Cannon Fodder Genius Game Producer
Chapter 028 The first day of the explosion
In the studio, after a busy day at work, Pei Shu ordered a simple takeaway and delivered it to the studio. While waiting for dinner, Pei Shu and the others had a rare moment of relaxation.
As the most direct victim of Lin Cheng's plagiarism, Jiang Ziye was extremely vigilant towards Lin Cheng. In the forum of Beijing University of Science and Technology, Jiang Ziye had carefully reviewed Lin Cheng's past speech records. In judging, Lin Cheng is definitely not a person who has a deep understanding of the game.
But Lin Cheng has a strong sense of fragmentation. He was able to make a complete "Crazy Graduation Season" without knowing the game, and he was able to pass a series of assessment interviews at Polar Star Studio, and finally successfully entered the game. pole star.
The reason for this makes it hard not to have some wonderful associations.
Jiang Ziye was not originally a character who would pay attention to other people's private affairs. Now that the "true and fake producer" incident has gradually calmed down, he has been able to follow the teacher who admired since childhood and big bosses like Wang Fei to start game production. He also intends to let go of his personal grievances against Lin Cheng and concentrate on his new work.
But he didn't expect that even in the studio of No Loser, he would still hear news about Lin Cheng after all.
The same thought flashed through Jiang Ziye's mind when he heard that Teacher Bulo judged that Lin Cheng's new game might be aimed at the new game of Bulo studio.
Such a premonition was so strong that he was restless and ineffective at work in the afternoon.
In the afternoon, Pei Shu sat on the desk opposite Jiang Ziye and typed the plan. Of course, he also noticed that Jiang Ziye was not in the right mind. Now it was time to wait for the meal, and Pei Shu also called out Jiang Ziye who was a little dazed.
"Don't think too much about Lin Cheng's matter. Our game is obviously different from his game type. Even if the type is the same, his game is still going through the demo process inside Huanyu. If you want to formally approve the project, you will start the development and acceptance process. The time it takes is completely different from ours, even if he wants to compete with us at the same time, he has to be able to calculate the production time for both of us.”
"Ah, I won't lose to the teacher, I..." Jiang Ziye didn't expect that Pei Shu could completely guess his worry, and he scratched his head embarrassedly after being told what was on his mind.
Pei Shu smiled and patted him on the shoulder: "It's okay, it's normal to be worried, but don't be affected by his project. What you need now is to do our game well."
After listening to Pei Shu's words, Wang Fei also nodded: "The insider process of Huanyu is complicated, and Lin Cheng's project is not so fast, so don't worry too much."
Seeing that Jiang Ziye was relaxed, Pei Shu smiled, but the smile didn't reach his eyes - he had a very strong hunch that Lin Cheng's game was aimed at the studio's new project.
Jiang Ziye and Wang Fei didn't understand, but he knew that Lin Cheng was backed by plot will and system. If Lin Cheng wanted to make the project in his hand match No Loser, it was not impossible.
The two games are duel in the same field, what Lin Cheng wants must be to win a kind of victory in this duel.
Generally speaking, if two games are going to compete with each other, they should at least be games of the same theme, but from Wang Fei's description, Lin Chenghe's "Codename Xianyuan" obviously has a big gap in theme.
Now only on the basis of both being mobile online games, what are the ways to win and lose between games?
Downloads?Daily active players, monthly active players?Concurrent players?Game revenue data?Game discussion heat?
Pei Shu listed these possible comparison methods one by one in his mind, but the current clues are limited, and a more accurate possibility cannot be locked for the time being.
However, Pei Shu has always believed in one thing—works can speak.
Just like the previous "Crazy Graduation Season", game works, as the crystallization of the creator's hard work, will definitely have corresponding cultural traces left.
The birth of each game is deeply related to the original intention of the creator.
And around the different original intentions of creation and the characteristics of the works, the characteristics of the targeted player groups, the marketing methods of the game and the market groups suitable for targeting, etc., all will change.
Even if Lin Cheng can indeed rely on the system to produce a steady stream of future game products, but the same product was born at a different time and in a different cultural environment, waiting for it may not necessarily have a perfect ending in the end.
***
In Polar Star Studio, Zhang Sui and others are also discussing Lin Cheng's game plan in their small group.
Jixing's monthly draft comparison, the overall draft and the final manager's evaluation are open to internal members, and they can be called and read normally only on the company computer.
Before Lin Cheng's "Wasteland", Polar Star Studio's internal draft review had not been approved to produce a demo project for half a year.
The members of Polar Star were admiring that Lin Cheng was selected for the first time in the competition, and they were also curious about his plan for "Wasteland".
While reading an excellent planning case, it is also a way to broaden and improve one's own game sense.
As a senior member of Jixing, Zhang Sui, of course, read Lin Cheng's plan for "Wasteland" immediately.
This is an idle card game, which can be regarded as one of the mainstream from last year to this year.
And this idle game called "Wasteland" is not like last year's "Sword, Flower and Magic", which focuses on pushing pictures. This is an idle management game with the background of the doomsday wasteland.
The main body of the game is one of the only remaining cities in the wasteland of the last days. This city is currently facing a crisis - coveted from other wasteland bases, the coming wave of zombies, and the attack of terrifying alien beasts...
Players need to use all resources to strengthen their cities.
And the wasteland city is not absolutely safe, there are spies, assassins, rebels who sneak into it, animals that will suddenly mutate into strange beasts, and zombie virus carriers who may enter the city due to insufficient inspection at the entrance of the city .
Internal and external troubles, players have no chance of failure. Every outbreak of crisis may cause huge damage inside and outside the city. If the player fails to repair everything in time, the city will eventually die out completely.
And between different players, it is like one after another isolated island oasis in the end of the world. Players can choose to plunder each other's resources, or form allies with each other to resist foreign enemies, but even the allies can also interact with each other. To plunder, everything depends on whether the player's vision is accurate and whether he dares to trust the unknown friend on the other side of the network.
In addition to these complex contents, this "Wasteland" game also added card games such as drawing cards, the overall system design, including the player's personal resource cycle and some high-level players who want to upgrade must plunder low-level The value of player resources and gameplay design can be called exquisite.
Zhang Sui praised in his small group: [It is indeed a design worthy of pre-approval demo! 】
Most of the other pole star members in the group hold the same opinion.
【interesting. 】
[Yes, it is a game I would like to play! 】
However, while praising, some people also raised doubts.
[I see that in Lin Cheng's case, another key point of this game is absolutely 0 krypton, what does this mean? 】
[I don't quite understand it either. I took a look at the numerical rhythm of this game during the upgrade stage. The whole rhythm is so cool that it flies. It is very easy to bring people into the pit. No matter how much, if you don't give krypton at all, the Emperor Gan will not be able to bear it, right?And this is not a casual idle game. According to this design, the interactivity is very strong. Maybe we will introduce alliance battles and other gameplay in the later stage?No krypton?Pure liver?Can this work? 】
[No way?I think there is no Krypton gold supplement plan in this case. Lin Cheng also made a special note that the click-to-click advertising model will not be introduced. In this case, there will be no Krypton gold channels, no advertisements, and the download is free. Then the monetization point of this game is where? 】
Zhang Sui: [Maybe Lin Cheng has other ideas? 】
[Probably... Anyway, the whole case of this game seems to be quite reliable, including the gameplay cycle, value cycle, interaction design, etc., but I am puzzled by the forced 0 krypton. 】
[Yes, even if the traffic is attracted by the gimmick of 0 krypton, if it cannot be realized, what is the use of this traffic? 】
In these scattered small groups in Jixing Studio, people are discussing Lin Cheng's purpose for doing this one after another.
As for Lin Cheng himself - what is his purpose in doing this?
Of course, it was to fight against the games of the studio!
When this "Wasteland" game was launched, the game's operation and promotion plan was "0 krypton"-are you tired of the crazy unlimited krypton gold games on the market?Do you want to experience an absolutely fair game environment? "Wasteland" awaits the arrival of every doomsday lord!
Anyway, Lin Cheng doesn't like this kind of idle games. When the game became popular, he just listened to his colleagues chat casually, saying that the game is so exquisitely designed that he can play it very well without spending money. Cool, kill so many Krypton games on the market in seconds.
This time he wanted to fight against the game of the studio, he thought about it, and the game with krypton gold, wouldn't it be possible to play a game with 0 krypton?
Because he has absorbed the lessons of the previous "Crazy Graduation Season", after Lin Cheng got the game design master plan this time, when he heard the question "Do you need to modify the content of the design master plan?" asked by the system, he left a question. Heart.
He asked the system: [This "Wasteland" is definitely a 100% 0 krypton game, right? 】
System: [Drip——After testing, there is a game recharge design case in the "Wasteland" project. Does the host want to adjust the related design involving game recharge? 】
Lin Cheng didn't expect that this 0 krypton game actually had a game recharge design plan. He thought about the purpose of choosing this game, and immediately said: [Delete it for me!All content related to game recharge in this case has been deleted for me! 】
As early as when introducing the system’s game plan exchange rules, the system told Lin Cheng that the system will include the most complete plans related to classic games, and the total plan may be different from the final game product to a certain extent. Adjustments or deletions during game production.The final remaining system proposals are design proposals with certain value, and the host can choose or delete them as appropriate.
Lin Cheng guessed that this "Wasteland" game recharge design is the content that was not selected in the "Wasteland" game in the end.
After all, this is a 0 krypton game. It is estimated that the planning team finally found out that this game is not suitable for recharging, so it was not selected.
In short, Lin Cheng deleted this game recharge design project with a particularly peace of mind.
——Fortunately, I have absorbed the lessons from last time, and this time I didn't directly bring out all the cases, otherwise there will be problems again!
Lin Cheng was very satisfied with his choice, but after this case successfully won the first place in the internal competition of Polar Star Studio, facing the praise of Polar Star members, he couldn't help feeling a little bit elated.
After regaining his mood, Lin Cheng also felt that in the novels he had read before, didn't the protagonists of Long Aotian also have some disgusting villains on their way of growth?
The protagonist was affected by the villain today and the mission failed, why?
Of course, the purpose is to step the villain into a deeper quagmire after growing up tomorrow!
——Wait, don't lose to the studio, don't lose to the teacher... Sooner or later, he will be defeated by his men!
***
In the following time, Lin Chengyou Jixing Studio provided funds and personnel, and the pre-approved demo production progressed very quickly.
In Polar Star Studio, Pei Shu, Wang Fei, and Jiang Ziye compared the prices of the individual contracted drafts, and finally gritted their teeth and decided to contract drafts on the WG outsourcing platform, which can save a lot of money.
But saving is saving. Pei Shu and Wang Fei have a common bottom line - the quality should not decline.
Considering that none of the three people in the studio are professional artists, Wang Fei finally invited a main artist of a certain game project he knew through his network. He didn’t need the main artist to act, but only needed the help of the outsourced personnel when delivering the manuscript. Review manuscripts and make clear and effective revision suggestions.
Pei Shu originally asked Wang Fei to use at least 1/3 of the saved funds as a review fee, but the main beauty boss directly refused the fee.
"It doesn't take too much time, and I'm used to doing lip service every day in the company." The beauty boss smiled nicely: "And it's rare that Lao Wang owes me a favor, and I turn around and let him It's okay!"
The poor Not Lost Studio gratefully accepted this kindness - and saved tens of thousands of dollars, which will be the ration of renting servers in the future!
Thinking of this, Pei Shu said in a rather happy mood: "Well, the money for applying for the game version number can be regarded as saved. By the way, Lao Wang, the current version of our "Xianyuan demo" has also been iterated to the point that the core gameplay is basically confirmed to be feasible. The next step is to advance to the formal development stage, and I hope to get a version 1 in about a month, and the current plan for the development board in your hand also needs to be adjusted according to the current plan."
Having said that, Pei Shu breathed a sigh of relief: "Now it's the end of May ♂ Crazy Tweets, so our plan is to complete the development of version 5 of "Codename Xianyuan" before July! Do you have confidence?"
Wang Fei pinched the tip of his nose with a headache and ignored Pei Shu, but Jiang Ziye responded very appreciatively: "Yes!"
Pei Shu smiled: "Okay, then, let's continue to start with all our strength!"
The author has something to say:
Pei Shu: ^^ Let me see what jokes Lin Cheng is secretly making again?
As the most direct victim of Lin Cheng's plagiarism, Jiang Ziye was extremely vigilant towards Lin Cheng. In the forum of Beijing University of Science and Technology, Jiang Ziye had carefully reviewed Lin Cheng's past speech records. In judging, Lin Cheng is definitely not a person who has a deep understanding of the game.
But Lin Cheng has a strong sense of fragmentation. He was able to make a complete "Crazy Graduation Season" without knowing the game, and he was able to pass a series of assessment interviews at Polar Star Studio, and finally successfully entered the game. pole star.
The reason for this makes it hard not to have some wonderful associations.
Jiang Ziye was not originally a character who would pay attention to other people's private affairs. Now that the "true and fake producer" incident has gradually calmed down, he has been able to follow the teacher who admired since childhood and big bosses like Wang Fei to start game production. He also intends to let go of his personal grievances against Lin Cheng and concentrate on his new work.
But he didn't expect that even in the studio of No Loser, he would still hear news about Lin Cheng after all.
The same thought flashed through Jiang Ziye's mind when he heard that Teacher Bulo judged that Lin Cheng's new game might be aimed at the new game of Bulo studio.
Such a premonition was so strong that he was restless and ineffective at work in the afternoon.
In the afternoon, Pei Shu sat on the desk opposite Jiang Ziye and typed the plan. Of course, he also noticed that Jiang Ziye was not in the right mind. Now it was time to wait for the meal, and Pei Shu also called out Jiang Ziye who was a little dazed.
"Don't think too much about Lin Cheng's matter. Our game is obviously different from his game type. Even if the type is the same, his game is still going through the demo process inside Huanyu. If you want to formally approve the project, you will start the development and acceptance process. The time it takes is completely different from ours, even if he wants to compete with us at the same time, he has to be able to calculate the production time for both of us.”
"Ah, I won't lose to the teacher, I..." Jiang Ziye didn't expect that Pei Shu could completely guess his worry, and he scratched his head embarrassedly after being told what was on his mind.
Pei Shu smiled and patted him on the shoulder: "It's okay, it's normal to be worried, but don't be affected by his project. What you need now is to do our game well."
After listening to Pei Shu's words, Wang Fei also nodded: "The insider process of Huanyu is complicated, and Lin Cheng's project is not so fast, so don't worry too much."
Seeing that Jiang Ziye was relaxed, Pei Shu smiled, but the smile didn't reach his eyes - he had a very strong hunch that Lin Cheng's game was aimed at the studio's new project.
Jiang Ziye and Wang Fei didn't understand, but he knew that Lin Cheng was backed by plot will and system. If Lin Cheng wanted to make the project in his hand match No Loser, it was not impossible.
The two games are duel in the same field, what Lin Cheng wants must be to win a kind of victory in this duel.
Generally speaking, if two games are going to compete with each other, they should at least be games of the same theme, but from Wang Fei's description, Lin Chenghe's "Codename Xianyuan" obviously has a big gap in theme.
Now only on the basis of both being mobile online games, what are the ways to win and lose between games?
Downloads?Daily active players, monthly active players?Concurrent players?Game revenue data?Game discussion heat?
Pei Shu listed these possible comparison methods one by one in his mind, but the current clues are limited, and a more accurate possibility cannot be locked for the time being.
However, Pei Shu has always believed in one thing—works can speak.
Just like the previous "Crazy Graduation Season", game works, as the crystallization of the creator's hard work, will definitely have corresponding cultural traces left.
The birth of each game is deeply related to the original intention of the creator.
And around the different original intentions of creation and the characteristics of the works, the characteristics of the targeted player groups, the marketing methods of the game and the market groups suitable for targeting, etc., all will change.
Even if Lin Cheng can indeed rely on the system to produce a steady stream of future game products, but the same product was born at a different time and in a different cultural environment, waiting for it may not necessarily have a perfect ending in the end.
***
In Polar Star Studio, Zhang Sui and others are also discussing Lin Cheng's game plan in their small group.
Jixing's monthly draft comparison, the overall draft and the final manager's evaluation are open to internal members, and they can be called and read normally only on the company computer.
Before Lin Cheng's "Wasteland", Polar Star Studio's internal draft review had not been approved to produce a demo project for half a year.
The members of Polar Star were admiring that Lin Cheng was selected for the first time in the competition, and they were also curious about his plan for "Wasteland".
While reading an excellent planning case, it is also a way to broaden and improve one's own game sense.
As a senior member of Jixing, Zhang Sui, of course, read Lin Cheng's plan for "Wasteland" immediately.
This is an idle card game, which can be regarded as one of the mainstream from last year to this year.
And this idle game called "Wasteland" is not like last year's "Sword, Flower and Magic", which focuses on pushing pictures. This is an idle management game with the background of the doomsday wasteland.
The main body of the game is one of the only remaining cities in the wasteland of the last days. This city is currently facing a crisis - coveted from other wasteland bases, the coming wave of zombies, and the attack of terrifying alien beasts...
Players need to use all resources to strengthen their cities.
And the wasteland city is not absolutely safe, there are spies, assassins, rebels who sneak into it, animals that will suddenly mutate into strange beasts, and zombie virus carriers who may enter the city due to insufficient inspection at the entrance of the city .
Internal and external troubles, players have no chance of failure. Every outbreak of crisis may cause huge damage inside and outside the city. If the player fails to repair everything in time, the city will eventually die out completely.
And between different players, it is like one after another isolated island oasis in the end of the world. Players can choose to plunder each other's resources, or form allies with each other to resist foreign enemies, but even the allies can also interact with each other. To plunder, everything depends on whether the player's vision is accurate and whether he dares to trust the unknown friend on the other side of the network.
In addition to these complex contents, this "Wasteland" game also added card games such as drawing cards, the overall system design, including the player's personal resource cycle and some high-level players who want to upgrade must plunder low-level The value of player resources and gameplay design can be called exquisite.
Zhang Sui praised in his small group: [It is indeed a design worthy of pre-approval demo! 】
Most of the other pole star members in the group hold the same opinion.
【interesting. 】
[Yes, it is a game I would like to play! 】
However, while praising, some people also raised doubts.
[I see that in Lin Cheng's case, another key point of this game is absolutely 0 krypton, what does this mean? 】
[I don't quite understand it either. I took a look at the numerical rhythm of this game during the upgrade stage. The whole rhythm is so cool that it flies. It is very easy to bring people into the pit. No matter how much, if you don't give krypton at all, the Emperor Gan will not be able to bear it, right?And this is not a casual idle game. According to this design, the interactivity is very strong. Maybe we will introduce alliance battles and other gameplay in the later stage?No krypton?Pure liver?Can this work? 】
[No way?I think there is no Krypton gold supplement plan in this case. Lin Cheng also made a special note that the click-to-click advertising model will not be introduced. In this case, there will be no Krypton gold channels, no advertisements, and the download is free. Then the monetization point of this game is where? 】
Zhang Sui: [Maybe Lin Cheng has other ideas? 】
[Probably... Anyway, the whole case of this game seems to be quite reliable, including the gameplay cycle, value cycle, interaction design, etc., but I am puzzled by the forced 0 krypton. 】
[Yes, even if the traffic is attracted by the gimmick of 0 krypton, if it cannot be realized, what is the use of this traffic? 】
In these scattered small groups in Jixing Studio, people are discussing Lin Cheng's purpose for doing this one after another.
As for Lin Cheng himself - what is his purpose in doing this?
Of course, it was to fight against the games of the studio!
When this "Wasteland" game was launched, the game's operation and promotion plan was "0 krypton"-are you tired of the crazy unlimited krypton gold games on the market?Do you want to experience an absolutely fair game environment? "Wasteland" awaits the arrival of every doomsday lord!
Anyway, Lin Cheng doesn't like this kind of idle games. When the game became popular, he just listened to his colleagues chat casually, saying that the game is so exquisitely designed that he can play it very well without spending money. Cool, kill so many Krypton games on the market in seconds.
This time he wanted to fight against the game of the studio, he thought about it, and the game with krypton gold, wouldn't it be possible to play a game with 0 krypton?
Because he has absorbed the lessons of the previous "Crazy Graduation Season", after Lin Cheng got the game design master plan this time, when he heard the question "Do you need to modify the content of the design master plan?" asked by the system, he left a question. Heart.
He asked the system: [This "Wasteland" is definitely a 100% 0 krypton game, right? 】
System: [Drip——After testing, there is a game recharge design case in the "Wasteland" project. Does the host want to adjust the related design involving game recharge? 】
Lin Cheng didn't expect that this 0 krypton game actually had a game recharge design plan. He thought about the purpose of choosing this game, and immediately said: [Delete it for me!All content related to game recharge in this case has been deleted for me! 】
As early as when introducing the system’s game plan exchange rules, the system told Lin Cheng that the system will include the most complete plans related to classic games, and the total plan may be different from the final game product to a certain extent. Adjustments or deletions during game production.The final remaining system proposals are design proposals with certain value, and the host can choose or delete them as appropriate.
Lin Cheng guessed that this "Wasteland" game recharge design is the content that was not selected in the "Wasteland" game in the end.
After all, this is a 0 krypton game. It is estimated that the planning team finally found out that this game is not suitable for recharging, so it was not selected.
In short, Lin Cheng deleted this game recharge design project with a particularly peace of mind.
——Fortunately, I have absorbed the lessons from last time, and this time I didn't directly bring out all the cases, otherwise there will be problems again!
Lin Cheng was very satisfied with his choice, but after this case successfully won the first place in the internal competition of Polar Star Studio, facing the praise of Polar Star members, he couldn't help feeling a little bit elated.
After regaining his mood, Lin Cheng also felt that in the novels he had read before, didn't the protagonists of Long Aotian also have some disgusting villains on their way of growth?
The protagonist was affected by the villain today and the mission failed, why?
Of course, the purpose is to step the villain into a deeper quagmire after growing up tomorrow!
——Wait, don't lose to the studio, don't lose to the teacher... Sooner or later, he will be defeated by his men!
***
In the following time, Lin Chengyou Jixing Studio provided funds and personnel, and the pre-approved demo production progressed very quickly.
In Polar Star Studio, Pei Shu, Wang Fei, and Jiang Ziye compared the prices of the individual contracted drafts, and finally gritted their teeth and decided to contract drafts on the WG outsourcing platform, which can save a lot of money.
But saving is saving. Pei Shu and Wang Fei have a common bottom line - the quality should not decline.
Considering that none of the three people in the studio are professional artists, Wang Fei finally invited a main artist of a certain game project he knew through his network. He didn’t need the main artist to act, but only needed the help of the outsourced personnel when delivering the manuscript. Review manuscripts and make clear and effective revision suggestions.
Pei Shu originally asked Wang Fei to use at least 1/3 of the saved funds as a review fee, but the main beauty boss directly refused the fee.
"It doesn't take too much time, and I'm used to doing lip service every day in the company." The beauty boss smiled nicely: "And it's rare that Lao Wang owes me a favor, and I turn around and let him It's okay!"
The poor Not Lost Studio gratefully accepted this kindness - and saved tens of thousands of dollars, which will be the ration of renting servers in the future!
Thinking of this, Pei Shu said in a rather happy mood: "Well, the money for applying for the game version number can be regarded as saved. By the way, Lao Wang, the current version of our "Xianyuan demo" has also been iterated to the point that the core gameplay is basically confirmed to be feasible. The next step is to advance to the formal development stage, and I hope to get a version 1 in about a month, and the current plan for the development board in your hand also needs to be adjusted according to the current plan."
Having said that, Pei Shu breathed a sigh of relief: "Now it's the end of May ♂ Crazy Tweets, so our plan is to complete the development of version 5 of "Codename Xianyuan" before July! Do you have confidence?"
Wang Fei pinched the tip of his nose with a headache and ignored Pei Shu, but Jiang Ziye responded very appreciatively: "Yes!"
Pei Shu smiled: "Okay, then, let's continue to start with all our strength!"
The author has something to say:
Pei Shu: ^^ Let me see what jokes Lin Cheng is secretly making again?
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