Cannon Fodder Genius Game Producer
Chapter 063 The first day of the explosion
When the doomsday natural disasters came, the originally peaceful world became chaotic and disordered again, and the violent energy turned into terrible storms one after another in the apocalypse.
Where the energy storm sweeps across, the original biological chain is interrupted. Those who were once weak and docile may become powerful and tyrannical, and those who were once omnipotent may also be reduced to the bottom of the food chain.
Extreme cold and scorching heat coexist, and the muddy and cracked land can change at any time. The order where humans once stood at the top of the food chain has been completely broken, and they can only barely survive on the doomsday wasteland by virtue of the advantages of technology.
Qiu Boyu was telling Pei Shu about his new plan after adjusting his thinking during this period. In this doomsday world, human beings are no longer the absolute protagonists.
Land animals, sea creatures, zombies, alien plants, humans, parasites, and many different camps make up the biological structure in this doomsday world.
Different creatures have different perspectives on this doomsday natural disaster. For human beings, this is a doomsday disaster that reduces the population of all mankind to one-tenth, but for alien beasts and other creatures , This is a [Super Evolution] that makes them all carnival.
"The tentative name of the game should be [Super Evolution Era]. Players can choose to join different camps and experience the world after the catastrophe from different perspectives. Different creatures have different ways of growing."
"Exotic beasts need to constantly devour powerful energy and seek their own evolution and breakthrough again. The fighting between them will be the most intense."
"Humans have three different development directions, the direction of technology and the direction of self-mutation evolution. The evolution of the technology direction is similar to the route of various types of exoskeleton mechanical reinforcement. Evolution—but after the failure of self-mutation evolution, it is possible to transfer to a parasite. Another route is to absorb the power of other biological crystal nuclei and stimulate one's own abilities through pure cultivation..."
"Zombies also need to seek different viruses to contaminate themselves, seek to improve and evolve their own pollution by devouring crystal nuclei and absorbing different viruses, as well as alien plants, parasites, marine life..."
During this period of time, Qiu Boyu only felt that the world in front of him had become wider after being opened up by Pei Shu to a new way of thinking—that's right!In the doomsday wasteland world, why are there only humans?
It is true that, as human beings, players will have a natural sense of substitution for their own game characters, but human beings are not the only protagonists in the world of the doomsday wasteland.
After the whole world is swept by the doomsday natural disaster, of course everything in this world will change.
"My perspective in the past was too narrow, thanks to Brother Pei for your reminder!"
After Qiu Boyu briefly talked about his idea, his whole body showed a state of extreme excitement - he could clearly feel that such a world was different from the doomsday wasteland world in his mind in the past. If you want to improve the diversification even more, it will be more interesting!
Human beings have the panic and troubles of human beings in the last days. After possessing wisdom, alien animals, plants, and even zombies will of course have their own perspectives on the whole world.
What is human beings like to alien beasts?
Not so easy to deal with food?Destroyer of doomsday environment?
What would xenoplants think about?What would a zombie think?
After the order was broken, all creatures began to compete for territory with their own strength in this doomsday wasteland world, and all kinds of natural disasters that may occur at any time may be a disaster for one of the creatures. For another creature, it was another nectar bestowed by the gods.
This is a world where order is rebuilt out of chaos.
Qiu Boyu combined many different cultivation points and gameplay in the game. Different races have different evolutionary sequences, and the final world map will also change due to the division of players.
This is a very complicated set of design proposals. After Pei Shu saw it, the only thing that attracted Qiu Boyu's attention was the balance and restraint relationship between the various races.
From the perspective of numerical design, this game will be a huge project.
Qiu Boyu himself is a programmer, but he also has a certain foundation of numerical ability. However, once this project is officially approved, it is necessary to recruit an exclusive numerical belonging project. From the early stage of the game, he will firmly hold the bottom line of numerical value and avoid the game. After gradually taking shape, adjust the numerical balance in the game in a panic.
Qiu Boyu listened carefully to Pei Shu's suggestion, and nodded decisively: "No problem! Brother Pei, I will definitely make a good job balance plan!"
Speaking of this, Qiu Boyu looked at Pei Shu with a little trepidation: "Brother Pei, what do you think of the plan I am thinking of?"
"Good."
Pei Shu replied seriously.
He really thinks that Qiu Boyu's vision is very good, from a doomsday wasteland world with only humans to a complete world with rich biological systems.
Of course, it must be said that this game is still in the embryonic stage of PPT. From the approval of the project to the production of the core demo of the game, and then to the subsequent rounds of internal testing, it will be a very long process. After the game is formed It is still hard to say what the final effect will be.
But he would not hit Qiu Boyu like this, but said to him with a smile: "I think this game has a lot to do, Boyu, come on!"
Every gamer has to experience the baptism of each project before he can grow. Some companies may think that in order to ensure the success of game projects, they must have the planning and leadership of successful projects.
However, which of these planners with successful projects has not grown from a rookie to a leader step by step?
At present, No Losing Studio has the income from "One Thought Immortal Demon" as the basis, and the assets of the studio are no longer the same as they were half a year ago.
On the basis of sufficient funds, Pei Shu believes that cultivating young planners who can support the project must be the top priority of the studio-as for the failure of the project and losing money?
In the current situation where the player group and player activity of "One Thought Immortal Demon" is gradually stabilizing, the income of "One Thought Immortal Demon" is completely sufficient to support this loss.
A one-time failure does not mean a permanent failure—what's more, Qiu Boyu's idea is really good. As long as the quality can be guaranteed, Pei Shu doesn't think that "The Era of Super Evolution" will lose much?
***
After chatting with Qiu Boyu about his vision for "The Era of Super Evolution", Pei Shu called Feng Chenchu to the leisure area, and also discussed with Feng Chenchu about his preparations for the project's PPT.
Unlike Qiu Boyu, who had a sudden idea, Feng Chenchu had already polished his project thousands of times, so that the overall plot story was so detailed that he had already filled in an outline, and the tens of thousands of words of the plot text had been completed It's a short story.
From the perspective of game production, the design of the game plot includes a series of content such as world view, world geography, race, etc. The plot story is actually only a part of the game plot design. Generally speaking, it is not recommended to write the game plot as a novel during the production process. form.
The content of this novel form may not be fully presented in the game, and most of the time it is more similar to the self-promotion of the plot creator.
For example, the "game IP novels" publicly released by some game parties are in essence often just re-creations by game developers invited authors based on the world view of experienced games, and they are basically not suitable for actual production texts in games.
This short story written by Feng Chenchu himself is also in the same situation. Of course, as a senior game player, he also knows that this method of his is not a necessary content in the preliminary preparation work, but it is too much to hide this story in his heart. After a long time, he couldn't help expressing it in this way.
When he submitted this text to Pei Shu, he was obviously embarrassed.
Pei Shu didn't mind Feng Chenchu's preparation so meticulously—at present, judging from Feng Chenchu's obviously plot-heavy RPG (role-playing) game, it would be difficult to understand if he could be given such a novel text. It is also very convenient.
Feng Chenchu divides the content he prepared into two parts, one is the design and requirements of technology and gameplay, and the other is the content of purely emotional experience such as art vision, character setting and story text.
It can be seen that Feng Chenchu is very keen on his story, so from the beginning of the conversation with Pei Shu, Feng Chenchu's discussion focused on his story, including from the very beginning, Feng Chenchu did not first introduce technology, The documentation related to the gameplay was given to Pei Shu, but the story text was directly handed over to Pei Shu.
Seeing that Feng Chenchu seemed to be very enthusiastic about the story, Pei Shu didn't mind, so he just read it first.
He reads the text very fast, and while chatting with Feng Chenchu about his settings, he read most of Feng Chenchu's text.
Originally, Pei Shu thought that what Feng Chenchu wanted to do was a Chinese-style romantic fairy game with a chivalrous heart, but after reading Feng Chenchu's story text, Pei Shu finally knew what Feng Chenchu wanted to do—good guy , this story text is simply a collection of knives and dogs!
The family and the country are entangled in love and hate, and the opposition between immortals and mortals.
The opening chapter is so bright that people can't help but smile when they see it, but as the story progresses, the fog is lifted layer by layer, the entanglement of human nature, and the contradictions between true love and family affection will all surface one by one .
Overall, this is a typical story that tricks players into killing them.
After reading it, Pei Shu faced Feng Chenchu's expectant eyes and didn't know what to say for a while.
Thinking about it carefully, the direction of this kind of story is very consistent with the ancient classics that Feng Chenchu wants to pursue—it’s just that it’s not enough, but it’s really not.
After reading the text, Pei Shu frowned slightly, and pondered: "There is nothing wrong with the story itself, but what about the gameplay design of the game? If it's just a story, it can only be used as an entry point for players to enter "Legend of Xianyuan". The last game experience content in the game, and if you want to attract players' attention through publicity, "Legend of Xianyuan" seems to lack a bright spot to attract players."
Hearing that Pei Shu said there was nothing wrong with the story, Feng Chenchu already smiled and narrowed his eyes.
Hearing Pei Shu say that "Legend of Immortal Fate" lacks highlights to attract players, Feng Chenchu immediately took out his own gameplay design documents.
It wasn't until opening this part of the document that Pei Shu understood what kind of content Feng Chenchu wanted to attract players.
"Legend of Xianyuan" is a game with the background of Xianxia, but for players, how to reflect the feeling of "Xianxia"?
flight.
Flying and soaring freely is a dream in the hearts of countless people. In the game, although the experience of lightness and flying may seem inconspicuous, but if this experience is good enough, it is easy to attract some people who have beautiful imaginations about free flight. player.
The keyword of flight experience is bolded by Feng Chenchu Biaohong, which shows that he attaches great importance to this gameplay.
And the content that Feng Chenchu marked red is not only about flying, but also a lot of content that he could not fully experience in the ancient games due to technical limitations. He listed them one by one.
——Experience a real Xianxia life from scratch.
This is the key page of the text, Feng Chenchu's annotation concept for "Legend of Immortal Fate".
Where the energy storm sweeps across, the original biological chain is interrupted. Those who were once weak and docile may become powerful and tyrannical, and those who were once omnipotent may also be reduced to the bottom of the food chain.
Extreme cold and scorching heat coexist, and the muddy and cracked land can change at any time. The order where humans once stood at the top of the food chain has been completely broken, and they can only barely survive on the doomsday wasteland by virtue of the advantages of technology.
Qiu Boyu was telling Pei Shu about his new plan after adjusting his thinking during this period. In this doomsday world, human beings are no longer the absolute protagonists.
Land animals, sea creatures, zombies, alien plants, humans, parasites, and many different camps make up the biological structure in this doomsday world.
Different creatures have different perspectives on this doomsday natural disaster. For human beings, this is a doomsday disaster that reduces the population of all mankind to one-tenth, but for alien beasts and other creatures , This is a [Super Evolution] that makes them all carnival.
"The tentative name of the game should be [Super Evolution Era]. Players can choose to join different camps and experience the world after the catastrophe from different perspectives. Different creatures have different ways of growing."
"Exotic beasts need to constantly devour powerful energy and seek their own evolution and breakthrough again. The fighting between them will be the most intense."
"Humans have three different development directions, the direction of technology and the direction of self-mutation evolution. The evolution of the technology direction is similar to the route of various types of exoskeleton mechanical reinforcement. Evolution—but after the failure of self-mutation evolution, it is possible to transfer to a parasite. Another route is to absorb the power of other biological crystal nuclei and stimulate one's own abilities through pure cultivation..."
"Zombies also need to seek different viruses to contaminate themselves, seek to improve and evolve their own pollution by devouring crystal nuclei and absorbing different viruses, as well as alien plants, parasites, marine life..."
During this period of time, Qiu Boyu only felt that the world in front of him had become wider after being opened up by Pei Shu to a new way of thinking—that's right!In the doomsday wasteland world, why are there only humans?
It is true that, as human beings, players will have a natural sense of substitution for their own game characters, but human beings are not the only protagonists in the world of the doomsday wasteland.
After the whole world is swept by the doomsday natural disaster, of course everything in this world will change.
"My perspective in the past was too narrow, thanks to Brother Pei for your reminder!"
After Qiu Boyu briefly talked about his idea, his whole body showed a state of extreme excitement - he could clearly feel that such a world was different from the doomsday wasteland world in his mind in the past. If you want to improve the diversification even more, it will be more interesting!
Human beings have the panic and troubles of human beings in the last days. After possessing wisdom, alien animals, plants, and even zombies will of course have their own perspectives on the whole world.
What is human beings like to alien beasts?
Not so easy to deal with food?Destroyer of doomsday environment?
What would xenoplants think about?What would a zombie think?
After the order was broken, all creatures began to compete for territory with their own strength in this doomsday wasteland world, and all kinds of natural disasters that may occur at any time may be a disaster for one of the creatures. For another creature, it was another nectar bestowed by the gods.
This is a world where order is rebuilt out of chaos.
Qiu Boyu combined many different cultivation points and gameplay in the game. Different races have different evolutionary sequences, and the final world map will also change due to the division of players.
This is a very complicated set of design proposals. After Pei Shu saw it, the only thing that attracted Qiu Boyu's attention was the balance and restraint relationship between the various races.
From the perspective of numerical design, this game will be a huge project.
Qiu Boyu himself is a programmer, but he also has a certain foundation of numerical ability. However, once this project is officially approved, it is necessary to recruit an exclusive numerical belonging project. From the early stage of the game, he will firmly hold the bottom line of numerical value and avoid the game. After gradually taking shape, adjust the numerical balance in the game in a panic.
Qiu Boyu listened carefully to Pei Shu's suggestion, and nodded decisively: "No problem! Brother Pei, I will definitely make a good job balance plan!"
Speaking of this, Qiu Boyu looked at Pei Shu with a little trepidation: "Brother Pei, what do you think of the plan I am thinking of?"
"Good."
Pei Shu replied seriously.
He really thinks that Qiu Boyu's vision is very good, from a doomsday wasteland world with only humans to a complete world with rich biological systems.
Of course, it must be said that this game is still in the embryonic stage of PPT. From the approval of the project to the production of the core demo of the game, and then to the subsequent rounds of internal testing, it will be a very long process. After the game is formed It is still hard to say what the final effect will be.
But he would not hit Qiu Boyu like this, but said to him with a smile: "I think this game has a lot to do, Boyu, come on!"
Every gamer has to experience the baptism of each project before he can grow. Some companies may think that in order to ensure the success of game projects, they must have the planning and leadership of successful projects.
However, which of these planners with successful projects has not grown from a rookie to a leader step by step?
At present, No Losing Studio has the income from "One Thought Immortal Demon" as the basis, and the assets of the studio are no longer the same as they were half a year ago.
On the basis of sufficient funds, Pei Shu believes that cultivating young planners who can support the project must be the top priority of the studio-as for the failure of the project and losing money?
In the current situation where the player group and player activity of "One Thought Immortal Demon" is gradually stabilizing, the income of "One Thought Immortal Demon" is completely sufficient to support this loss.
A one-time failure does not mean a permanent failure—what's more, Qiu Boyu's idea is really good. As long as the quality can be guaranteed, Pei Shu doesn't think that "The Era of Super Evolution" will lose much?
***
After chatting with Qiu Boyu about his vision for "The Era of Super Evolution", Pei Shu called Feng Chenchu to the leisure area, and also discussed with Feng Chenchu about his preparations for the project's PPT.
Unlike Qiu Boyu, who had a sudden idea, Feng Chenchu had already polished his project thousands of times, so that the overall plot story was so detailed that he had already filled in an outline, and the tens of thousands of words of the plot text had been completed It's a short story.
From the perspective of game production, the design of the game plot includes a series of content such as world view, world geography, race, etc. The plot story is actually only a part of the game plot design. Generally speaking, it is not recommended to write the game plot as a novel during the production process. form.
The content of this novel form may not be fully presented in the game, and most of the time it is more similar to the self-promotion of the plot creator.
For example, the "game IP novels" publicly released by some game parties are in essence often just re-creations by game developers invited authors based on the world view of experienced games, and they are basically not suitable for actual production texts in games.
This short story written by Feng Chenchu himself is also in the same situation. Of course, as a senior game player, he also knows that this method of his is not a necessary content in the preliminary preparation work, but it is too much to hide this story in his heart. After a long time, he couldn't help expressing it in this way.
When he submitted this text to Pei Shu, he was obviously embarrassed.
Pei Shu didn't mind Feng Chenchu's preparation so meticulously—at present, judging from Feng Chenchu's obviously plot-heavy RPG (role-playing) game, it would be difficult to understand if he could be given such a novel text. It is also very convenient.
Feng Chenchu divides the content he prepared into two parts, one is the design and requirements of technology and gameplay, and the other is the content of purely emotional experience such as art vision, character setting and story text.
It can be seen that Feng Chenchu is very keen on his story, so from the beginning of the conversation with Pei Shu, Feng Chenchu's discussion focused on his story, including from the very beginning, Feng Chenchu did not first introduce technology, The documentation related to the gameplay was given to Pei Shu, but the story text was directly handed over to Pei Shu.
Seeing that Feng Chenchu seemed to be very enthusiastic about the story, Pei Shu didn't mind, so he just read it first.
He reads the text very fast, and while chatting with Feng Chenchu about his settings, he read most of Feng Chenchu's text.
Originally, Pei Shu thought that what Feng Chenchu wanted to do was a Chinese-style romantic fairy game with a chivalrous heart, but after reading Feng Chenchu's story text, Pei Shu finally knew what Feng Chenchu wanted to do—good guy , this story text is simply a collection of knives and dogs!
The family and the country are entangled in love and hate, and the opposition between immortals and mortals.
The opening chapter is so bright that people can't help but smile when they see it, but as the story progresses, the fog is lifted layer by layer, the entanglement of human nature, and the contradictions between true love and family affection will all surface one by one .
Overall, this is a typical story that tricks players into killing them.
After reading it, Pei Shu faced Feng Chenchu's expectant eyes and didn't know what to say for a while.
Thinking about it carefully, the direction of this kind of story is very consistent with the ancient classics that Feng Chenchu wants to pursue—it’s just that it’s not enough, but it’s really not.
After reading the text, Pei Shu frowned slightly, and pondered: "There is nothing wrong with the story itself, but what about the gameplay design of the game? If it's just a story, it can only be used as an entry point for players to enter "Legend of Xianyuan". The last game experience content in the game, and if you want to attract players' attention through publicity, "Legend of Xianyuan" seems to lack a bright spot to attract players."
Hearing that Pei Shu said there was nothing wrong with the story, Feng Chenchu already smiled and narrowed his eyes.
Hearing Pei Shu say that "Legend of Immortal Fate" lacks highlights to attract players, Feng Chenchu immediately took out his own gameplay design documents.
It wasn't until opening this part of the document that Pei Shu understood what kind of content Feng Chenchu wanted to attract players.
"Legend of Xianyuan" is a game with the background of Xianxia, but for players, how to reflect the feeling of "Xianxia"?
flight.
Flying and soaring freely is a dream in the hearts of countless people. In the game, although the experience of lightness and flying may seem inconspicuous, but if this experience is good enough, it is easy to attract some people who have beautiful imaginations about free flight. player.
The keyword of flight experience is bolded by Feng Chenchu Biaohong, which shows that he attaches great importance to this gameplay.
And the content that Feng Chenchu marked red is not only about flying, but also a lot of content that he could not fully experience in the ancient games due to technical limitations. He listed them one by one.
——Experience a real Xianxia life from scratch.
This is the key page of the text, Feng Chenchu's annotation concept for "Legend of Immortal Fate".
You'll Also Like
-
Many children bring happiness: In Naruto, the Nara family is a genius
Chapter 146 7 hours ago -
Pirates: Get Genetic Technology at the Start
Chapter 63 7 hours ago -
Naruto: I, Naruto, can use both Kamui, that's reasonable, right?
Chapter 123 14 hours ago -
Go fishing at sea, I take my sister to catch a giant
Chapter 128 14 hours ago -
Reincarnated as a cat girl and became a blood princess
Chapter 195 14 hours ago -
Curse Return, Sasuke Template
Chapter 166 14 hours ago -
Weird revival: Taking over another body and becoming a loli
Chapter 209 14 hours ago -
Naruto: Becoming a perfect Jinchūriki at the age of three
Chapter 102 14 hours ago -
The devil's cave doesn't need me to guard it? Then why are you crying after I leave?
Chapter 94 14 hours ago -
Siheyuan: Starting from the Old Society
Chapter 72 14 hours ago