King from scratch

Chapter 198 Global Public Beta 22 Insect Mother Copy

The huge cocoon floats in the void, and the white unknown substance wraps it, giving the opponent comprehensive protection.

A moment later, strands of black vortices emerged from the cocoon, rapidly expanding, and within a few minutes, they became one piece, vaguely forming the prototype of the huge black hole just now.

If there is no external interference, then after a few minutes, the wormhole will reappear.

The wormhole is the innate skill of the worm mother, and it is also one of the most powerful cards of the worm mother. It ensures that the worm mother can still seize a chance of survival when she is seriously injured.

But before those little vortices had time to form a black hole, they disintegrated from within again.

The distant Noah's Ark did not look back, it locked on to the target, faithfully fulfilled its promise to the king, and ensured that when the player arrived here, he could face the worm mother.

In the broken space, a layer of white light attached to the dragon clan roared past, accompanied by noise, approaching the destination.

The gap in the world did not affect them, the direction of the Dragon Clan was very determined, and the familiar etheric fluctuations pointed the way for them in the distance.

Not too long passed. When Noah's Ark deconstructed the wormhole for the tenth time, a huge body full of presence broke into this silent space.

The worm mother was never awakened. Although the wormhole was repeatedly disintegrated, Noah's Ark did not pose a threat to her. The worm mother who accumulated strength in sleep to heal old wounds was still unaware of the approaching danger.

The appearance of the dragon clan accelerated the frequency of cocoon shrinkage, as if they finally realized a sense of crisis.

But the protagonist of this attack is not the Dragon Clan.

Although the Dragon Clan can bring trouble to the Zerg Mother, the Zerg Clan that has evolved for the weaknesses of mainland creatures can bring them a stronger threat.

No one wants to face dragons parasitized by Zerg, so the best thing to do is to give the stage to the player after the dragons have completed the role of transportation.

It's like a wonderful perception. When the dragons crossed a certain place, the players who were bleeding continuously felt the change of the environment.

They passed through the gap in the world and arrived at the world of Zerg.

The existence of the gap in the world is because the Zerg ate up their own world, so that when they bordered the mainland, a large area was vacated, and these areas became the gap in the world.

But now that the Zerg borders the mainland, it proves another thing.

Even if they eat up their own world, there is still a small piece of land that is defined as the remains of the Zerg world bordering the mainland.

This theoretical wreckage of the Zerg world is actually nothing more than a void to contain their one and only master.

Whatever the exact shape of the wreck, its presence means one thing.

This is an area that does not belong to the gap in the world, but a new civilization that has been assimilated by this world.

So the rules of the world take effect here, and the ether is here to obey the control of intelligent creatures again.

that's enough.

Enough players rushed down from the Dragon Race, and then rushed towards the huge cocoon.

Dense black figures emerged from the golden dragon, covering the small space.

There are players who fall in the void, and there are players who try to hold the npc so that they don't fall into the void... All kinds of players use various methods to ensure that they can gain a foothold in the void.

The dragons retreated slowly, disappearing unobtrusively into this dangerous area.

And the npc serving as the temporary resurrection point drives the machinery to build a suspended foothold in the void.

People occasionally forget that npcs have a near-innate talent for aether and other classes.

When the closed beta players have begun to attack the most advanced professions, npcs still insist on not changing to other professions. They have completed the skill summary of blacksmith, mage, druid, great scientist and other professions, and in On this basis, a new occupational system was established—a system that only npcs can perfectly adapt to.

Because the prerequisites for advanced careers are to complete the basic courses of the professions of blacksmith, mage, druid, and great scientist, and learn all the relevant skills of these professions before changing jobs.

There is no shortage of geniuses in this world, especially the existence of Li Wang, who raised the definition of genius to an unimaginable level.

However, it is still unheard of to mix so many different occupations to form a new occupation system.

Considering the special status of npc, this is not surprising enough.

After all, they are so gifted that even within the framework of mortals, they are still enough to reach the pinnacle of human beings.

This new occupation system is limited by the peak human state of npcs, so to some extent, it cannot be considered powerful.

But it is more than enough for logistics.

In other words, this is one of the reasons why npcs did not switch to other professions, but chose to combine the advantages of various professions.

NPCs are scattered in different areas, surrounded by a group of constantly resurrected players.

The machinery unfolded under their feet, and quickly connected together until the huge cocoon, providing players with a foothold so that they would not fall into the space one after another.

The player stabilized his figure, and the npc then released the task of killing the next ring of the insect mother.

"Mother Worm is right ahead, the people of the kingdom, for the glory of the king, take up the weapons in your hands, attack the enemies of the kingdom, and win back the victory for the king."

The players whispered while taking out weapons from the space bag, and there was no atmosphere of a war about to start in the chaotic scene.

"Where did the plan copy this line from?"

"That's the worm mother? Why is it a cocoon? This can't be the first-order form of the worm mother, right? I'll start transforming when I get rid of the remaining blood?"

"I heard from Ai Zhijin that the worm mother's blood volume seems to be too low to summon other zerg... Have you brought the black blood stone?"

"Shall we put the black bloodstone directly? It's bare here anyway, there's nothing to burn except the cocoon."

"It's required in the mission, you can't use the black bloodstone to destroy the ecological environment."

"No, this can also be regarded as destroying the ecological environment? Is there any ecology in this environment?"

"Anyway, the task requires so. Remember, Ye Yeye is watching you."

"I can't figure out what the planner is thinking. He also thinks that the black bloodstone is too buggy and needs to be restricted? Then just cut off the data of the black bloodstone?"

"Oh, Ai Zhijin said, it seems that the energy of the Black Blood Stone will not only destroy the visible things, but also the invisible things, so it is very dangerous to this world."

"Things that can't be seen... This description is a bit frightening? Are you starting to engage in Cthulhu again?"

"No, why does Ai Zhijin say everything? He co-authored them and also acted as a narrator?"

"Didn't you read Lun Lun Lun's strategy? As long as you swipe the dialogue a few more times, you will have a chance to trigger various intelligence from Ai Zhijin. And as we all know, Ai Zhijin knows everything."

Some players glanced at the land floating in the gap between the worlds in the distance, and then at the normal void here, and said to the point: "So, the invisible things... do they refer to this space?"

"Speaking of which, that's really important." Another player glanced at the gap in the world in the distance, feeling sorry for him, "If this place also becomes a broken space, don't we have to die immediately? And Aren't we going to jump until we die afterwards?"

"Huh? So?" Another player turned his head and tried to find the world where the Huanzu lived from the void: "Isn't the Huanzu just behind the wormhole?"

A group of players turned their heads and looked around the void, but found nothing except the void and the broken space further away.

As always, vast and ethereal.

"Thinking too much, how can planning leave such a shortcut?" Another player regretted: "Obviously, this space is surrounded by gaps in the world."

While the players were discussing a lot, they did not forget the mission. They rushed to the huge cocoon in the center of the space without formation, as if they were having fun with various weapons.

The size of the cocoon floating in the void is not small.And after the players approached, it became bigger and bigger, making the players with weapons in their hands feel like a mayfly shaking a tree.

However, those who came up with this idea must have never seen how the Zerg in the South China Sea defense line were cut layer by layer.

If there are a large number of players and they can't die, it's hard to say whether the big tree will be shaken or not.

Players are used to this process of turning the impossible into the possible, which takes a long time.

Especially this cocoon can't resist at all.

Players on the first floor occupy the bottommost attacking location, leaving no gaps enough to squeeze in, so more players can only change the attacking location, participate in the boss battle, obtain contribution points, and increase their mission progress.

The huge white cocoon was gradually covered by a layer of black.

But on the contrary, after the dragon clan withdrew from this space, the cocoons that had started to shrink unceasingly returned to calm.

Even though countless players struggled to climb and covered the entire cocoon densely, it did not feel threatening.

Because the player is really too weak.

If they won't be resurrected, no matter how many players there are, they can only be regarded as a group of mayflies trying to shake the big tree.

As long as the big tree shakes slightly, it can be easily crushed and let them usher in death.

Chrysalis fell silent.

The players, on the other hand, began their attack with hilarity.

The white shell of the cocoon was extremely hard, and the player's weapon fell without leaving any traces.

A huge gap in strength lies between the player and the worm mother, like a cocoon without a defense, a mockery of the weak who are overwhelmed.

Players have encountered quite a few of these taunts, but in the end they are the only winners.

"As expected of the final boss of this dungeon, isn't this defensive ability too awesome?"

"Strongly request to plan to give the boss a blood bar. I can't see the blood bar. I am a little panicked."

"Does the cocoon have durability? How about a durability?"

"By the way, if the worm mother dies, will there be no mutant creatures?"

"The Food City is going to close down?"

"Can't you change the settings if you plan? After all, there are such delicious raw materials. If they become extinct like this, the fun of the game will be lost by more than half."

"When did the planning ever care about the player's game fun? I think the planning is completely for the pleasure of torturing the players."

"Damn, I really want to breed Zerg."

"What do you think of the idea of ​​keeping bug mothers?"

"It's not good, just to remind you, the worm mother is an intelligent creature, a logical, intelligent creature that can speak, your idea is very dangerous."

"I'm all doing this to protect endangered species, don't spit blood!"

"Intelligent creatures do not have endangered species, only genocide, naive."

Players talk to each other, and use dialogue to pass the time in the boring repetitive work, although the topic of dialogue is slightly dangerous.

Although the planning did not give the worm mother an amazing health bar, the completion of the task is another indicator that faithfully feedbacks the benefits of their actions.

The completion of the task of killing the insect mother is increasing extremely slowly with two decimal places.

Although the cocoon remains unchanged in the repeated attacks of the player.

But from the current point of view, as long as players are given enough time, this unchanged cocoon will eventually end in their hands.

And what players need most is time.

As a result, the task of killing the insect mother has entered a long stage of repetitive labor.

Players who are too familiar with this situation form different monster spawning teams, add groups, allocate offline time, and rotate monster spawning to maximize the efficiency of monster spawning.

This set of procedures started from the Arcane Academy, and has become extremely proficient through the continuous improvement of several large-scale tasks such as the endless forest, the South China Sea defense line, and urban infrastructure.

但凡游戏时间稍微长一点的玩家,都起码有五个以上的大群,其中包括诸如此类“全息游戏总群1”、“全息游戏x省总群1”、“全息游戏s市分群1”、“奥术学院主力群1”、“南海防线总群1”、“南海防线北区一群”、“北山城23号基建群”等。

These groups are not only used for communication and irrigation, but also have more important functions such as communicating online time and effectively contacting other players.

Of course, most players will not know what role the Special Investigation Bureau plays in it, but they must be aware of the existence of these groups, which makes the cooperation of such large-scale missions very smooth.

It's as if the players are a group of moral pacesetters who are willing to contribute and have the spirit of sacrifice, and they can't find the haggling and internal strife among PC game players in the past.

Objectively speaking, this has something to do with the official status of the Holographic Game's ether simulation trainer. After all, although it is a game, the official has never simply defined it as a game.

Especially after the global public beta and the opening of the infrastructure, players are almost coerced into a constraint that is completely different from the game, thus presenting the scene of orderly cooperation today.

This is absolutely impossible to happen in a game, national mobilization.

While the players are patiently advancing the progress of the mission of "Killing the Worm Mother", the defense line in the South China Sea, which has been maintained for several months, is unfolding a plot that the players did not expect.

Although the task of "Killing the Zerg Mother" has attracted the attention of a large number of players, the defense line in the South China Sea is still as stable as ever, keeping the Zerg that tried to cross the players to reach the mainland firmly outside the mainland.

The backbone of this unmoved new big event mission comes from mutant creatures, not the high morality of the player.

It's not unreasonable to expect players to have high morals, but frankly, players who can maintain high morals in the game are indeed very rare.

Therefore, the defense line in the South China Sea has not collapsed, only because there are greater interests here.

Compared with new players' love for "novice missions", veteran players have focused their attention on mutant creatures, a rare raw material that has died a lot.

Even as the progress of the "Killing the Worm Mother" mission progressed, the players on the South China Sea Defense Line became more and more active, devoting most of their time to mutant creatures.

But the plot twist came faster than they thought.

The quest progress of "Killing the Worm Mother" has just broken through 10%, and there is still a long way to go before the player's target value, but the South China Sea defense line suddenly ushered in silence.

Those Zerg who followed one after another, as if unable to realize that their kind were dying out, disappeared.

The long South China Sea defense line did not wait for the next wave of Zerg attacks.

The pressure that those players put on the cocoons was so weak that it hadn't awakened the worm mother, but it was enough to make the most loyal guards of the worm mother realize that something was wrong.

Therefore, they abandoned their attack on the mainland without hesitation, and arrived at the end of the South China Sea through space teleportation.

The existence of the gap in the world makes it impossible for space teleportation to locate the civilizations on the outermost periphery of the continent.

So the Zerg had no choice but to cross the gap in the world on their own, and headed towards the direction of the wormhole one after another.

The players who made up the defense line in the South China Sea soon learned the bad news: the Zerg had retreated from the mainland, not even a single mutated creature was left on the mainland.

In this race where the worm mother dominates everything, there is no doubt about the loyalty to the worm mother.

What's more, in this race that can barely be called intelligent creatures, the only one with intelligence is the worm mother, and the zerg can only be regarded as creatures that obey the orders of the worm mother.

They don't have the ability to think in their brains, let alone choose a roundabout solution to relieve the pressure on the worm mother in the current situation.

The South China Sea defense line quickly collapsed after the Zerg retreated.

A large number of players evacuated from the South China Sea and poured into the Kingdom, while another part of the players followed the path of the Zerg retreat to the end of the South China Sea, ready to start the journey of the sea of ​​stars.

After all, the new achievement system has appeared, how can players stand still?

Even if it's not for the task of "Killing the Worm Mother", players will spontaneously gather at the end of the South China Sea, eager to explore the gaps in the world.

However, this group of players really couldn't keep up with the task of "Killing the Worm Mother". Without dragons as a means of transportation, players alone would not be able to reach the area where the wormhole is located.

This group of eager players even had a face-to-face meeting with the Zerg rushing back to the wormhole.

The rushing Zerg team did not stop because of them.

The army of Zerg hosts composed of sea creatures, corpses and flying creatures poured into the gap in the world mightily, forming a tight battle line in the broken space. The invisible existence connected them to ensure that they would not be in the gap in the world. into an endless fall.

It is precisely because of this that the mighty Zerg army was able to cross this unruly space.

The players who rushed from the South China Sea defense line to the end of the South China Sea made envious voices and watched the Zerg army disappear into sight.

Another group of players cannot empathize with them.

The first abnormality that the players who were steadily and slowly advancing the progress of the mission noticed was that the cocoon began to shrink again, and the shrinking frequency became urgent along with the hard work of the players from slow to fast.

Players continue to repeat aggressive behavior in confusion.

"Why does this cocoon move so violently all of a sudden? The things inside won't break out of the shell, will they?"

"The progress of the task is only 11.56%, isn't it? Even if it loses blood, how much blood has it lost? At least it has to wait until the progress of the task reaches 80% before going berserk?"

"What if the madness of this worm mother is divided into stages? First, the carnival of the first stage, and when the progress of the task progresses, it becomes the second stage of madness, the third stage of madness, and the final stage of madness. ..."

"Then this big boss is too difficult to deal with, isn't it?"

"This is the Zerg queen, it's normal to be difficult! Otherwise, don't you think the Zerg is too weak?"

"Damn it, don't beep beeping blindly, it will really turn crazy later. Hurry up and get some blood off."

The ignorant players are still working hard, the black layer covering the white cocoon is airtight, they repeat the attack behavior, slowly disintegrating the defense of the cocoon at a speed that is difficult to detect with the naked eye.

Occasionally, a small black vortex will appear, bringing a white light of player death.

But these black vortexes will soon disappear automatically.

The players didn't understand the reason for the appearance of the black vortex, but it didn't prevent them from summing up the rules and drawing the conclusion that it might be the automatic defense of the worm mother when she was dormant.

When the task progress slowly reached 13.1% due to the unremitting efforts of the players, this quiet space finally became lively.

The mighty Zerg army rushed back to the wormhole.

Players lying on the cocoons wielding various weapons caught sight of the densely packed Zerg hosts unexpectedly.

The player was a little confused because of this unexpected development, and quickly reacted: Damn it!The first wave of madness turned out to be the Zerg army!

The Zerg didn't stop at all, and they almost instantly locked the culprit who threatened the Zerg Mother - the players who were still attacking the cocoon.

Then he charged without hesitation, as if he couldn't remember how he was blocked from the mainland by the South China Sea defense line formed by the players.

However, they are not intelligent creatures after all, relying on commands and instinctive forms of existence, and do not need to know fear.

The effect of Zerg Charge is immediate.

The temporary resurrection points have put layers of protective tools on themselves, activated the exoskeleton armor, stagnated in the air, reduced the activity of the ether, and under the cover of countless players, reduced their sense of existence in the Zerg perception.

As for the player, a white light lit up as soon as they met each other. Familiar deaths swarmed in, and the player was resurrected next to the temporary resurrection point.

The Zerg massacre moved forward, and almost cleared all the players as soon as they met each other.

But unfortunately, the next second, the player reappeared.

The Zerg didn't care about such trivial matters. After killing the player, they crossed the gap without hesitation, and densely packed guards stood beside the cocoon, guarding their most precious treasure.

Because of the location of the temporary resurrection point, after the resurrection, the players were scattered all over the space, keeping a certain distance from the cocoon, forming groups of people around the temporary resurrection point.

For a moment, the Zerg army next to the cocoon confronted the scattered players.

Of course, it was an extremely short confrontation.

Because in the next second, the players took the initiative to break the confrontation and rushed towards the Zerg army.

The crowd of black crowds pressed on densely, while the Zerg of different colors did not retreat a step. The two color blocks collided brazenly, and white light suddenly flashed.

The task of "Killing the Worm Mother" was not really kicked off until this moment.

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