Just like when I first saw daydreaming to steal the instructor's sword, I thought it was unbelievable and really unpredictable. Gu Ye never thought that after the other party saw such a task popping up on the interface, he could actually do it. "Give me back the sword again" and took the initiative to throw myself into the trap.
To be honest, when he first saw Daydream turning his head and running back, he only thought that the other party had encountered the two players who wanted to get the sword to complete the task, so he ran away in a panic.
But when he saw Daydream walking all the way back, not avoiding halfway, heading straight for the training camp, he had to think about the possibility of "Daydream throwing himself into the trap".
It was really hard for Gu Ye to understand what kind of psychology the other party made such a move... Until he heard Daydreaming all the way back to the training camp, found the instructor Martin and handed the sword to the other party, he Finally, with a flash of inspiration, he knew exactly what the other party was planning.
——"Instructor, I took back your long sword from the sword thief."
Although I haven't played virtual VR games, in most online games on the market, all tasks similar to "take back the lost property and return it to the owner" usually involve the player killing the NPC who stole the item, and then bringing the item back.
And the quest NPCs will not ask where the thief went, they will only look at the last quest item to settle the reward.
Since the name of the quest is called The Lost Long Sword, generally speaking, as long as the player returns the sword, the quest can be completed, and it won't tell you to steal one and send it back.
... In other words, for all players, the game "Killing the Gods" is full of tricks, and it is not the same at all.
Although daydreaming and doing things to show off one set of operations, when he does this basic and common task, his thinking is obviously very popular among players.
Seeing Daydream standing in front of the unpredictable Martin, handing back the sword and waiting for the reward, Gu Ye couldn't hold back, and laughed a few times.
……
In the training camp, Martin looked at the young man in front of him and returned the long sword to him with an upright face. If he hadn't learned from other people that the other party was the one who took the sword away earlier, he might have believed it at this time. up.
...No, what exactly is he trying to do?Take the sword away and give it back to him, even if you are extremely bored, you probably won't be able to do such a thing, right? !
He and the colleague next to him looked at each other, looking at each other in blank dismay, but couldn't think of the reason.
On the opposite side, Daydream waited for quite a while without being rewarded after returning the sword.
Just as he was thinking that just looking at the two NPCs standing still in front of him didn't seem like he was going through the plot, and worried if there was a bug, he saw a message box that popped up in front of him.
[Favourability +10, current favorability is 10.
Martin thanks you from the bottom of his heart for your act of taking back the sword. 】
Daydreaming: …
I didn't wait for other mission rewards, I couldn't believe the daydreaming that the other party only added ten favorability points to him: No, that's it? !I said it was from the bottom of my heart, so I just gave this little reward? !
Just when he was daydreaming and wanted to rush over and ask, "Is your heartfelt thanks worth ten favorability points?" He heard Martin on the opposite side ask: "I remember, before this, you took my sword?"
"Can I ask you, why on earth are you doing this?"
Daydreaming was confused by the NPC's two sentences on the spot.
He knew that the NPC in this game was very intelligent, but he never thought that the NPC in this game could be so intelligent.
Obviously his act of stealing the sword was also random, and his own decision to return the sword was also random, but on this basis, the game actually directly concatenates a random plot in this way.
...Although the plot of this game is not very friendly to him.
It is impossible to admit it, after all, if this matter is said like this, the NPC will think that he is a fool.Daydream continued to insist: "What are you talking about, what took your sword away, I never did that."
Perhaps his expression was so determined that Martin began to feel a little unconfident.
Martin looked at his colleague, who shook his head with a complicated expression, indicating that daydreaming was all lies.
Martin sighed: "Okay."
Immediately, another message box appeared in front of Daydream.
[Favourability -50, current favorability -40.
Maybe you have something to hide, but he never likes liars. 】
Martin thought, maybe the other party really needs a sword urgently, after all, the other party has just returned the sword now.But if you need it urgently, why do you have to take it secretly? If you ask him to borrow it, it's not like he won't borrow it.
... Or did he actually find out that the guards were searching for his whereabouts, so he returned it voluntarily?
He couldn't guess the answer.
"Let's just forget it this time... If possible, you'd better not show up in front of me again." Martin obviously still felt a little shy.
[Favourability -30, Favorability in front of -70.
If your favorability is too low, you will lose the chance to become a fighter under instructor Martin. 】
[Corunna reputation -20, currently Corunna reputation -20.
Although you return the long sword in time, in many cases, the principle that knowing your mistakes can improve you is not universal.The townspeople will be wary of you, and it is very likely that future transactions will not go smoothly. 】
Yes, from daydreaming, Gu Ye clearly realized the fact that players will become difficult to deal with.
Combined with what he heard from the townspeople "sword thief" when he followed Daydream all the way back to the training camp, he tossed out the reputation system.
...But this is also true. Generally speaking, when dealing with a thief who has a criminal record, no matter who it is, everyone will subconsciously be vigilant, which makes the whole transaction process not smooth.
Daydreamers are stupid: ...
Daydreaming: No, with your crazy deduction of favorability and reputation, do you still have the face to tell me "forget it"? !
Looking at the back of the instructor Martin turning away, he daydreamed and stood there for a long while without moving.
... The intelligence of the NPC has refreshed his previous knowledge of all games.He reasonably suspected that he only got ten favorability points as a mission reward this time, most likely because of the pre-plot of "the long sword is lost" he created at the beginning.
It can be regarded as him flirting with the game...
It really is an amazing gaming experience.
"Wow, interesting."
……
After the game continued to run for a while without any major mistakes, Gu Ye summed up a few loopholes that he hadn't discovered before, and issued a game version update announcement and a new update through the system. installation package.
["Kill God" update version 1.01
1. A hunger bar is added to the player's game interface: Man is iron and rice is steel. Please be sure to pay attention to changes in the hunger bar in time.
2. Optimize the reputation system: The townspeople of Corunna do not welcome despicable outsiders. If the reputation of the game characters dies twice, they will no longer be able to log in to the game.
3. Optimize the game interaction mechanism: make the game more immersive. 】
In order to prevent other players from popping up some "blocking words" that he has never heard of, Gu Ye simply changed the original setting of "replace game terms with compliments" to "players say Sentences that do not fit the background of the game will not be translated directly.”
In this way, after the player speaks something that does not match the background of the game, the NPC's ears directly hear some incomprehensible dialect.
Although this will make the townspeople feel that all players cannot speak fluently, but from the perspective of him as a "game producer", his troubles will be much less.
In the future, after more players flood into the game, he will not be unable to monitor because there are too many players, causing the "shielded words" to leak out when players interact with townspeople.
As for the optimization of the prestige system... this is still inspired by daydreaming.
For the townspeople, changing a new face after the player dies is equivalent to another person, and all related favorability and reputation will be reset to zero.
If the player discovers the specific mechanism of the death of the game character in the future, there will be some people who use the death of the game character to get rid of the influence of negative reputation and continue to do things with a different face.
Therefore, on this basis, Gu Ye simply added the decision of "the player will be directly canceled if he loses his reputation twice", just in case.
...Maybe some players may be lost because of this, but there are so many players in the different world, there is always someone who can accept this request and enter the game.
Compared to the presence of a group of troublemakers in Columnari, this loss doesn't seem to be a loss.
To be honest, when he first saw Daydream turning his head and running back, he only thought that the other party had encountered the two players who wanted to get the sword to complete the task, so he ran away in a panic.
But when he saw Daydream walking all the way back, not avoiding halfway, heading straight for the training camp, he had to think about the possibility of "Daydream throwing himself into the trap".
It was really hard for Gu Ye to understand what kind of psychology the other party made such a move... Until he heard Daydreaming all the way back to the training camp, found the instructor Martin and handed the sword to the other party, he Finally, with a flash of inspiration, he knew exactly what the other party was planning.
——"Instructor, I took back your long sword from the sword thief."
Although I haven't played virtual VR games, in most online games on the market, all tasks similar to "take back the lost property and return it to the owner" usually involve the player killing the NPC who stole the item, and then bringing the item back.
And the quest NPCs will not ask where the thief went, they will only look at the last quest item to settle the reward.
Since the name of the quest is called The Lost Long Sword, generally speaking, as long as the player returns the sword, the quest can be completed, and it won't tell you to steal one and send it back.
... In other words, for all players, the game "Killing the Gods" is full of tricks, and it is not the same at all.
Although daydreaming and doing things to show off one set of operations, when he does this basic and common task, his thinking is obviously very popular among players.
Seeing Daydream standing in front of the unpredictable Martin, handing back the sword and waiting for the reward, Gu Ye couldn't hold back, and laughed a few times.
……
In the training camp, Martin looked at the young man in front of him and returned the long sword to him with an upright face. If he hadn't learned from other people that the other party was the one who took the sword away earlier, he might have believed it at this time. up.
...No, what exactly is he trying to do?Take the sword away and give it back to him, even if you are extremely bored, you probably won't be able to do such a thing, right? !
He and the colleague next to him looked at each other, looking at each other in blank dismay, but couldn't think of the reason.
On the opposite side, Daydream waited for quite a while without being rewarded after returning the sword.
Just as he was thinking that just looking at the two NPCs standing still in front of him didn't seem like he was going through the plot, and worried if there was a bug, he saw a message box that popped up in front of him.
[Favourability +10, current favorability is 10.
Martin thanks you from the bottom of his heart for your act of taking back the sword. 】
Daydreaming: …
I didn't wait for other mission rewards, I couldn't believe the daydreaming that the other party only added ten favorability points to him: No, that's it? !I said it was from the bottom of my heart, so I just gave this little reward? !
Just when he was daydreaming and wanted to rush over and ask, "Is your heartfelt thanks worth ten favorability points?" He heard Martin on the opposite side ask: "I remember, before this, you took my sword?"
"Can I ask you, why on earth are you doing this?"
Daydreaming was confused by the NPC's two sentences on the spot.
He knew that the NPC in this game was very intelligent, but he never thought that the NPC in this game could be so intelligent.
Obviously his act of stealing the sword was also random, and his own decision to return the sword was also random, but on this basis, the game actually directly concatenates a random plot in this way.
...Although the plot of this game is not very friendly to him.
It is impossible to admit it, after all, if this matter is said like this, the NPC will think that he is a fool.Daydream continued to insist: "What are you talking about, what took your sword away, I never did that."
Perhaps his expression was so determined that Martin began to feel a little unconfident.
Martin looked at his colleague, who shook his head with a complicated expression, indicating that daydreaming was all lies.
Martin sighed: "Okay."
Immediately, another message box appeared in front of Daydream.
[Favourability -50, current favorability -40.
Maybe you have something to hide, but he never likes liars. 】
Martin thought, maybe the other party really needs a sword urgently, after all, the other party has just returned the sword now.But if you need it urgently, why do you have to take it secretly? If you ask him to borrow it, it's not like he won't borrow it.
... Or did he actually find out that the guards were searching for his whereabouts, so he returned it voluntarily?
He couldn't guess the answer.
"Let's just forget it this time... If possible, you'd better not show up in front of me again." Martin obviously still felt a little shy.
[Favourability -30, Favorability in front of -70.
If your favorability is too low, you will lose the chance to become a fighter under instructor Martin. 】
[Corunna reputation -20, currently Corunna reputation -20.
Although you return the long sword in time, in many cases, the principle that knowing your mistakes can improve you is not universal.The townspeople will be wary of you, and it is very likely that future transactions will not go smoothly. 】
Yes, from daydreaming, Gu Ye clearly realized the fact that players will become difficult to deal with.
Combined with what he heard from the townspeople "sword thief" when he followed Daydream all the way back to the training camp, he tossed out the reputation system.
...But this is also true. Generally speaking, when dealing with a thief who has a criminal record, no matter who it is, everyone will subconsciously be vigilant, which makes the whole transaction process not smooth.
Daydreamers are stupid: ...
Daydreaming: No, with your crazy deduction of favorability and reputation, do you still have the face to tell me "forget it"? !
Looking at the back of the instructor Martin turning away, he daydreamed and stood there for a long while without moving.
... The intelligence of the NPC has refreshed his previous knowledge of all games.He reasonably suspected that he only got ten favorability points as a mission reward this time, most likely because of the pre-plot of "the long sword is lost" he created at the beginning.
It can be regarded as him flirting with the game...
It really is an amazing gaming experience.
"Wow, interesting."
……
After the game continued to run for a while without any major mistakes, Gu Ye summed up a few loopholes that he hadn't discovered before, and issued a game version update announcement and a new update through the system. installation package.
["Kill God" update version 1.01
1. A hunger bar is added to the player's game interface: Man is iron and rice is steel. Please be sure to pay attention to changes in the hunger bar in time.
2. Optimize the reputation system: The townspeople of Corunna do not welcome despicable outsiders. If the reputation of the game characters dies twice, they will no longer be able to log in to the game.
3. Optimize the game interaction mechanism: make the game more immersive. 】
In order to prevent other players from popping up some "blocking words" that he has never heard of, Gu Ye simply changed the original setting of "replace game terms with compliments" to "players say Sentences that do not fit the background of the game will not be translated directly.”
In this way, after the player speaks something that does not match the background of the game, the NPC's ears directly hear some incomprehensible dialect.
Although this will make the townspeople feel that all players cannot speak fluently, but from the perspective of him as a "game producer", his troubles will be much less.
In the future, after more players flood into the game, he will not be unable to monitor because there are too many players, causing the "shielded words" to leak out when players interact with townspeople.
As for the optimization of the prestige system... this is still inspired by daydreaming.
For the townspeople, changing a new face after the player dies is equivalent to another person, and all related favorability and reputation will be reset to zero.
If the player discovers the specific mechanism of the death of the game character in the future, there will be some people who use the death of the game character to get rid of the influence of negative reputation and continue to do things with a different face.
Therefore, on this basis, Gu Ye simply added the decision of "the player will be directly canceled if he loses his reputation twice", just in case.
...Maybe some players may be lost because of this, but there are so many players in the different world, there is always someone who can accept this request and enter the game.
Compared to the presence of a group of troublemakers in Columnari, this loss doesn't seem to be a loss.
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