[Doujin] Infinite Rhapsody

The plot of Chapter 1 unfolds in such a world that is very close to reality.

The opening of the game, before registering and selecting characters, should be a cutscene-like opening animation, but it is a long and gorgeous holographic virtual scene.

This scene is very famous and classic. Not only was it a sensation ten years ago, it was proposed and hung on the United Network alone, and it ranked first in the global holographic video hot list for six consecutive months; No one has ever broken the record of the number of people; in the past ten years, there have been more than [-] publicly released videos, all of which are images made by splicing and processing the materials intercepted from that scene; even today, there are still hundreds of people every day I will come to that scene and choose different perspectives to remember this illusory or that real catastrophe.

Yes, havoc.

From the birth of original movies to the maturity of holographic scene production technology, disaster has always been a major theme of video art works that pay more attention to visual effects. Humans have only experienced that once, and that is the catastrophe of the magic net.It's just that this time the catastrophe happened more in the spiritual realm, and it was difficult to express it with audiovisual means.As for the virtual disaster and catastrophe, many people have tried it, but the scene created by the three brains, no matter its grandeur or exquisiteness, is far beyond the comparison of ordinary fans.

This is no ordinary natural disaster.If it's just a simple meteorite impact, then you only need to drag an asteroid in the virtual world and throw it towards the earth.This kind of thing is not unheard of, and depending on the mass of the asteroid, the result could be geological catastrophe, biological extinction, or the entire planet turning into lava.But such a catastrophe is more than grand, but not refined enough.

The so-called exquisiteness is to withstand close-up close-ups.Only a sufficiently delicate scene is worthy of the holographic virtual scene technology.

The holographic scene is different from ordinary film and television works in that it records everything that happens within a certain time and space.During playback, the view angle can be freely changed, moved and zoomed. Viewers can fix their sights to monitor a specific place, or lock the screen on a person or thing to track and observe, and even wander outside the center of the event, looking for those outside the sight of ordinary people. small environmental changes.

Compared with film and television works, holographic scenes are more of a complete information recording mode than an artistic technique.In some complex holographic scenes, switching clips with different perspectives can often show irrelevant, completely different or even diametrically opposite ideological connotations.

But from another perspective, some extremely grand scenes can only be fully displayed with a rigid single perspective, no matter how exquisite the director and editing techniques are.In the joint network holographic scene ranking list, the top-ranked scenes are extremely large-scale scenes such as the vast starry sky, Antarctic glaciers, ocean hurricanes, and the Qinghai-Tibet Plateau. In such scenes, only the widest viewing angle and perspective can be used. Showing that kind of grandeur and shock, and the lower resolution of the distant view will always make the audience have an impulse to zoom in and find out, but the details that everyone wants to zoom in and observe are definitely different. Instead of using The only close-up is missing everything, it is better to use holographic technology to record the magnificence of the whole scene.

There is also a limit to the zooming in and zooming in of the viewing angle. Every holographic scene has a minimum precision limit. Higher resolution is often not conducive to expressing the subject and recording information, leaving only blurred and mosaic pictures, or only Under the light and shadow effect.

Therefore, to create a holographic scene with planetary scale and elementary particle-level precision, the amount of calculations can only be achieved by intelligent brains, or the joint efforts of intelligent brains.

This holographic scene, which was later named "Zerg Invasion", has a total length of more than 900 hours and describes the scene of alien creatures invading the earth.The mysterious alien creatures are commonly known as "Zerg", but their essence is the biological machinery we are very familiar with, except that they are combat biological machinery specially used for war.

Many people are convinced that this is the origin of the intelligent brains implying that Chu Xuan is actually an alien.

Whether this is the case, there is no clear statement.In the real world, we are surrounded by biological machines, but the intelligent brains seem to have never put this technology into the field of combat. Whether it is unnecessary or deliberately suppressed, people have different interpretations of this.

But in that scene, people finally got to witness first-hand the horrific destructive power of biotechnology in war.

Fearless like a machine, flexible and cunning like a creature, the speed of individual replenishment in a geometric progression, coupled with the method of obtaining logistics resources from local materials, this is almost a perfect army, coupled with a top The commander made a unified command behind the scenes, and the Zerg easily won the first battle.

Although the special authority of the game creator cannot be used, Her Majesty Fruya and Skynet in the game have tried their best, but against the long-range precision strikes guided by the magic net and the Internet, the combat biological machines continue to expand their territory and In less than fifty hours, the Zerg tore through the defenses of the entire earth, set up the brood hatching pool as a stronghold, and covered the entire continent with creep.

The breakthrough location, of course and meaningfully, is Australia.

The next development can be summed up in one sentence: the Zerg have control of the sea, and humans have control of the air.

The vast and endless ocean has never been a field that humans are good at. Whether it is a battleship or an aircraft carrier, they are just small sampans floating on the water, and a submarine that goes deep into the water is more flexible than the Zerg's deep-sea monsters. It sounds like a scum.The fertile ocean provided the Zerg with almost endless organic nutrients, and the massive marine combat biological machinery that the Zerg burst out from this completely cut off all sea routes and trapped humans on a small land.

The advantage of human beings is the precise detection network all over the world, satellite positioning combined with prophecy. Under the iron curtain of the magic net and the Internet, people can immediately discover the bugs that appear on the surface and even in the air, and quickly guide them like a scalpel. long-range precision strikes.Across the thick sea water, humans cannot hit the Zerg's marine troops, but once the Zerg shows their intention to land on a large scale, they will inevitably be hit head-on:

Her Majesty Froya used the magic net to release mental interference in the nearby area to block the command channel of the Zerg leader. Skynet eliminated the identified powerful Zerg individuals with satellite laser weapons, and the magicians jointly performed mass destruction magic. Responsible for clearing out the last fish that slipped through the net.Through such tactics, after abandoning the vast coastal areas to gain strategic depth.The military power of humans and Zerg formed a short-term strategic balance.

It has been less than forty days since the arrival of the Zerg.

At this point, the cutscene is over and the game officially begins.

The enemy is at present, and the two brains have opened military schools in every large human settlement.The rookies who enter the game are all freshmen of a certain military school. The courses in the school are all electives, covering almost all fields related to combat in the real world. Graduated from school and stepped into the battlefield.

In general online games, it is mostly the so-called job transfer that first determines the job and then acquires the skill.But in this derived reality game, without skills, there will naturally be no traditional game occupations. Instead, it will be replaced by a realistic process such as "learning knowledge-possessing abilities-competent for the position-assuming a career".

For those who only play "Legend of Galactic Heroes" as a game, it is too painful to learn in the game.Intellectual Brain has prepared work assistants for such low-end players. As long as the content formally learned in the game, players can use it in their work according to the prompts of the assistants. Although there is no need to count on creativity, it is enough Competent for most positions.

After all, such people who have no pursuit are only a minority, and many people still have some so-called skills.Although in reality, it will be overwhelmed by various mechanical and intelligent tools, but in the game, in this chaotic and complicated world of war, people who have mastered relevant knowledge, ability and experience will always have better judgment than an intelligent program.

And the biggest highlight of this game - the technology research and development system, is exclusive to those higher-end professional players.

If you want to quickly graduate from the Novice Academy, and then mix a set of mechas, a few basic and intermediate spells with magic web permissions, or a full set of genetic enhancements, and then put them on a certain battlefield to fight against bugs, it's very simple; as long as If you are lucky or patient, it won't take long to accumulate merit points for upgrading equipment or continuing to study; if you still have a little talent in some areas, you will be able to become a master who dominates the battlefield.

But this game is also suitable for another kind of people.They don't like fighting, they stay away from the battlefield and even rarely go out, but they are often hidden masters in a certain technical field. After combining their skills and interests crazily, they have the power to save and destroy the world .Their name is called "technical house".

In the game, players can complete certain tasks and open a copy of their personal laboratory.The easiest way is to pass the postgraduate exam of any school, you don’t need to fight, you can pass it as long as you have enough academic ability, this is the way for academic players; in addition, combat players can use the record of bugs to meet the requirements , exploratory players have enough important information to find and report.In this respect, the game doesn't set the bar too high.

In the copy of the personal laboratory, players can apply for known materials, energy and processes at will within the authority, and carry out any research and development behavior without restrictions, burdens and responsibilities.Perhaps the word "research and development" sounds too high-end, which may be daunting.But in fact, there is no need to think so complicated. In the eyes of technology nerds, this is just another game.

Legend has it that there is a spirit called DIY: make everything by yourself (copycat) for you to see.A century ago, some people made CPUs, cars, airplanes and even mechas by hand. It is said that there is still a nuclear bomb to be made, but it was quickly stopped.After all, it is reality, personal safety, environmental pollution, material sources, cost constraints, although the pure DIY spirit is fascinating, but too many factors restrict the technical geeks who want to show their creativity wantonly—until this game .

Perhaps in reality, because no one pays attention, tech geeks have to rely on gimmicks like nuclear bombs to attract attention, but in the game, there is no need to worry about safety, calculate costs and consumption, assemble nuclear bombs, or create a legend Magic fireworks are so easy in the laboratory copy that the technical geeks lose their sense of accomplishment.Because every improvement will be recorded and quickly reflected in the human society in the game, they began to pursue those more practical improvements.Of course, there is no way to rely on these non-professionals for theoretical breakthroughs, but technical geeks are playing with applications, and every small improvement in technology will also bring more meritorious points to technical nerds than simply killing bugs return.

The most mainstream experimental genre in the early days was to refit combat machines represented by mechas. The basic mecha skeleton was equipped with various peripherals with strange functions. More than [-]% of the things that are messed up are whimsical garbage, but under the huge base, there will always be some bright spots, a few unique technical indicators, or a combination of tactics that are miraculously effective in a specific environment.In fact, relying on the accumulation of this little bit of progress, even the simple mechs have been completely updated seven times in the past ten years, let alone those combined war equipment.

This experimental school of pursuing armor and firepower represents the habits and understanding of war in early human civilization, and there are many top masters among them, such as the legendary "Mecha Warlord" Logandao, and the "Machine No. [-]" he drives. "The body.

After many technical geeks gradually adapted and discovered the freedom of the laboratory copy, another major experimental genre-body modification-became popular.

In reality, human experimentation is a taboo that cannot be touched. Even the ethical issue of human cloning cannot be said to be completely resolved until now.But in the game world, technical geeks who incarnate as Frankenstein can do whatever they want.Moreover, because they can be revived and reset indefinitely, in order to better experience the transformation effect, they all chose to transform themselves.

Even today, less than ten percent of people are able to stimulate their magical talents through orthodox methods.Although help can be obtained from the magic net, most people may not be able to activate many low-level magic permissions in their lifetime.But in the game's laboratory, the Frankensteins can use countless ways to transform a person into a magical creature, turning one by one high or low-level magic into biological instincts called "spell-like abilities".

Magic tattoos, genetic drugs, semi-mechanized transformation, external biochemical brains and additional organs, and even simply incarnations of fantasy species, many fanciful tech geeks have used various insane ways to transform humans into war machines.

This is a genre that focuses on improving individual combat abilities.In the early tug-of-war with the Zerg, because they were temporarily unable to fight against the high-end strike force of humans, the Zerg chose to fight in small-scale battles with multiple points.Use teams of tens or hundreds of individuals to infiltrate human settlements from the coastline and underground.In such a battle situation, the body transformation stream has more battlefield adaptability and battery life, and the combat methods are more diverse. There are two most famous top masters, namely "Dragon Emperor" Zheng Zha, who represents the non-human branch of the incarnation fantasy species, and "Shadow Emperor" Silva, who represents the pure human branch that insists on human body shape.

The level of technology in the game world is not static.Because the background is set before the emergence of the third brain, so in the early stages of the world process, there are no courses related to genetic programming and biomechanics in the novice school. The opening of this technology line is an epic mission one year later in the real world. the result of.

Zerg occupies the ocean, but in the ocean, the Zerg brood cannot hoard a large number of land troops.Although on the Australian continent, the hidden brood created a large number of armies, they were unable to cross the ocean in large numbers to threaten other continents of human beings under the air strikes of humans.In such a situation, the Zerg has been looking for new breakthroughs.

In that battle, the Zerg broke through the defenses at the mouth of the Amazon River, went upstream to occupy a large area of ​​the Amazon forest, and tried to set up a brood again under the cover of the primeval jungle.Unexpectedly, all this is just a strategic trap of the two brains. While the mother nest was unfolding, the brains who had been tracking and positioning it with prophecy dispatched an elite assault team that had been hidden for a long time.There are many legendary magicians among the team members, as well as player elites including the aforementioned "Three Emperors".

In that epic battle, the team broke through the blockade of the Zerg army and successfully captured a complete Zerg brood at the cost of almost annihilating the entire army.

Shortly thereafter, the human civilization in the game world obtained basic biomechanical technology through analysis, and the related technology tree was opened, unlocking the third experimental genre—biomechanical design.

The world of the game is very real, but the game is a game after all, especially after its function of deriving reality is deeply rooted in the hearts of the people.Although human civilization is in jeopardy in the game world, even though the Zerg once occupied the entire South America at the most dangerous time, and even attacked the Temple of the Goddess of Wisdom in Raccoon City in North America-the location of the soul and brain in the game.

But in fact, everyone understands that, just like the protagonist's law of immortality in the novel, it is impossible for bugs to exterminate human beings.

From the perspective of game planning, the zerg and humans in the setting are purely an encounter. Humans are very unfamiliar with the fighting methods of worms, and the zerg did not quickly find the weakness of humans, thus falling into a tragic tug-of-war middle.

The smart brains control the technological progress of both parties bit by bit, just like performing system upgrades and releasing expansion packs according to the schedule:

By analyzing the corpses of legendary magicians left in the Amazon forest, the Zerg created magical insects with spell-like abilities-the scientific name Warcraft.It is said that some of these technologies and ideas were later widely used by technical nerds of the body modification experiment genre;

Skynet has launched thousands of reflector satellites, which, together with 36 ground-based space reflector laser cannon bases, can provide powerful space fire support to any location on the earth's surface within 5 minutes.In the end, more than twenty of these bases were successively captured by the Zerg;

The Zerg has a Supreme Commander who controls every bug under him by means of some kind of spiritual operation.In other words, that should also be a master of spiritual magic.After it initially analyzed the operation principle of the magic net, although it could not intrude and control it, it could interfere with the magic net.The Zerg's new unit, the Interfering Bug, has only a huge head and is almost unable to fight, but as long as three or five of these bugs work together, the magic net within a radius of several kilometers can be rendered inoperable;

In response to this new bug, humans have developed a portable magic net transfer node crystal, which can maintain the stability of the magic net in the area.In addition, with the accumulation and progress of technology in the spiritual field, people have also developed a mental disruptor that can block the connection between Zerg individuals.Since then, in addition to the control of the air and the sea, there has been another competition for spiritual transmission rights on the battlefield.

The technical level of both sides is improving rapidly, and the fighting methods are becoming more and more targeted.The rhythm of this technological improvement is obviously quietly controlled by the intellectual brains who run the game. Legend has it that there are hidden dark missions in the game to betray humans and help the Zerg.And when the technology of human civilization in the game has fully reached the level of the real world, and all the technologies that were originally locked are unlocked, the game process will naturally enter the stage of human counterattack.

After the Zerg fell into a strategic disadvantage, they began to use virus weapons on a large scale.

In fact, most people admit that if the Zerg used this attack method as soon as they landed on the earth, human beings would have been extinct long ago.But at that time, the third intelligent brain had already been launched, and the biomechanical technology had not only been fully unlocked, but also made great progress. New viruses were being produced in the laboratories of tech geeks every day. This last resort of the Zerg was nothing more than Just dying.

Regarding the Zerg’s choice of being merciless, people’s initial general opinion was that this was the premise for the game’s plot to work, and it was the mentally handicapped halo imposed on the Zerg by the intelligent brains... until “Legend of the Galactic Heroes” four years ago : The second chapter - Civilization kicked off.

Five years ago, when I officially became an adult and could finally devote myself to this game without any scruples, it happened to be at the end of the first chapter, the period of human counterattack.In that era, the technological trees of electromechanical and magic had already been completely unlocked. Both the game and the real world were stuck in bottlenecks. On the contrary, biomechanical technology, the game had just caught up with the progress of reality, and it was a time when there was a lot to do.People have also gradually realized that if they want to completely defeat the Zerg, they have to take the route of using insects to control insects. Whether in the ocean or underground, only biological machinery can survive and fight like ducks in water.

Therefore, I also followed the trend and became a technical geek who focused on the design route of biomechanics.

Just like transforming mechs does not require advanced knowledge of materials and dynamics, transforming the human body does not require proficiency in chemistry, biology, and genetics. For most technical geeks, they have more creativity than knowledge. , and this is what the brains need.Therefore, most technical geeks work in a certain framework, put forward a combination of functional requirements, and the smart brain will automatically fill in the details and evaluate the value of the obtained product.

The same is true for biomechanical design. I am really hard at programming. I can only basically understand the working logic of genetic programming technology. It is absolutely impossible to go deep into the underlying compiled code.But this is actually enough. Too much attention to trivial details is a loss and damage to imagination and creativity.

My work is roughly like this: first imagine that in a certain environment, one or a group of biological machines that want to achieve a certain strategic and tactical goal, what functions or combinations of traits need to be possessed, and the brain will tell me who possesses these traits What are the characteristics and defects of biological machinery; then I need to consider which existing requirements to adjust or which conditions to add until all defects reach a tolerable range; until the basic shape is finalized, the brain will calculate the production of such biological machinery. Time and resource consumption, I need to revisit and revise the whole design with reference to these data.The whole process may be repeated many times, and it is quite common to completely rework, cut off and retrain.

The three different experimental genres correspond to three completely different combat methods: the human body transformation stream produces predators who go to the front line to fight with bugs; the mech transformation stream produces war machines controlled by combatants; and The bio-mechanical design school releases bugs controlled by humans. They only need remote command, or more do not need command at all. They only need to survive and grow according to biological instincts, which can help the battle situation.

The first fighting method can best utilize the subjective judgment ability of a person as a fully conscious body in an ever-changing and complex battle situation, but in order to do this, they can only mainly use those forces that they directly control: mental power, spell-like abilities, Mechanical weapons connected to the nerves, or pure physical strength, in order to make the fastest response in the extreme battle situation.

It’s just that the power that a person can directly control is always limited, raising this limit is too difficult and cost-effective, and there are only a few people who are good at quick response and accurate judgment, and more people are willing to use a little reaction lag in exchange for more power This is the second way of fighting.

The dividing line between the two approaches is also not clear-cut.

A master of melee combat with fists to the flesh, if conditions permit, he will probably carry a heavy machine gun such as Vulcan Cannon on his back, so as not to have nothing to do when he needs brainless output. It is said that "Dragon Emperor" Zheng Zha has one hand. Machine gun bullets practicing calligraphy on the rock wall;

In contrast, even snipers have to wear melee weapons such as daggers, not to mention high-end mechas whose performance indicators are becoming more and more outrageous. The landline of "Mech Warlord" Logan Dao is basically an external organ that fully realizes the nerve access operation method, and its operation is more flexible than his own limbs.

From physical weapons, cold weapons, medium and short-range shooting weapons, long-range thermal weapons, out-of-sight attack weapons, intercontinental and outer space strike weapons, these tools represent a shift from the first type to the second type of combat. While breaking the watch, the flexibility and speed of response are also becoming more and more unsightly.

Every fighter has a fighting style that suits him best, and uses different weapon combinations to find the balance between himself and foreign objects.It is the traditional mode of the human army to use the fighters who prefer the first method as sharp knives and the armed forces who prefer the second method as the main force and depth.

However, in the battle with the Zerg, people increasingly felt the flaws and inadequacies of this model.Underground, underwater, and in environments that are not suitable for human survival, this combat mode is greatly restricted.

People obviously lack sufficient understanding of those environments that are not suitable for survival. To fight in this environment, either we have to maintain a minimum living environment for the combat participants who come to the battlefield; The considerable reaction lag brought about by the remote control of the battlefield, and these two points are fatal to the battle situation, which is almost equivalent to tying one's own hands and feet. Unless you have the strategic advantage of crushing level, otherwise fighting like this is completely a gift. human head

In this special environment, an armed force that can give full play to its combat effectiveness must have sufficient environmental adaptability and independent judgment ability at the same time.Maybe things like unmanned smart machines can barely be used, but they lack self-repair and replication capabilities, so they are doomed to be unable to gain a long-term foothold in unfamiliar environments. In the field of technology mastered by humans, only biological machines can meet these requirements. up.

Underground infiltration raids have always been the most important way for the Zerg to capture human bases and settlements. In order to deal with this threat, at the end of the first chapter, every settlement in the human world has set up underground facilities called The defense system of the root detection network.

Outside the surface lithosphere of the earth's crust, there is a thin layer of pedosphere, with an average thickness of only five meters. However, in some sedimentary terrains, the thickness of the soil layer is several hundred meters. In the Loess Plateau in the interior of East Asia, it can even reach Thousands of meters.The Zerg infiltrate from the ground, and it is almost impossible to excavate rocks on a large scale and long distances, basically they can only move in the soil layer.

In response to this situation, people have designed such a biological machine, which grows downward similar to the main part of the plant root system, forming a three-dimensional network to cover the entire underground soil layer.From the surface to the dense and hard lithosphere, there is at least one rhizome in every square meter of space. The rhizome contains a naturally grown detection optical fiber, which can keenly capture the slight vibrations in the nearby land and rock formations; On average, a transfer ganglion will be distributed every thousand cubic meters, collecting and forwarding the detected data, and responsible for generating and supplementing the network that is missing due to various reasons in the area under its jurisdiction at any time; All the data collected can show the whole underground situation intuitively and three-dimensionally in the model. Once Zerg diggers appear, they can be found in time and accurately located.

It is difficult to gather a large number of troops for underground infiltration, and basically can only carry out terrorist attack-style sabotage activities. Small investment and large destruction, from a strategic level, it is a logistical and psychological blow.And if in order to prevent such damage, a lot of resources and energy are spent on detection and early warning, then in a sense, this strike has been successful.

But now, humans have a root detection network.Only one seed is needed, and under a suitable environment or sufficient nutrient solution, within a dozen hours, people can establish such a complete detection and protection network underground in an area of ​​several square kilometers. The test webpage can be easily connected to the Internet, which minimizes the threat of Zerg underground infiltration.

The ocean has long been the stronghold of the Zerg.The depth of hundreds of meters on the surface of the ocean is the activity area of ​​giant sea monsters. Their huge body like a whale, their solid defense like a turtle, their flexible attack with giant squid-like tentacles, and their self-healing ability comparable to that of a starfish make them everything humans have. The nemesis of ships and submarines, and countless piranhas, will frantically encircle any small unit that dares to dive underwater.As for the Zerg's ocean mother nests, they are all distributed on the seabed thousands of meters deep. Humans have almost no effective means of attack to threaten them, but the Zerg can rely on the mother nests all over the seabed to gather a large amount of resources to provide a source of counterattack to the mainland. Endless shells.

This is a much harsher environment than the underground. The small enclosed space underground is not friendly to humans and Zerg, but the underwater environment is completely the home of the Zerg.The only way for human beings to clean up the bugs in the ocean is to release biological machinery.

Note that it is "delivery".

This is a subversive way of fighting, which is different from the first kind of control and the second kind of manipulation. This is a way of almost cutting off contact with combat units.

It’s just like what network hackers did in the early days of the Internet: put a Trojan horse virus on a computer or server, or just anywhere without specifying it, and the Trojan horse will be in a suitable environment—mostly a computer system that is not well protected— Enter the active state, collect resources independently, copy and back up itself, destroy the protection program, seize the system control authority, until it completely controls a certain computer, until then the Trojan horse will report the situation to the original launcher and wait for further orders.

It is similar to the Zerg's control over the ocean: the entire ocean is a server, and the Zerg is the network security maintainer. It has established a strict firewall and anti-virus system for the marine ecological operating system; now, as a hacker, human beings want to The way to kick Zerg out of this server and lose all file records and operation permissions is to invest in biological machinery that is a Trojan virus.

Compared with the Zerg, human beings are just beginners in this aspect by using biotechnology to carry out viruses, and although the Amazon forest is the lung of the earth, more than 90.00% of the work of maintaining the oxygen cycle in the earth's ecological circle is done by marine algae Humans, who dare not even throw more nuclear bombs, naturally do not want to use extreme means to destroy the ecology of the entire ocean.

But fortunately, after the human beings have stabilized the land, they only need to consider how to attack the ocean. If they defend for a long time, they will lose. The Zerg's tenacious resistance and continuous see-saw have instead given humans the opportunity to quickly learn and practice biotechnology; Regardless of victory or defeat, the war potential of the enemy is weakened; in addition, the greatest advantage of human beings lies in the huge number of bio-mechanical flow technology nerds, who can create hundreds of various Trojan horse viruses and throw them into ocean servers every day. Those Trojan horses are all kinds of whimsical, strange and tricky, no matter whether they are useful or not, they need to be analyzed one by one by the Zerg before they can be killed.

It can be said that human beings were able to completely eradicate all the strongholds of the Zerg in the ocean in the end, not because of more sophisticated biological technology, but because of this non-stop exhaustion of soldiers and tactics, which eventually dragged down the opponent.

After eradicating the bugs on the ground, the victorious human civilization faced a devastated planet.The human population has dropped to one-fifth of what it was before the war, more than 90.00% of the cities have been destroyed, and more than [-]% of the five species on the earth have become extinct.

But from another perspective, this war has made the technology of human civilization advance by leaps and bounds—whether in games or in reality.And besides the natives in the game, no one died—after all, it's just a game.

This game is so real, it is not as close to reality as people thought at first, it is another real world.Everything that appears in this derived reality game, whether it is human weapons or Zerg weapons, can be easily reproduced in reality.Therefore, this is a war that is entirely possible to happen in reality, and it is a war rehearsal.

no one died?maybe.But for those gamers who have devoted themselves to this world, death is so real.Almost every player has seen such aborigines in the game: because their relatives and friends died in the massacre of bugs, they got a fighting ability in the military school full of hatred, and then couldn't wait to devote themselves to fighting the bugs. On the front line, fighting crazily, even at the expense of the bugs.This kind of tragedy has been staged in front of the players countless times. Even if they know that it is just a virtual image, how many people can remain indifferent with a heart of stone?

Not to mention, the death that almost every player has to experience.

In the game, the player will not really die, but for the sake of reality, the intelligent brains set the death penalty extremely severely.

In the game, the resurrection of the player is explained as follows: a person with a certain talent can establish a magic net between consciousness and magic net.

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