Reborn to create a virtual world
Chapter 59
Bai Miao's opening stunned Zhou Fan for a moment, and then he said: "The classics of Xianyi and Xiansi lie in their shaping of the characters and the exaggeration of the relationship between the main characters in the plot. There are good characters, but there are ups and downs. The storyline, but also touching emotions... This is the complete element of making classics. When we make games, the focus is on plot, gameplay and interaction."
"Story is of course something we need to focus on, but it itself does not directly conflict with gameplay and interaction. Bai Miao, you know why levels and experience points are set in the game, and why such settings Will it become popular in the end and become a classic setting? And why is there such a leveling maniac?"
Zhou Fan asked Bai Miao unhurriedly.
His question was so jumpy that Bai Miao didn't know what Zhou Fan wanted to ask for a moment.
Instead, Bai Chiwen replied: "Because the experience value and various attributes will quantify the player's efforts, so that they can clearly see the results of their every action. This kind of numerical processing will make many people addicted to it." , That's why there is such a leveling maniac, and that's why we can turn the boring and repetitive leveling process into leisure and entertainment for players. In essence, numerical values are actually the foundation and essence of all stand-alone or online games."
Bai Miao asked: "What does this have to do with whether or not to insert into the emotional interaction system?"
Zhou Fan smiled and said, "Bai Miao, you may think that the focus of the emotional interaction system is on the word 'feeling', but in my opinion its focus is on the word 'interaction'."
"We usually play games as entertainment, and we also watch animations to follow the plot. What is the difference between watching TV and comics? In fact, the biggest difference lies in an interaction. The data allows players to have an opportunity to interact with the game and participate in the plot. And This is actually the biggest charm of the game.”
"The interaction of players during the game allows them to experience that their actions have had an effect on the growth of the protagonist and the progress of the plot. That is the greatest fun. Not only can it make them more involved in the game, but it can also bring them A sense of accomplishment... This sense of accomplishment cannot be exchanged for any wonderful and touching plot."
"I don't disagree with your views on 'classics', but I think classics are far more than just a model, a route. Good stories and good gameplay should not conflict, but should complement each other and promote each other."
When Zhou Fan said this, Jing He finally couldn't help but speak, and said: "But Zhou Fan, we should also understand one thing, that is, the player's energy is limited. The game itself is an activity. It takes focus..."
But I heard Tan Yuan say: "Players can choose the direction of focus during the game, but we can't limit their direction—on the contrary, we have to provide them with as many focus directions as possible. It's like we will The game provides players with a variety of skill routes, as well as a variety of plot routes—we should also allow them to choose to follow the main storyline or capture achievement events..."
So the two sides argued for a long time, and finally compromised and reached a consensus.
The new engine will add an emotional interaction system, but the emotional interaction system does not need to be as complicated as the first version of the simulation development type, and it will no longer be interleaved with the main plot.Players can independently choose characters to become teammates, and then carry out strategies.
The emotional interaction mode of the new engine refers to similar mainstream games and classic works currently on the market, but it does not copy the settings.According to the official meaning, the interaction of the theme characters refers to Yujun Aoting's "Peerless Twins" and "Fantasy Three Kingdoms", Daewoo's "Xuanyuan Sword", and the famous "Jin Yong Heroes", "Jin Yong Qun Fang Pu" and other series , implement the system of self-selecting teammates to join the team.
Players can trigger character events by talking at the beginning, and then start the event of teammates joining the team by completing character events.And only after teammates join the team, you can increase your favorability through daily conversations, gift giving, and completing events together, and finally trigger a series of plots and enter the lover mode.
The performance of lover mode is somewhat similar to the previous engine, but there are also certain differences.In addition to inheriting the follow status attribute bonus of the previous work, it also inherits the settings of daily gifts and random events.
The daily gift is that the raider who is good at refining medicine will give the protagonist rare medicines, the one who is good at casting will give weapons, and the one who is good at cooking will give food... Even when you are in danger, if your raider is a master, the other party A hero saving the beauty (or a beauty saving the hero) will suddenly appear to save your life in a crisis.
Random events are hard to say, but they are generally related to the background, skills and personality of the characters.But unlike developing games, the random events of the new engine often not only increase the favorability, but also accompany some rare props.
Compared with the possibility of love as the main purpose of the simulation development game, most of Xingzhe present here are aware that the emotional interaction system can be used as an adjustment in role-playing games, but it is definitely not the mainstay.And all emotional interactions should actually be to enhance the strength of the protagonist, so no one has any objection on this point.
This is roughly the setting.And the details need everyone to plan and build a little later.
In addition, another point to discuss is the mode selected by the combat system.
For action role-playing games, combat style is undoubtedly a very important component, and it can even be said to be the core content of the game.
If the combat system is well designed, it doesn't matter even if the other parts are a little worse.This is the case with many games of this type. There are many flaws in the plot and system, but only when the battle is done to the extreme, and it is done happily, it is highly sought after.
The main point of controversy in Xingzhe now is whether or not to set up an enemy-friend system in the game—that is, the setting that friendly targets are immune to damage.
This may sound insignificant, but in fact it is an important factor that can determine the positioning of the entire game.Games without friend-or-foe immunity settings, such as "Dragon Age", "Devil May Cry", etc., may accidentally attack passers-by or teammates.But at the same time, players can find more ways to play-whether it is to be a hero to help the world or a devil in troubled times, you can choose for yourself.Even when, if you have done a disgusting task in the game, if there is a setting for friendly targets to be immune to damage, all you can choose is to complete this task or not to do this task.
And if there is no setting for friendly targets to be immune to damage, in addition to choosing whether to do such a task, you can also beat the task target with a dog, or even kill the other party so that the other party can no longer do bad things.
So there is a lot of controversy within the company about this matter.
But at the end of the discussion, no one expected that the result of the discussion was completely deviated from the pre-plan, because Tan Yuan handed in a proposal that was completely unexpected by everyone.
The content of this planning book is not the setting of the enemy and the enemy, but the combat mode.Tan Yuan proposes a brand new combat mode that is completely different from all current games.
After hearing what she said, Lin Shu and Ju Mingfeng looked at each other on the spot, showing surprise.
The combat mode proposed by Tan Yuan, Lin Shu tentatively called it "new occupation classification".
This new school does not refer to this period of the year, but can be counted as the new school more than ten years later.More than ten years later, Xingzhe's newly developed game uses a combat mode similar to the core of Tan Yuan's narrative.
Since the game "Legend" created the occupational classification of combat law and animal husbandry, the career development of various online games has been changing on this basis for many years. Generally speaking, it is divided into MT (meat shield), DPS (output) and nurse (Treatment) in three categories.And this form has hardly changed after more than ten years.
It wasn't until more than ten years later that the virtual online game launched by Xingze launched a new game form called multi-combat method.
The biggest difference between the multi-combat method and the current method of warfare and animal husbandry occupation classification is that it no longer divides the main occupations into the three schools of meat shield, output, and treatment, but begins to divide the combat methods into fighting, control, static strategy and The four departments of dynamic strategy.
Fighting is close combat in the traditional sense, and control mostly includes long-range attack, control, and treatment. Generally speaking, it refers to all occupations that can use kite tactics.Then you need to explain in detail the static strategy and dynamic strategy.
Generally speaking, static strategy, oriental-style games are called array masters, and western-style games are called trap masters, who use mechanisms to fight.The range of dynamic strategies is wider. Beast masters, summoners, necromancers... basically all belong to this category.
But these occupations are completely different from some game occupations with the same name at this time. If I have to say it, they are more similar to some strategy games and a small game called "Plants vs. Zombies".
Their way of fighting is to constantly set up organs or manipulate summoned objects with reference to the terrain during the battle.These two occupations themselves do not have any attack skills, but they have corresponding defensive skills and defensive abilities.Their attack methods can often only be carried out through organs or summoned objects.Of course, in order to cooperate with special attack methods, there are also some special auxiliary skills to ensure the progress of the battle.
Now Tan Yuan is proposing such a plan.
No wonder Lin Shu was surprised.You must know that after more than ten years, this kind of fighting method was proposed, which has the characteristics of virtual full-reality games in it-the emergence of virtual full-real games makes the battles in the game more realistic and more biased towards "nerves". Movement" instead of "finger movement"... This led to a lot of changes in gaming habits.
But at this moment, Xingzhe has no such changes and influences, Lin Shu is very surprised that Tan Yuan will propose such an idea.
After carefully listening to Tan Yuan's narration, Lin Shu felt that she was not as surprised as before.
What Tan Yuan proposed at this time is only the static strategy part.Her planning is also very different from the multi-combat method of more than ten years later, and the specific form of expression is undoubtedly closer to the game methods of "Bubble Hall" or "Plants vs. Zombies".
In her setting, when the battle starts, the moment the player spreads out the formation, there will be a half-minute static invincible state, and neither the enemy nor the enemy will move.Within half a minute, the terrain and formation merged to form a maze-like map.Players can choose the type of formation that needs to be laid out, and then use the spiritual power they have to start laying the mechanism.
The spiritual power will recover naturally, but every time the enemy attacks the player, it will also consume the player's own defense.Because the formation mage itself is very fragile, once the defense value is exhausted, the player will die directly.Therefore, players not only need to spend spiritual power to set up mechanisms, but also use spiritual power to repair defenses.
This fighting method is completely separated from the old form of action fighting, and is more inclined to intellectual warfare and strategic warfare.
In addition to innovation, the multi-combat method implemented many years later is actually the result of the natural evolution of the game.
Virtual reality games are not like ordinary online games at this time. The amount of data is hundreds of times larger. The data involved is not only game settings, but also five senses and seven subjects.The five senses are easy to say, and the seven subjects are physics, chemistry, biology, geography, medicine, economics and law.
Regardless of manpower and material resources, it is extremely difficult to make a virtual full-real game.Unlike ordinary online games nowadays, there are floods everywhere, so if you don't like one, you can immediately replace it with another one.
Because generally speaking, at this level, what game producers need to create is often not a game system, but reasonable and common-sense world rules.And this step is extremely complicated and cumbersome, and the game settings or game rules have become add-ons instead.
Before Lin Shu's accident, there were only seven virtual reality games in the world, two of which were made by Xingze.Although it is not that there have been shoddy works, they were eliminated very quickly, because they were not realistic enough, and they inevitably lacked competitiveness.
Among the remaining works, all aspects of general virtual full-reality games are becoming more and more realistic.For example, the taste of food in various games - Xingzhe can make a lot of money every year just by selling food in the game.There are many kinds of food in the game, and there is no concern about saving time. If you eat it, you won’t get fat. Wouldn’t it hook a bunch of people?
The multi-combat method is a new way to adapt to this situation.At this time, most of the games are comprehensive in nature, and they are not divided into genres.
The cultivation or management type of gameplay is actually okay to say, but the trouble is the simulation strategy. Although this type of gameplay also exists in different ways in the game, it has eventually become a function that only a few people can experience.So as time passed, I also forgot who had an idea and suddenly came up with the "pure strategy" combat mode.
In the battle mode of pure strategy, the formation master only controls the mechanism, and the beast master only controls the behavior of the summoned objects.For example, an array mage can perceive terrain and hostile creatures within a certain range, and then consume spiritual power to set up traps in his formation area; while a beast master can summon apostles by consuming spiritual power, he cannot fight himself, but can Manipulate all the apostles to advance, retreat, defend, attack together, attract hatred...etc.
These two occupations are purely strategic occupations. Players themselves do not participate in battles or perform attack skills, but they can incorporate combat-type players into their own strategy, and cooperate with their own control organs or summoned objects. Kill the enemy.
But at this moment, this concept was proposed by Tan Yuan, which surprised Lin Shu.
The profession of a formation mage is actually not like leading an army in battle, but more like playing chess.If I had to say it, it was more like Lin Shu's trial matches against Yijian Lingyun in "Nine Heavens" last year. In essence, he relied on psychological prediction to fight.
The same is true for the array mage.In the process of PVE (combat against monsters), what players need to understand is the action mode and game rules of monsters, and in the process of PVP (combat against players), what they need to consider is the skills of a certain profession. Anticipation of the opponent's actions, and chain settings between agencies.
Moving such a setting to the present, Lin Shu himself is not sure whether this setting can be realized or whether it will have the same charm.But since Tan Yuan brought it up, Lin Shu decided to listen to her thoughts.
So Tan Yuan began to give an impromptu speech.
She first talked about the source of inspiration for this idea: "...Actually, after the establishment of the new engine research and development project, I began to think about this issue. In fact, I always felt that the focus of the dispute was not at all. It lies in the judgment of friend and foe, but everyone is thinking about how to enhance the gameplay without embarrassing the player."
"To be honest, most of the well-known foreign action games do not set friend-or-foe judgment. This approach really enhances the gameplay, but at the same time it also sets up game obstacles for many players. Maybe some experienced players can still play. Yes, but for players who are used to domestic stand-alone and online games, or newcomers who are just starting to play games, this is a very difficult obstacle. For example, if you accidentally attack a companion or a neutral NPC It’s kind of an annoying situation.”
"Our country is different from some big game countries. In fact, the development of action role-playing games is extremely limited. Most players are not used to such settings, so personally, it is not recommended to cancel the judgment of friend or foe. setting."
"In the final analysis of this matter, we just need a sufficiently attractive and distinctive combat mode to gain fame. But what kind of combat mode is distinctive enough?" Tan Yuan said, "I have brought the market I have tried almost all the slightly more famous games on the Internet, including those that I think are a bit difficult to play, or there are no entry levels just for entertainment. In addition to these, I also played a variety of casual games. Get some inspiration from it."
"Except for some simulation development, I have played many kinds of combat modes during this period of time, real-time, turn-based, war chess, shooting, card, strategy... …Later I discovered that almost all combat modes rely on two kinds of abilities—neural reaction speed and strategy, it’s just a difference of which one you prefer.”
Tan Yuanru said: "So I thought, if exhilarating action fighting is one of the selling points of game fighting, then why can't the game that relies purely on intelligent strategies become another selling point? I often read novels, and I know In terms of abilities, the protagonists are generally divided into two types, namely brave and skilled fighters, and unparalleled strategists."
"If there is a refreshing gameplay that allows players to become the former, there should also be gameplay that allows players to experience the thrill of strategizing."
Lin Shu patiently listened to Tan Yuan's narration, and then said: "...you have said so much, I think you already have your own ideas about the general rules, why not just talk about the design. How do you let the players experience the thrill of strategizing? ? You must know that designing a new gameplay itself is not a simple matter. If you do it, players may not buy it.”
Tan Yuan talked about his design.
In fact, her design is essentially similar to Plants vs. Zombies, but more complicated.
"...A certain amount of spiritual power can create traps. The traps are divided into visible and trigger types. The visible type is a trap that can be seen and attacked, while the trigger type is a trap that bursts out damage and disappears immediately after being triggered. I haven't thought of other types for the time being, but I can brainstorm and slowly design." She said, took out the file and continued, "The player mainly relies on the mechanism to attack, but during the battle, the enemy can directly attack the player's protective shield. Once consumed, it can attack the player itself, resulting in death..."
Tan Yuan spoke out the settings he thought of one by one.As a result, Lin Shu listened, but was surprised, and then looked at Tan Yuan inquisitively.
This turned out to be an additional discovery.
After the meeting was over, Lin Shu suddenly asked Tan Yuan, "Tan Yuan, is your family called Tan Yiming's brother or cousin?"
After hearing this, Tan Yuan was startled suddenly, and then replied: "No, I have no brothers, nor cousins."
Lin Shu didn't ask any more questions.
Tan Yuan's idea was finally taken into consideration.Lin Shu is also not sure whether there will be any different developments or twists and turns when this game form appeared on different platforms more than ten years earlier.But now that Tan Yuan has proposed, Lin Shu thinks he can give it a try.
It's just about Tan Yuan's idea, Lin Shu thinks it needs to be perfected.
After the meeting, it was Ju Mingfeng who asked him privately, "Why did you suddenly ask Tan Yuan that question? Don't you suspect that she has something to do with Tan Yiming?"
Tan Yiming was later a well-known Ph.D. and professor in optical brain research in China, and he was also the first person to propose the integration of optical brain and biological brain technology.However, this doctor's life was very unfortunate. It is said that he suffered some accidents in his early years and caused physical disabilities. Later, he didn't even survive the hurdle at the age of 40, and died at the age of 39.
It is said that he was murdered after being robbed. The death was extremely miserable, which caused an uproar and panic at the time.
But Lin Shu said: "It's not just doubts. How should I put it... Huizhen said before that the setting of the 'strategic career model' was a concept proposed by his teacher at the beginning, or Tan Yiming did not return to school in the early days. I had this idea when I was working as a technician in a game company. Both Tan Yuan and Tan Yiming have the surname Tan... I can’t help but wonder if they have something to do with each other."
Ju Mingfeng rolled his eyes and said, "Why does Su Huizhen tell you everything?"
Lin Shu said helplessly: "I just mentioned it occasionally, can you not be jealous?"
Ju Mingfeng snorted arrogantly, and then said: "But Tan Yuan said that he has no brothers, it should be just a coincidence. In any case, there is no need for her to lie about this matter."
Lin Shu said, "Yes."
But even so, I still felt that there was something I didn't realize.It's just that he can't remember the specific content for a while, so he can only put it down for the time being and talk about it later.
Then there is the specific copywriting of the new game.The script story of the new engine has already been decided to be "Legend of Destiny", and there is no need to say more about this.But even though novels should be used as prototypes, games and novels are still very different after all, and cannot be copied.
The planning department is also busy at this time, and is engaged in the intense copywriting process.
The author has something to say: Don't worry everyone, Yijian Lingyun will still have a chance to play again, but my battle line has been dragged on for a long time.The author of the last one had something to say and wrote a lot of things, but it doesn’t seem to be displayed... I won’t repeat it. I would like to briefly thank the bachelor girl for her thunder, and then please consider not to waste too much money.Generally speaking, subscription is everyone's support for me, and throwing mine is not necessary.And that competition... In fact, I just take part in it casually, and it doesn't matter if it's not too good to win a prize.When I wrote about Jinjiang, I thought that I could participate in it, not for the purpose of participating in the competition, so I have nothing to lose if I can go with the flow.
As long as the income is not so low that I lose my sense of normalcy, this article should be relatively long.As I said before, what I want to write is light science fiction, and it is light science fiction that looks more realistic and down-to-earth.To be honest, it’s really an article about upgrading the flow, but it hasn’t passed the first stage yet—there are at least three stages in my setup, which are open platform, virtual online game and virtual platform. With the help of fingers, develop some new "future technology" beyond the technology before Lin Shu's accidental death... Now is the first step of an open platform, which is to first develop a 2D simulation engine, and then a 3D role-playing engine, and then develop on this basis For 3D flat online games, the next step is to develop neural connection technology and dual brains, and develop virtual full-real online games.After the virtual full-real online game is 3D printing technology, that is, to directly print the virtual model into a real object or tool, model... and this is just a business line.In addition to this career line, I also plan to write about emotional dramas along the way, such as the butterfly effect between past and present lives, the difference and essence of sexual orientation and "love", and maybe describe the stories of other group portraits.The appearance of the character Yijian Lingyun has a very interesting stalk, but I didn't intend to write him and Mr. Du as a pair.
I have buried more than a dozen foreshadowings of various supporting roles in the previous article, and I am afraid that I will forget when I write it.Anyway, I try my best to write this book without leaving any regrets, and then I will not repeat similar themes. After all, it is not good for me to keep writing about similar themes, and it will easily make you feel tired.I will work hard.
"Story is of course something we need to focus on, but it itself does not directly conflict with gameplay and interaction. Bai Miao, you know why levels and experience points are set in the game, and why such settings Will it become popular in the end and become a classic setting? And why is there such a leveling maniac?"
Zhou Fan asked Bai Miao unhurriedly.
His question was so jumpy that Bai Miao didn't know what Zhou Fan wanted to ask for a moment.
Instead, Bai Chiwen replied: "Because the experience value and various attributes will quantify the player's efforts, so that they can clearly see the results of their every action. This kind of numerical processing will make many people addicted to it." , That's why there is such a leveling maniac, and that's why we can turn the boring and repetitive leveling process into leisure and entertainment for players. In essence, numerical values are actually the foundation and essence of all stand-alone or online games."
Bai Miao asked: "What does this have to do with whether or not to insert into the emotional interaction system?"
Zhou Fan smiled and said, "Bai Miao, you may think that the focus of the emotional interaction system is on the word 'feeling', but in my opinion its focus is on the word 'interaction'."
"We usually play games as entertainment, and we also watch animations to follow the plot. What is the difference between watching TV and comics? In fact, the biggest difference lies in an interaction. The data allows players to have an opportunity to interact with the game and participate in the plot. And This is actually the biggest charm of the game.”
"The interaction of players during the game allows them to experience that their actions have had an effect on the growth of the protagonist and the progress of the plot. That is the greatest fun. Not only can it make them more involved in the game, but it can also bring them A sense of accomplishment... This sense of accomplishment cannot be exchanged for any wonderful and touching plot."
"I don't disagree with your views on 'classics', but I think classics are far more than just a model, a route. Good stories and good gameplay should not conflict, but should complement each other and promote each other."
When Zhou Fan said this, Jing He finally couldn't help but speak, and said: "But Zhou Fan, we should also understand one thing, that is, the player's energy is limited. The game itself is an activity. It takes focus..."
But I heard Tan Yuan say: "Players can choose the direction of focus during the game, but we can't limit their direction—on the contrary, we have to provide them with as many focus directions as possible. It's like we will The game provides players with a variety of skill routes, as well as a variety of plot routes—we should also allow them to choose to follow the main storyline or capture achievement events..."
So the two sides argued for a long time, and finally compromised and reached a consensus.
The new engine will add an emotional interaction system, but the emotional interaction system does not need to be as complicated as the first version of the simulation development type, and it will no longer be interleaved with the main plot.Players can independently choose characters to become teammates, and then carry out strategies.
The emotional interaction mode of the new engine refers to similar mainstream games and classic works currently on the market, but it does not copy the settings.According to the official meaning, the interaction of the theme characters refers to Yujun Aoting's "Peerless Twins" and "Fantasy Three Kingdoms", Daewoo's "Xuanyuan Sword", and the famous "Jin Yong Heroes", "Jin Yong Qun Fang Pu" and other series , implement the system of self-selecting teammates to join the team.
Players can trigger character events by talking at the beginning, and then start the event of teammates joining the team by completing character events.And only after teammates join the team, you can increase your favorability through daily conversations, gift giving, and completing events together, and finally trigger a series of plots and enter the lover mode.
The performance of lover mode is somewhat similar to the previous engine, but there are also certain differences.In addition to inheriting the follow status attribute bonus of the previous work, it also inherits the settings of daily gifts and random events.
The daily gift is that the raider who is good at refining medicine will give the protagonist rare medicines, the one who is good at casting will give weapons, and the one who is good at cooking will give food... Even when you are in danger, if your raider is a master, the other party A hero saving the beauty (or a beauty saving the hero) will suddenly appear to save your life in a crisis.
Random events are hard to say, but they are generally related to the background, skills and personality of the characters.But unlike developing games, the random events of the new engine often not only increase the favorability, but also accompany some rare props.
Compared with the possibility of love as the main purpose of the simulation development game, most of Xingzhe present here are aware that the emotional interaction system can be used as an adjustment in role-playing games, but it is definitely not the mainstay.And all emotional interactions should actually be to enhance the strength of the protagonist, so no one has any objection on this point.
This is roughly the setting.And the details need everyone to plan and build a little later.
In addition, another point to discuss is the mode selected by the combat system.
For action role-playing games, combat style is undoubtedly a very important component, and it can even be said to be the core content of the game.
If the combat system is well designed, it doesn't matter even if the other parts are a little worse.This is the case with many games of this type. There are many flaws in the plot and system, but only when the battle is done to the extreme, and it is done happily, it is highly sought after.
The main point of controversy in Xingzhe now is whether or not to set up an enemy-friend system in the game—that is, the setting that friendly targets are immune to damage.
This may sound insignificant, but in fact it is an important factor that can determine the positioning of the entire game.Games without friend-or-foe immunity settings, such as "Dragon Age", "Devil May Cry", etc., may accidentally attack passers-by or teammates.But at the same time, players can find more ways to play-whether it is to be a hero to help the world or a devil in troubled times, you can choose for yourself.Even when, if you have done a disgusting task in the game, if there is a setting for friendly targets to be immune to damage, all you can choose is to complete this task or not to do this task.
And if there is no setting for friendly targets to be immune to damage, in addition to choosing whether to do such a task, you can also beat the task target with a dog, or even kill the other party so that the other party can no longer do bad things.
So there is a lot of controversy within the company about this matter.
But at the end of the discussion, no one expected that the result of the discussion was completely deviated from the pre-plan, because Tan Yuan handed in a proposal that was completely unexpected by everyone.
The content of this planning book is not the setting of the enemy and the enemy, but the combat mode.Tan Yuan proposes a brand new combat mode that is completely different from all current games.
After hearing what she said, Lin Shu and Ju Mingfeng looked at each other on the spot, showing surprise.
The combat mode proposed by Tan Yuan, Lin Shu tentatively called it "new occupation classification".
This new school does not refer to this period of the year, but can be counted as the new school more than ten years later.More than ten years later, Xingzhe's newly developed game uses a combat mode similar to the core of Tan Yuan's narrative.
Since the game "Legend" created the occupational classification of combat law and animal husbandry, the career development of various online games has been changing on this basis for many years. Generally speaking, it is divided into MT (meat shield), DPS (output) and nurse (Treatment) in three categories.And this form has hardly changed after more than ten years.
It wasn't until more than ten years later that the virtual online game launched by Xingze launched a new game form called multi-combat method.
The biggest difference between the multi-combat method and the current method of warfare and animal husbandry occupation classification is that it no longer divides the main occupations into the three schools of meat shield, output, and treatment, but begins to divide the combat methods into fighting, control, static strategy and The four departments of dynamic strategy.
Fighting is close combat in the traditional sense, and control mostly includes long-range attack, control, and treatment. Generally speaking, it refers to all occupations that can use kite tactics.Then you need to explain in detail the static strategy and dynamic strategy.
Generally speaking, static strategy, oriental-style games are called array masters, and western-style games are called trap masters, who use mechanisms to fight.The range of dynamic strategies is wider. Beast masters, summoners, necromancers... basically all belong to this category.
But these occupations are completely different from some game occupations with the same name at this time. If I have to say it, they are more similar to some strategy games and a small game called "Plants vs. Zombies".
Their way of fighting is to constantly set up organs or manipulate summoned objects with reference to the terrain during the battle.These two occupations themselves do not have any attack skills, but they have corresponding defensive skills and defensive abilities.Their attack methods can often only be carried out through organs or summoned objects.Of course, in order to cooperate with special attack methods, there are also some special auxiliary skills to ensure the progress of the battle.
Now Tan Yuan is proposing such a plan.
No wonder Lin Shu was surprised.You must know that after more than ten years, this kind of fighting method was proposed, which has the characteristics of virtual full-reality games in it-the emergence of virtual full-real games makes the battles in the game more realistic and more biased towards "nerves". Movement" instead of "finger movement"... This led to a lot of changes in gaming habits.
But at this moment, Xingzhe has no such changes and influences, Lin Shu is very surprised that Tan Yuan will propose such an idea.
After carefully listening to Tan Yuan's narration, Lin Shu felt that she was not as surprised as before.
What Tan Yuan proposed at this time is only the static strategy part.Her planning is also very different from the multi-combat method of more than ten years later, and the specific form of expression is undoubtedly closer to the game methods of "Bubble Hall" or "Plants vs. Zombies".
In her setting, when the battle starts, the moment the player spreads out the formation, there will be a half-minute static invincible state, and neither the enemy nor the enemy will move.Within half a minute, the terrain and formation merged to form a maze-like map.Players can choose the type of formation that needs to be laid out, and then use the spiritual power they have to start laying the mechanism.
The spiritual power will recover naturally, but every time the enemy attacks the player, it will also consume the player's own defense.Because the formation mage itself is very fragile, once the defense value is exhausted, the player will die directly.Therefore, players not only need to spend spiritual power to set up mechanisms, but also use spiritual power to repair defenses.
This fighting method is completely separated from the old form of action fighting, and is more inclined to intellectual warfare and strategic warfare.
In addition to innovation, the multi-combat method implemented many years later is actually the result of the natural evolution of the game.
Virtual reality games are not like ordinary online games at this time. The amount of data is hundreds of times larger. The data involved is not only game settings, but also five senses and seven subjects.The five senses are easy to say, and the seven subjects are physics, chemistry, biology, geography, medicine, economics and law.
Regardless of manpower and material resources, it is extremely difficult to make a virtual full-real game.Unlike ordinary online games nowadays, there are floods everywhere, so if you don't like one, you can immediately replace it with another one.
Because generally speaking, at this level, what game producers need to create is often not a game system, but reasonable and common-sense world rules.And this step is extremely complicated and cumbersome, and the game settings or game rules have become add-ons instead.
Before Lin Shu's accident, there were only seven virtual reality games in the world, two of which were made by Xingze.Although it is not that there have been shoddy works, they were eliminated very quickly, because they were not realistic enough, and they inevitably lacked competitiveness.
Among the remaining works, all aspects of general virtual full-reality games are becoming more and more realistic.For example, the taste of food in various games - Xingzhe can make a lot of money every year just by selling food in the game.There are many kinds of food in the game, and there is no concern about saving time. If you eat it, you won’t get fat. Wouldn’t it hook a bunch of people?
The multi-combat method is a new way to adapt to this situation.At this time, most of the games are comprehensive in nature, and they are not divided into genres.
The cultivation or management type of gameplay is actually okay to say, but the trouble is the simulation strategy. Although this type of gameplay also exists in different ways in the game, it has eventually become a function that only a few people can experience.So as time passed, I also forgot who had an idea and suddenly came up with the "pure strategy" combat mode.
In the battle mode of pure strategy, the formation master only controls the mechanism, and the beast master only controls the behavior of the summoned objects.For example, an array mage can perceive terrain and hostile creatures within a certain range, and then consume spiritual power to set up traps in his formation area; while a beast master can summon apostles by consuming spiritual power, he cannot fight himself, but can Manipulate all the apostles to advance, retreat, defend, attack together, attract hatred...etc.
These two occupations are purely strategic occupations. Players themselves do not participate in battles or perform attack skills, but they can incorporate combat-type players into their own strategy, and cooperate with their own control organs or summoned objects. Kill the enemy.
But at this moment, this concept was proposed by Tan Yuan, which surprised Lin Shu.
The profession of a formation mage is actually not like leading an army in battle, but more like playing chess.If I had to say it, it was more like Lin Shu's trial matches against Yijian Lingyun in "Nine Heavens" last year. In essence, he relied on psychological prediction to fight.
The same is true for the array mage.In the process of PVE (combat against monsters), what players need to understand is the action mode and game rules of monsters, and in the process of PVP (combat against players), what they need to consider is the skills of a certain profession. Anticipation of the opponent's actions, and chain settings between agencies.
Moving such a setting to the present, Lin Shu himself is not sure whether this setting can be realized or whether it will have the same charm.But since Tan Yuan brought it up, Lin Shu decided to listen to her thoughts.
So Tan Yuan began to give an impromptu speech.
She first talked about the source of inspiration for this idea: "...Actually, after the establishment of the new engine research and development project, I began to think about this issue. In fact, I always felt that the focus of the dispute was not at all. It lies in the judgment of friend and foe, but everyone is thinking about how to enhance the gameplay without embarrassing the player."
"To be honest, most of the well-known foreign action games do not set friend-or-foe judgment. This approach really enhances the gameplay, but at the same time it also sets up game obstacles for many players. Maybe some experienced players can still play. Yes, but for players who are used to domestic stand-alone and online games, or newcomers who are just starting to play games, this is a very difficult obstacle. For example, if you accidentally attack a companion or a neutral NPC It’s kind of an annoying situation.”
"Our country is different from some big game countries. In fact, the development of action role-playing games is extremely limited. Most players are not used to such settings, so personally, it is not recommended to cancel the judgment of friend or foe. setting."
"In the final analysis of this matter, we just need a sufficiently attractive and distinctive combat mode to gain fame. But what kind of combat mode is distinctive enough?" Tan Yuan said, "I have brought the market I have tried almost all the slightly more famous games on the Internet, including those that I think are a bit difficult to play, or there are no entry levels just for entertainment. In addition to these, I also played a variety of casual games. Get some inspiration from it."
"Except for some simulation development, I have played many kinds of combat modes during this period of time, real-time, turn-based, war chess, shooting, card, strategy... …Later I discovered that almost all combat modes rely on two kinds of abilities—neural reaction speed and strategy, it’s just a difference of which one you prefer.”
Tan Yuanru said: "So I thought, if exhilarating action fighting is one of the selling points of game fighting, then why can't the game that relies purely on intelligent strategies become another selling point? I often read novels, and I know In terms of abilities, the protagonists are generally divided into two types, namely brave and skilled fighters, and unparalleled strategists."
"If there is a refreshing gameplay that allows players to become the former, there should also be gameplay that allows players to experience the thrill of strategizing."
Lin Shu patiently listened to Tan Yuan's narration, and then said: "...you have said so much, I think you already have your own ideas about the general rules, why not just talk about the design. How do you let the players experience the thrill of strategizing? ? You must know that designing a new gameplay itself is not a simple matter. If you do it, players may not buy it.”
Tan Yuan talked about his design.
In fact, her design is essentially similar to Plants vs. Zombies, but more complicated.
"...A certain amount of spiritual power can create traps. The traps are divided into visible and trigger types. The visible type is a trap that can be seen and attacked, while the trigger type is a trap that bursts out damage and disappears immediately after being triggered. I haven't thought of other types for the time being, but I can brainstorm and slowly design." She said, took out the file and continued, "The player mainly relies on the mechanism to attack, but during the battle, the enemy can directly attack the player's protective shield. Once consumed, it can attack the player itself, resulting in death..."
Tan Yuan spoke out the settings he thought of one by one.As a result, Lin Shu listened, but was surprised, and then looked at Tan Yuan inquisitively.
This turned out to be an additional discovery.
After the meeting was over, Lin Shu suddenly asked Tan Yuan, "Tan Yuan, is your family called Tan Yiming's brother or cousin?"
After hearing this, Tan Yuan was startled suddenly, and then replied: "No, I have no brothers, nor cousins."
Lin Shu didn't ask any more questions.
Tan Yuan's idea was finally taken into consideration.Lin Shu is also not sure whether there will be any different developments or twists and turns when this game form appeared on different platforms more than ten years earlier.But now that Tan Yuan has proposed, Lin Shu thinks he can give it a try.
It's just about Tan Yuan's idea, Lin Shu thinks it needs to be perfected.
After the meeting, it was Ju Mingfeng who asked him privately, "Why did you suddenly ask Tan Yuan that question? Don't you suspect that she has something to do with Tan Yiming?"
Tan Yiming was later a well-known Ph.D. and professor in optical brain research in China, and he was also the first person to propose the integration of optical brain and biological brain technology.However, this doctor's life was very unfortunate. It is said that he suffered some accidents in his early years and caused physical disabilities. Later, he didn't even survive the hurdle at the age of 40, and died at the age of 39.
It is said that he was murdered after being robbed. The death was extremely miserable, which caused an uproar and panic at the time.
But Lin Shu said: "It's not just doubts. How should I put it... Huizhen said before that the setting of the 'strategic career model' was a concept proposed by his teacher at the beginning, or Tan Yiming did not return to school in the early days. I had this idea when I was working as a technician in a game company. Both Tan Yuan and Tan Yiming have the surname Tan... I can’t help but wonder if they have something to do with each other."
Ju Mingfeng rolled his eyes and said, "Why does Su Huizhen tell you everything?"
Lin Shu said helplessly: "I just mentioned it occasionally, can you not be jealous?"
Ju Mingfeng snorted arrogantly, and then said: "But Tan Yuan said that he has no brothers, it should be just a coincidence. In any case, there is no need for her to lie about this matter."
Lin Shu said, "Yes."
But even so, I still felt that there was something I didn't realize.It's just that he can't remember the specific content for a while, so he can only put it down for the time being and talk about it later.
Then there is the specific copywriting of the new game.The script story of the new engine has already been decided to be "Legend of Destiny", and there is no need to say more about this.But even though novels should be used as prototypes, games and novels are still very different after all, and cannot be copied.
The planning department is also busy at this time, and is engaged in the intense copywriting process.
The author has something to say: Don't worry everyone, Yijian Lingyun will still have a chance to play again, but my battle line has been dragged on for a long time.The author of the last one had something to say and wrote a lot of things, but it doesn’t seem to be displayed... I won’t repeat it. I would like to briefly thank the bachelor girl for her thunder, and then please consider not to waste too much money.Generally speaking, subscription is everyone's support for me, and throwing mine is not necessary.And that competition... In fact, I just take part in it casually, and it doesn't matter if it's not too good to win a prize.When I wrote about Jinjiang, I thought that I could participate in it, not for the purpose of participating in the competition, so I have nothing to lose if I can go with the flow.
As long as the income is not so low that I lose my sense of normalcy, this article should be relatively long.As I said before, what I want to write is light science fiction, and it is light science fiction that looks more realistic and down-to-earth.To be honest, it’s really an article about upgrading the flow, but it hasn’t passed the first stage yet—there are at least three stages in my setup, which are open platform, virtual online game and virtual platform. With the help of fingers, develop some new "future technology" beyond the technology before Lin Shu's accidental death... Now is the first step of an open platform, which is to first develop a 2D simulation engine, and then a 3D role-playing engine, and then develop on this basis For 3D flat online games, the next step is to develop neural connection technology and dual brains, and develop virtual full-real online games.After the virtual full-real online game is 3D printing technology, that is, to directly print the virtual model into a real object or tool, model... and this is just a business line.In addition to this career line, I also plan to write about emotional dramas along the way, such as the butterfly effect between past and present lives, the difference and essence of sexual orientation and "love", and maybe describe the stories of other group portraits.The appearance of the character Yijian Lingyun has a very interesting stalk, but I didn't intend to write him and Mr. Du as a pair.
I have buried more than a dozen foreshadowings of various supporting roles in the previous article, and I am afraid that I will forget when I write it.Anyway, I try my best to write this book without leaving any regrets, and then I will not repeat similar themes. After all, it is not good for me to keep writing about similar themes, and it will easily make you feel tired.I will work hard.
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