing that she played too many dress-up games about raising a daughter, she definitely wouldn't talk about it!

But Pei Shu narrowed his eyes and smiled after hearing this: "Well, this idea is very good."

In their studio, there are mostly male members, and most people think about whether this thing is cool or whether the players are happy to play.

So much so that I didn't think too much about the appearance of the game.

If according to the vision of this rookie art girl...

Pei Shu rubbed his chin, and said, "Since zombies can do it, so can xenoplants? Alienation from scary xenoplants to small white flowers? Simple and lovely flowers, are they actually giant piranhas?"

The art girl's eyes lit up on the spot: "If I don't lose to the teacher, I can do it!!!"

Everyone present:?

what can you do ? ?

Does it make you feel so emotional when the giant piranha flower turns into a small white flower?

The art girl's eyes are still shining: "There are also giant vines, which are as innocent and cute as grass, and you can also wear a bow on your head..."

The art girl opened the pad while talking and quickly scribbled two strokes. The next second, a cute Q version of the vine with fangs appeared when she opened her mouth. There was a cute bow tied on her head, which looked like she was showing her teeth and claws. Yes, and put on a fierce expression, as if saying to someone—be careful, I'm going to eat you soon!

The point is, according to the setting, as long as the level is enough, it does have the strength to eat zombies.

After passionately setting the Q version of vines, the art girl looked at Pei Shu and Qiu Boyu eagerly.

Obviously, Pei Shu had the absolute decision-making power on this matter, but he didn't say anything, but put the decision-making power in Qiu Boyu's hands.

Qiu Boyu took the sketch of the vines from the artist girl and thought about it, and felt that there was nothing wrong with it.

During this period of time, he has not yet had a clear idea of ​​the art style of "The Era of Super Evolution". It can be seen from the race name that it must be a race with weird visual effects.

He instinctively wanted to dispel the psychological discomfort these races brought to the players—after all, these were the races the players would play in the game.

So in the demonstration video, he subconsciously selected a zombie that looked thinner and clean, and matched him with a pet like a steel-toothed white rabbit.

This is all a choice made by him instinctively. In fact, he still lacks a clear and affirmative thought in his heart.

It wasn’t until the series of conversations just came out that Qiu Boyu finally affirmed his own idea—these character images will eliminate bloody and dangerous forms as much as possible. Of course, they don’t have to be as cute as those drawn by art girls. He wants to still use the Q version image, However, it is necessary to add some relatively functional elements to enhance the futuristic sense of the game screen and neutralize the excessive cuteness of the Q version.

The ideas in his mind gradually took shape, and Qiu Boyu was very happy. He invited the artist girl and the leader of the character setting team to communicate on the overall character design on the spot.

Except for Qiu Boyu's collision of new sparks in art ideas, no one has much opinion on the rest of the content. Pei Shu is also very much looking forward to what kind of finished game Qiu Boyu will finally give.

***

Compared with the functional emphasis of the demo of "Super Evolutionary Age", the demo of "Sage Fate" can be regarded as a visual feast of art.

Although the core function of the demo of "Fairy Tale" is only the item of 'flying', Feng Chenchu ​​really made the flying work out.

In the game demo of "Legend of Xianyuan", the player controls the character to wear a flowing dress full of fairy spirit, and there are no less than 10 kinds of "Sword" props that the player can choose.

The simplest is the standard 'Royal Sword' - the prop is a fairy sword.

This time the demo Feng Chenchu ​​did not use the demo video method, but directly let everyone in the studio experience it.

Because it's just the purest functional experience, apart from the characters and matching special effects, it seems that the maps on the ground are some landscape maps picked up from other games, and everyone didn't find it strange.

Pei Shu started after Feng Chenchu ​​gave a brief explanation.

After Yujian, the player can directly use the WASD key to control the flight, and can charge up to accelerate the dive or accelerate the flight in the air.

Pei Shu was flying close to the ground at first, and he subconsciously wanted to see if there would be any change when he flew to a higher place. As a result, when he rushed to a high place, the clouds in the sky that he thought were just ordinary special effects disappeared in an instant. to the feet.

The onlookers were startled when they saw this: Fuck, Yujian flew up to the clouds!

Just at this moment, everyone felt refreshed.

After all, there were some martial arts games in the past that had the concept of light work, but that kind of light work flying was only in places like mountains.

Like this performance of going straight to the sky, at the moment when he penetrated the clouds and came above the clouds, it really surprised everyone.

Not only that, everyone found that although the map on the ground was picked up from other places, there are floating islands above the clouds. During the flight, players can even find the "spiritual energy" in the air , you can chase in the direction of the 'spiritual energy group', so as to absorb the spiritual energy to improve your battery life.

If your skills are outstanding enough, you can even do special effects flying 360 degrees in the air.

"Fuck, is this the effect that can be produced in the demo stage???"

Someone couldn't hold back a word of admiration.

Pei Shu was also quite surprised.

He knew that Feng Chenchu's goal was to make a new era's top fairy tale masterpiece, but the effect of the demo in front of him still shocked him.

The members of the art special effects team also matched different special effects for different flight speeds. In the battle process of mobile games, it may make people feel redundant special effects, but when flying in the air, the wind blowing across the face The stimulation and the shining streamer effect make people feel that everything in front of them is dreamlike.

Not only Yujian flight, players can also fly by themselves. The only requirement for flying without Yujian or Yuji is the player's cultivation base and limited flight time, but the player's form during the flight can become more free.

As for the selection of imperial weapons, in addition to flying swords, there are also dice, lotus flowers, lotus leaves, and so on.

After a whole set of performance, it only makes people feel hearty.

Looking at the swaying fairy in the picture, the desire of "I want to fly" is fully released in this demo.

After completing the experience thoroughly, Pei Shu showed a rare big smile.

He turned his head to look at Feng Chenchu, and said with a smile: "Old Feng, the effect is very good - I can't wait to play the finished product of "Legend of Immortal Fate"!"

After receiving Pei Shu's answer, Feng Chenchu ​​also laughed: "Don't worry, I won't lose to Teacher, I won't let you wait too long!"

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