NPC work log
Chapter 1 Prologue
Everyone has the right to choose a job—maybe, after all, that's what some glamorous slogans say, but NPCs obviously don't.Even so, I still accepted the arrangement of fate with great satisfaction. After all, this is a job that does not need to take the initiative to talk to others, does not need to consider monthly performance, and can get paid just by standing there and speaking fixed lines.
It seems quite enviable to say so?
Before I became an NPC, I never thought about what a boring job it is.Players swarmed up, in addition to completing tasks, they also intended to trigger hidden tasks through dialogue or other operations to hide adventures. I could only stay still and let them poke at me.
I really want to tell them, stop poking, it's useless to poke me, go poke the wild boar next to it.
I am in charge of teaching the players to fly with the sword before they leave the village. Thanks to the original painting and modeling for giving me a pretty body, instead of the mass-produced modeling like the guards at the entrance of the village. The copywriter racked his brains and wrote me a few words Mysterious lines - it makes me look like a hermit who seems to have a mysterious identity.
That's why players always poke me!
But it’s okay to get used to this kind of work. The only dissatisfaction is that there is no NPC rights and interests association to protect our reasonable rights and interests.
Even paper people have little policemen, but no one has ever considered that NPCs also need mental health protection.For most players, NPCs are roughly divided into task NPCs, functional NPCs and decorations purely used to enrich the game screen.When players walk in front of NPCs, they only care about their quests, and don’t care about the NPC’s thoughts and past, who he is, why he is standing here at this moment, and what he is thinking when he releases the quest... Although I When I'm working, I don't care what the player is thinking at all, even if he wears the ID of [I'm a pig], it won't make any change in my expression.
In this way, I am an NPC working in the holographic online game "Xianyuan".Since the maturity of holographic technology, the first holographic online game has exploded. Naturally, game companies and studios that are good at following the trend cannot give up such a market. A large number of RPGs have sprung up, allowing players lying in the virtual cabin to enjoy themselves Experience a completely different life in various dungeons, medieval, western magic, and ancient martial arts worlds.Even if it is a game made with feet, as long as it has the word holographic, it can become popular, and "Xianyuan" is just one of the group of flying pigs standing on the wind.
And I am an ordinary NPC in "Xianyuan", the player will never care why I am standing here, and will skip all the dialogues.
It seems quite enviable to say so?
Before I became an NPC, I never thought about what a boring job it is.Players swarmed up, in addition to completing tasks, they also intended to trigger hidden tasks through dialogue or other operations to hide adventures. I could only stay still and let them poke at me.
I really want to tell them, stop poking, it's useless to poke me, go poke the wild boar next to it.
I am in charge of teaching the players to fly with the sword before they leave the village. Thanks to the original painting and modeling for giving me a pretty body, instead of the mass-produced modeling like the guards at the entrance of the village. The copywriter racked his brains and wrote me a few words Mysterious lines - it makes me look like a hermit who seems to have a mysterious identity.
That's why players always poke me!
But it’s okay to get used to this kind of work. The only dissatisfaction is that there is no NPC rights and interests association to protect our reasonable rights and interests.
Even paper people have little policemen, but no one has ever considered that NPCs also need mental health protection.For most players, NPCs are roughly divided into task NPCs, functional NPCs and decorations purely used to enrich the game screen.When players walk in front of NPCs, they only care about their quests, and don’t care about the NPC’s thoughts and past, who he is, why he is standing here at this moment, and what he is thinking when he releases the quest... Although I When I'm working, I don't care what the player is thinking at all, even if he wears the ID of [I'm a pig], it won't make any change in my expression.
In this way, I am an NPC working in the holographic online game "Xianyuan".Since the maturity of holographic technology, the first holographic online game has exploded. Naturally, game companies and studios that are good at following the trend cannot give up such a market. A large number of RPGs have sprung up, allowing players lying in the virtual cabin to enjoy themselves Experience a completely different life in various dungeons, medieval, western magic, and ancient martial arts worlds.Even if it is a game made with feet, as long as it has the word holographic, it can become popular, and "Xianyuan" is just one of the group of flying pigs standing on the wind.
And I am an ordinary NPC in "Xianyuan", the player will never care why I am standing here, and will skip all the dialogues.
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