You are a black technology boss, you didn't say it sooner!
Chapter 130 Sandbox Plot
If the strategic gameplay of "Prodigal Girl" is only successful, its plot gameplay is unprecedented.
Specifically, it is a non-linear game with a jaw-dropping degree of freedom.
All plots are triggered and divided into two types.One is conditional triggering. When the conditions such as "location, character, attribute value, item, pre-event" are met, the plot can be triggered.The other is random triggering, which only needs to meet one or two conditions to trigger the plot with a probability.
The game is played by time, players can take the initiative to end a week, or wait for the system time to automatically start a new week after the settlement.You can choose to go to any place in the city at any time, and even the most inconspicuous corner may hide a plot.
For example, if you stand still on the main road, you will have a car accident. If you have a high degree of affection, you will be protected by the male protagonist.If the male protagonist is hit, there will be a very small probability of triggering amnesia, and attributes such as favorability will return to zero.
Another example is that players always have the right to move freely. Even if they have a date with their little brother, they can be late or release pigeons.After being released as a pigeon, different male protagonists will have different reactions, which will trigger the corresponding plot.
Under this high degree of freedom and high randomness game mechanism, the game can play too many tricks.
When this mechanism was discovered for the first time, some players asked two men to meet at the same place at the same time, resulting in a situation where the two male protagonists fought each other.
This video was posted on the Internet and became popular in the circle. Later, a kind of "Sura field gameplay" was extended.
Players get inspiration from this, come up with all kinds of strange sand sculpture patterns, and record countless inhumane game scenes...
"How to date three boyfriends at the same time in the rich woman simulator without falling over...?"
"A Rich Woman Simulator, White Lotus, a Scheming Whore Cultivation Record."
"What will happen if you let the overlord's fiancé dove twenty times?"
"In the rich woman simulator, pretend to be a boss to flirt with a celebrity, and then pretend to be a celebrity to flirt with a boss, what will happen..."
And so on, too many to write...
The popularity of the sand sculpture gameplay has supported a group of game anchors. Netizens want to see how this group of idiots can play this game every day. The result is that the sand sculptures are getting better every day.
"The Prodigal Daughter" is a non-linear game, and it can even be regarded as an open world game. The high degree of freedom brings about the fragmentation and dailyization of the plot.There is no doubt that this game cannot do the main storyline.
The clever thing is that although there is no main storyline, there are guiding tasks.The system will issue shopping tasks to guide the heroine to various places in the city, thus triggering various plots.
For example, on the way to the buy+ mall, you can see a few people wandering in a certain alley who seem to be doing nothing.After that, you will receive a shopping task, and you must go to this alley to buy things after dark.
Experienced players will bring weapon-type items in their packages, or ask a certain man to meet here.
After arriving, a distress event is indeed triggered. At this time, the system will judge the result of the event according to the conditions of all parties. If there is a male protagonist nearby, it will be 100% judged as the result of saving the beauty by a hero.
The game plot advances through the guidance of tasks and the triggering of events. A series of events are organically combined to form a virtual world with a high degree of openness and high degree of simulation.
Everyone's story is completely different, just as the players commented: "This is not a game, this is [-] romance novels."
In addition to "The Prodigal Daughter", another martial arts game "Dream Back to the Rivers and Lakes" released by Deep Space also adopts the same plot mode.
The story of "The Prodigal Daughter" takes place in a city with a small map, and the plot is nothing more than the messy things in modern society, where they fall in love and make investments every day.Most of the data is in the cloud, so the amount of resources is small.
The story of "Dream Back to the Rivers and Lakes" takes place in an ancient empire with a large map, an extremely complete worldview setting, and a long growth line for characters.
This game is a pure RPG development. There is no fancy gameplay, but the high-degree-of-freedom plot mode is brought to the extreme.
Because "Dream Back to the Rivers and Lakes" has a large amount of resources and high requirements for equipment, it must be run with Zhuang Zhou graphics card, and the operation method is also relatively complicated. You can either blindly type the mouse and keyboard, or configure a handle, so there are few players and it is very popular. relatively late.
But after it became popular, it was out of control, and it was even worse than "The Prodigal Girl".
Many game anchors voluntarily replaced the games in the live broadcast room with it, thus cultivating a large number of cloud players, which led to its popularity in Internet cafes-at this stage, Zhuangzhou graphics cards are not very popular, and most people can only go to Internet cafes Play.
Its reputation is even higher than that of "The Prodigal Daughter".
"Punch Origin Three, kick Genesis Knife, completely destroy Shihan! This is the world that can breathe!"
"It's a stand-alone game, can you not compare it with online games... But it's so fucking fun, I didn't expect that one day I would go to an Internet cafe to play stand-alone games."
"The advertisement said to restore a real Jianghu experience, because I was deceived so badly by Shunhuo Nuan, I didn't believe it, I didn't expect...the advertisement is true!!!"
"This is an open world in another sense. There is no environment interaction like Breath of the Wild, no multiple gameplay like GTA5, and no high degree of exploration like Old Roller 5, but it has the ultimate plot system. Its richness and The details have reached an unimaginable level, restoring a real rivers and lakes where love and hatred are complicated and intertwined..."
The plot mechanism of the two games shocked game practitioners around the world, and people said it was "extremely amazing", "unprecedented", and even "shocking".
This kind of plot mechanism is interesting, but it doesn't seem too novel. Why did it cause such a big shock?
Because it can't be done.
Because before this, no game has achieved such a pinnacle of non-linear plot.
"The Prodigal Girl" is the pinnacle, and "Dream Back to the Rivers and Lakes" is unimaginable.
To this day, some people still say it’s unbelievable, especially for "Dream Back to Jianghu", "The plot of this game is too rich, the details are too full, and there are too many branch points... It is unbelievable, unimaginable, this kind of non-linear plot is not It exists! It does not exist!!"
The game has been in operation for a while, and some people still shout "doesn't exist", which shows how incredible its story mode is.
"Don't say I'm ignorant, do you know how to make a non-linear plot? It's not generated according to a certain mechanism like you think, no!"
"Every branch, every plot, and every script detail in the non-linear plot is written word by word by the screenwriter!"
"I've seen a script with a non-linear plot, just the story of a single character, printed out on A4 paper, it can be stacked half a meter high!"
"There are so many characters in Prodigal Daughter, so many branches, so many random plots, and there are so many situations where the branches influence each other... If this is all scripted, it can circle the world!"
"Not to mention that there are actions and sounds in addition to the text. This is simply not a workload that a human can complete! Impossible! It doesn't exist!"
Countless game workers have raised the same question-how did the plot scripts of "The Prodigal Daughter" and "Dream Back to the Rivers and Lakes" be completed?
The official did not reply for a long time, and the players began to speculate: "Since it can't be done by humans, could it be done by artificial intelligence?"
"That's right, there are shadows of artificial intelligence everywhere in the game."
"I think the biggest features of these two games are the high degree of freedom, high degree of simulation, and high degree of intelligence. Maybe this plot is really created by AI."
This answer is gradually accepted and defaulted by some.
The release of the two games is catching up with the end of the TGA Awards selection for the "Oscars in the Gaming Industry". On November 11, the TGA Organizing Committee released the 25 candidate list. The unrivaled posture occupies most of the list.
Among them, "The Prodigal Girl" won two nominations for best plot and best innovative game, and "Dream Back to Jianghu" won four nominations for best game of the year, best plot, best innovation, and best role-playing.
The TGA organizing committee specifically commented on the two games.
""The Prodigal Daughter" and "Dream Back to the Rivers and Lakes" have created a brand new open world model, and their high-degree-of-freedom plot settings may no longer be called 'non-linear plots', but should be called—"
"Sandbox plot."
All gamers are cheering for the emergence of this new mode of "sandbox plot".
All people in the artificial intelligence industry fell into shock and panic.
A... AI creating plots?
Can AI really create plots?
AI may be able to create text fragments, write poems, write nonsense articles, simply understand movie plots and analyze data...
But to say that AI can create its own plot——
Then, the skills mastered by this AI are not just as simple as computer vision, natural language processing, and deep learning.
It must build a huge data system, be able to understand the logical core of human behavior, and be able to synchronize with human thoughts...
Such an AI system has long been out of the scope of existing technologies, it should be...
"Strong artificial intelligence!"
Wang Xiaowang took off his headset and took a deep breath, sweating profusely before he knew it.
"Impossible, let alone the algorithm, just the storage structure that supports the operation of strong artificial intelligence, the current technology simply cannot create it."
He was silent for a while.
"I can't wait any longer, it's time to meet him."
Specifically, it is a non-linear game with a jaw-dropping degree of freedom.
All plots are triggered and divided into two types.One is conditional triggering. When the conditions such as "location, character, attribute value, item, pre-event" are met, the plot can be triggered.The other is random triggering, which only needs to meet one or two conditions to trigger the plot with a probability.
The game is played by time, players can take the initiative to end a week, or wait for the system time to automatically start a new week after the settlement.You can choose to go to any place in the city at any time, and even the most inconspicuous corner may hide a plot.
For example, if you stand still on the main road, you will have a car accident. If you have a high degree of affection, you will be protected by the male protagonist.If the male protagonist is hit, there will be a very small probability of triggering amnesia, and attributes such as favorability will return to zero.
Another example is that players always have the right to move freely. Even if they have a date with their little brother, they can be late or release pigeons.After being released as a pigeon, different male protagonists will have different reactions, which will trigger the corresponding plot.
Under this high degree of freedom and high randomness game mechanism, the game can play too many tricks.
When this mechanism was discovered for the first time, some players asked two men to meet at the same place at the same time, resulting in a situation where the two male protagonists fought each other.
This video was posted on the Internet and became popular in the circle. Later, a kind of "Sura field gameplay" was extended.
Players get inspiration from this, come up with all kinds of strange sand sculpture patterns, and record countless inhumane game scenes...
"How to date three boyfriends at the same time in the rich woman simulator without falling over...?"
"A Rich Woman Simulator, White Lotus, a Scheming Whore Cultivation Record."
"What will happen if you let the overlord's fiancé dove twenty times?"
"In the rich woman simulator, pretend to be a boss to flirt with a celebrity, and then pretend to be a celebrity to flirt with a boss, what will happen..."
And so on, too many to write...
The popularity of the sand sculpture gameplay has supported a group of game anchors. Netizens want to see how this group of idiots can play this game every day. The result is that the sand sculptures are getting better every day.
"The Prodigal Daughter" is a non-linear game, and it can even be regarded as an open world game. The high degree of freedom brings about the fragmentation and dailyization of the plot.There is no doubt that this game cannot do the main storyline.
The clever thing is that although there is no main storyline, there are guiding tasks.The system will issue shopping tasks to guide the heroine to various places in the city, thus triggering various plots.
For example, on the way to the buy+ mall, you can see a few people wandering in a certain alley who seem to be doing nothing.After that, you will receive a shopping task, and you must go to this alley to buy things after dark.
Experienced players will bring weapon-type items in their packages, or ask a certain man to meet here.
After arriving, a distress event is indeed triggered. At this time, the system will judge the result of the event according to the conditions of all parties. If there is a male protagonist nearby, it will be 100% judged as the result of saving the beauty by a hero.
The game plot advances through the guidance of tasks and the triggering of events. A series of events are organically combined to form a virtual world with a high degree of openness and high degree of simulation.
Everyone's story is completely different, just as the players commented: "This is not a game, this is [-] romance novels."
In addition to "The Prodigal Daughter", another martial arts game "Dream Back to the Rivers and Lakes" released by Deep Space also adopts the same plot mode.
The story of "The Prodigal Daughter" takes place in a city with a small map, and the plot is nothing more than the messy things in modern society, where they fall in love and make investments every day.Most of the data is in the cloud, so the amount of resources is small.
The story of "Dream Back to the Rivers and Lakes" takes place in an ancient empire with a large map, an extremely complete worldview setting, and a long growth line for characters.
This game is a pure RPG development. There is no fancy gameplay, but the high-degree-of-freedom plot mode is brought to the extreme.
Because "Dream Back to the Rivers and Lakes" has a large amount of resources and high requirements for equipment, it must be run with Zhuang Zhou graphics card, and the operation method is also relatively complicated. You can either blindly type the mouse and keyboard, or configure a handle, so there are few players and it is very popular. relatively late.
But after it became popular, it was out of control, and it was even worse than "The Prodigal Girl".
Many game anchors voluntarily replaced the games in the live broadcast room with it, thus cultivating a large number of cloud players, which led to its popularity in Internet cafes-at this stage, Zhuangzhou graphics cards are not very popular, and most people can only go to Internet cafes Play.
Its reputation is even higher than that of "The Prodigal Daughter".
"Punch Origin Three, kick Genesis Knife, completely destroy Shihan! This is the world that can breathe!"
"It's a stand-alone game, can you not compare it with online games... But it's so fucking fun, I didn't expect that one day I would go to an Internet cafe to play stand-alone games."
"The advertisement said to restore a real Jianghu experience, because I was deceived so badly by Shunhuo Nuan, I didn't believe it, I didn't expect...the advertisement is true!!!"
"This is an open world in another sense. There is no environment interaction like Breath of the Wild, no multiple gameplay like GTA5, and no high degree of exploration like Old Roller 5, but it has the ultimate plot system. Its richness and The details have reached an unimaginable level, restoring a real rivers and lakes where love and hatred are complicated and intertwined..."
The plot mechanism of the two games shocked game practitioners around the world, and people said it was "extremely amazing", "unprecedented", and even "shocking".
This kind of plot mechanism is interesting, but it doesn't seem too novel. Why did it cause such a big shock?
Because it can't be done.
Because before this, no game has achieved such a pinnacle of non-linear plot.
"The Prodigal Girl" is the pinnacle, and "Dream Back to the Rivers and Lakes" is unimaginable.
To this day, some people still say it’s unbelievable, especially for "Dream Back to Jianghu", "The plot of this game is too rich, the details are too full, and there are too many branch points... It is unbelievable, unimaginable, this kind of non-linear plot is not It exists! It does not exist!!"
The game has been in operation for a while, and some people still shout "doesn't exist", which shows how incredible its story mode is.
"Don't say I'm ignorant, do you know how to make a non-linear plot? It's not generated according to a certain mechanism like you think, no!"
"Every branch, every plot, and every script detail in the non-linear plot is written word by word by the screenwriter!"
"I've seen a script with a non-linear plot, just the story of a single character, printed out on A4 paper, it can be stacked half a meter high!"
"There are so many characters in Prodigal Daughter, so many branches, so many random plots, and there are so many situations where the branches influence each other... If this is all scripted, it can circle the world!"
"Not to mention that there are actions and sounds in addition to the text. This is simply not a workload that a human can complete! Impossible! It doesn't exist!"
Countless game workers have raised the same question-how did the plot scripts of "The Prodigal Daughter" and "Dream Back to the Rivers and Lakes" be completed?
The official did not reply for a long time, and the players began to speculate: "Since it can't be done by humans, could it be done by artificial intelligence?"
"That's right, there are shadows of artificial intelligence everywhere in the game."
"I think the biggest features of these two games are the high degree of freedom, high degree of simulation, and high degree of intelligence. Maybe this plot is really created by AI."
This answer is gradually accepted and defaulted by some.
The release of the two games is catching up with the end of the TGA Awards selection for the "Oscars in the Gaming Industry". On November 11, the TGA Organizing Committee released the 25 candidate list. The unrivaled posture occupies most of the list.
Among them, "The Prodigal Girl" won two nominations for best plot and best innovative game, and "Dream Back to Jianghu" won four nominations for best game of the year, best plot, best innovation, and best role-playing.
The TGA organizing committee specifically commented on the two games.
""The Prodigal Daughter" and "Dream Back to the Rivers and Lakes" have created a brand new open world model, and their high-degree-of-freedom plot settings may no longer be called 'non-linear plots', but should be called—"
"Sandbox plot."
All gamers are cheering for the emergence of this new mode of "sandbox plot".
All people in the artificial intelligence industry fell into shock and panic.
A... AI creating plots?
Can AI really create plots?
AI may be able to create text fragments, write poems, write nonsense articles, simply understand movie plots and analyze data...
But to say that AI can create its own plot——
Then, the skills mastered by this AI are not just as simple as computer vision, natural language processing, and deep learning.
It must build a huge data system, be able to understand the logical core of human behavior, and be able to synchronize with human thoughts...
Such an AI system has long been out of the scope of existing technologies, it should be...
"Strong artificial intelligence!"
Wang Xiaowang took off his headset and took a deep breath, sweating profusely before he knew it.
"Impossible, let alone the algorithm, just the storage structure that supports the operation of strong artificial intelligence, the current technology simply cannot create it."
He was silent for a while.
"I can't wait any longer, it's time to meet him."
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